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murat k.

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Posts posted by murat k.

  1. Normally we use Shift key for sensitive controls in the Cakewalk.

    But it doesn't work on automation. The Shift key works for horizontal or vertical restrictions when moving automation nodes.

    So there could be a keyswitch for sensitive controls when we are moving automation nodes.

    Alt key works for Drawing nodes.

    Alt+Shift key works for Line Drawings.

    So I suggest Ctrl+Shift key for sensitive controls about node editings.

    Also it will be great if it will work with also single or multiple Clip Gain controls as mentioned in this topic:

     

     

  2. Autocrossfade is a great tool. Moving a clip over another clip, and adjusting the crossfade position with crossfade move tool is great. 

    16.thumb.gif.79539343869124401dc140d9d5280112.gif

    But if we remove an autocrossfaded clip to a non-crossfade necessary position, the last crossfaded position is remaining over the clips.

    15.thumb.png.2297a18c44faaee9e7eaa93abc813791.png

  3. 12 hours ago, Will. said:

    Not sure what happened - though it was definitely human error, which panned the PC pan knob 4%  Left.

    These accidental changes are happening because controls of the Console View are responding hovering over mousewheel actions.

    If there was option to activate the controls only after the selection, these accidental changes would not happen. 

    When you select a slider or knob, a rectangle is appearing around the control like this:

    image.png.b590d18a4cde5d2f4a52426693ab7668.png

    I mean if mousewheel would respond only after that, it would prevent us to make any accidents on Console View.

    This is the core of your problem. When it will be implemented, your problem will be gone and you won't care about that kind of accidental changes or need individual display changes anymore.

  4. 2 hours ago, sjoens said:

    According to documentation, only when the button is dimly-lit is there a Take Lane. The moment you press the button, one is created and becomes dimly-lit. like me So either CbB is oblivious to the insertion of events other than recording and won't create a T/L until you press the button...

    Or it thinks there is no need for one until you press the button. Either way, the T/L button is OFF indicating no Take Lane is present.

    On 9/9/2022 at 4:34 PM, murat k. said:

    Means there is an existing Take Lane.

    6 hours ago, murat k. said:

    any event you enter creates a Take Lane. 

     

    2 hours ago, sjoens said:

    It would be nice if they make it so any data input creates a Take Lane - with dimly-lit button.

    It should be. There is an issue in the software. That's why this topic is created.

     

    2 hours ago, sjoens said:

    I.C. So an extra step to close & reopen Take Lanes is required to see the 2nd lane. :S Documentation is not so clear on this.

    Documentation is clear. Tracks and Take Lanes are different things. You are just mixing them up.

     

    2 hours ago, sjoens said:

    Even so, if a 3rd, or more, overlapping clip is dragged in, a 3rd+ lane is NOT created at all, ever. Extra step to create 3rd+ lane, and another step to drag the clip there are needed. :S So documentation is only partly correct.

    5.gif.058af5ff0e28a4ed940326f0b2b613f4.gif

  5. 4 hours ago, sjoens said:

    entering notes in PRV aren't "takes"

    No. Anything you enter is a take. You don't have to use record button for that. This can be correct if a take lane was created only after when you record. But any event you enter creates a Take Lane. 

    4 hours ago, sjoens said:

    This can be confusing because if another clip is dragged into the new track the button becomes dimly-lit. Even more confusing is they will both be on one Take Lane if they overlap. According to documentation, they should be on separate lanes.

    The documentation is correct. When the clips overlap each other, a Take Lane is creating. It happened because you tried it when the Take Lanes are expanded. When they are expanded you are directly moving a clip to a Take Lane. So DAW thinks that you are making this move intentionally.

    5 hours ago, sjoens said:

    I like the idea of using a numbered state to show how many lanes exist.

    takelanebutton.png.2a80cdb1e28d7e95a7edf76426b39c3e.png

    Yeah it can be but with small numbers over the Take Lane icon. Not this way.

  6. 11 hours ago, sjoens said:

    "There is nothing wrong with your TV. Do not attempt to adjust the picture. We are controlling the transmi..."

    Theme Editor allows you to customize your Cakewalk so you only see what you want.

    On 9/9/2022 at 6:35 AM, LittleStudios said:

    just wish the take lane button would turn off.

    18 hours ago, LittleStudios said:

    In this third image is where it bugs me, if I'm now hiding my Take Lanes, shouldn't the button be off? 

    17 hours ago, murat k. said:

    It is an indicator for there is a clip on the track. Means there is an existing Take Lane.

