Amberwolf Posted August 18 Share Posted August 18 4 hours ago, Glenn Stanton said: whilst the bitmaps can look more realistic, they're not scalable. They easily could be, if a program was written to do so, and the source graphics were of sufficient resolution to allow upward scaling, and of the right design to be usable in downward scaling. Not being a programmer, I don't know if it would be any more or less complex than converting a whole GUI to vector. Link to comment Share on other sites More sharing options...
sjoens Posted August 18 Share Posted August 18 From what I've seen, scalable image based GUIs usually have several sets of images to facilitate the changes. No small task if you have a thousand images per set. 3 Link to comment Share on other sites More sharing options...
kday Posted August 25 Share Posted August 25 So what's the problem with the new look interface, that the new GUI is not as sophisticated as old GUI technology? I bet other companies could pull this off to look like the old CB interface if that what's they wanted. I think there could be workarounds that allow the new Sonar to have the same identical GUI is the old Bandlab and Sonar. It just may take some work to making it work from the program currently used to design the new Sonar GUI. Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted August 25 Share Posted August 25 37 minutes ago, kday said: So what's the problem with the new look interface They made a clear design choice to move away from the skeuomorphic style and go fully 2D flat, paired with a more muted colour palette that has noticeably less contrast and saturation than Skylight ever did. Add to that some overly abstract icons and font choices that don’t always read well, and the end result feels less functional as well as less engaging. That's the problem in a nutshell. 3 Link to comment Share on other sites More sharing options...
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