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Everything posted by RexRed
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Yes, it is kind of complicated especially setting up the Rodecaster but once you get it set, then everything in your system is always connected and only one slider away. Before the RME and Rodecaster I would reroute inputs and outputs for the multiple scenarios I would stream with gaming, my 3d channel, my Cakewalk channel, OBS studio etc... Sometimes with Windows and the multiple sound cards, latency issues and none of the sound cards had multiple ins and outs, It could take me hours just to figure out why a signal would not come through. Now it is wired for every scenario. I just have a few thing to set up and it is always ready. Saves me tons of time and a huge amount of complexity. Even the RME Totalmix console is pretty much a set it and leave it kind of thing now. Every once in a while a Windows update will shuffle my devices and I simply go back in and put the right device/channel as default and everything is a go again. It is the physical ins and outs of the RME that simplify things mightily. The two outs of the Zoom go into the RME and get routed to speakers and wherever by that. Overall, it is very complicated but that complexity, once set stays set faithfully. I got rid of all virtual ins and outs and no longer need Voicemeeter Potato as well.
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Zoom UAC-232 USB 2.0 Audio Interface https://www.sweetwater.com/store/detail/UAC232--zoom-uac-232-usb-3.0-audio-interface This device comes highly recommended by me. For recording I prefer this Zoom interface over my RME but my RME is necessary for my Windows part of the equation, so I have 8 fully dedicated physical ins and outs for routing to my other PC through my Rodecaster Pro II I normally only use 4 physical in (from the RME) and then I have 2 USB ins as well. One USB in has multiple in and out channels. It is also not too much to simply switch which device I use in Cakewalk. I think my Cakewalk will be using 32 bit recording exclusively for a long time though. Never again worry about clipping. And this in turn gives you higher quality recordings. I just wish Melodyne would get onboard with this 32 bit recording. Melodyne does work with 32 bit files it simply converts them to a lower bitrate. I think my 32 bit files sound better in Melodyne than my 24 bit files did. Here is a link to the Rodecaster Pro II if you are interested in broadcasting and streaming live to another PC and online. Rode Rodecaster Pro II Podcast Production Console https://www.sweetwater.com/store/detail/Rodecaster2--rode-rodecaster-pro-ii-podcast-production-console It is pricy but wow is it handy attenuating the audio from both PCs and my RME UCX II. The Rodecaster has two interfaces built into it, 24-bit / 48 kHz I thought I saw a 4 channel version of the 32-bit Zoom, 4 fully dedicated physical outs and this produce would rule the audio interface space totally! I wish I had gotten that but I can get by with what I have for now. There probably isn't a 4 channel version that is 32-bit yet. So I am really happy I bought this for now. The Zoom is mostly plastic, but actually really nice that it is not heavy/bulky and it does not produce any heat at all, none. The knobs are not cheap feeling and the plugins are solid. I kinda wish it had input volume knobs but really, where would I set it? Line is probably best. Cakewalk can handle the volumes of things and I can use busses as well in Cakewalk to isolate track signals if needed. There is a direct mix control panel software that comes for the Zoom I have left that alone for now and beside that there is the Zoom driver dialogue box. The zoom, is a rather simple interface and does have direct monitoring and loop back. It is easy to use and the audio quality is REALLY nice!
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This is the one I did first and it seems to have fixed it. I just this moment also raised the dropout to 300 as well just to supply a bit of time for things to catch up. I assume these are remembered from project to project. I will check on my next new project.
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It is very odd that it only happens when I stop the song. Like manually stopping the song is being perceived as a dropout. It could be that the events are so thick that the stop command is being lost in the crowd. Maybe giving it a little more time helps it to realize it was not really a dropout.
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I am using the Zoom driver, and setting the 250 value to 300 seems to have corrected this problem, for now. I am loving this Zoom device. I was unaware at how dynamic my voice can be. I can go from a hush to a very loud spike in my vocal style/transient and no amount of gain riding can seem to correct this and not having to pay any concern to gain is incredibly useful. This Zoom box does not even have a gain knob. I have always suspected small amounts of distortion from peaking within a device, this no longer is even the slightest concern. This alone is WELL worth the investment. The Zoom is a definite buy in my book. I still have my RME hooked to my PC and the zoom output goes into that and Windows uses my REM interface. The outputs of my RME interface go into a Rodecaster Pro II and then out to Monitor speakers/or headphones and a second streaming PC which doubles back into the Rodecaster.
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Lost of warm thanks for the compliment Jack! ???
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New tune awesome Cakewalk peeps! Enjoy dear friends! ❤️
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Thanks for this! I'll let you known if it helps. ?
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Dropout #12 [Internal] Internal audio buffer memory limit overflow. Contact support with recipe/project file. I am recording with 32-bit floating point. This only happens when I stop playing my project then I get this error message, it goes away. This is not really a problem but Is there a way to fix this?
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Jesse, Jack and Lee I really appreciate the comments, It is nice to have people like what I am doing and see the vision of my work. I like for people to think there is a lot of depth and feeling in my songs. Many thanks for taking the time to respond. Best to you guys! ?
