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Robert Bone

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Posts posted by Robert Bone

  1. 2 hours ago, Neel Modi said:

    Hey Bob

    I managed to create maps to all the Battery 4 kits, check it out

    Neel

    Battery 4 Drum Maps for Cakewalk.zip 113.27 kB · 2 downloads

    By the way - you would be a hero to a whole bunch of NI Battery 4 users, if you would share those with the folks on the NI forums.  And, here in the Cakewalk forums, as well, if you created a thread in the Instruments forum, with the download link for them, as there are a lot of folks using Cakewal, that also have some flavor of NI Komplete.

    I have drum maps for the Battery 3 drum maps - would you like those?

    Bob Bone

  2. 5 hours ago, pwalpwal said:

    and what, may i ask, is wrong with firefox??

    I don't believe I stated that I switched to Brave, as I had never heard of it, so how it has me quoted as saying I had, does not compute.

    And, my comment about uninstalling and reinstalling Chrome, was only regarding the potential for that process getting rid of a pesky virus that only showed itself when a Chrome instance was launched.

    Have a blast with whichever browser you like,  be that Firefox, Chrome, Brave, Not So Brave, etc.... :)

  3. 3 hours ago, razor7music said:

    Well, CW doesn't "see" the integrated audio when it's enabled. Not sure how to use the scan feature that Sonar had.

    I think you might be able to see the other driver, for the integrated chip, if you change the Driver Mode to WASAPI Shared. When the Driver Mode is set to ASIO, it only shows ASIO device drivers.

  4. 1 hour ago, bitflipper said:

    No. I generally avoid free utilities, especially file-conversion apps, because they are so often laden with hidden payloads.

    I have a virus that's been on my computer for two years that I'm pretty sure hitched a ride on a video conversion utility. It's a really sneaky one that no anti-virus, anti-spyware or rootkit identifier tool has been able to identify. The symptom is a page popping up in Chrome advertising online gambling, porn or Indian support scams. I switched to Brave as my default browser to get rid of it.

    Between Foobar2000 and Adobe Audition I have all the CD-ripper and file conversion capabilities I need.

     

    You can uninstall Chrome, and install it again.  I did that on a friend's computer, for one of those hidden nightmares. That did the trick. Easy enough to try, in any case. :)

     

  5. 12 minutes ago, Billy Zeppa said:

    Hi guys.  So i just installed Bandlab Cakewalk on speculation, because my Sonar X3 lacks the audio beat detector features.  I'd heard on a Bandlab sponsored youtube video that bandlab won't affect other Cakewalk programs like Sonar  X3.

    So I installed it successfully, but have not run it - instead, to be sure all was still well with Sonar, restarted the machine.  Then i opened Sonar X3.  When opening the same .cwp i had been working on, i encounter an repeating 'press Ok' error message - that reads "cannot find 'bitbridge' ...". 

     

    So my question is - how can i contact support engineers, to resolve this issue, email or otherwise, before i end up in even more trouble?  Thanks.  Otherwise i will have to uninstall bandlab and hope it hasn't caused a😵 permanent malfunction.  I need my Sonar X3 DAW.  If that doesn't get Sonar X3 working again, i'll guess i'll also have to roll the machine back and hope that works.  Anyone have any suggestions or insights?  Thanks all.   

    I have not yet run Bandlab cakewalk, 

    Windows 10, up to date.  64bit pro, 16Gig  2.6GHz.  i7Q 

    Not sure what happened there.  on my system, Bitbridge lives in: C:\Program Files\Cakewalk\Shared Utilities

    There is a bitbridge.dll and a bitbridge.exe in the above folder.

    Do you find it in the above folder?  I assume both Cakewalk by Bandlab and Sonar X3 have the path hardwired to the above, for Bitbridge, and the other shared utility apps.

    All kinds of us other folks have older versions of Sonar, going all the way back to 8.5.3, living alongside Cakewalk by Bandlab, so again - a bit of a mystery as to how Bitbridge would have become a ghost, following an install of Cakewalk by Bandlab.

    Please detail where the Sonar X3 related folders are installed, as well as your Cakewalk by Bandlab install steps - thanks.  :)

    Bob Bone

     

  6. (Edited - DOH - I just reread the initial post for this thread, and just now caught that you wanted to get that info outside of CbB.  Sorry.  I will leave this, in case the info below helps someone else.  I recall manually calculating that info based on whatever info I had available, but it was a pain, and ever since finding out that the info displayed at the bottom of the CbB Media Browser, that is now where I go for seeing that info).

