Jump to content

Milton Sica

Members
  • Posts

    756
  • Joined

  • Last visited

Posts posted by Milton Sica

  1. 3 hours ago, John Vere said:

    Not that I'm aware of. Cakewalk seems to use incremental numbering but it's never been very logical. One thing that might help is to open the audio folder and using windows column list choose the dates created or modified column and see if that helps. I will assume you don't have a back up copy of the project?   556652157_Screenshot(398).thumb.png.3e38cfb8383ec1a51e5496d71c7e442a.png

    Thank you very much.

    Unfortunately this doesn't help much, because the biggest problem is precisely knowing where (time) in the project each file should be placed.

    Perhaps this could turn out to be a very interesting logging implementation to record. It would be great to be able to identify exactly the time where each recording/wav should be inserted.

  2. RESYNC AUDIO IN PROJECT / TAKE POSITION LISTING IN TIME

    This week I had a problem in one of my projects. I don't know how, but all the audios (WAV) were excluded from the project.

    The Audio files were all in their own folder intact.

    However, as there were several takes I had a lot of difficulty in repositioning the files in their original positions in the project.

    Then came a question:

    Is there a list in Cakewalk that tells you in which positions/time each shot starts?

    That way it would be much easier to put the wavs back in their correct places.

  3. 1 hour ago, Starship Krupa said:

    And yet another of the endless examples of Meldaproduction FX having crazy deep features to discover. And it's part of the FreeFX Bundle!

    I've only messed about with it to see how it worked. I think I only tried it in mono, but since MTuner is polyphonic, I wondered whether the polyphony is available on the MIDI out.

    @Milton Sica, is there a reason you're using v. 14.2 instead of the current release, v. 15.2? 15 was a pretty big update, with the addition of the "user-friendly" device UI's along with the usual optimizations and feature extensions.

    Hello. I was using 14 and I also migrated to 15 which, from what I've seen, already has more parameters and settings.
    I didn't test with polyphonics. Only with my voice, because I found it interesting to make some "phrases" in the arrangements of my songs that, sometimes, as I'm not a great keyboard player, made it easy for me.
    This is how I generate the "basic melodic line" with the voice. Even though the migration to MIDI wasn't 100% correct, then it became easier for me to make the edits on the Piano Roll.

    • Like 2
  4. 34 minutes ago, User 905133 said:

    Thursday I plugged in a mic to try MTuner.  I am not a singer/vocalist, so my pitches were all over the place.  MTuner was very clear about that!!! 😛  I put further exploration on the back burner.  The recent discussion reminded me of something I tried a while ago--trying to reproduce with my mouth frequency-stable sinusoidal waves in a software oscilloscope.  

    So now I am wondering what can be done in real time with vocals to make it easier for the pitch to midi conversion to be as accurate as possible with MTuner, possibly isolating the fundamental / filtering overtones (like I did I by shaping my mouth and vocal cavity but with plug-ins), etc.

    Just throwing this out there because others seem to be interested as am I.  

    If you start a new thread, I could move my comments, but I think the discussion is a logical continuation of Milton's post--from (1) the mechanics of how to set up the routing to get Audio -> MTuner -> midi -> synth working to (2a) how to process the audio going into MTuner and (2b) how to make use of MTuner's settings and possibly (3) how to make use of other MPlugins in the chain to get desired converted midi effects.

    The manual is very complete about using MTuner.

    For my part, I got better results working on reducing or increasing treeshold.

    https://www.meldaproduction.com/download/documentation/MTuner.pdf

    • Thanks 1
  5. 21 hours ago, sadicus said:

    This looks interesting, Will you explain a use case for this and Do you place the MTuner on the MIDI track?

    Hello.
    Usage is quite simple.
    1 - Include MTuner in an AUDIO track with the solution's image settings.
    2 - Include a synthesizer.
    3 - Configures the synthesizer input for the MTuner that will appear in the input list.
    4 - The result of each generation is improved using Mtuner settings. There is documentation that can be accessed directly from the plugin.

    I've mainly used it to generate some melodic lines with my own voice for strings, guitar solos, etc.

    • Like 1
  6. Would anyone know how to route the MTUNER midi?

    The plugin documentation describes it this way.

