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Bill Phillips

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Posts posted by Bill Phillips

  1. 7 hours ago, Glenn Stanton said:

    maybe copy (import?) of a couple of those track clips over to a blank clean project and try to apply the melodyne there. just raw audio tracks.

    Yes. Thanks again for all the suggestions. I'll probably start over and do the edits before duping tracks. Problem here is I was well into the mix when I decided to edit some of the vocal tracks in Melodyne. I've done this before but this time I can't and I don't know why.

  2. 10 minutes ago, Glenn Stanton said:

    in theory, melodyne is supposed to clean up the separations when rendered, however it doesn't for some reason, so take a look at it while you have engaged the rfx and before you do the render to see the actions. also, to set the directory somewhere else, you need to use the exe as the region fx doesn't have the option to set it.

    Thanks. I don't really have anything to render so far. I need at least two of the tracks I can't create Region FX for together in Melodyne to do what I want to do. Since I haven't been able to do that, I've been using Edit > Undo to remove the region FX I create in other tracks for testing, deleting any clips created in the Audio folder and closing the project without saving.

    Glad you asked about Separations. I have been generating some separations and some of those appear to be for the clips Region FX clips can't be created in. So I deleted the entire contents of the Seperations folder. I also noticed that some (but not all) of the clips that I can't create Region FX in have the Edit Filter set to automation. I thought that might be the problem and changed all to Clips.

    But I still can't create Melodyne Region FX in any of the six vocal tracks. Also attempting to create a Region FX doesn't create a Separation doesn't show up in the Edit/Undo list.

  3. 2 hours ago, reginaldStjohn said:

    Another thing to try. Bounce the clip to clip. Then try it. I have had times were a clip wouldn't work correctly until I bounced it.

    Thanks. You're probably right. I'm avoiding that because the clips that don't work are as identical to the ones that do work which makes me think there's a bug that needs to be addressed.  If I have to do that I'll probable use a Standalone Melodyne project ahead of the Cakewalk mix project.

  4. 10 hours ago, msmcleod said:

    Things to try:

    1.  Turn off the splash screen in Melodyne
    2.   Make sure you've got a default algorithm set

    You may want to run it as standalone first to do this.

    Thanks. Opened Melodyne Studio standalone, turned off the Getting Started splash screen and verified the default algorithm was set to Automatic. I also opened one of the vocal clips that I can't create a RFX for to verify that Melodyne didn't have a problem with the clip. It didn't and opened the clip using the Melodic algorithm.

    Closed Melodyne and opened the project in Cakewalk. The problem persist. Melodyne RFX won't open on any of the vocal clips. I also verified that, for the clips where the Melodyne RFX is created and the Melodyne Editor opens, the RFX clip does not appear in the Editor until I click inside the RFX region of the clip in the Track View. That's the same problem others were reporting.

    Potential problems I've eliminated:

    1. Won't work in tracks sharing a single clip: Not a problem for the two AcGtrDI tracks.
    2. Won't work in tracks with multiple takes: Not a problem for the NT2A track which has 4 takes.
    3. Won't work on tracks with clip automation: Not a problem for the two AcGtrDI tracks.

    I'm stuck. The only unique features of the tracks that RFX can't be created for are: (1) They are vocals; and (2) They were all recorded as separate takes in a single track. But I haven't found how that prevents Melodyne RFX from working.

    Any other ideas?

  5. 4 hours ago, Noel Borthwick said:

    Hmm its not normal for the project loading messages to stay around, since those should automatically go away.
    The scan on startup message also should also automatically fade away. There should be no reason to click to dismiss them. 
    Can you post a video if you aren’t seeing this. Its the first time I’m hearing about that.

    Ultimately a better solution to toast notifications would be a notifications panel, but that will take some work.

    I think the support team is doing a great job in maintaining and making meaningful improvements to Cakewalk a really good free DAW.

    I'm also glad to see the demo projects updated. I think they're useful, particularly for beginners. I refer to them from time to time, particularly the Sophia Jane mix.

    Thank you all!

