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HIBI

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Posts posted by HIBI

  1. @Dusan Sustarsic Can't compare because it's only cwp file not contain audio file.

    Re-import the exported audio file to project (just drop that file to empty area of the project track view pane in Cakewalk) and then compare what you hear when playing the project on Cakewalk and when playing re-imported file with no effects. Should be the same.

    Just to be sure, make sure Windows player volume is full and output routing of Windows sounds it's sending to same channel of same audio interface as Cakewalk sends.

  2. What's version of BandLab Assistant running?
    Currently latest version is v5.1.2 (You can see it at the bottom with clicking gear icon on BandLab Assistant) If it's not v5.1.2, download latest BandLab Assistant installer directly from https://www.bandlab.com/products/cakewalk and then install it after completely quit BandLab Assistant.  Finally, click "Update" at Apps tab on BandLab Assistant to update Cakewalk.

    FYI: If can't quit BandLab Assistant normally, quit with right clicking BandLab Assistant icon in the Notification Area (Task tray) or kill all instances of BandLab Assistant in the Task manager.

    • Like 2
  3. @Cahyo Baskoro Check the downloads folder while Downloading... (0/1)
    You can open the folder via BandLab Assistant | Gear icon | Clicking three dots at right side of System Folder section and then click "Open folder".

    If there is no file, have to check firewall or security apps settings etc.
    If there is a file being downloaded and that size is changing, just wait... (maybe need hitting F5 to see latest file size in Details mode on the view menu)

  4. 32 minutes ago, Johnbee58 said:

    create a 2nd Master Buss and send the output of that into the same (interface) output as the first one

    IMO, I don't think that's good idea.

    You can make a fade on any tracks and buses, so...

    1. Make a bus for fading pattern 1 and draw volume automation on it.
    2. Make a bus for fading pattern 2 and draw volume automation on it.
    3. Route these buses to the Master bus.
    • Like 1
  5. 2 hours ago, scook said:

    There is an export/import process in the plug-in manager to handle them.

    Ah, I didn't know that export/import process. Thank you!
    But it seems have to do one by one per plugin. It would be nice that could export/import at once for all plugin presets what we made.

  6. I have a plan that upgrade Windows 7 to 10. So I'd like to clarify the backup of the plugin settings.

    I know VST plugins presets and settings are saved to their folders for each plugins so it's OK.
    But I believe Cakewalk also saves plugins parameter settings when saving project. Are those settings contained in project.cwp file? or some other specific folder?
    I'm assuming that might be %AppData%\Cakewalk\Shared Presets\

  7. 2 hours ago, AxlBrutality said:

    It appears some OpenGL-powered plugins' GUIs have a problem running on a second display, period.

    In my desktop, not crash but some plugins open on secondary display often display artifacts. So have to reopen it or move it to primary display. However, this might be irrelevant to issues what you are having because my graphics card is really old one.

  8. @yeto First, sorry I've made typo in previous comment (KOSP > KSOP)

    KSOP is assigned key switches to change articulations. (Probably Key Switch Operation Patch?)
    VSOP is assigned velocities to change articulations. (Probably Velocity Switch Operation Patch?)

    These are described in "Standard_Guitar_Manual_EN.pdf".
    So please read it carefully...  Good luck!

  9. 2 hours ago, yeto said:

    I thought Unreal Instruments Standard Guitar would have built in effects.

    Unreal Instruments Standard Guitar is DI (Direct input) sounds. So it needs guitar effects, Amp sim, Cabinet sim, etc to get the distorted guitar sound. TH3 has all of them. You can also search and try other effects and simulators.

    2 hours ago, yeto said:

    It seems overly complicated for what it does.

    I think you should select Standard Guitar KOSP patch in sforzando. That's patch is key switch version so it's not so difficult to use, I think.
    First, you have to learn basic operation (key switches) with checking Standard_Guitar_Manual_EN.pdf.
    You can also check the behavior with sample midi files (Standard_Guitar_Demo.mid etc). They are in [Standard Guitar_Manual] > [Sample_MIDI_Files]

    BTW, you might have to learn how to make the distorted guitar sound, I think...

    • Like 1
  10. Standard Guitar is sfz soundfont for loading with sforzando, not VST plugin. So it's not necessary of locating under VST scan path and you have to load within sforzando. BTW, have you installed sforzando?

    Insert sforzando as soft synth in Cakewalk and then drop "Standard Guitar.bank.xml" file to sforzando. (needs this operation once only at the first time to regist Standard Guitar to sforzando)

    Anyway, download [Standard Guitar_Manual]
    and then read "Installation guide_EN.pdf" and "Standard_Guitar_Manual_EN.pdf".

    • Like 1
    • Thanks 1
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