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Billy86

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Everything posted by Billy86

  1. I saw you mentioned Amadeus in the Articulation map forum, but couldn’t see a share link. Did I miss it? Would you mind sharing? Thanks.
  2. Wow. Thank you for this. I try to keep my VSTis updated and I updated Symphonic Motions. Hopefully this will help.
  3. … work with Spitfire’s symphonic motions, which I bought some months ago because it mentioned easy to use “performances.“ I thought I could use it to complement some basic orchestral arrangements I created. Give them some life. In my excitement, I probably got in over my head with this because it simply sounds like chaos when I try to use it in a project. As if it’s not syncing to my BPM. And if it is, it sounds like a cacophonous train wreck, even the presets, which I thought would be a good place to start. I’ve gotten everything I can get out of the manual and have seen a couple of vid tutorials, to no avail, so I was wondering if someone familiar with it could point me to additional resources to try and figure out what I’m doing wrong. It doesn’t seem to sync in with anything I’m doing. I think it’s probably amazingly powerful in what it can do, but right now it just sounds amazingly awful for me.😕
  4. Thanks for the replies! I think Amadeus could be what I’m looking for. That wasn’t on my radar. I’ve reached out to Idiginus to clarify which instruments have legato articulations. I agree Indiginus is great. I have their Steel instrument.
  5. Orchestra Essentials 1 and 2 are on sale at Native Instruments for a good price. Does anyone have any experience\user insight into these? I’m looking for some authentic sounding orchestral instruments with a good variety of articulations. I don’t do big orchestral scoring or cinematic work. Just sometimes want to add some strings or brass or woodwinds to essentially piano or guitar centric songs. For context, the big Spitfire Collections are overkill for me and way more than I want to spend. I do have some of their $29 Originals titles. They sound great, but the articulations are extremely limited. For example, no legato, which is pretty darn basic for primary orchestral instruments.
  6. The last update of Nectar 3, Izotope has acknowledged, has a known problem issue with CW. Roll back to the previous version and it works fine here. Hopefully they fix the issue in the next update.
  7. Thanks. There are some incredible tips in here, no matter your skill level with the PRV, including a world of shortcuts.
  8. I still haven't been able to get back in front of my computer and make music. Life. Yes, I have the headphone version of SoundID, and it's a plugin on the master bus in CW. I listen through iy in the cans, then you have to turn it off when you render b/c it affects the sound. RX does not support plugins as far as I know. It has an entire suite of "plugins" for repairing/manipulating audio built into it.
  9. I too am sorry to hear this. It's always tough to lose someone. If he was as generous of spirit as you, he must'a been a great guy.
  10. How are you getting the note names (F#5, Eb5, etc) to appear on the notes?
  11. I asked because Cubase apparently can.
  12. Thanks for the reply. Yes, that was my workaround thought. So I’ll take from this that it’s not possible to have a pre-fader insert. Cheers.
  13. When monitoring with headphones in CW, I use the headphone version of Sonarworks SoundID Reference to compensate for my headphones frequency response. Waves' various emulated studio listening environments (Abbey Road, CLA, etc.) also have built in compensation for a decent range of headphones, mine included. So, I'll use one or the other depending on what I'm doing. My question: Is there a way to use my Sonarworks SoundID headphone software when working in RX standalone so I can listen with that same compensation? Thanks.
  14. I know you can designate SENDS to be pre- or post-fader. Can this be done with an FX INSERT?.
  15. For 25 bucks, I'll give it a shot. Looks interesting...
  16. Just watched your video on this. And thank you for all the work you put into those. I’ve done a video or two, and I know how time consuming they can be to make.
  17. Also, for seriously day-by-day sales all over the digital music universe, CW has a dedicated sub-forum here, where it's all about sales. https://discuss.cakewalk.com/index.php?/forum/34-deals/
  18. This is the same in the guitar models. Thanks for the reply. Interesting, yes. Curious that they have variable ms delays on the attacks; doesn't make sense to me. I changed mine in this instrument to zero delay. With the call for -50 ms MIDI delay, I wonder if it's not Ample's version of the Native Instrument VSTi's pointing out that note events should be just slightly before the beats, which I always do by hand.
  19. Yes, the app generates MIDI notes, which you can drag into PRV for tweaking. I've done bit of that with what I'm doing. Can't really tweak (as far as I can tell; I'm new to Ample's guitars) in the program's sequencer.
  20. Thanks. This got me really close... had to go with -60, which seened to work best. I've never changed the default from 960 ticks per quarter note.
  21. Did you maybe install the AAX version by mistake? CW needs the VST. Look where it’s installed and make sure the file extension is .VST. If not, run the installer again and make sure you’re using the VST version. I have no problem with my Amplitube 5 version.
  22. I'm working with AS Taylor virtual guitar and not having much luck getting it to synch with project bpm. In this video, the tutorial mentions the need to "MIDI delay compensate" about negative 50ms to get it to play on the beat, in time. It's at about the 7:30 mark of the video. I'm familiar with CW Preferences/MIDI/Playback and Recording, where you can set "Playback-Prepare Using" where you set millisecond buffers. But it's not possible to set a negative buffer. Should I be looking somewhere else to make this adjustment?? I've looked through all the Preferences settings and don't see a "MIDI Delay Compensation" setting. My strumming pattern is significantly out of time. Thank you.
  23. Thanks everyone. Good tips. Oh, and the behavior has stopped. Maybe a reboot did it. Should've thought of that; when things get wonky, that's usually the first thing I try.
  24. I can't figure this out: I launch the project file and get a “Find Missing Audio” popup; not sure how/when I got tangled up, but it's been going on now for weeks. There are about 20 files the project apparently can’t find. I “Skip All.” The Project loads with the message: “Some external audio files could not be found. Missing audio data has been replaced with silence.” I click “Okay.” The project loads and plays fine. The “missing” files are obviously not anything I need. (Some old track bounces, recorded clips, etc.). I’ve “Saved as…” a new file name thinking that might fix it, but it didn’t. I’ve tried Utilities/Clean Audio Folder and that didn’t fix it. I searched my PC for the first file name in the list, and it was found in the Recycle Bin. Went to the Recycled bin hoping to restore it to original location, but I couldn’t find the file there (unless it's under some obscure "computer code" name). My project files are on a secondary SSD drive (not the C drive). I save audio files to project folders on the secondary drive. Any ideas how I can get this fixed? Thanks.
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