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Everything posted by Matthew Sorrels
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Kontakt 6.3.1 not working in cakewalk
Matthew Sorrels replied to bertus weyers's topic in Instruments & Effects
I think your serial number is for a player version of Kontakt. You may want to uninstall everything and use Native Access to install and activate Kontakt 6 correctly. -
It should. It's crazy scary and overpowered. ? Some of those expansion presets will bring any computer to its knees in short order. And yes I do mean any computer. Though most non-Falcon UVI library stuff runs like a dream. My overclocked ~4.4ghz 16 cores/32 threads and 128GB doesn't make a difference. ?
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I think you'll find the SSDrums free is kind of lacking. I almost never uninstall free working things, but I made an exception for this and uninstalled it. It's that bad. That said my advice would be first to download and install the latest iLok license Manager https://www.ilok.com/ Then I'd reboot and see where things stand. The next step would be to install/update every Microsoft Visual C++ runtime. For this I recommend you use one of these bundled versions where they have packaged all the installers up for, rather than try and download and install every one by hand. I've used these two before: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ https://www.majorgeeks.com/files/details/visual_c_runtime_installer.html The one in this review might be decent (but I haven't tried it): https://www.ghacks.net/2018/01/02/visual-c-installer-uninstaller-review/ Or you can do it the hard way using direct downloads: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads As for logs Cakewalk does have a Generate Scan Log option, but the results rarely will tell you what you really need to know (sadly). But you might get some clues. You might also try running SysInternals procmonitor while doing the scan and see if that can help you figure out what's failing. You might not want to use the Cakewalk Plugin Manager to do the scanning. Use the dialog in Cakewalk under Edit->Preferences->File->VST Settings. It seems to work better (for me) I didn't have any problems with Simple Concept (got it from the Focusrite/Novation Collective) but I also don't think it uses any iLok licensing, their installer sure doesn't install any (which means installing it above might be a good idea).
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They seem to want $49 to upgrade from Nectar 3 to Nectar 3 Plus but I can't see any page that explains what is different about them. I already picked up SE2 so this isn't that big a upgrade for me. I really wish they would do something about offering custom upgrade options.
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Release notes for Superior Drummer 3.2.2 2020-09-30 Superior Drummer 3.2.2 is now available to download using the Product Manager or from the ‘My Products’ area in your Toontrack account. Please note that version 3.2.2 is required for the support of Superior Drummer 3 products released from this point forward (Q3 2020). BUG FIXES General Opening projects containing a song block with only CC events as well as opening some projects saved by version 3.1.7 or earlier could cause a crash. Adding a MIDI block to the track, adding an instrument and then turning the Amount knob for that instrument could cause a crash. Fixed a crash that could happen after switching libraries or bouncing in certain hosts (hosts that use a variable block size in audio rendering calls to plug-ins). On Windows, the memory usage counter will no longer start over at zero at 16384 MB. Song Track The preservation of CC bound to macro controls didn’t work when a song block was replaced with another. Edit Play Style Information about Amount having been used to decrease the number of hits for an instrument was not saved in projects. Percussion amounts were not correctly recalled when a project was loaded. Switching library presets having added percussion in Edit Play Style did not preserve those percussion hits.
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2.1.1 is definitely eating mouse events both the VST2 and VST3 versions. I've rolled back to 2.1.0 and that seems to have fixed it.
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My VST3 version still seems to be there (and works) in CbB, but it was there before the update so might not be the same as a full scan.
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Coupon code for the Option 1 update is EGV2-V25UP guess they changed it.
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I think they see them as two separate libraries. So the "significant discount" is on buying both the combo of Oceania I and Oceania II. I have Oceania I but it's really not worth the full $269 price. Oceania II most likely isn't worth the full $219 price. I'd go $79 for Oceania II but more than that, I think I'll wait.
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Normally Google Drive links are pretty quick,but I just checked and Google has temporarily blocked these files because they have been downloaded too many times. I got the whole set very, very early this morning when it went live. The torrent might actually be the only quick way at this point. I think Google will reset tomorrow though. Their links usually download very fast for me (I'm on gigabit fiber).
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Use the Google drive and WeTransfer links. Took me about 10mins total to download the whole thing.
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For organizing I use an older no longer available app, IFoundASound. But I've started using ADSR Sample Manager. It's as good (maybe better) and is free. Then it is just a matter of making sure the file names have as much metadata as possible.
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Sound effects you can never really have too many/too much. So I keep them all -- right now that comes to 1.3 TB. I don't use a SSD though to store them though.
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https://sonniss.com/gameaudiogdc2020/ The Google Drive and WeTransfer links don't seem to have limits, the Box.Net only let you do limited simultaneous downloads so I don't recommend using them. They do these GDC packs every year and are generally some great sound effects.
