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BTP

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Posts posted by BTP

  1. 8 minutes ago, simon said:

    there is a 'known' bug where you have to download labs products twice in the Spitfire app - closing the app in between ?

    You don't have to redownload the whole library if you repair it. Only about 100 MB.

  2. Quote

    Housed in the prestigious Woodshed Recording studios in Malibu, this Yamaha C6 grand has been graced by hundreds of musical legends — from Lady Gaga, Paul Simon, Ariana Grande and Barbera Streisand, to Metallica, The Rza, and KoRn. Featuring just one preset, enjoy this piano in all its natural splendour, with pedal up/down controls and faithfully captured release triggers. 

    https://labs.spitfireaudio.com/autograph-grand

    • Thanks 4
  3. 8 minutes ago, kennywtelejazz said:

    They must have updated the program again . My Reaper update installed itself as 6.75

     

    Kenny

    Yup, a couple more updates:

    Quote

    REAPER 6.75 is available, with the following updates:
      + Audio Units: fix compatibility with some plug-ins (6.74 regression) [t=275560]
      + MIDI: when trimming items on split, remove duplicate CCs, chase PC [p=2642901]

     

  4. Quote

    REAPER 6.74 is available, with the following updates:
      + Accessibility: improve descriptions of ReaEQ/ReaPitch/ReaDelay enabled buttons
      + Accessibility: improve ordering of controls in GetUserInputs() API
      + Accessibility: set description for FX active (bypass) checkbox
      + Accessibility: improve keyboard navigation/screen reader behavior for sends in track routing menu
      + Accessibility: improve screen reader behavior for hardware output list in track routing menu
      + Accessibility: add higher-contrast default I-Beam (time selection) cursor
      + Actions: add action to play/stop (move edit cursor on stop)
      + Actions: respect group-disable setting in action to duplicate items [t=272939]
      + Actions: improve description of action to glue items to match menu description [t=275171]
      + Actions window: add join/heal, during/while as default synonyms
      + Actions window: update toggle states in response to actions [t=247947]
      + Actions window: when sorting by command ID, sort by identifier string [t=275016]
      + API: add midi editor play cursor preview override API for PlayTime
      + API: avoid performance issues due to old SWS versions flooding with calls to RefreshToolbar()
      + API: SetMouseModifier(ctx,-1,-1) will reset all modifiers to default for that context; SetMouseModifier(-1,-1,-1) will reset all modifiers to default for all contexts
      + API: add GetInputActivityLevel()
      + API: add support for audio control signal x2/y2 parameters in FX_GetNamedConfigParm() [t=274236]
      + Audio Units: fixed bridged plug-in parameter unit names and tail time change detection
      + Audio Units: respond to kAudioUnitProperty_ParameterList to update parameter list at plug-in request
      + Audio Units: support custom string displays for parameters [p=2456294]
      + CLAP: fix default path list on Windows [t=274405]
      + CLAP: support text_to_value to improve manual editing of envelope point parameters
      + Defaults: change snap-to-nearby-media-items to by default only snap to items on the same track as the current item
      + Dynamic split: respect track edit grouping when splitting grouped items
      + Envelope point editor: fix disappearing shapes after editing tempo/mute envelopes
      + Filtering: fix matching of accented characters at start of search filter
      + Filtering: support matching Unicode Latin Extended-A characters when searching for unaccented characters
      + Freeze: when freezing, preserve MIDI-only receives [t=275106]
      + Freeze: when freezing to mono/stereo, preserve audio sidechain receives [t=275106]
      + FX chain window: add menu item to cut FX including automation
      + FX chain window: improve list focus behavior when renaming instance
      + Grouping: reset automatic track grouping to default when creating new project
      + Group manager: fix redundant refreshes
      + IDEs: improve international keyboard support
      + IDEs: improve home-key behavior (thanks Giorgos Vougioukas)
      + IDEs: fix inconsistency in column indicators, improve behavior of Ctrl+End (thanks Giorgos Vougioukas)
      + IDEs: improve autocomplete behavior when using EEL2 namespaces [t=274334]
      + IDEs: improve behavior of panes and undo/redo [t=274972]
      + IDEs: smarter selection of suggested items on initial mousemove [p=2629534]
      + IDEs: suggest list does not respond to mouse movement when inactive [t=275197]
      + IDEs: fix loss of X position when scrolling vertically in some instances [t=274248]
      + JSFX: add mem_multiply_sum(), mem_insert_shuffle(), get_host_placement() [jss=mem_multiply_sum] [jss=get_host_placement]
      + JSFX: improve gfx_getchar() to return discrete unicode values when available [jss=gfx_getchar]
      + JSFX: extend slider_automate() to allow for touch recording [jss=slider_automate]
      + JSFX: if 'tags: instrument' is present in header, treat as an instrument [sdk=js/js.php#tags]
      + JSFX: improve manual editing of envelope points for parameters that have named values
      + JSFX: per-sample and per-automated-block performance optimizations
      + JSFX: support log/exp-scaled sliders for controls, specify :log or :log=offset after step size [sdk=js/js.php#slider_shaping]
      + JSFX: support polynomial-scaled fader scaling, default is square, specify :sqr for x^2 or :sqr=3 after step size
      + JSFX: support up to 256 sliders per FX, longer parameter names, very long lines [t=272052]
      + JSFX: throttle calls to gfx_showmenu() to prevent accidental annoyance [t=272767]
      + JSFX: support EEL2 preprocessing [sdk=js/preproc.php]
      + JSFX: update Super8, channel mixer to use preprocessor
      + Localization: improve support for various loudness-related displays
      + LV2: do not unload plug-in bundles on macOS or Linux [t=274448]
      + LV2: fix potential crash on macOS UI destruction [t=274448]
      + LV2: improve manual editing of envelope points for parameters that are named enums
      + macOS: fix ampersand drawing in tooltips [p=2628462]
      + macOS: improve compatibility of 'Open source file' mouse modifier dragging [p=2636376]