    Well, there is a super simple way - in Cakewalk, make sure the Browser Pane is open, then click on the Media Browser tab, and navigate to the file you are trying to determine sample rate and bit depth for, and click on that file, and that information will be displayed at the bottom of the Media Browser window in the Browser Pane.

    Please note - when you click on an audio file in the Media Browser, it will autoplay and you might want to click on the square 'stop playback' button on the right side of the Media Browser window - I just blasted out a great guitar solo, because I had forgotten it starts playback (more like payback if I had clicked on a file of me singing).

    Anyways, here is a screen shot, showing the Media Browser, and down at the bottom, for the file I had clicked on, you see the sample rate and bit-depth for the audio file:

    image.thumb.png.75dbb480e6f39f322bd23bbdf8e50d58.png

    • Thanks 1
  7. Yup - great explanation - was up to speed on those pieces :)

    I have finally gotten some decent sleep - last night, and again this morning, first good sleep in several days - I will submit the info related to the Insert From Track Template process breaking the connection between the loaded drum map, and the renumbered Addictive Drums 2 2 instance, because I don't think it should break that connection.

    As far as dealing with it in the interim - or should they decide to not bother with it - the workaround of altering the loaded drum map Output Port entries to point to the renumbered 2nd instance of AD2, which for my scenario is Addictive Drums 2 2, that works fine, as long as the project gets saved - which saves the altered drum map's settings in the project, without actually overwriting the drum map in the AppData folder.  

    IF the loaded drum map Output Port entries are altered to the 2nd AD2 instance, but the Cakewalk project is not saved, then there will be a message that may confuse folks, about saving the drum map changes.  (If I end up in this situation, I will just say No, since I didn't choose to save the project with the inserted track template anyways, for whatever reason.  All I am saying is that the message may confuse other folks who also end up there.

    THANKS for your input - I think I am all set.  I will alter my subject line for the 1st post, to reflect 'resolved'.

    Bob Bone

  8. I just also figured out that even just clicking on one of the drum map note mapping rows, or just clicking but not typing, in the Presets text box, and it thinks changes were made to the drum map - touchy - is no significance - just touchy.  :)

     

  9. I don't even know which way is up any more, with this.  My poor brain has been running in circles - I am going to start all over later on today, after a good long nap, and try to figure out what is or is not a problem.  I have had difficulty getting to sleep, for the past 3 days - little 1-2 hour restless legs twitchy sleep sessions off and on - I need to get a clear head to reason through this properly.

    Bob Bone

  10. 7 hours ago, Helos Bonos said:

    REPORT:
    (project settings: buffer size: 64; sample rate: 48k; Bit depth: 24)
    Ok, so I started up the session holding shift as @Lance Jones has recommended to disable all plugins. Heard a crackle at the separations between audio clips. Bounced out a selection, No crackle. So it's just in the session. (this is only for the guitar audio clips). I changed the buffer to 512, still hear crackle at the same spots but not as bad. (that doesn't cut it. I need ZERO crackle. Also, I should not be getting crackle at 512 WITH NO PLUG INS ENABLED!!!)

    2. As @SteveC suggested, I took a copy of the vocal clip that had a lot of glitches and dragged it further down the timeline--ZERO glitches. Then, I copied that same section to a new track--glitches present. THEN, I bounced that section of the solo vocal on the original problem track and there is zero glitch on the bounced mp3. BUT if you've heard any of my previous uploaded clips, you will know that the glitches ARE present in the bounce. Somehow, some of the glitches are session only, other glitches show up on the bounce. And some of the glitches are baked in to the clip while other glitches are just audible during playback only.

    3. I copied a different section of a different vocal track and dragged it down to later in the timeline and the glitch was still there. That glitch was baked in I believe.

    Conclusion: It seems I'll have to rerecord some damaged tracks but I know the glitches will show up in the same spots on the new takes. I need to find out what is causing these glitches in these spots. I think my best lead for figuring this out is LatencyMon. It keeps telling me I will be experiencing audio dropouts due to some driver issues. I've posted results before but got limited help on it.