    • Like 1
  6. I need help determining why I can create Melodyne Region FX (RFX) clips for some clips but not others in this project and correct the problem.  I've included a GIF showing creation of a RFX in the NT2A track with T1 soloed. And the RFX clip is added to the Audio folder shown in the Browser. Then I try the same operation on the Vocal track which only has one take lane, but in this case the RFX clip is not created and added to the Audio folder.

    Not shown in the GIF, I tried creating Melodyne RFX on each track in the project and got the following results:

    1. Bass: No problem. RFX Clip created and Melodyne Editor opened. Used Edit>Undo to delete the RFX.
    2. AcGtrDI (Two Tracks using a single clip): No problem. RFX Clip created and Melodyne Editor opened for both tracks. Used Edit>Undo to delete the RFX.
    3. NT2A: No problem. RFX Clip created and Melodyne Editor opened. Used Edit>Undo to delete the RFX.
    4. BV-1 & BV-2 (Separate Clips): RFX Clip not created and Melodyne Editor doesn't open, Undo RFX not in Edit Menu.
    5. Vocal, Vocal Dup, Harmony Dup L and Harmony Dup R (All used a single clip): RFX Clip not created and Melodyne Editor doesn't open, Undo RFX not in Edit Menu.

    The six tracks that I can't create RFX for were all recorded as three takes in a single track. So there may be some property for those clips that prevents creating RFX but I haven't found it. For the mix project I moved the takes to separate tracks.

    • The Vocal, Vocal Dup, and Harmony Dup L/R all use the same T1 clip from the recording project.
    • BV-1/2 use the T2 & T3 clips respectively. Note there are actually two clips in the T3 lane.

    I'm using Melodyne Studio 5.2.0.006 and I've gotten the same results with Cakewalk 2022.02, EA 28.06.013 and 022

    In summary, it's apparently a track/clip problem, not a project problem. I'm able to create Melodyne Region FX on all clips except for those recorded on the Vocal Mic (Items 4 & 5 in the list). So there must be something about them that prevent creation of the RFX. I checked clip properties and don't see anything different about them. Any ideas and suggestions appreciated.

    zE3OyBd.gif

  7. 4 hours ago, Glenn Stanton said:

    the default for the separations folder is your documents folder (typically on your C:\ drive) 🙂 and if you're using OneDrive etc to sync that, it's a potential spot for file handle conflicts. also and quota restrictions (not likely), or disk space available (possible).

    Thanks. That's where mine are. Only 25, less than 10 GB. I'll probably delete them. Any changes I make, I bounce. So the separations are probably useless.

  8. Thanks. I don't have any clips to bounce. The only RFX clips I've created in this project are the test ones listed in items 1-3 in my list above. Since I don't want to edit those clips, I used Edit>Undo to delete those RFX clips as soon as I created them. I deleted the actual clips created after closing the project. The clips I want to edit are the ones that I can't create Melodyne RFX in.

  9. 2 hours ago, Glenn Stanton said:

    a couple of things to do with melodyne - make sure the separations (temp files) folder has adequate space and permissions, and also keep it cleaned up. i have a dedicated folder for separations and transfers. i periodically delete folders on projects i've archived. otherwise it can build up quickly and if melodyne has a quota set, there is (like many programs using file storage and temp memory) it can result in odd behaviors. my setting is 10gb.

    e.g. folder

    image.png.434a763ef67552b6dff6abfdb7e37697.png

    Thanks. I don't find a Melodyne/Separations folder in any project folders or in the Cakewalk Projects folder but that doesn't seem to be the problem for me. I find Transfer folders in some projects. However, you got me thinking that the problem could be the clip that I'm trying to extract a clip from for Melodyne. I tried creating Melodyne RFX for all the clips in the project. Here's what happened:

    1. Bass: No problem. RFX Clip created and Melodyne Editor opened.
    2. AcGtrDI (Two Tracks using a single clip): No problem. RFX Clip created and Melodyne Editor opened for both tracks.
    3. NT2A: No problem. RFX Clip created and Melodyne Editor opened.
    4. BV-1 & BV-2 (Separate Clips): RFX Clip not created and Melodyne Editor doesn't open, Undo RFX not in Edit Menu.
    5. Vocal, Vocal Dup, Harmony Dup L and Harmony Dup R (All used a single clip): RFX Clip not created and Melodyne Editor doesn't open, Undo RFX not in Edit Menu.