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I've been torn on this one myself. I really don't like the SINE player all that much. I have Ark 1 and 2 in it and they just aren't as good as the Kontakt versions. Instruments in it don't seem to have full scripts like with Kontakt. It's one of the things that EastWest lost when they went with Play. You can see how much better an instrument can be when you couple it with a full on scripting language (like those NI Discovery instruments). It's why UVI and Kontakt instruments seem so much better than all of these second tier sample engines (SINE/Play/Best Engine/etc) instruments. As for this specific library, I'm not sure something built for a specific project like this is ideal. But I also think sampling and building software instruments is a skill of it's own, not related to the instrument. It's writing software more than anything musical. To get a good instrument requires software development skills/experience and ideally experience with the instruments as well. Then the sampling/recording/processing is another skill (or skills). Plus the players and their skill. And most of that skill is really more experience. My take on this product is it's a generic buffet. So I don't think any one of the instruments is going to have the kind of detail and quality you'd really want. If you look at the instrument list page, they don't even have descriptions of what they are. No photos, no details at all. it's just a big list. General MIDI, Chinese Orchestra edition if you will. I'm not so sure there will ever be a better sale price though. It's still not clear what kind of sale plans OT is going to follow.
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Isn't that Sound Forge 13 not the newer 14?
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I've moved my direct digital sub to Sound On Sound to Zinio because it's so much cheaper (added another year with this sale). They have even gone as much as 50% off. The bad part is you don't get access to the SoS website/forums and you can't download the issues as PDF files (only direct subs have those benefits). But the savings are pretty substantial. Zinio's reader is also much better than the SoS app (on Android anyway).
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This is the VR stuff: https://www.freetousesounds.com/product/vr-ambisonic-sound-library/ And the files do seem to work with Ambisonic compatible plugins.
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You have to download in about 4gig chunks. It's pretty annoying. But isn't completely impossible. They have some read me files that outline how it all works. I'm not sure Bandcamp is any better/different. I do know that since I bought it they have added more stuff and I've been able to download the new things. Which is nice. I started on the VR stuff and the Pro Edited stuff. And now I'm working my way through the Complete section. While the downloading is very painful the quality of the stuff is actually pretty good. I always need ambiences and backgrounds for animation work, and this has a ton of that kind of sound effects. At the rate I'm going I should have the whole collection downloaded by the end of Oct.
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The file path problem is fixed if you use Pulse version 40.0.2, mine was version 38 and it kept complaining it couldn't connect to the update server and as a result never got updated. A manual re-download and install fixed that. I guess they fixed the zip has bad characters for Windows file paths creates an error message problem. The extracted PDF file is still named differently on Windows than it is on Mac, but with the newer Pulse downloader you don't get an error. As for this speeding up work flow and being fun and inspiring to use? Personally no. Easier to just drop in wav files and hand draw envelopes in a video editor. But I think Resolve may support Kontakt and could be used with this? I don't think that works in Premiere though, but I'll admit I've never tried loading a VSTi in Premiere.
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I went ahead and picked this up -- I have lots of crowd sound effects but I've not seen a playback engine/system. This is kind of weak as far as Kontakt instruments/crowd playback engines go though. The download zip fails to install on Windows because the license agreement file is named "Crowd Hype User Manual | User Agreement.pdf" which when uncompressed on a PC becomes "Crowd Hype User Manual _ User Agreement.pdf" I really get tired of Mac filenames. But despite the Pulse downloader reporting the error you do get everything. They have saved the patched as a Kontakt monolith where the script and the samples are all saved together. When I re-saved it with the samples separately there are only 13 samples: Crowd Whoa Vocals.wav Crowd Claps Master.wav Stomp & Clap.wav Holler Stomp bounce.wav Patriots 8 Line Level_Whistle_2.wav Crowd_Cheer_Line_6_Reactions_V02.wav Crowd_Cheer_Line_6_Reactions_V01.wav Crowd_Cheer_Line_1_V02.wav Crowd_Cheer_Line_1_V01.wav Crowd_Cheer_2_Verb.wav Patriots 6 Line Level_2_Verb.wav Patriots 3_Line_3.wav You can watch their videos to see how they work. The Kontakt instrument script isn't encrypted. It's basically just those samples mapped to keys with the mod wheel. There is a lot of potential here for a much better product. But they would need a lot more samples and a much more complex instrument. I think this is slightly overpriced to be honest (even the sale price). It should be like $15 at Kontakt Hub not $79. If you are looking for some crowd sound effects you might want to check out https://www.freetousesounds.com/ They are selling full access to everything for $20 in the All In One Bundle https://www.freetousesounds.com/product/all-in-one-sound-library-bundle/ While it's very painful to download things from their cloud provider, the Pro Edited By Zapsplat batch 4 has 12 "American football crowd" sounds that are pretty good long recordings. Not to mention all the other sound effects included. I've downloaded about 281gigs of sounds from them and have easily gotten my $20 out of it.
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Nope. There are no change notes yet, but after installing the updates the pro channel modules still crash for me.