    Side note: Probably related. When I record in Reaper, I get random dropouts and a high-pitched tone (probably around 10k) which lasts for a second or so. This tone can happen during playback of recording but oddly, if it's during recording, it does not affect the audio. It only blocks what I hear but whatever was recorded still ends up on the clip unaffected.

    Thanks err'body.

    I must have either missed them or saw them while my brain was melted - apologies, in either case - can you please post the results from running LatencyMon again for a few minutes?

    If it is reporting issues, without Cakewalk even running, then those issues will need to be resolved, regardless of, or in addition to, whatever may be going on within your Cakewalk project.

    Thanks, 

    Bob Bone

  11. 2 hours ago, Colin Nicholls said:

    Only for that project. The DM preset would remain as it was when it was saved, I think, ready for other projects (and any project that didn't already have an AD2 instance, would be totally OK without mods)

    That issue is that because there would be unsaved drum map changes, they would have to be either abandoned when closing the project, or they would have to be saved, which would involve either overwriting the drum map, or saving the drum map changes under a new drum map.

    If the changes were abandoned, then the alterations to the Ouput Port entries in the drum map, would have to be made every time that project was opened.

    If the changes were saved to overwrite the drum map, then the drum map would have Addictive Drums 2 2 as the instance name pointed to in the Output Port entries, but then when that track template would be brought into another project, where there was NOT already an AD2 instance, then CbB would insert the AD2 instance into the synth rack, as Addictive Drums 2 1, which would not match the instance in the drum map associated with the midi track - problem.

    If the changes were saved as a new drum map, then that would work, except firstly, there would be an eventual accumulation of pretty useless drum maps, that would literally only exist for the single project they were included in.  Secondly, for the project with the existing AD2 instance, and the 2nd instance brought in with the template, CbB would AGAIN adjust the synth rack AD2 instance from Addictive Drums 2 2, BACK to Addictive Drums 2 1, once the first AD2 instance was actually removed once the midi data was copied to the track template's midi track for the AD2 instance.  In other words, Addictive Drums 2 1 would go away, when it was removed after the drum midi data already in the project was copied over to the new midi track that came in with the  track template - and at that point, CbB would automatically rename the Synth Rack Addictive Drums 2 2 instance to Addictive Drums 2 1, because it would now be the only AD2 instance in the project, but AGAIN, this would break the connetion between the drum map Output Port data for the entries in the drum map - because those would have been manually altered to point to Addictive Drums 2 2 - when the drum map changes were made initially when bringing the drum map in with the track template.

    I see problems with all of the above.

    Bob Bone

  12. 1 hour ago, Jacques Boileau said:

    Oddly enough, I looked this up just a few days ago! It is also explained here, and that's where I found a zip with the needed files Robert is talking about.

    https://www.cakewalk.com/Support/Knowledge-Base/2007013364/Setting-up-a-Drum-Map-for-Addictive-Drums-2-in-SONAR

    Kewl - THANKS - I had gotten them from Noel's site, and when that went away, I put the components into a comressed folder, and uploaded them to my Dropbox, in case anybody else wanted or needed them.  I will try to keep this link you provided, for future reference, and I will keep my compressed folder on my local hard drive, but reclaim the space from my Dropbox account, since it duplicates what is already present at the above link.  YOU get a GIANT gold star for today.  :)

    Yeah - those are quite helpful, to have a map for the giant AD2 Standard map that AD2 uses internally, by default, to map to all of their kits - to have the Cakewalk drum map for that is SUPER helpful.  As is the Project and Track Templates to bring in an AD2 instance mapped separately to different audio tracks.

    Bob Bone

    • Like 1
  13. 15 minutes ago, Colin Nicholls said:

    Actually the more I think about it, the more I feel that you probably don't need track templates at all - just a Drum Map preset that you can apply after adding the second AD2 instance via the Add Track Flyout, as per normal.

    Unless you have other settings in the track template other than those used by our simplistic bug-repro examples...

    These have split outputs, so that the AD2 instances in the track templates, include audio output routing to separate output channels for each kit piece, plus that is done post-fader, so that the AD2 mixer fader settings can be part of the gain staging, in conjunction with the individual audio tracks and the gain control knobs for each of those audio tracks.