    In summary, it's apparently a clip problem, not a project problem. I'm able to create Melodyne Region FX on all clips except for those recorded on the Vocal Mic (Items 4 & 5 in the list). So there must be something about them that prevent creation of the RFX. I checked clip properties and don't see anything different about them. Any ideas and suggestions appreciated.

  10. 8 hours ago, John Vere said:

    I have spent days working with Melodyne over the last few weeks and I’m all up to date using the early release Cakewalk and the last updated Melodyne which for me was over a month ago. It works smoothly and I never have issues at all. 
    First - yes, when you first apply the regional effect and the editor opens,  it is blank. I found all I need to do is click in the middle of the clip I’m editing in track view and the editor will now show the blobs. From then on as I render and then re apply to the next clip it opens correctly. 

    I have video about how I use Melodyne. I believe there’s a link to them in my signature 

    It's nice to know you don't have a problem and that you're using Melodyne 5.2.0.006, same as me. Any suggestions for me? The GIF in my response can be blown up to full screen if you have trouble seeing it. What am I doing wrong? I don't recall ever having a problem with launching Melodyne RFX before. To me it's pretty intuitive. But I'm capable of really embarrassing pilot errors and would appreciate any help I can get in identifying this one.

  11. I've got the same problem and can add some details. I have Melodyne Studio 5.2.0.006, the latest version.

    I first noticed the problem just after I'd installed the 28.06.0.013 EA. So I guessed that the problem was new in the EA. However, I reverted to 2022.02, but the problem persisted.

    I use only the Melodyne RFX and I don't use it often. So this may have been the first time I'd used RFX in 2022.02. So I can't say that RFX ever worked in 2022.02.

    When EA 28.06.0.022 became available, I installed that and made the video clip below showing that Creating a Melodyne RFX still doesn't work. 

    I'd also posted a video clip and response on the EA 28.06.0.013 about the problem but didn't see it addressed in later responses though I could have missed it.

    wjbFYje.gif

  12. On 5/28/2022 at 6:29 AM, msmcleod said:

    The issue is down to a missing string definition in the English resource file.  The feature was working at the time it was implemented and tested, but it looks like a subsequent code merge went wrong at some point (merging resource files can be occasionally problematic).

    This has now been fixed, and will be available in the main public release.

    In the meantime, the entry is available in all other languages, so as a workaround you can switch to another language and make your binding there, e.g. for French:

    image.png.1ec2971ec9a31d065c2057869ef2de04.png
     

    I'm unable to create a Melodyne Region FX using the Clip Menu drop down. See GIF. I've verified no region FX clip created. I rolled back to 2022.02 and restarted my PC and the problem persisted.  So apparently my problem is not related to the update (and likely pilot error), but I also know that Melodyne Region FX were working on Wednesday PM.

    IpBziPa.gif

  13. 23 hours ago, msmcleod said:

    CTRL+A selects everything, so it's likely including something that is starting at time zero.   CTRL + Click only selects the clips you click, and nothing else.

    Thanks. That appears to be the case, but I just couldn't find it. Hopefully I'll remember next time to CTRL+ Click all tracks when CTRL+ A fails.

  14. 15 minutes ago, msmcleod said:

    Looking at your event list, you've got 3 audio clips starting at time zero, one on each track.  These are most likely what are stopping you from moving the other clips.

    It may be you've got Cakewalk set to hide muted clips.  Make sure these two options are checked so you can see them.  If this still doesn't do it, switch to the advanced workspace.

    image.png.37596d6fb5c91a20a12cf0327b2cee60.png

     

    Thanks again. Nope. "Display Muted Tracks and Ghosted Data" are both ticked. Those clips do start at zero, but they are slip edited (cropped) rather than muted. I've confused things by continuing to update my previous post after you replied.  I was able to move the three clips including takes and envelopes by using CTRL+Click to select the three clips sequentially rather than using CTRL + A in the clip pane to select all clips. Any idea why CTRL+ A doesn't work?