      + Media explorer: add action to calculate peak volume for all media (will skip files that have already been calculated)
      + Media explorer: do not allow shortcuts panel to be resized to exactly zero [t=215631]
      + Media explorer: fix action to open file in explorer with certain paths [t=274502]
      + Media explorer: fix button appearance on Linux when using DPI scaling
      + Media explorer: improve handling of RfxChain and FX preset files [t=265842]
      + Media explorer: support editing metadata via right-click menu for .mid files [t=274771]
      + Media item properties: improve start-in-source display in certain stretch marker scenarios [t=274036]
      + Media items: always account for media item label drawn above item when calculating vertical offset for overlapping items [t=272679]
      + Media items: fix potentially-dropped MIDI events at end of item [p=2625908]
      + Menu/toolbar editor: increase width of listview columns [p=2636334]
      + MIDI: when trimming items due to split, chase CC/pitch/etc
      + MIDI list editor: fix mousewheel action bindings [t=275224]
      + Mixer: add Cut menu items to FX context menu
      + Mouse modifiers: fix potential crash when deleting track via user-assigned action from media item click/razor edit click
      + Mouse modifiers: fix support for binding actions with small ID numbers to click/doubleclick contexts
      + Notation editor: fix UI quirks when the piano roll is set to project synchronized time base [t=260878]
      + Notation editor: improve layout when resizing, make limits affected by size [p=2032295]
      + Paste: improve behavior when pasting .RfxChain/.fxb/.vstpreset files into track or item context
      + Preferences: add setting in Preferences/Seeking to seek playback when clicking on media items
      + Preferences: fix searching when starting from a preferences page that is added by an extension [t=274326]
      + Project load: always show details of unrecognized project tokens
      + Razor edits: add action to enclose media items in separate razor edit areas for each selected media item, rather than a single razor edit enclosing all selected media items
      + Razor edits: add mouse modifiers to move razor edits without contents horizontally/vertically/on one axis only
      + Razor edits: add option to move edit cursor on razor edit change
      + Razor edits: fix adjusting media item length when using timebase beats (position only) [p=2627203]
      + Razor edits: fix envelope cut/paste (6.72 regression)
      + Razor edits: fix some behaviors when pasting razor edit areas to master track [p=2627688]
      + Razor edits: fix action to move razor edit areas up/down/forward/back without contents for master track [p=2630344]
      + Razor edits: fix restoring master track razor edits on project load
      + Razor edits: fix undo for razor edits on master track envelopes [p=2630348]
      + Razor edits: handle master track in action to move nearest razor edit edge to cursor [p=2630311]
      + Razor edits: improve behavior when "overlap and crossfade media when finalizing razor edits" enabled [p=2623951]
      + Razor edits: only copy fade-in/fade-out if the start/end of the media item is included in the razor edit
      + Razor edits: prevent moving razor edit areas to tempo envelope when using mouse modifier to move razor edit area ignoring envelope type [p=2627676]
      + Razor edits: support cut/copy/paste on project play rate envelope [p=2629413]
      + ReaEQ: correct label for band bandwidth parameter
      + ReaScript: add EEL2 mem_multiply_sum(), mem_insert_shuffle() [jss=mem_multiply_sum]
      + ReaScript: extend gfx.getchar() to return discrete unicode values when available
      + ReaScript: support EEL2 preprocessing [sdk=js/preproc.php]
      + Recording: fix $recpass000 wildcard when used in the middle of the filename [t=222312]
      + Recording: fix potential extra count-in measure being added with round-to-measure checked [t=274889]
      + Recording: improve behavior with MIDI replace recording mode
      + Render: display render statistics as list view in render progress window
      + Render: improve tab order around output format configuration
      + Render: support $takemarker(name) and $takemarker(name)[separator] wildcards [t=275011]
      + Render: swap order of close and back buttons after successful render
      + Render: update dialog when changing render region selection [t=274119]
      + Render: support wildcard case conversion for Unicode Latin Supplemental and Latin Extended-A accented characters [t=274162]
      + Routing window: display track parent name in routing dialog title
      + Routing matrix/track wiring: show if signal is present on audio/MIDI inputs
      + Routing matrix: improve record input selection indication on multichannel record inputs
      + Timestretch: add new ReaReaRea mode that uses randomized overlapped windows and project resampling mode [t=266425]
      + Timestretch: improve ordering of modes menu
      + Tooltips: prevent tooltips from occuring when window is inactive [t=233380]
      + Track grouping: items on edit-grouped tracks follow mouse-click take selection changes [t=274295]
      + Track grouping: prevent grouping razor edits on master track [p=2627694]
      + Track grouping manager: fix Unicode characters in group names on Windows
      + Track manager: fix visibility of collapsed child tracks when filtering [t=275048]
      + Track manager: fix gridline display when hiding columns on Windows [t=274194]
      + Undo: consolidate undo points when inserting multiple FX via action [t=274365]
      + Video: add get_host_placement()
      + Video: support EEL2 preprocessing [sdk=js/preproc.php]
      + Virtual MIDI keyboard: fix entering center note via keyboard
      + Virtual MIDI keyboard: improve keyboard navigation
      + Virtual MIDI keyboard: remove space from note names
      + VST: add compatibility setting to pass channel silence flags to VST3 plug-ins [t=274038]
      + VST: detect VST2 shell plug-in synth status using same logic as non-shell plug-ins
      + VST: improve multiprocessing performance with UADx plug-ins
      + VST: re-map automation by parameter ID if parameters change due to restartComponent
      + Windows: improve ASIO channel defaults, remember channel configuration per device
      + Windows: do not allow setting default ASCII keybindings to global, require manual remap first [t=275243]

