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Knowing what you know now about Creating Music using a DAW and a computer


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Hmmm, since computers (and especially DAWs) didn't really exist when most of us started, maybe "Blow off all of this expensive hardware and focus on performance... personal computers will be a thing soon (seriously), and you can get all of this gear for a fraction of the price."

db0c8ef561f24c90a18b10da60d4c645--hercul

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Numero uno is that I would have warned myself about the audible effect of jitter and staying away from interfaces from before the JetPLL era. And I would have only purchased a single 8-input interface rather than springing for a pair of them that I could chain together. I think there was one single occasion where I used 10 of my 16 inputs, and very few where I used more than 4 (I track drums using a 4-mic setup).

I'd probably warn myself away from mixing plug-ins that combine multiple functions (compression, expansion, EQ, saturation whatever) under the hood with only 2 or 3 controls (Trackspacer is the NOTABLE exception). The tracks in my earliest mixes have too many of those pulling each one in different directions.

Really, though, I don't look back and see big missteps or long detours, only a learning process that continues to this day. It takes time to learn mix engineering, and part of that time is discovering things that don't work. I sought out good advice, both from friends and from what was around on the web. Still do.

I will say, though, that there is some cliche "wisdom" that I was subjected to that I would never throw at a n00b. And more than one "rule" that I consistently break.

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