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Starship Krupa

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Posts posted by Starship Krupa

  1. 7 hours ago, kitekrazy said:

    Mk2c SongKey Mk2 is now version 3 and a low price for upgraders

    Indeed, it was 3 Euros for me! Instant purchase. Do you find that it works better? I haven't tried it yet.

    My first exposure to Hornet was the DrumShaper included with Computer Music, which certainly helped me out on the way to learning what I was doing with processing, drum-wise. They do pretty well at getting an instant drum sound, but more importantly, he included a sheet telling what's "under the hood." As in the compressor and EQ settings that are being affected when you turn the knobs.

    I studied that and copied the settings to discrete plug-ins, which was a good starting point for learning how to do it on my own.

  2. 16 hours ago, abacab said:

    The real problem will be in the future when new plugins are developed in VST3 only, and if some hosts are not yet fully capable of supporting them.

    I hear ya. But the hosts will have to get their game on, then, eh?

    It's just disappointing that with all of Steinberg's blather about how revolutionary the new spec is, I have never, and likely will never, notice a difference from having my plug-in be written to conform to one spec or the other, except at the moment Acoustica still haven't gotten Mixcraft straightened out with VST3 support, IMO.

    It's just more trouble for developers and apparently saved the Cubase/Nuendo engineers the work of implementing a couple of features that other DAW's already had.

    Marketing: "Can you lads put in audio routing between plug-ins like Sonar and all these other DAW's have? The young people like to do this thing called 'side chaining.'"

    Engineering: "That would be really hard and nobody wants it. Young people only use pirated Ableton Live. Please leave us alone."

    Marketing: "How about resizable GUI's? Our own VST spec calls for it and everyone else is doing it already."

    Engineering: "You are very annoying and should leave now."

    Marketing: "How can we get these features? Aha! We control the VST spec, we can force the plug-in developers to add it themselves!"

    I can think of lots of cool things to have in a plug-in spec myself, like better protection from having the plug-in crash the host, maybe some way for different instances of the same plug-in to share resources so if you have 15 tracks, each with the same compressor, they can be more efficient, specifications for how to have a plug-in use the resources of other networked computers for processing, more uniform standards for latency reporting, standards for gain staging and level matching, and so forth.

  3. 15 hours ago, mettelus said:

    I just submitted a Feature Request to Melda to add a 32-bit/64-bit option to their installer.

    Oh, thank you. Just because I don't like installers that install 32-bit plug-ins on my 64-bit system so I then need to go find them and remove them so that some over-eager host program doesn't find them during a scan.

    12 hours ago, abacab said:

    It is surprising that there are still any current hosts that only support VST2. I have a couple of them.

    How about hosts that claim to support both, but I only trust the VST2 support? Mixcraft likes to fall down and go boom if I load VST3's up.

    So far I have yet to notice any of the supposed benefits the VST3 spec allows for or even see a plug-in or host developer (other than Steinberg) claim that they are taking advantage of it.

    There are even those who say that the introduction of the VST3 spec was mostly a boondoggle on the part of Steinberg to get plug-in manufacturers to make up for Cubase and Nuendo's inability to make audio routing between plug-ins work. Also GUI resizing on the Windows versions, which was not a problem for anyone else.

  4. 1 hour ago, scook said:

    Some still feel the need to use 32bit plug-ins.

    I wish I could eliminate them entirely, but there are a couple where the developer left the game before 64-bit was a thing, and then there are some manufacturers like g-Sonique who are lagging behind.

    I have their VTD-42 Psychedelic Delay that was licensed by Acoustica for Mixcraft Pro Studio and it just does things that nothing else does. I hope Acoustica get the 64-bit one in the next release cycle, but for now, I'm kinda stuck with it.

    Then there is the steady trickle of new single-developer freeware VST's that are announced at KVR, developed using SynthEdit or Flowstone and 32-bit only.

