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msmcleod

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Everything posted by msmcleod

  1. Just mute the tracks you don't want in the audio, freeze TTS-1,then CTRL + drag the audio to a new audio track, unfreeze and repeat. This is the way I do it. Each freeze takes seconds, rather than having to bounce in real time.
  2. No - but, you can still use the license you got with Sonar Platinum. AD2 works exactly the same in CbB. AD2 is a separate install, so it's not tied to Sonar Platinum.
  3. Microsoft doesn't seem to be doing much with IE11 nowadays, except the odd security update. From what I gather HTML5 is pretty much broken in IE11 (if you do a google search on IE11 and HTML5, you'll see there's a bunch of sites that no longer work). Given that they're pushing everyone to use the Edge browser (which does work), it doesn't surprise me they're neglecting to keep IE11 up to date. As far as I can tell, the only reason they keep it installed on Windows 10 is because a bunch of programs embed it within their applications and need it to be there still.
  4. All true. And I guess that everybody works differently. Personally though, I found just going through the whole of Groove3's SONAR tutorials was a huge eye opener for me. Even if you only watch the first few minutes of each chapter, you get an idea of what's available, and idea of what tool does what. Then when you have a particular need for something, you know what tools to delve into it deeper. But even with basic operations... for decades I've been using more or less the same methods of editing that I did back in Cakewalk Pro Audio 9... these tutorials showed me a bunch of stuff I didn't know was there, and has radically sped up my workflow.
  5. 1 & 2 (and maybe 3) - AudioSnap 4 - Drum Replacer (you'll need to install this via the BandLab assistant's AddOns menu, the same way as you do with Melodyne)
  6. Depending on what you want to do, there's two tools that come to mind: 1. VocalSync - this will sync up two more or less identical tracks timing wise (e.g. main vocals & backing vocals), but isn't limited to vocals. You could use it for harmony guitars for example. 2. If you're wanting to match the timing of two different tracks, take a look at AudioSnap... I think this is what you need. Here's a 2 min introduction: and here's a more comprehensive guide:
  7. There are few ways that come to mind... 1. If you've got a Mackie Control Universal / Behringer BCF2000 (or any MCU compatible control surface with footswitch inputs), you can map the footswitch to commands within SONAR. 2. You can use MIDI bass pedals to map a MIDI note to a SONAR command within the key mappings section. 3. If you've got basic to intermediate electronics skills, it's pretty easy to create a custom MIDI controller with an arduino or PIC. One with a standard MIDI output is pretty straightforward. A class compliant USB based MIDI device is a bit more complicated (due to having to install the custom firmware and use a separate programmer on the Arduino), but still pretty straightforward for someone with basic electronics / programming skills. 4. If (3) above seems to complicated, you could either hack an old USB MIDI keyboard by soldering footswitches to some of the keys and use the method in (2), or hack an old USB computer keyboard and solder footswitches to some of the keys. To be honest though, you do all of that using a KORG nanoKONTROL 2. I use one of these in my "vocal booth" (corner of my studio ?) - I have it stuck to the wall so I can control Cakewalk/SONAR while I'm doing vocal takes. You can pick these up pretty much everywhere (including Amazon) for around $50 / £40.
  8. Firstly, it won't work on MIDI tracks, only Audio tracks. Secondly, make sure (a) You've got Melodyne installed (using the BandLab Assistant), and (b) You're definitely dragging on to the timeline - if you move too far up, you'll get the no-entry cursor.
  9. These two articles were the breakthrough for me in FM programming: Great article on how to approach programming an FM patch by focusing on each element of the sound: http://msmcleod.co.uk/cakewalk/prgrmdx7.pdf This page explores how to use modulator frequency ratios to create square wave, sawtooth etc: http://web.archive.org/web/20170809204512/http://the-all.org:80/tx81z/fm_overview.html
  10. You could try re-installing the latest Visual 2015 C++ Runtime - this is where this DLL comes from: https://www.microsoft.com/en-us/download/details.aspx?id=48145
  11. I tend not to compare them to be honest - they either do the job for that track, or they don't. Personally, they do the job most of the time for me. As far as a comparison of quality, they're easily as good as commercially available ones - especially the EQ. CPU & RAM wise, they're very light. I wouldn't say I use the stock ProChannel modules exclusively though - there's always a track that needs a different colour or style of compressor. The biggest plus for me though, is the convenience. Having it there on the left hand side with all the knobs available makes workflow so much quicker than opening up individual plugin windows. Also, you can have the best of both worlds by using FX Chain presets:
  12. Ok, that's your Roland audio interface driver crashing. There's a couple of things you could try: 1. As you've switched back and forth from ASIO to MME, your AUD.INI file may be a bit messy with the measurements from the different modes. This can sometimes cause crashes. If you delete it (when Cakewalk isn't running), Cakewalk will create a brand new one when it starts. Its located in %APPDATA%\Cakewalk\Cakewalk Core 2. A Windows update could have messed about with your audio interface drivers. Re-installing them should normally fix this. I'd recommend deleting AUD.INI as well, after the driver reinstall though.
