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Lord Tim

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Everything posted by Lord Tim

  1. The only thing that's a bit of a gotcha there is not every colour will need the same text colour. So, for example, I could do a verse in dark blue which would look good in white text, but then if I did the chorus in pale yellow, white doesn't work. If we changed the text colour in the Theme Editor to black, that would change everything and fix the pale yellow one, but we'd now have problems with the dark blue one. If we did expose this in the Theme Editor, it'd definitely need to be in combination with one of the other ideas mentioned in the thread.
  2. Yeah, like an overwrite for the default if it doesn't suit. The predefined colour palette works great with the white text, but when we choose our own "out of spec" colours, that's when we're running into the problems, so a foreground text choice might be the easiest solution?
  3. I haven't done any testing to see how this looks here, but would using the background colour and then inverting + desaturating it for the foreground be a workable solution? You'd run into issues around middle grey, so perhaps a detection of where it falls on either side of #7F7F7F and to have it lean it towards either #000000 or #FFFFFF depending on what it "sees" ? Standard disclaimer of "it should be easy enough to do...." and "making assumptions you're not tied up with other priorities" goes here!
  4. I do wonder if some logic could be baked into this to cater for "unworkable" colours? I just tried a white colour and... yeah, you can guess how that looked. @msmcleod - is this eye-stabbingly difficult to implement something to detect the perceived lightness and flip the foreground text colour?
  5. To be fair, without a massive video handling rewrite, that was a good solution for supporting modern video formats but I agree, this could use some love one day to match the other major players out there.
  6. Ah, yep - with this video engine model that allows you to play MP4, you can't shift the video around. That's the big limitation of video in Cakewalk. You *can* change the video rendering engine and transcode to mpeg2 and that will work, but it's not quite as efficient and extra steps involved to do what should work just out of the box. If you do need lead-in times and all of that, and you haven't been supplied a video with that option, then I'd agree - another host might be your best bet. Having said that, if you really feel like you want to work in Cakewalk, then maybe do the initial scratch tracks in something like REAPER and then do the bulk of the work inside Cakewalk to those exported scratch tracks, then export those back to REAPER for the final sync. Absolutely not an ideal way to work but will get you the best if both worlds if you find working in a different host slows you down too much. But there's nothing wrong with working in multiple apps for specific tasks - it's not a religion, choose what makes your job the easiest.
  7. Onboard sound can work fine - honestly, WASAPI Exclusive with a Realtek chip is actually excellent, and worked WAY better for me than my old TASCAM 16x08 with ASIO. It's a solid driver model if it plays nicely with your interface. However, you're at the mercy of your system at this point. ASIO will let you talk directly to the hardware, it reports latency correctly, it's less prone to other things hijacking it, the hardware itself is better spec'd to deal with systems that aren't set up exactly right or up to snuff. It basically takes a lot of variables out of the equation, and this is without getting into the nice to haves like good preamps, shared wordclocks, phantom power, hardware monitoring, etc etc. You'll remember my garbage old Core2 Duo that I managed to drag kicking and screaming well past its shelf life, and that was running super lean and set up well to get even close to useful performance. If any part of the chain let it down, it all fell to pieces. With video and crazy high track counts or low latency, you need as much overhead as you can get to avoid running into problems. On my current system, I'd wager I'd probably get away with that kind of thing with WASAPI and not have much of an issue. But others... who knows? In almost all cases a proper interface with solid drivers will eliminate heaps of potential issues. Equating this to gamers isn't entirely apples to apples. Most of the heavy lifting is being done on the GPU and lot of your PCI bandwidth is geared towards that rather than streaming audio entirely in sync at really low latency and running CPU taxing effects, etc. It's a different paradigm. TL;DR: You might make it to the store with $1 of fuel in your tank but there's less chance of you getting stranded on the way if you fill up first - I think that's the point I'm getting at. I definitely get your point, however!
  8. Interesting. I wasn't seeing any stuttering at all at any point when I played the video. Perhaps if I loaded up my CPU much more it'd do that? How taxed is your system? What happens if you reduce the video size using something like Handbrake? Try a 720p preset. A decent system should be well capable of playing 1080p/25 video, but just to rule that out. What kind of computer specs do you have? The video was playing from a dedicated fast m.2 PCIe drive on my machine so I have disk throughput to burn here, but it might be a caching thing on your machine. I won't be in front of the DAW until Monday to try any more tests myself, but those are good starts to rule hardware out to a point.
  9. ^^ Good advice. Pete has actually posted on the forum here a few times over the years and really knows his stuff. And man, how annoying is deleting quotes in mobile Chrome? That's caught me a few times. ? But yes, regardless of how spec'd out your system is, a good interface with solid drivers is your absolute first port of call to look at, then getting into the nuts and bolts of power configs, core parking, etc. We're kind of having 2 discussions here, though. I think that's the root cause of issues that Malinois is having - without a proper interface with ASIO drivers, you're rolling the dice when it comes to sync. Mark Mitchell's thing sounds like there's something different going on, but we need to understand what the issue is properly first. Mark, just for clarity's sake, what are your machine specs and which audio interface/driver model are you using with it? This could indeed be related in the end.
  10. Yeah, this is no longer a thing. Have a scan through the Computer Systems sub-forum, specifically posts by Jim Roseberry and you'll see all is fine for audio, and video is definitely fine with AMD.