    https://www.reaper.fm/download.php

    • Like 1
    • Thanks 3
  5. Quote

    ALEATORIC BRASS ORCHESTRA $40

    • Un-cage Aleatoric Brass
    • 92 Programs / 198 Part
    • 9.7K Real-Time Samples™ / 11.58GB
    • Soundpaint™ Engine (Free)
    • VST, AU and Standalone 
    • Delivered by Download

    Chaos. Power. Expression. Aggression.

    Some time ago, we set out to record the largest collection of orchestral effects possible, one so comprehensive that it would never need to be recorded again. Several years and multiple iterations later, the Aleatoric Orchestra has executed that vision better than ever, thanks to Soundpaint.

    Split into 3 ensembles (Horns, Trumpets, and Trombones), the Aleatoric Brass Orchestra includes the most aggressive effects, from epic rips to falling marcato, crushing dissonance to eerie bends, and all manner of chaotic textures. The Aleatoric Brass Orchestra (a.k.a. CAGE) has just about any effect you can imagine. And in Soundpaint, these effects can be stacked, morphed, and pushed beyond the limits of reality, creating the ultimate collection of chaos.

    If that wasn’t enough, along with the thousands of aleatoric orchestral effects, the Aleatoric Brass Orchestra also uniquely includes more “normal” multisampled articulations: staccatissimo, stopped marcato, burning marcato, powerful crescendos and sustains, arcs, and more. These are surprisingly versatile for a library conceptualized as aleatoric, allowing for sweeping melodic lines, beautiful and expressive chords (try combining the arcs with the TIME module), or more organized chaos.