  13. Both of those are standard Microsoft DLL's. mfc140u.dll is the unicode version of the Microsoft Foundation Classes DLL. It's what most programs use to interface with the Windows API. ucrtbase.dll is the Microsoft's Universal C Runtime dll - again, used by many, many programs. There's two possible reasons for these errors: 1. They've somehow become corrupt (but if this were the case you'd be seeing crashes in many more programs than just Cakewalk) or; 2. There's a bug in either Cakewalk, or a plugin. Given that most people aren't seeing this, I'd suggest the latter.
  14. I did try that, as the audio dragging actually works pretty well. I found however, that the dynamics were kinda lost in the detection - i.e. there was very little variation in velocity in the end result. If I do find myself liking the performance, even though the MIDI dragging is somewhat hit & miss, there's usually enough of it to cut & paste a part together. To be honest though, I'm confused as to why some drum VSTi's have this crazy drag/drop facility - why not just provide the VSTi with a MIDI output?
  15. I think "luck" is the operative word here! Yes, it's pretty unpredictable. What I tend to do is just record the pitch bend & modulation, leaving Strike 2 as it is with its internal sounds. I only ever really use it as an interim solution just to get the song going. For this, it's very good. If I end up liking the song, I'll usually replace it with AD2, where I'll either play the part myself, or use Jamstix.
  16. There are two settings for stretching audio: 1. Online - quick and dirty, allows you to get an indication of how it sounds very quickly, but quality isn't so good 2. Offline - the higher quality version, but slower to render. The settings are in preferences: You've two options here, either: 1. Use "Bounce to clip(s)" after doing your stretch edits, which will invoke the offline method ; or 2. Set the online method to be the same as the offline one - but you'll have to wait a few seconds after each stretch.
  17. Your screenshot is too small to read. FYI - if you just want to make a screenshot of the active window (e.g. just the dialog), use ALT + PrintScr rather than CTRL + PrintScr.
  18. If you look at how Yamaha's VL synths work, they're really not that different from how MSoundFactory is being used in the video. In many ways, you're both correct here, but most of the implementations of Physical Model Synthesis I've seen don't normally give you access to the underlying algorithms. Instead, they offer you pre-canned models which you can build a more complex physical model with. If you want to delve into "real" Physical Modelling, where you can go into the fine detail, then take a look at CSound. I suspect however, you'll end up having to render your sounds offline if the math gets too computationally intensive.
  19. The best explanation is probably in the user guide (you can download it from the "Cakewalk by BandLab" menu at the top of this forum). Also, check out this course. It's for SONAR X2 (so won't cover the extra X3 / Sonar Platinum / Cakewalk features), but everything on there is 99% valid. @abacab has kindly listed topic titles for each of the videos in this post:
  20. This is a perfectly reasonable thing to want to do. Check out @Craig Anderton 's interview with Sweetwater... 4 mins in, he talks about/demo's tempo extraction: https://www.youtube.com/watch?v=RsbVAykvZBg
  21. Ok, you probably need Melodyne installed and a Melodyne license. [Edit] - Actually, I don't think you need a Melodyne license. I've got the trial installed on my work laptop, and tempo extraction works fine. You can install Melodyne from the addons menu within BandLab assistant:
  22. I'm thinking of maybe sticking an old tablet in my vocal booth corner just above my nanoKONTROL 2... assuming it'll do desktop scaling. Does anyone know what the performance hit is when using this?
  23. Score is a pretty crazy word in English - it has so many meanings depending on context. Another meaning is a deep scratch - e.g. someone scored my car with a key.
  24. First I would check you've not got any loose connections in your audio cables. The fact that it's intermittent points to something can could maybe be moved and unsettled somehow. Things like dry joints in balanced cable connections are prime candidates. Also, have you any rack cases? The reason I ask, is that I once had a ground loop I could just not explain in my live rig. I had two ABS cases of gear I used live: one for my vocal fx & mixer, and the other my PA amp. I could never reproduce the ground loop at home, but live it happened every time. In the end it ended up being a ground loop through the edge of the rack case when they were sitting on top of each other. Sealing the edge of the case sorted it. A lot of rack gear has it's case grounded. So check that it's not touching something else occasionally and causing the loop.
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