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Thanks for the info Glen, Melodyne supports those files in that it will recognize them and then it "through the ARA2 specification" resamples these various file bitrates to its own bitrate. If it supported 32 bit float then Ulf from Celemony would not have said it does not support them. I am using 32 bit float files and Melodyne has no problem applying itself to the files but underneath the hood Melodyne has down sampled the file. Where exactly does Melodyne store its files in a Cakewalk project? The Melodyne folder in my current project folder is empty even though I have in on my vocal.
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I have noticed a huge jump in sound fidelity and recording quality when switching to 32 bit. Quality which incidentally gets obliterated with the application of Melodyne to my clips. Regardless of what bitrates people are listening to music with I would still prefer my own masters to be the best. And with the utmost respect, I disagree with Ulf and Melodyne sounds crappy how it handles many sibilants. Someone has got to say it. Is this Melodyne or the ARA specification? I think the latter, but both are inexplicably linked. I will be recording all of my future songs in 32bit. It is hard to believe that a $200 Zoom box can beat a $1,300 RME Fireface UCX 2 with recording but that is indeed the case. I still run my Zoom into my UCX2 and use my UCX2 but for recording it is Zoom all the way. It is weird but I think Cakewalk runs more stable in 32 bit mode as well.
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How do you know Melodyne (ARA2) is 24 bit? Please provide documentation.
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Permanently delete Realtek ASIO Audio HD
RexRed replied to Michael Richards's topic in Cakewalk by BandLab
My offer still stands 200 bucks plus shipping for 2x practically unused Behringer U-Phoria UMC1820 USB Audio Interface. ( I paid 600 for the pair) Perhaps the worst purchase I have ever made in my life... -
Hey awesome Cakewalk peeps! Here is my latest song I made about two cowboys who fall in love. Love is love peeps! ?❤️?
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Permanently delete Realtek ASIO Audio HD
RexRed replied to Michael Richards's topic in Cakewalk by BandLab
I beg to differ. It says ASIO but it is not. -
Permanently delete Realtek ASIO Audio HD
RexRed replied to Michael Richards's topic in Cakewalk by BandLab
The 1820 is not a true ASIO driver (so I have been told) it is a rebranded ASIO4All driver dressed up to look like an ASIO driver. -
Permanently delete Realtek ASIO Audio HD
RexRed replied to Michael Richards's topic in Cakewalk by BandLab
Yea, I bought two of them, only to find out they are stereo output only and not true ASIO. https://www.sweetwater.com/store/detail/UMC1820--behringer-u-phoria-umc1820-usb-audio-interface They both sit in a junk drawer. They are brand new I would sell the pair for $200 plus shipping any takers? -
Permanently delete Realtek ASIO Audio HD
RexRed replied to Michael Richards's topic in Cakewalk by BandLab
Someone once told me that Behringer's ASIO drivers are not actually ASIO but a rebranded form of ASIO for All. -
Permanently delete Realtek ASIO Audio HD
RexRed replied to Michael Richards's topic in Cakewalk by BandLab
Disabling Nvidia drivers in device manager is the way to simplify your sound options although, whenever you install a new Nvidia driver update from GeForce Experience it will reenable them so you have to go back in to device manager and disable them again. One would think that the new Nvidia driver would recall the previous state that they were disabled but that is currently not the case. Realtek integrated sound can be disabled in the bios in most cases. -
Keyboard causing change in softsynth key
RexRed replied to David Pollock's topic in Cakewalk by BandLab
I don't know if my issue is the same but I have an M-Audio Oxygen 49 keyboard that I love. My pitch bend went erratic and floating above and below zero making it impossible to use. I tried to repair the synth and nothing seemed possible other than buying a new one. Instead of buying a new one I put it in storage and bought a cheap controller instead. One day I pulled the M-Audio out and it worked perfectly fine. Either something got into the keyboards firmware and got reset with time off, or a Windows or Cakewalk update fixed it. I got a Nektar SE 49 keyboard that I don't like the action but it works okay. Note: You have to make sure that you set the channel that you are active with midi on and set the device as Nektar "Omni" and then change the midi channel to "channel 1". Otherwise you can get errant midi from other tracks that bleed in. Months went by and a Windows update happened and suddenly my M-Audio keyboard is back to freaking out with pitch bend again but a slightly different kind if error but still there regardless. I am back to using the Nektar. I suspect it will work again at some point. It is nice to have other channels communicating midi because Cakewalk is able to record from complex VST instruments on multiple channels, banks, patches etc... But having these lines of communication always open from other tracks can also bring unwanted data in. -
I would like to see ARA 3 with 32-bit support and colored blobs with track color information passed on to Melodyne per track. Orange blobs all stacked on top of each other is messy as heck. Many have requested colored blobs per track to Celemony support and they have so far opted not to acquiesce. I requested colored blobs/track 4 or 5 years ago. The grid lines are also hard to see in Melodyne sometimes even with high contrast set all the way up. Another feature request that has failed to materialize.
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The guitar is a couple of samples joined together from splice.com Then I used Scaler 2 to figure out the chords for the pads I added. The chords were so complex that I did not think I could try and play them. Scaler 2 did a fantastic job making midi chords of the wave samples. Thanks for the compliment on my song Jack! ????