  11. Just to be clear, usually you'll find your MIDI tracks are driving a softsynth which is connected to an audio track, so when you say it's only talking about audio tracks, it actually still is, except that they're being played by a MIDI track. You won't actually be freezing the MIDI track as such, you'll be freezing the audio track of the synth it's playing. You'll see when I click the Freeze icon on the MIDI track that's playing the TTS-1 instrument, they both freeze, and the frozen audio appears in the audio track that has TTS-1 on it:
  12. Those specs look pretty standard and this should be fine to play in Cakewalk. I just signed up then to grab the video just then so I'll give it a quick test. Guy is pretty cool, I like his stuff. He's right to a point - Cakewalk's video features are rudimentary, but I haven't found any sync issues with an AVC MP4 yet, unless it's some crazy file resolution or bitrate, which this doesn't appear to be. So, importing it in to CbB at default settings (which for me is 44.1 rather than 48), the video plays fine and smoothly. What exactly do you mean by out of sync? I just did a quick score over the top and everything seemed to line up OK on every play for me.
  13. Are you selecting the clips themselves or are you selecting a time range on the ruler when you copy the clips? A video would definitely help us understand what's going on, because if this was a common thing the forums would be melting down about it (I know I'd certainly be ranting about it, but I honestly can't say this happens for me).
  14. Like I mentioned earlier, it was a real family vibe because a lot of the regulars there have been going there for years and know the promoters and crew in a lot of cases, so it was really different to a lot of other festivals. Those can be great and playing in front of thousands of people on a huge stage is never a bad thing, let me tell you! But this just felt... nice? We had a great time! The footage was a bit of a nightmare to edit, honestly (I did the full show and behind the scenes footage edit, titles, etc). Props to the crew there for getting great shots - they did a killer job - but the footage was a mix between various codecs, resolutions, some in Rec.709 and some in sLog2... getting all of the cameras to look the same, and then doing clean-ups for some stuff because of the different noise print was a hell of a job. In an ideal world they'd all have the same camera and running the same settings, but despite this, what we were given was fantastic!
  15. ✋ Guilty! Although The Legend of Huma and Netherlife were the only Dragonlance inspired songs we ever did, and they were 26 years and 21 years ago respectively (wow, it's nuts writing that!) so we're either past that topic, or long overdue to write the next one. Haha! Funny story, actually - not long after I wrote Huma, I emailed Tracy Hickman and asked if this was a good idea to go ahead with certain character names from the Dragonlance universe. I was completely blown away when he actually replied and said he loves the idea but TSR wouldn't be too happy, so be warned. Well, it's been 26 years and no angry letters have arrived yet, so we might be OK!
  16. Glenn is a champion! Milton and Nathan are too (but don't tell Milton I said nice thing about him, that jerk! HAHA). It's seriously such a family atmosphere with the crew and the regulars. Apart front getting to play that year, seeing Blind Guardian live was definitely a highlight for me - one seriously slick live band!
  17. Thank you both humans and citizens of Kashyyyk type people!
  18. We can't tell you why because we don't know anything about the video itself. Grab Media Info and paste us the specs in the Tree view of the video file. it might be that this particular video has too high a bitrate, too high frame rate, a poorly supported CODEC... could be anything, but it's easier if we're not guessing.
  19. ... you know that's a good question! We usually record dry DI (even live) and process later but that had some pre-recorded stuff for the first part, which I believe was mostly Pod Farm 2 but then layered with some other VSTs once the live guitars were added over the top. I think that was the Lecto sim going into some custom IRs. But since we were travelling light, we dragged along a couple of old Pod X3s so that would be mixed into the audience sound too. Complicated ? Haha! (Sorry, vague answer - it's hard to believe this was 6 years ago now!)
  20. Some shows I'm not so sure ? Haha! But I'm glad we didn't suck for the one we had all of the hired camera crew at! Cheers
  21. Haha! Actually there was a full behind the scenes video that was originally bundled with this and ... Spoilers: we did indeed find good coffee, at the bottom of the Rockefeller building, hidden away in a corner (funnily enough, run by Australians). I'm not sure how it happened but we ended up as a country with a bit of a coffee culture down here, where even a lot of fast food places have barista made coffee. It was weird being in a place where your main choices were Starbucks (or clones) or some godawful super hot brewed "coffee" that we did away with here decades ago. We had some sensational food and drinks in the US but coffee... yeah, there's no place like home
  22. Thought you guys may get a kick out of this... well, if you like what we do, you'll get your money's worth out of it, if not... I guess it'll be an hour of awful so probably avoid ? In 2016 we played the ProgPower USA festival in Atlanta, and we were given the option of having the show recorded and filmed, so that's just what we did. We just made this free to watch after years of it being paid video on demand. Tech drama galore on the day, so there were a few patch ups back here in the studio later, but otherwise, this was all mixed and produced in SONAR Platinum (and I wish I had some of the features CbB has now back then!) and then sync'd to the video which I edited in my NLE. My audio machine at the time was in desperate need of an upgrade and, in fact, the audio data drive started to corrupt the project after a while, so I had to redo a lot of the corrupted automation, which was just freakin' neato. ? Another good reminder to do daily backups and to never assume your gear can't fail on you. Anyway, lots of heavy metal type music, sweaty men running around a stage, silly gags, and... being both a heavy metal band and Australian, it goes without saying that there's an explicit language warning that goes along with this video! You've been warned! HAHA! Enjoy!
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