    18 hours ago, murat k. said:

    If you don't want to see semi-lit anymore just:

    22 hours ago, murat k. said:

    To get rid of semi-lit states of the Take Lane icon simply change the Show/Hide Take Lanes image from the Cakewalk Theme Editor. (Preferences/Themes/Edit)

    You can replace it with this image for to remove semi-lit Take Lane icon for the Tungsten Theme:

    rrpjzkoc.png.30e89cf86e80fab220a0befd5b268eec.png

    The problem is that button is not changing it's state everytime as it supposed to be. Because

    21 hours ago, murat k. said:

    Creating a clip without the Record command seems not obeying this rule.

    Means:
    If you drag a clip on to the project 
    or create notes on PRV or Staff View,
    or even you create an event with the Event List,
    that button do not change it's state.

    But if you drag a clip to another track, Take Lane button of the dragged Track becomes that dim lit state.

    That button should be at dim lit state all the time when there is a clip on the track. That makes the confusion.

  7. 28 minutes ago, LittleStudios said:

    106785048_Image3.jpg.d3ee4ea338f35ad724c57f89292682d9.jpg

    It is an indicator for there is a clip on the track. Means there is an existing Take Lane. But

    3 hours ago, murat k. said:

    Creating a clip without the Record command seems not obeying this rule.

    If you don't want to see semi-lit anymore just:

    3 hours ago, murat k. said:

    To get rid of semi-lit states of the Take Lane icon simply change the Show/Hide Take Lanes image from the Cakewalk Theme Editor. (Preferences/Themes/Edit)

    You can replace it with this image for to remove semi-lit Take Lane icon for the Tungsten Theme:

    rrpjzkoc.png.30e89cf86e80fab220a0befd5b268eec.png

  8. If there is an existing clip on the Track the Take Lane icon should be seen at the semi-lit state when the Take Lanes are collapsed. 

    Creating a clip without the Record command seems not obeying this rule.

    6 hours ago, LittleStudios said:

    just wish the take lane button would turn off.

    To get rid of semi-lit states of the Take Lane icon simply change the Show/Hide Take Lanes image from the Cakewalk Theme Editor. (Preferences/Themes/Edit)

    You can replace it with this image for to remove semi-lit Take Lane icon for the Tungsten Theme:

    rrpjzkoc.png.30e89cf86e80fab220a0befd5b268eec.png

     

  9. And the FXs on the Audio Tracks will be handled by the same BandLab VST as Audio FX.

    There are some VST Instruments which are capable of using as a VST FX. BandLab VST will be one of them. It will be used as both FX and Instrument.

    • Like 1
  10. Correction: I mean about exporting "Cakewalk Bundle" file from the BandLab Mix Editor. Cakewalk Bundle files includes packed Audio Files which are in the Cakewalk Project Folder.  Cakewalk Project Files doesn't have audio.

    The process will be:

    Do what you want in the BandLab on your Tablet.
    Then export Cakewalk Bundle file from BandLab.
    Open Cakewalk Bundle file on your PC.
    Cakewalk will automatically see all the Audio and Instrument Tracks and load BandLab VST as a Synth.
    All the FXs and Instrument sounds will be recognized by the BandLab VST.
    Continue to work on the project.

    • Like 1
  11. 6 hours ago, Xel Ohh said:

    @murat k.so is this a +1 or no?🤔

    13 hours ago, murat k. said:

    +1 Definitely. 

    I mean we need a BandLab VST Instrument in the Cakewalk and besides with that we need a Cakewalk File Exporter in the BandLab. Because we need FXs and Audio Files with the export to hear the same sounds in the Cakewalk. MIDI Export can not handle all that stuff. But Cakewalk Project file can.

  12. But having a VST Instrument only will not make a complete migration from BandLab to Cakewalk. 

    Because we may have audio files in the project and the editor also have a built in sampler which will not be handled as default by BandLab VST . And also we may have Audio FXs on the tracks.

    So we need a Cakewalk Project file exporter in the BandLab Mix Editor besides having a BandLab VST Instrument in the Cakewalk.

    After the export when we open the file, we will see the Instrument tracks which they use the BandLab VST as a Synth with the Audio Tracks.

    Audio FXs in the project and the used samples with the built in sampler can be handled by the BandLab VST. So there is no need more than that.

    There is already finished and working stuff going on in the Mix Editor, so it will be easy for the VST development process rather the creating from the scratch.

  13. 44 minutes ago, murat k. said:

    compatible with the MIDI exports from BandLab

    This thing can be achieved by simply routing Banks and Patches.

    All the BandLab sounds we use in the Mix Editor of BandLab will have unique Bank and Patch numbers.

