msmcleod Posted December 25, 2021 Share Posted December 25, 2021 3 hours ago, Andres Medina said: Just found out that after latest update, when I insert a Track Template, all the buses involved in that track template get soloed, without my intervention. This happens on certain plugins, like Vienna Synchron Strings and Ivory Pianos. Others inserts right (like Vienna Instruments). Minor detail, but is confusing. By now I just resave the track templates again, and then it works just fine. This was a bug in the final EA release that was fixed for the general 2021.12 release. Unfortunately, the bug happens when saving the template, so the buses were saved with solo on. As you worked out, resaving the template with the buses un-soloed fixes the issue. 1 Link to comment Share on other sites More sharing options...
Andres Medina Posted December 25, 2021 Share Posted December 25, 2021 26 minutes ago, msmcleod said: This was a bug in the final EA release that was fixed for the general 2021.12 release. Unfortunately, the bug happens when saving the template, so the buses were saved with solo on. As you worked out, resaving the template with the buses un-soloed fixes the issue. Got it. No big deal. Thanks! Link to comment Share on other sites More sharing options...
EnglandBross Posted December 26, 2021 Share Posted December 26, 2021 I have a problem with Driver ASIO, if the project has been writing in 44100 , if I change 96.000 ( in other PC) the engine doesn't change, it remain on 44.100 (windows audio engine) caunsing the crash of siste Link to comment Share on other sites More sharing options...
IgoRr Posted December 26, 2021 Share Posted December 26, 2021 (edited) @EnglandBross I would venture to suggest that you change the resolution to 96 K only in the Cakewalk itself? For everything to work stably and reliably, first, it is in the system (Windows) sound settings that you need to change the discreteness (and the required bit rate) to 96 K, and then in Cakewalk. I have several examples of my friends who, on certain sound cards, with a discrepancy between the settings of Windows audio and Cakewalk, also had DAW crashes. Edited December 26, 2021 by IgoRr Link to comment Share on other sites More sharing options...
Base 57 Posted December 26, 2021 Share Posted December 26, 2021 8 hours ago, EnglandBross said: the project has been writing in 44100 , if I change 96.000 ( in other PC) the engine doesn't change, it remain on 44.100 If a CbB project contains any audio clips the sample rate is fixed and cannot be changed. Link to comment Share on other sites More sharing options...
EnglandBross Posted December 26, 2021 Share Posted December 26, 2021 4 hours ago, IgoRr said: @EnglandBross I would venture to suggest that you change the resolution to 96 K only in the Cakewalk itself? For everything to work stably and reliably, first, it is in the system (Windows) sound settings that you need to change the discreteness (and the required bit rate) to 96 K, and then in Cakewalk. I have several examples of my friends who, on certain sound cards, with a discrepancy between the settings of Windows audio and Cakewalk, also had DAW crashes. I have tried to change the clip rate and also in the properties page, but Win sample rate stays at 44,100. Link to comment Share on other sites More sharing options...
scook Posted December 26, 2021 Share Posted December 26, 2021 Here are the instructions for changing project sample rate 1 Link to comment Share on other sites More sharing options...
IgoRr Posted December 27, 2021 Share Posted December 27, 2021 3 hours ago, EnglandBross said: I have tried to change the clip rate and also in the properties page, but Win sample rate stays at 44,100. No, I didn't mean changing the values of the clip itself in the project, but the settings of the Windows audio system. Until you set 96 K in the "System Sound - Play" section, and then in the settings of the Cakewalk itself, it will not work correctly for you. Link to comment Share on other sites More sharing options...
EnglandBross Posted December 27, 2021 Share Posted December 27, 2021 16 hours ago, IgoRr said: No, I didn't mean changing the values of the clip itself in the project, but the settings of the Windows audio system. Until you set 96 K in the "System Sound - Play" section, and then in the settings of the Cakewalk itself, it will not work correctly for you. I have only two ways .. 16/44100 or 24/44100 my sound card it's a Scarlet2i2 3th Gen. I don't know why, but if i open a new project whit 96.000, suddenly the win sound change in to 96.000 ... it's almost unreal Link to comment Share on other sites More sharing options...
EnglandBross Posted December 27, 2021 Share Posted December 27, 2021 whit project opened at 96.000 Link to comment Share on other sites More sharing options...
ekamis Posted December 27, 2021 Share Posted December 27, 2021 (edited) Double click in midi clip opens event list - WHY? ? Edited December 27, 2021 by ekamis Link to comment Share on other sites More sharing options...
ekamis Posted December 27, 2021 Share Posted December 27, 2021 OK, this is strange: only one clip (marked) opens event list! ? Link to comment Share on other sites More sharing options...
Andres Medina Posted December 27, 2021 Share Posted December 27, 2021 (edited) mmmh, just tried over here and is working fine: double click opens PR. What if you bounce the clip and double click? Edited December 27, 2021 by Andres Medina 1 Link to comment Share on other sites More sharing options...
Tez Posted December 28, 2021 Share Posted December 28, 2021 This post maybe, should have been added here. Is anyone else experiencing this? Link to comment Share on other sites More sharing options...
Lord Tim Posted December 28, 2021 Share Posted December 28, 2021 (edited) Scroll down to the "Improved plug-in exception handling / crash reporting" section of this page and set the severity to 7: http://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=NewFeatures.026.html This may actually be crashing silently, and this might force it to show the error and give us a clue what's going on. Edited December 28, 2021 by Lord Tim Link to comment Share on other sites More sharing options...
coigne Posted December 29, 2021 Share Posted December 29, 2021 Hello all Cakewalk keeps playing C1 instead of C3 so in order to hit the right notes I have to set the key number to 24. Does anyone know how I can fix this? I don't have any midi keyboard connected, I uninstalled all virtual keyboards and it's happening with Always Echo Current MIDI Track disabled or enabled. please help me I want to make music with this daw Link to comment Share on other sites More sharing options...
scook Posted December 29, 2021 Share Posted December 29, 2021 29 minutes ago, coigne said: Cakewalk keeps playing C1 instead of C3 so in order to hit the right notes I have to set the key number to 24. Does anyone know how I can fix this? See Base Octave for Pitches 2 Link to comment Share on other sites More sharing options...
coigne Posted December 29, 2021 Share Posted December 29, 2021 (edited) Wow thanks a very lot Edited December 29, 2021 by coigne Link to comment Share on other sites More sharing options...
Quick Math Posted December 29, 2021 Share Posted December 29, 2021 I also have some performance differences on newer version. I was using the version of initial release of 2021.11 and working on a track. Then I updated it to 2021.11 Update 1 and maybe I felt more frequent glitchy noises or sluggishness due to high CPU usage on Update 1, but then soon I updated to 2021.12. I went back and forth between 2021.09 and 2021.12 to see if there are any differences. On 2021.09 version, it seems fine and on 2021.12, first few playbacks are fine but then I had occasional noises. I am not perfectly sure yet but I felt more comfortable on 2021.09 version. The project file contains TTS and SI Instruments only. There is no audio file. Link to comment Share on other sites More sharing options...
coigne Posted December 30, 2021 Share Posted December 30, 2021 Is there any chance cakewalk can make the virtual keyboard cover more notes in a future update?? Link to comment Share on other sites More sharing options...
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