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Everything posted by msmcleod
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Yeah, I had 2 separate licenses. When I went for the upgrade, it said it would merge both my existing licenses to a single license (with a limit of up to 5 activations), for the price of a SINGLE upgrade from Editor v4 to Editor v5. So yes, two v4 licenses upgraded to one v5 serial number.
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How To Duplicate MIDI/Audio Data To The Right?
msmcleod replied to Adam Grossman's topic in Cakewalk by BandLab
CTRL + D duplicates the selected clips. You may or may not want Ripple Edit enabled. -
As soon as I hear Jon Meyer / Jon Mayer / John Mayer... I get confused as I never know who they're talking about. There's the Jon Meyer that this thread is about, there's Jon Mayer jazz pianist, and there's John Mayer the guitarist.
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I thought I'd post this here in a new topic, so it's a bit more visible than the other Melodyne threads. I've just upgraded Melodyne to version 5. It merged my two existing Melodyne 4 licenses into a single license (which was great, 'cos I only got charged once ? ), and it automatically moved 2 x Melodyne 5 licenses to my iLok account. The upgrade was seamless on my Windows 10 boot, and worked in CbB right away (I didn't even need to re-scan). However there are some gotchas... Melodyne 5 does NOT work on Windows 7 - if you're planning to stay on Windows 7, don't upgrade. Your Melodyne 4 installation AND your Melodyne 4 licenses will be removed - and actually, your v4 licenses become invalid at the point you purchase your upgrade Melodyne 5 is 64 bit only. So if (for example) you use an older 32 bit only version of SoundForge, it's not going to work with Melodyne any more.
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When clips are cropped, the original clip data isn't lost... it's still part of the clip, allowing you to move the crop point to retrieve the data. The same thing happens when you split a clip - i.e. both clips are essentially copies of each other with different crop points. If you do a "Apply Trimming" or "Bounce To Clip(s)" on a clip, this will remove the original event data. So if the original data is still there, this is probably the cause of what you're seeing.
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MixControl doesn't affect what inputs/outputs are available, it only affects what is routed to those inputs/outputs. For example, I switch between two routing configs within MixControl: Config 1: Analog inputs 1-8 to the first 4 stereo devices, ADAT inputs to the last 4 stereo devices ( I use this for tracking ) Config 2: Analog inputs 1-6 to the first 3 stereo devices, SPDIF to the 4th stereo device , and ADAT inputs to the last 4 stereo devices ( I use this for mixing, so I can use the SPDIF as an outboard effects return ). But what you're seeing in preferences is correct. The preferences dialog always shows the stereo inputs & output devices. So stereo input 1 is comprised of inputs 1 & 2, stereo input 3 is comprised of inputs 3 & 4, and so on. However, when you're choosing a track's input or output, it's at that point you decide whether you want stereo or mono. If you're recording mono drum mics (and assuming the default routing within MixControl), then the inputs will be as follows: Left Focusrite USB ASIO Mic 1 = Channel 1 on 18i20 Right Focusrite USB ASIO Mic 1 = Channel 2 on 18i20 Left Focusrite USB ASIO Mic 3 = Channel 3 on 18i20 Right Focusrite USB ASIO Mic 3 = Channel 4 on 18i20 Left Focusrite USB ASIO Mic 5 = Channel 5 on 18i20 Right Focusrite USB ASIO Mic 5 = Channel 6 on 18i20 Left Focusrite USB ASIO Mic 7 = Channel 7 on 18i20 Right Focusrite USB ASIO Mic 7 = Channel 8 on 18i20 On my rig, my keyboard rack is connected to inputs 3 & 4 as a stereo pair. So I would pick Stereo Focusrite USB ASIO Mic 3 to record the stereo pair.
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@Promidi is correct - you're selecting everything from 1:0:0 Go up to the timeline at the edge of the green selection indicator, when the cursor changes to an "S", move the selection start to 6:02. The white dots indicate that there's event data further on in that track - in your case at 6:02.
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IIRC the old Cakewalk tuner is a 32-bit DX plugin, which won't work in CbB (because it's 64 bit). There's quite a few free tuners out there, that are much better than the old Cakewalk one. I recommend Melda's MTuner, which is part of their free bundle (all the plugins in that bundle are excellent): https://www.meldaproduction.com/MFreeFxBundle https://www.meldaproduction.com/MTuner
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First, make sure you've got "Show Mono Outputs" enabled: Then the channels are assigned like this: For drums, I guess you'll probably for the most part be using the mono inputs.
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I've currently got Editor, and I'm seriously considering upgrading to Studio. The main reason being that the new Chord analysis feature works across multiple tracks, and takes all of the tracks into account when figuring out what the chords are.