    In addition, for the track templates, the AD2 instance for each track template uses a custom AD2 drum map - withing AD2, to map to particular note numbers for an electronic drum brain and midi trigger pads for that electronic kit, so yeah - these track templates are far more involved than just having a CbB drum map.

    The nice part about doing these track templates, is that one only needs to be set up the first time I, or my friend, use an AD2 kit/preset that we hadn't used before.  Thereafter, by simply inserting one of the track templates, for perhaps the AD2 Studio Prog kit - and the Contemporary Prog preset withing that kit, we get: The custom mapping to an electronic kit, separate audio outputs from AD2 for each kit piece, all of the separate audio tracks in CbB, in a track folder, and assigned to pick up their input signal from the separate outputs from the AD2 instance, AND, all of the extra buses I set up for drums, (Kick bus, snare bus, toms bus, parallel compression bus, drums master bus),  AND, every audio track for the different kit pieces, is already set for gain staging, to the desired goal of -18 dBFS.

    That is why these track templates were set up, because they save a BOATLOAD of work, other than just the intial work to create the track template for any new kit I want to use.

    Bob Bone

     

  14. If you look in your Addictive Drums 2 user interface, on the upper right side, is a '?'.  Click on that, and then click on Map Window, and you will see the note numbers that your kit maps out, for all of the kit pieces in that kit.

    Additionally,  AD2 defaults to using a Map called AD2 Standard, which is not the same mapping as you would have for General MIDI.  If you click on the drop-down arrow in the Map Window, at the upper left - to the right of the Map Preset, you can choose different factory-provided maps, or, if you made and saved any, you can also select one of your custom maps.  They have a General MIDI map you can pick, from the list.

    And, there used to be a page on Noel Borthwick's web site, that had some links and downloadable files, that included a drum map for Cakewalk - of the AD2 Standard map from AD2, along with a Project Template that brought in an AD2 instance and the drum map, and a Track Template to do the same thing.  Anyways, that page is no longer valid, but it exists somethwere else - I think on the KVR site.  Nonetheless, I uploaded those components to a compressed folder in my Dropbox account, and here is the link to that, which you might find helpful, because using the AD2 Standard mapping, there are a LOT of mapped notes, for a whole bunch of different kind of kit piece triggered sounds (such as, in addition to the standard toms and cymbals and kick and snare, you also have mapped notes for hitting the metal shaft of the Hi-Hat, and that sort of thing).  Anyways, here is the link to what I uploaded - which are all the same components from Noel's page, and I have a text document in that folder too, that gives you the destinations for where to copy and paste the components.....

    Bob Bone's Dropbox Folder With Noel Borthwick's AD2 Components - Drum Map for CbB, Project Template, Track Template, and such

    Here is a link to the AD2 user manual - read the section that starts on page 40, about Hi-Hat implementation.

    AD2 User Manual Chek Out the Section That Starts On Page 40 on Hi-Hats

    Bob Bone

  15. 1 minute ago, Colin Nicholls said:

    Yeah, now that I've gone through the whole process, I can understand why this still doesn't help. It was an off-the-cuff suggestion, and your detailed situation really warranted more attention. Sorry for the red herring.

    I think I have to stay with my opinion that this is an unfortunate, non-intuitive edge case, but does not represent erroneous behavior. Once you know what information is being saved, and where, I think it has an acceptable work-around.

    I actually thought that was a great idea - renaming the instance before creating the track template - but CbB still internally knew it was an instance of AD2, so it still added the '2' anyways, thus breaking the connection between the track template's midi track associated MIDI track, and the AD2 instance brought in with the track template.

    I was thinking your idea might work, actually, and I was rooting for you.  Alas - denied.  DOH!  :)

    SO, it appears we are down to the notion of altering the drum map Output Ports for each of the rows in the map that are assigned to that AD2 instance, and just having unsaved drum map changes - I think that saving the project and closing it, with those unsaved drum map changes, would prompt for saving the drum map, which I would really not want to have to do,  because I would have to then overwrite the existing drum map, or end up with having to make the drum map changes to the output ports again, when I again load that project.  Neither of those two choices are good, so whether it is called a bug, or a feature request, I believe it has to change.

    I believe the best solution, for CbB users, would be for the track template insertion logic to apply the same instance renumbering logic to the AD2 instance for the Output Port entries in the track template's drum map - so that the drum map Output Ports pointed to the same renumbered AD2 instance that was placed in the Synth Rack.