    And this information will write in the MIDI files in Export from BandLab.

    When we import the MIDI from BandLab to Cakewalk and then insert the BandLab VST Instrument for Cakewalk, same information will be recognized from the VST then it will load every sound automatically.

  14. +1 Definitely. 

    When I move my music from BandLab to Cakewalk I always have trouble with the sounds. Some sounds I want to change but some of them I like it and I want to keep them as it they were. And also I want to continue to work on the notes so audio stems will not work at this point. 

    If  we had a VST which have BandLab sounds in it and compatible with the MIDI exports from BandLab  we would continue to work without an issue between the two softwares.

  15. 13 minutes ago, pwalpwal said:

    there's a chance that there's some old code/design that makes it not such an easy change here 🤷‍♂️

    no. this can be achieved by simple automation. there is no need to change an old code. you're just adding something to existing ones.

  16. 1 hour ago, pwalpwal said:

    @murat k. @User 905133 - -get a room guys 🤣

    actually could be a fr for a new sub-forum, "hotel", threads called "rooms", where users can take this kind of back-and-forth hoo-har to work out privately and avoid polluting a thread? 🤷‍♂️:P

    /asyouwere

    I already tried.

    On 8/29/2022 at 8:22 PM, murat k. said:

    And this is not the place for a personal argument.

    DM is the right thing when you want to start something personal to avoid pollution.

    And there is no need to start a fire after a finished thing. That can also make a pollution too.

    • Like 1
  17. 4 minutes ago, User 905133 said:

    There is plenty in the thread that already addresses these ^^^ comments.  No need on my part to rearticulate what I already said no matter how much you try to goad me into doing so. I have no respect for you.  Any respect I used to have has been wiped out.  If you disagree with my preferences and my accounts of my personal experience, that is your choice. I think your persistence in advocating your position has come across loud and clear.  If you want to say anything more as concerns me or anything I have posted, I can only encourage you say it to yourself in your own head or to a mirror.  Please cease and desist.  

     

    We are all friends here Steve. I'm not trying to win a game or something. 

    If we had in a game here we would all in the same team, we use the same DAW.

    You took it personal from the beginning. That's why you behave like that.

    If you read everything after a while you'll see them with a different point of view.

  18. 23 hours ago, User 905133 said:

    Are you intentionally distorting what people have said to try to claim my original point was "wrong" in your opinion, or are you referencing a different statement where Noel discusses the FX Bypass button?  If the latter, I will happy to read that statement.

    I think I get the problem here: You have a thought that I'm trying to claim you are wrong. 

    I'm just clarifying things. From the beginning there is nothing about you. It is about the topic we talk. 

    23 hours ago, User 905133 said:

    Please keep in mind, that I was specifically addressing Matthew White.  He is someone I have interacted with previously and have much respect for what he contributes and for how he communicates respectfully in the forum.  That is why I felt comfortable posting my reply. 

    I read your posts and find the issues and pointed at you. There is nothing unrespectful here. You should re-consider of respect meaning of yours. 

    On 8/29/2022 at 7:55 PM, murat k. said:
      On 8/29/2022 at 7:47 PM, User 905133 said:

    Fine.  You win.

    And this is not a game. 

  19. 22 hours ago, David Baay said:

    That discussion was about the PDC button, and the laughing-so-hard-I'm-crying emoji he included says a lot about whether he seriously thought it needed to be changed.

    FWIW, I have never found it confusing in the least. But then I've been around since before the feature existed so did not come in with pre-existing assumptions about what a PDC button should do or how it should look.

    Actually I'm having no problems with the icons because I get used to it. But is there a confusion, yes there is. 

    If there were no confusion this topic and previous discussions never be created and the people, including you, won't change an icon on your Mix Module.

    PDC and FX buttons shares the same logic and so the same issue. So if you say for one of them you say for the other one too. 

    If we get rid of the confusion, this can be achieved by sharing the same logic for the icons. This is my solution.

    And if developers also thinks there is a confusion, there is an open door to change.

  20. image.thumb.png.052251298aeaab2c0f74e5b0578e3a42.png

    🙂I think you're missing my point Steve.

    4 hours ago, David Baay said:

    Yes, but in the absence of a clear consensus, the answer has to be "leave it as-is " given how long the current convention has been in place and that the majority of users appear to be okay with it based on the dearth of previous discussions about it.

    In the previous discussions Noel admitted that it's confusing. So this means icons of the Mix Module can be re-taken by the developers. And I think the developers can make a clear consensus with each other from the discussions we had here.

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