  5. Since the thread has expanded a bit to include pitch correctors in general, I'm curious to know if anyone's messed about with Meldaproduction's MAutopitch.

    The only pitch correction I've used for a finished product was Melodyne Essentials to do a bit of "drag the blobs around" here and there, one with some vocal tracks and then on a bass guitar track where the player just hit the wrong note, so it's kind of an undiscovered country for me.

    My understanding is that there are two ways of doing it, one where you tell the corrector what to do and it listens to the track and processes it as it goes along, and then the way I did it with Melodyne where you go "clam" digging and drag individual botched notes into the correct pitch, add or correct vibrato, etc.

    Do I have that right?

  6. 53 minutes ago, kevro2000 said:

    a square dance cover of THIS MASQUERADE by G. Benson

    Whoa.

    "Honor your partner/Then parade/Now get lost in this masquerade!"

    And everybody has masks they hold up when the caller says the line?

    That sounds pretty awesome.

    An acquaintance of mine, square dance caller, I never thought he was quite cut out for it, he had the look and manner of a family therapist. I always wanted him to say something like "hold your partner/swing and sway/how are we/feeling today?"

  7. 11 hours ago, eezye said:

    I have tried the mute previous takes option and that just permanently mutes the audio underneath.

    I don't understand how this is not the desired effect.

    To clarify: you are recording in Comping Mode, you are trying to punch in a section, you have Auto Punch selected, with Mute Previous Takes checked, and you can still hear the first take and all subsequent punched takes?

    Or you can't hear them and you want to?

    Or you can't hear your other tracks?

    Or your clips are all muted when you're done and you can't figure out how to un-mute them?

  8. My understanding is that "null tests" are performed by recording simple stereo and mono sine waves into a single channel, then rendering them.

    This leaves out two very important elements!

    First, playback. That is what we hear when we are playing back a file or a mix or whatever through our computer's speakers in real time, and it's handled through a different engine than rendering. This is HUGE, and a HUGE thing to just hand wave and ignore. Think of how many plug-ins have settings that allow you to separately set the quality for "normal" and "rendering." That's because they know the difference between the two states of the host.

    When I came to Cakewalk from Mixcraft my biggest culture shock was beginning to see the Audio Engine as this separate thing that starts and stops, and sometimes stalls out and you have to lean over it and pull the cord and get it going again like a lawnmower.

    Turns out that Acoustica are very thrifty with playback compared to Cakewalk by BandLab. I did some poking around with Resource Monitor and found that on my same 4-minute song, one that I started in Mixcraft, exported as stems, then continued in Cakewalk, Mixcraft is not streaming anything from the disk to play it back. Nothing at all. It must be very quickly, during downtime, analyzing and loading the whole thing into memory to stream it, and to do that, it may be compromising the quality.

    To be sure, it does some other smart stuff that I would like to see Cakewalk also do, like ignoring files that are only associated with muted clips, but Mixcraft ain't streamin' nothin' from the drive to begin with so who knows how they're doing it.

    The null-test ding-dongs, as far as I've seen, ignore this crucial fact: playback ain't rendering.

    Second, and perhaps even more critical, summing/mixing. There has to be some algorithm(s) to handle the mixing together of multiple audio streams, and programming decisions must be made, it's never going to be a simple 1:1. If there is some way to do a "null test" on taking 5 sine waves and summing them all together into the Master Bus center panned, I haven't heard about it. And think of 5 different audio streams, one of them panned 50% left, the other 50% left, one at -7dB, etc. Those are all things that fall outside the realm of simple reproduction of 1's and 0's, and there are no rules for how to implement that under the hood. What happens when a signal hits the mix engine too hot? Something has to happen. Hard clip, soft clip?

    After this, of course, there must be programming to handle connection of effects, on and on, it can all sound different depending on who is doing the coding and what decisions they make.