    MIDI output panel contains parameters of the integrated audio->MIDI converter. You can use it by accessing the plugin's MIDI output. Please refer to your host's documentation for details about MIDI routing.

    image.png.3a5cd48531c75c7cf523f6907fffe71e.png

  7. @Noel Borthwick

    Post here, because it was here that I posted and to praise the new policy of the Forum and its moderators that I found much more positive than deleting the topic.

    My thread was removed from the thread it didn't refer to and reclassified by moderators as a new thread.

    That is great ! Congratulations !

    To this new evolution I would add, when this is done, to allow the user to know the operation.

    I really liked this new policy.

  8. I bring a problem that I found in a project. I don't know if it's from this version or from others, but I'll explain:

    1 - I have a Battery VST (Mt-DrumKit) that I forward to a BUS.
    2 - This BUS transmits to the Master.
    3 - I muted all the drum tracks (wav/mid) and the VST itself, but when exporting, the drum tracks are generated in the exported Wav file as if they had not been MUTE.

    I thought it might be something from the pre-recorded task. I redid the procedures to rewrite the task and the same keeps happening.

    I only got what I intended, that is, to mute the drums when, even with the MUTE of all the tracks triggered, I put all the volumes in INF.

  9. 2 hours ago, Noel Borthwick said:

    I think there is an actual bug here however. If I move the mouse over the left of a track and scroll, and then immediately move the the effects bin it scrolls the view properly. However if I wait a couple of seconds with the mouse over the effects bin it wont scroll anymore. Will look into it and see. why that happens.
    Edit: its actually not a bug. in CbB we support scrolling the FX rack unlike Platinum. So its attempting to scroll the rack instead of the tracks view. You can verify by adding plugins to the rack. We'll see if its feasible to improve the behavior in the future.

    Clarification question. Would there be or is there already a way to specify the blocking of the mouse scroll operation or edits in tracks or projects? My question is based on the fact that sometimes I do mouse operations on a part of the screen where the mouse cursor is already, but the operation actually takes place on another part of it. Example: I want to scroll the PAN fade on one BUS, but end up performing the operation on the fade of another. The impression I have is that the movement and positioning of the mouse on the screen is much faster than what actually happens in DAW times. The mouse has already arrived where I want it on the screen, but in the program it is still in the previous position. It's just a clarification question.

  10. 15 minutes ago, Noel Borthwick said:

    Right as you guessed we have a timer to prevent inadvertently changing control values. People complained about accidentally changing values while meaning to scroll so this delay was added to alleviate such issues. 
    I don’t remember if scroll wheel works on the effects rack but it it is treated no differently from other track or mixer controls.

    Hello. Could you explain better how the timer works, because, invariably, in projects where the PANs are changed. It seems that these are scroll movements with the mouse wheel that have been buffered. Perhaps it was important to lock mouse wheel operation when it was in operation.

  11. 4 hours ago, Noel Borthwick said:

    Well, its a plugin crash what help do you need?  You posted the text file not the dump file.

    Thank you very much. I thought the DUMP was gone, but realized it's too big to post on the forum. I will send you a private message with the file in the folder I will share.

  12. 7 minutes ago, msmcleod said:

    No, there are no changes there... and I can't replicate the issue you're describing - copy/paste is working fine for me.

    Check your paste special settings - if it's set to "Paste as New Clips" it could just be the new clip is being placed on top of the original, so it's being hidden in the UI. 

    Alternatively it could be you've got your paste settings to "Replace Old with New".

    If your paste special settings are set to  Blend Old and New / Paste Into Existing Clips you shouldn't see this behaviour.

    I'm afraid it might be something with a MIDI Clip that I imported into the project.

    Whenever I copy and paste it migrates from the original midi track. I'll attach the midi clip so if you can, check if that's it.

    Jorge_Ben_JorIve_Brussel.mid

  13. 21 minutes ago, John Vere said:

    Of course you can most certainly use light weight effects while tracking as long as you are aware of your systems capabilities.

    When we say to by bypass global effects this is just the ultimate way to take this out of the latency equation. 

    People always miss understand latency and what causes it. 
     

    Most modern computers are more than capable of good performance but they still need to be optimized. If your computer is busy doing something else you won’t get away with lower buffer settings. Higher buffers equals more RTL. ( Round Trip Latency) 

    The design of Audio interfaces has a lot to do with latency performance. You pay more for top performance because a lot more work went into the design and components. And there’s most certainly a difference between ASIO drivers out there. 