  15. 22 hours ago, msmcleod said:

    If you've got "Select Track Envelopes with Clips" checked, and there's a track envelope earlier in the time line, this can stop you moving things to the left, because the track envelope can't be moved to a negative time.  Unchecking it, or deselecting it in the Selection module should allow you to move the clip (but obviously without the envelope).

    Thanks. I de-selected "Select Track Envelopes with Clips" and tried again. No luck. I re-enabled "Select Track Envelopes with Clips" because I want to move them as well.

    Then I opened the Event List, selected all tracks and cropped tracks (which includes a couple of empty tracks that were hidden in the first GIF). See 2nd GIF. There don't appear to be any events to the left of the visible clips that I want to move.

    Problem solved (sort of). I CTRL+ Clicked the clips in tracks 1-3 (the only clips in the project) and was able to drag all three (including all takes and envelopes) to 1:00:000. This doesn't work if I use CTRL+ A in the clip pane to select all clips. Any idea why?

    I'm sure that I'm missing something obvious. It seems I've been here before.

    dIORBWb.gif

  16. I'm trying to drag the three clips in this project left to 1:00:000 but can't. The first track has 3 take lanes, the second one has 4 and the last one has 1. The take lanes are actually a combinations of takes and vocal parts. and I may move some takes to additional tracks as I work on the mix. For now I want to move everything to the left so tracks 2 & 3 start at 1:00:000 and keep all tracks/takes aligned. Right now everything is aligned right down to the sample level and I'd like to keep it that way.

    Also what is the best way to move take lanes into separate tracks and keep them in sync. I'm guessing bounce to tracks then deleting the original will be one method that will keep the new track in sync with the existing one but was hoping there are others.

    SOLUTION: Using CTRL+ Click to select the three clips with take lanes hidden allows the three clips to be dragged left. (Not shown in original GIF below) CTRL + A doesn't work.  I verified the settings recommended by @msmcleod and couldn't find any events that would prevent dragging to the left. I thought that CTRL+ A in the clip pane and CTRL+ Clicking the three clips accomplished the same thing since all events are in those tracks, but that's not what happened this time. There's something there but I can't find it.

    oJynGKK.gif

  17. 3 hours ago, msmcleod said:

    If the main project  is modified, but not saved since the modifications - i.e.  there's an asterisk  (*)  after the project name in Cakewalk's title bar:image.png.ae5a2b8f77cc62290f39f9402e896b45.png

     

    Is it the asterisk (*) makes the project dirty (i.e. unsaved changes). Was "dirty" a typo?

  18. 6 hours ago, msmcleod said:

    Yes, this is correct - in essence:

    • There is only ever one auto-save file, which is overwritten each time at either the interval, or number of changes.  This is totally separate from the versioning.
       
    • The versioning works for manual saves.  So each time you press CTRL + S, it will rename the current .cwp file,  giving it the current timestamp, and save your .cwp.  Any older versioned files greater than the "number of versions to keep" will be deleted.
       
    • When an auto-save interval is specified, auto-save won't kick in unless the project is dirty, but as soon as you do change something it'll auto-save right away if the previous auto-save file is older than now minus the interval time.

    Thanks for the clarification, but I  do have a question: What makes a project "dirty"? I'm guessing it's an auto-correct error but I can't figure it out. 

  19. 6 hours ago, OutrageProductions said:

    I used AutoSave once upon a time and found too many copies, poorly differentiated, of .cwp files in my project directory, so I switched to versioning 2 or 3 copies (as high as 5 if it's a deep project) and just get into the habit of CTRL-S about every 10 minutes. I've had to use recovery a few times a year to salvage a session.

    It is curious as to what is causing a disconnect between the CbB counter and the internal clock in the OS. 

    I think each autosave over-writes the previous autosave so that there's only one copy that's updated at the frequency you choose. Versioning produces multiple versions and you get to decide how many you get. I use both plus frequent manual saves and save-as for milestones.

  20. 4 hours ago, Milton Sica said:

    This information only exists when the wav (clip) is in the project.

    image.png.e97c9b327e076d7ad890dd0ba0370b7a.png

    The problem is when, as I described, the file disappears from the project.

    My theory is, the clip properties meta data including start time is in the individual clip files not the project file. But I've never needed to test or prove it. If so the clips know where they belong on the time line. 

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