    So unless all that the null testers are doing with their DAW's is recording single tracks of audio and then rendering the same with no panning, no effects, none of that, and they don't care how their DAW's sound while they're mixing on them, then "null tests" are beside the point. All they do is prove one single thing, that the DAW accurately renders a single track of uneffected audio. Which a DAW should do, to be sure, but there are lots of other things that set them apart from each other sonically.

    And BTW, check out this site:

    http://src.infinitewave.ca/

    Unfortunately it hasn't been updated in quite some time, but it shows that there are, or were, plenty of digital audio programs that couldn't handle the simple task of converting a 96KHz sine to a 44.1KHz sine. Some of those plots are nasty looking. So not even all rendering engines do a perfect job of it.

    I can say this: Mixcraft does a lot of things way more easily than Cakewalk. It's taken me a long time to get Cakewalk working as well, a long time, especially with comping and those fiddly tools and the bugs in loop recording. But when I imported my first set of stems (see, rendered stems, the Mixcraft rendering engine sounds great) into Cakewalk from Mixcraft and set up a rough mix and heard how freaking great it sounded when I hit Play, I didn't care how often I had to restart the damn thing, I was going to get it happening in Cakewalk no matter what because it sounded like I wanted my mixing experience to sound. The sound of playback was such an improvement over Mixcraft. There was a smoothness, less "grainy" somehow.

    That and the fact that I got a decent mix going in a matter of hours with just the ProChannel FX 😜.

  9. Wikipedia's ARA page has now been updated to reflect the facts that Cakewalk by BandLab has always had support for ARA 😎 and that it supports ARA2 as of release 2019.05.

    (Cakewalk and SONAR's representation in Wikipedia seems to have always been rather dire. I've spent hours sorting out some of the most garbled grammar, confused timelines, incorrect punctuation, outright misinformation and unintentional vandalism I've ever seen in relation to a topic on that platform, and there are still no entries for either CbB or BandLab)

    • Like 5
  10. 37 minutes ago, Tezza said:

    Shouldn't really talk too much about this though, it only results in DAW wars, the "it's all in your mind" brigade and the null police coming after you. So I will just say that for me, I really like the Cakewalk sound engine a lot for my music.

    Oh, right, you mean those who believe that for some reason it's inherently not possible for the software methods that two different programs use to mix together multiple streams of digital audio and deliver them to the ear to make an audible difference? Because, "digital?"

    I should think the challenge would be to get multiple programs all doing that to sound reasonably similar, that is to sound like a good hardware mixing board doing the same thing.

    • Like 1
  11. (Yahooie, the return of Steev! Master of hyperbole, and I mean that with all due respect and affection. I'm glad you're back, my man, 'cause a friend of mine is looking to buy a computer for DAW use and I need yer experteez)

    As for whether BandLab know how many users of Cakewalk there are, yes they do, rather accurately thanks to BandLab Assistant. Cakewalk isn't just downloaded, people have to register and activate it, and then re-activate it at least once every 6 months. So they know exactly how many people are actually installing it and then continuing to use it.

    Months ago during one of our silly discussions about the licensing model, I came to the realization that Cakewalk is really licensed under a free subscription. The subscription requires that the user contact BandLab's licensing servers via the Assistant at least once every 6 months for a re-activation.

    As for market share and positioning, the features that we have seen get attention now that the program is known as Cakewalk seem oriented toward audio recording, don't they? With the change in stretching and pitch algorithms, the work on Melodyne integration? BandLab's other DAW's, the iOS, Android, and web-based ones kind of have the loop-y thing covered, so maybe Cakewalk development is going to be focused more on audio features for a while.

    This would suit me, as audio recording is where I'm at right now.

    Although it might amuse you, @Craig Anderton, to know that I'm 58 and have been doing songwriting, playing, and audio recording for most of my musical career, playing in bands and solo, for 35 years or so. But I've been getting more and more interested in composing and producing electronic music, whether introducing elements of it into my other stuff a la LCD Soundsystem, Postal Service, and Air, or going full on a la Daft Punk and Perfume. So I'm heading the opposite direction from the kids you know, learning how to sidechain my kick drum and set up TAL Vocoder.