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Need help with connecting two devices in Cakewalk
msmcleod replied to chris.r's topic in Cakewalk by BandLab
I think the only thing you can do is use your ART as the timing/playback master, and live with the fact that your Shure might be a few milliseconds out. It should be easy enough to nudge the recorded clip once recorded if its timing is slightly out. In reality though, I don't think you'll notice any audible difference in timing. Personally I always advise people against getting USB mics, unless they're ONLY doing podcasts. Most decent mics (and your Shure, being a Shure, probably is a decent mic) have non-USB equivalents, and I'll steer people towards them instead. There's two reasons for this: 1. The ASIO "one driver at a time issue" you've encountered; and 2. With a standard XLR mic, you've got a choice of preamps and interfaces. When you upgrade your preamp/interface, you can still use your mic. With a USB mic, it's also the preamp and the interface, and you've not choice at all. [Edit] - You could use ASIO4ALL or ASIOLink as an alternative way of combining these interfaces. ASIO4ALL will use the WDM mode of both interfaces, and present it to Cakewalk as ASIO. ASIOLink can use ASIO mode for the ART, and WDM for the Shure - presenting them both to Cakewalk as ASIO. The configuration of both can be a bit of a hassle though - ASIOLink especially so. -
Split parts from an arrangement in Cakewalk?
msmcleod replied to jono grant's topic in Cakewalk by BandLab
A CAL script would probably do it... but it would be fairly complicated tho. The split notes to tracks script is probably the place to start, but the logic will be different. The way I would approach it would be to give it a max number of tracks, then go through and individually move the top notes to the 1st track. I'd store the start time/duration of the moved note, so I would skip the others at the same time period (leaving them for the next "round"). Making sure you always get the top note might be tricky, but I guess you could read a maximum of n number of notes and choose the highest one. Then rewind and repeat for the 2nd track, and so on. The logic described above may sound a bit weird... but CAL is no normal scripting language! -
FWIW I still use sf2 as my preferred sampling format. My main reasons: 1. They're easy to manage as they're self contained (unlike sfz which has all the samples loose in a separate folder). I can also easily combine many of them into a single sound-font. 2. It's supported by several different players across many platforms. 3. Most players are far lighter on CPU than something like Kontakt. The only thing that I find missing from sf2 is it not supporting release samples, but I've never found this to be a huge issue. Setting the release time on the player usually suffices for me. Sure, if you want massive control over your samples and need scripting, then Kontakt is the way to go... but 99% of the time sf2 does the job. Oh, and I use SampleLord as my preferred player. It's 32 bit so I run it through JBridge in CbB. I also have it running on my SMPro V-Machine.
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It's not in the EA release. It'll be in the main release.
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As it stands it won't be bound to anything by default, but you'll be able to bind it yourself. I've bound mine to ALT + F2 so it doesn't interfere with using F2 for renaming tracks.
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How do get the last version of Cakewalk for Windows 7?
msmcleod replied to David Owen's topic in Cakewalk by BandLab
It's partly because Windows 7 is no longer supported by Microsoft, partly down to us not having the resources to test unsupported OS's, but mostly down to future development being potentially held back due to older operating systems. -
The only tool missing in cakewalk now. (Visual clip gain)
msmcleod replied to Will.'s topic in Feedback Loop
Yes, it's available in the early access release:- 41 replies
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- 3
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- nomalizer
- waveform gain only
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(and 1 more)
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How do get the last version of Cakewalk for Windows 7?
msmcleod replied to David Owen's topic in Cakewalk by BandLab
Although not officially supported, the latest version of Cakewalk should work fine with Windows 7. Download the latest version of BandLab Assistant, then go to the Apps tab to update: https://www.bandlab.com/products/cakewalk -
Isn't what you're both describing exactly what clip gain automation is? I don't get it - you want two types of clip automation?
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One thing I would say, is that everyone I know who's gone for a 4K monitor says they'd never go back to 1080P... so I would take my original comments as a purely personal stance. I actually used to use a 2 monitor setup with CbB, but switched to a single 1080P setup so that I'd feel comfortable switching between my laptop & my studio setup. Screensets in CbB are the perfect solution for me. The other reason is my eyes aren't great nowadays. I've been very slightly long-sighted for the past 30 years, so for the most part my eye sight is fine, but I do struggle sometimes with small text close up. I try to avoid using glasses unless I'm straining to see (which is usually when I'm tired or the lighting is bad), but I don't want to build up a reliance on them. For me 27" 1080P monitor at 1m away is very comfortable. A 23" monitor is fine at around 75cm, but I do need to use glasses with a 15" laptop screen. When my optician says I need to wear the glasses pretty much full-time, I'll no doubt opt for a 4K at that point!
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This will be available in the next 2020.05 release.
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@Frank DeFede - if you're happy with your mixes, and they're not clipping, just export the stereo wav files and check them in one of the many audio checking apps out there. For example: Loudness Penalty Analyzer: https://www.loudnesspenalty.com/ Expose by Mastering the Mix: https://www.masteringthemix.com/products/expose The most you should need to do is lower the level of your stereo files. You shouldn't need to remix from scratch.
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@Tommy Byrnes - the main change since the March update is the arranger feature, which uses DirectDraw under the hood for the UI. So the issue you're seeing could be caused by an issue with your DirectX drivers. You could try running dxdiag to see if there's any issues with your driver config: https://www.howtogeek.com/258485/how-to-use-the-directx-diagnostic-in-windows/
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It's unclear what you're trying to do... are you trying to move the section without the data? Or are you saying that you're trying to move the section WITH the data, but the data is getting deleted?