    The above presents a problem, though, because however the Output Port entries get changed, whether by changes to the track template insertion logic, or if manually changed by the user, the drum map will have been altered, leaving that same issue of either having unsaved drum map changes, or having to overwrite the drum map to save the Output Port changes, or having to create a new drum map.

    @Noel Borthwick@msmcleod Any thoughts on the above?  Seems like this is a bit of a mess to have to address.  Perhaps you guys have some alternative that would either fix or work around the above issues?

    Bob Bone

    • Like 1
  16. On 6/13/2020 at 11:06 PM, Colin Nicholls said:

    Okay, I haven't tried to reproduce the entirety of your example, but, prior to saving the Track Template, try renaming the instance of Addictive Drums in the Synth Rack so that it is not anything like the default, for example, "AD2-T" for the template. Then, ensure that all the ports and In/Out selections reflect this naming, before saving as a template.

    Maybe that will be enough to allow CbB to differentiate between the existing or new instances of AD in the project, when loading in the template.

    Tried this, it named the 2nd instance with a '2', even though the name of the instance was quite different.

  17. 10 hours ago, GreenLight said:

    I appreciate that different tools are good at different things, but surely the process itself of switching DAWs one or several times is also a pretty time-consuming one? (Especially as there is no universal DAW project format.)

    But maybe it's worth it if you're very fluent in several applications and can utilize the individual strengths of each app?

    Let us know if we have to move this discussion to a separate thread. 😁

    Well, I got FL Studio when I got it for my son, as that was the one he wanted to use, and the same for Pro Tools.  I picked up Studio One when Gibson terminated Sonar, but was pleasanly surprised, elated actually, that Cakewalk got resurrected by the FABULOUS owner of Bandlab.  Ableton I picked up for free, and I got a new one, Luna, from UAD because of my Arrow Thunderbolt 3 interface.

    So - I had, and have, no particular interest in trying to become proficient in the multiple DAW products I have - sometimes I get into Studio One, mostly to look around.  I never was a big fan of Pro Tools, but a lot of the studios have it, so I picked t up a while back.

    The only way I get into any of them, is to explore their strengths, and possibly then, to use them, should something be 'easier' to do there, rather than in Cakewalk, but far and away, Cakewalk is ABSOLUTELY my favorite one of all of them, and I go back to the days of the original 12 Tone Systems Cakewalk, in the days before Windows existed.

    Bob Bone

    • Like 3
  18. 2 hours ago, User 905133 said:

    Sorry if it wasn't clear I was asking about Cakewalk version 2020.05 v Cakewalk version 2020.04, not the version of Windows.  As for the new-to-me machine, I will see what the MS Authorized Refurbisher Updated Windows to and run my tests with that--while it is still within the 30-day return period.  Thanks for input about Fawudd's departure.  

     

    You were clear - my brain had melted when I read your post - after close to 8 hours on the phone and remote, helping 2 friends of mine - brothers, get up to speed with music production.  It is 12:36 AM here, and I literally just got off the phone with one of the brothers, and had worked with the other one from a bit past noon, until 7:30 PM, then picked up the 2nd brother a little after that.

    My brain is not speaking to me anymore.  :)

    Bob Bone

    • Like 1
  19. 1 hour ago, User 905133 said:

    Thanks for taking the time to detail your experiences. Out of curiosity, did your final tests use 2020.05 or did you stay with the previous version?  I ask because on my PC (and older duo core CPU + PCI audio card system) I noticed major improvements on my system starting with 2020.05 EA2 in Cakewalk's success coping with Windows' siphoning of limited resources.  In other words, I experienced far less audio glitchiness at sub-par audio card settings under 2020.05 than 2020.04 (and earlier).  Under Cakewalk 2020.05 I was able to nudge my audio card's settings up less than before to reduce the impact the Windows v. Cakewalk competition-for-limited-resources.  

    Thanks.

    PS: I have a new-to-me PC on order and am asking in part as a prelude to setting up the "new" one when it arrives.

     

    @Fawudd may have left the forums for Reaper.  Perhaps he will circle back.

    I would recommend you run with Windows maintenance current.

    And if Fawudd returns, I will try to ask him what version he is running.

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