    But even the cheaper interfaces will give you the option of using direct monitoring which takes system performance out of the equation.  You monitoring directly from the DAW and your input and ASIO keeps that in perfect sync.  So for most users RTL does not matter much. 
    The minute you turn on that input echo on an audio track to monitor, is the minute you will notice your systems latency This is only needed when using Guitar Sims. 

    That’s because this echoes your input through the entire signal path and back out again. You hear the total RTL of your system. The A/D converter has latency, USB has latency, then your computer working with the driver is where the majority of latency happens and this can be optimized. And this is where adding certain plug ins increases latency. 
     

    Then back out via USB and the interface D/A which adds a little bit more. A midi track with input echo on will be subjected to the output latency only. And adding mastering effects will most certainly increase this. 

    @Noel Borthwick

    Very good your approach and also that of the other friends of the forum that are helping me a lot.

    In this line of thinking, it might be the case that the DAW itself increases in detail what it does by monitoring performance in execution and recording.

    Detailing better, if possible, the consumption of each plugin on the application and going further to allow the user in this future generated list to turn on/off plugins that are consuming more performance?

    image.png.67ec701ef03242b1daee8895c6654081.png

  14. 7 minutes ago, scook said:

    Here is a bus FX rack context menu in English

    zljlAGg.png

    The DAW performs PDC recalculation when

    1. Effects racks are bypasses
    2. The audio engine is turned off and on

    The DAW does not inspect the state of every plug-in in every FX rack to determine if it should recalculate PDC.

    Of the plug-ins listed in this image

    image.png

    I know the Cakewalk Adaptive Limiter covers PDC in its documentation on page 24

     

    Thank you one more time.
    Your clarification was very important and I was able to isolate the problem that was happening with the Adaptive Limiter.

    I followed the steps performed in the IGNORE RACK FX operation and was able to isolate the problem.

  15. 1 minute ago, scook said:

    Turning plug-ins off does not cause the DAW to recalculate plug-in delay compensation.

    The DAW recalculates PDC when effects racks are bypassed and when the audio engine is reset.

    Thank you very much for the clarification.

    So, to better understand, when I use the option IGNORE FX RACK does this?

    "The DAW recalculates PDC when effects racks are bypassed and when the audio engine is reset."

    My understanding is that turning effect to effect off the DAW, recognizing that ALL EFFECTS are turned off would execute the same IGNORE FX RACK rule.

    Interesting that latency is only reset when IGNORE FX RACK in MASTER. I end up identifying that one of the effects contained there is that it is causing latency. How to identify which effect is actually causing the latency. Turning off an effect and simulating the operation turns the audio engine on and off?

  16. I use a Keystation 49es keyboard and experience latency when my master effects rack is on.

    As below...

    image.png.1b26b8638eccda400cc3c9814640b579.png

    If I use the menu option "IGNORE FX RACK" I get "zero latency". Press the key and the note comes out immediately.

    image.png.4c1c06f043ddc60c7fbe426e3c59c46f.png

    But if I deactivate effect by effect, one by one, the same result is not obtained. Latency remains.

    My question is about what happens internally in each of the operations, because I think that turning off effects one by one until all are turned off, should be the same as when IGNORE FX RACK.

     

  17. 42 minutes ago, Will_Kaydo said:

    Maybe. Try switching on Direct Monitoring on the DUO.

    What happens if you lower the size of your sample buffer size in the interface's settings? That will also cut down latency times.

    Factors that can introduce latency, are your CPU, the current DSP/processor load, your interface, interface driver quality, sample buffer size, your USB chain and sample rates. 

    Also try lowering your project sample rate to 48000/24bit and do some tests. 

    Thanks.
    I always record 44100/16 as I always export in that configuration;
    I didn't really understand the meaning of these 3 types of monitoring, because I didn't notice any kind of changes even increasing monitoring volumes via headphones or an external monitor.

    • USB/Direct Mono/Direct Stereo switch for monitoring mic, line or instrument inputs in stereo or mono

    I use active monitors, but the monitoring of the button itself, even at level 10, I found very low.

    • Like 1
×
×
  • Create New...