I am using a plugin which lets me load multiple instruments into a single instance. I have done this, and set each instrument to Midi channels 1 and 2 respectively. In CW I then Append Instrument Track, set the original track's input to channel 1 and the appended track's input to channel 2. This way, I can play off the single plugin instance but switch between sounds just by using different CW tracks. I am currently using this for a cello. One channel is arco, the other is pizz. But I can really see how useful this would be for building a drum kit from scratch, for instance, so I'm keen to figure this out. Couple questions:
First off, this works great when I set it up. Then I'm playing around with it and maybe going to other tracks too, and every time, after a few minutes the channel 1 instrument no longer plays. It receives input fine, so I can record, but no playback. This is also true within the plugin's own window. Simply reloading the errant instrument immediately fixes it, but again, only lasts a couple minutes. This is true regardless of the instruments I am loading. It's always the original instrument, which I set to channel 1, and the appended track which is set to channel 2, continues working. What am I doing wrong here?
Second question, while it seems intuitive that this is a better way to build my sounds, what's really the difference between doing it this way vs just inserting two separate instances of the plugin and not messing around with channels at all?
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jkoseattle
I am using a plugin which lets me load multiple instruments into a single instance. I have done this, and set each instrument to Midi channels 1 and 2 respectively. In CW I then Append Instrument Track, set the original track's input to channel 1 and the appended track's input to channel 2. This way, I can play off the single plugin instance but switch between sounds just by using different CW tracks. I am currently using this for a cello. One channel is arco, the other is pizz. But I can really see how useful this would be for building a drum kit from scratch, for instance, so I'm keen to figure this out. Couple questions:
First off, this works great when I set it up. Then I'm playing around with it and maybe going to other tracks too, and every time, after a few minutes the channel 1 instrument no longer plays. It receives input fine, so I can record, but no playback. This is also true within the plugin's own window. Simply reloading the errant instrument immediately fixes it, but again, only lasts a couple minutes. This is true regardless of the instruments I am loading. It's always the original instrument, which I set to channel 1, and the appended track which is set to channel 2, continues working. What am I doing wrong here?
Second question, while it seems intuitive that this is a better way to build my sounds, what's really the difference between doing it this way vs just inserting two separate instances of the plugin and not messing around with channels at all?
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msmcleod
@jkoseattle - it sounds like you're using per-output instrument tracks. While Cakewalk will automatically assign the each track to the appropriate MIDI ports / audio outputs of the instrument, it'
jkoseattle
@John Vere I do think your video is clear enough as far as it goes. I am actually an instructional designer in my day job, so I can provide a little feedback from that perspective. Listing 9 different
jkoseattle
@msmcleod I've only got a handful of instances, and have used many more than that in previous successful projects. What's different with this one is this is the first time I'm adding multiple instrume
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