    Fortunately, my other DAW is Mixcraft Pro Studio. The only problem is that Cakewalk's playback engine has spoiled me. It just sounds so. Freaking. Good.

    And the console view in Mixcraft is....well, I won't say it because I like those guys, but I will say I find it mostly unusable and leave it at that.

    • Like 1
  12. On 5/10/2019 at 4:55 PM, fogle622 said:

    And the resolution is . . . . .?

    I think he said that he signed in to his account and everything was there. Happy time!

    There might have been some confusion between Cakewalk Sonar, Cakewalk by BandLab, a Cakewalk account, and a BandLab account. Have you ever been asked to renew your "membership?" Via a red warning and a blue warning? I have not seen these.

    The license for CbB is a subscription requiring renewal at least once every 6 months via the BandLab Assistant contacting BandLab's activation servers. The OP got it figured out.

    For anyone else reading this: connect computer to Internet. Start BandLab Assistant. Follow prompts. Enjoy renewed license.

    • Thanks 1
  13. Regarding Meldaproduction plug-ins, I asked Vojtech about this, and he said that for whatever reason, he had neglected to do this from the start with his plug-ins, which made it impossible to go back and fix it, so it's a feature that will apparently forever be missing in Melda-Land.

    Since I have 38 of his plug-ins (I upgraded the Free Bundle), it kind of makes it a pain in the ***** when both versions pop up in the Cakewalk pick-lists. What I do is use the Plug-In Manager to manually disable the VST2 versions of all Meldaproduction and any other plug-ins that don't implement the feature.

  14. On 5/13/2019 at 9:40 AM, RobWS said:

    Ray Thomas made half a career playing the tambourine. (Ouch)

    Tread carefully regarding the legacy of Ray Thomas within range of my typing fingers. 😒

    I've been a Moody Blues fan since high school, and my high school career was in the late '70's, not exactly during their heyday. By rights, I should have been in The Kiss Army

    I, too, once subscribed to the theory that Ray fit into the "he doesn't have a lead vocal or flute solo on this one, so give him a tambourine so he has something to do onstage" rock paradigm. But a few years ago as I assembled a MB library of the 2006 remasters and started listening critically, sometimes on headphones, I started to marvel at how thoughtfully and how prominently Ray's tambourine was integrated into the arrangements of many of their songs, especially the uptempo ones.

    Of course I hadn't noticed it before because it's so well integrated, it fits so well. Mellotron, check, flute, check, tambourine, check.

    Listen to "Ride My See-Saw" or "Lovely to See You" or "Question" and try to imagine them without the tambourine. A really cool effect they used that I want to swipe someday was how they have Ray double Justin's strumming rhythm on "Question." That tambourine kept the Moodies grounded in their beat group origins, helped keep them accessible when other prog rock bands lost touch.

    Most musicians would love to have that "half a career."

    So there.

    • Like 1
  15. I sure as hell am, mostly right here in this forum.

    You would be amazed at the number of posts by people who make it all the way through the process of discovering that the old Cakewalk company's forum is locked, registering an account with BandLab, navigating through the popups and dialogs telling about CbB, only to get to this forum and post about how they're running Sonar X1 or whatever and having some technical issue.

    Or they come in and post asking in earnestness whether they should even try CbB. They are not sure whether their bundled plug-ins will still be available, etc.

    And, once again, we reassure them that CbB installs right alongside, works great, very similar except more features and faster and more stable, and you get to keep your existing bundled plug-ins and installation of Sonar. No risk.

    I've asked, no, begged, for a sticky on this topic, so far to no avail.

    I just hate to see all these people missing out on something that's such an improvement.

    • Like 1
  16. Okay, for anyone who is having trouble with this plug-in, I vastly simplified the routing over what that guy on YouTube does with his Aux track and all that mess.

    Just make two instrument tracks, one for Instachord and one for the synth you want to control with Instachord.

    Configure Instachord's Input to your MIDI keyboard.

    Enable MIDI output in Instachord.

    In Instachord's Output, go to Selected Track Outputs... and choose MIDI, and select the synth you want to control.

    In the synth you want to control, set your Input to Instachord. I had to set it to Ch. 1 to get it to work with the Virtual Controller, but YMMV.

    And that's it. Just 4 steps. No Aux Track, no Sends, none of that weird crap Mr. YouTube has you do.

    I'm still kinda underwhelmed. You select a chord with the left hand and then get all notey with the right hand. Maybe I took too many piano lessons for this to seem like a big deal, or maybe I just need to fart around with it. I already know how to improvise over a scale. It's kinda fun, but not OH MY GAWD THIS  IS A GAME CHANGER.

    • Like 1
  17. So far I can't even get the damn thing to do what it's supposed to do.

    I play keys on my MIDI keyboard, and they light up on the Instachord plug-in, and I hear the notes coming from TTS-1, but the whole chord and picking and strum thing just doesn't happen.

    I press a key or keys in the "Chord A" or "Chord B" zone, then a key or keys in the "Picks" zone, and all I get is TTS-1 playing the piano notes you would expect to hear from pressing down those keys. I know that Instachord is listening because the key presses are showing up in its GUI.

    I'm pretty sure the routing is correct because I can click on the Instachord GUI's keyboard and the piano will sound.

    I've tried loading presets and it doesn't change anything.

    There's this one guy who goes on about this thing in his YouTube video as if it's the cure for cancer. Then he presses a key with his left hand, a chord sounds, presses another key with his right hand and an arpeggio plays.

    Well, I can play a chord with my left hand and a simple arpeggio with my right hand. This is not revolutionary. I used to have a Yamaha home organ from the '80's that could do this.

  18. I got Instachord and Instascale in the 2-fer bundle deal that Pluginboutique were running a few months back and just now got around to trying out Instachord.

    I've run into two main issues with it.

    The first I think I've solved with the help of a YouTube video, and that was how to route it in Cakewalk. Kinda convoluted, but I have it to where I play my MIDI keyboard, the Instachord plug-in's onscreen keys light up, and sounds come out of TTS-1.

    The second is trickier, and that is I can't quite figure out WTF the thing is supposed to do, apart from making a few people on YouTube super excited that they own a copy. 😤

    From what I can make out based on their gesticulations, it enables you to play arpeggios with only 2 fingers while you talk about music theory.

    I can't figure out how to switch it into the mode where it plays the arpeggios in the first place, and the manual is little help.

    If that's all there is to this thing I'm going to be a little bummed because I didn't really need a payware arpeggiator, especially one that you need to apply music theory to set up.

    • Like 1
  19. On 5/5/2019 at 11:15 AM, slartabartfast said:

    sale, gift or other transfer is not permitted.

    Not permitted by whom?

    Which entity enforces this agreement?

  20. Cakewalk: The Vanishing was a known issue and it was investigated. There's another thread about it around here somewhere. I think pwalpal found it.

    I was seeing it, but the most recent version seems to have cured it. You say "one of," are you on the most recent build? Make sure you are. Fire up your BandLab Assistant and let it do its thing.

    It was pretty chilling. Very unusual behavior for a Windows 10 program, to just disappear like that without throwing an error message.

  21. 6 hours ago, abacab said:

    Reaper has nothing to do with this topic, which has apparently drifted way off course... 😉

    Apologies, then, I thought that discussions of other DAW's and how they stack up as far as popularity and user base and so on fit in with the topic.

    No more Reaper madness.

    That's one of the odd things in the DAW world, it's never been possible to know for sure how many people are using what, it's always been anecdotal.

    With CbB and the BandLab Assistant, BandLab can get pretty accurate tracking of who is sticking with the program. If they renew the license, they're likely using it. It's not like other freeware where all they know is how many times it's been downloaded.

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