    Working with aleatoricism is less of an intellectual exercise and more about feeling it. It is musically provocative. Unearth subterranean sounds by playing below the range of the orchestra. Slow down and freeze the effects in time to uncover new sonic gems. Be seduced by the samples and un-cage the aleatoric brass!

    https://soundpaint.com/products/aleatoric-brass-orchestra

     

    • Like 1
  6. Quote

    Albion Colossus

    A new dawn for epic scoring

    A new era in blockbuster scoring is upon us. Our most epic library yet, this gargantuan, all-in-one toolkit pushes contrast, dynamism and intensity to eleven — elevating your scores to breathtaking new heights.

    Action films are nothing without suspense. This feat of musical engineering offers every element needed to seamlessly transport your scores from quiet suspense and tension, through to the most dramatic and epic of soundworlds — featuring two complete orchestras, chamber and symphonic, heavy chugging guitars, a diverse, hard-hitting set of percussion and drum kits, and epic, widescreen synths — expertly crafted for ultra-modern scoring. Discover all-new features including Scale, Depth and Hype – expressive controls to help you build intensity and push sounds even further.

    $/£/€349.00  $/£/€449.00  

    Exclusive savings available for Albion owners. Introductory pricing ends 23rd February.

    https://www.spitfireaudio.com/albion-colossus

    It's the first time they're using their own plugin engine for Albion.

     

    • Like 2
  7. Quote

    $199.99 INTRO PRICE $99.99

    What is KEY FURY?

    A REFRESHING WORLD OF KEYBOARDS & PIANOS

    The dramatic saga continues with a world of multi-sampled cinematic keyboards and pianos, crafted into synthetic and organic presets to bring out the intensity and emotion in your next music productions. Developed in the Kontakt engine, this mammoth 12 GB virtual instrument contains 190 multi-sampled instruments / presets, over 10,400 samples, all meticulously programmed to provide incredibly inspiring sonic material and musical ideas. Whether you need a pristine grand piano, or a mutated keyboards, you will find it within KEY FURY. From this massive virtual instrument arises a straight to the point user driven musical tool designed with a fresh and modern easy-to-use interface.

    • 190 Instrument Presets
    • 12 GB Sample Content (using lossless compression)
    • Made entirely from multi-sampled keyboard instruments
    • Dynamic meta-tag browsing system
    • Hot-swappable effects chain technology
    • Randomization refined for instant and creative inspiration
    • Streamlined User Interface for stress free music production
    • Full paid version of Kontakt, version 7.1 or higher. Will not work in the free Kontakt Player!

    • Full paid version of Kontakt, version 6.7.1 or higher. Will not work in the free Kontakt Player!

    https://www.samplelogic.com/products/key-fury

    They've also sent extra $25 off codes.

    Edited the incorrect Kontakt requirement.

    • Like 1
  8. Quote

    Sonible True Bundle

    $105.00 $63.00

    Get the Best of both Worlds: Balance + Level

    For only $63 (normally $105), get the Sonible Metering Bundle featuring true:balance and true:level.

    While true:balance precisely monitors the spectral balance of your track, true:level enables you to keep an eye on the interplay of loudness and dynamics.

    With true:level and true:balance you’ll have access to a broad range of reference options that draw from a vast amount of audio data and hands-on mixing experience.

    Available for Mac and PC in VST, VST3, AU and AAX formats.

    https://audioplugin.deals/product/sonible-true-bundle/

    They've sent extra $5 off coupons. 

    • Like 2
    • Thanks 1
  9. You're supposed to get 30% off your first order if you subscribe to their newsletter but I haven't got a code after verifying the address (I've tried with 2 email addresses).

    Has anyone got the code and does it work if you're buying just this harmonizer?

    Edit. They just sent the codes as I was writing this (a day late). Turns out the code increases the price. Not buying anything.

    • Thanks 1
  10. Quote

    Got a song in your heart and want to share it with the world? Pick up this variety-packed bundle and start composing! Build an instant virtual studio with synthesizers, the award-winning Boom 3D audio enhancer and equalizer, instruments, and more essential tools. Get a library of loops, SFX, MIDI files, presets, and more sounds to help you unleash your creativity. Score $1,000+ worth of audio software, and help support Direct Relief with your purchase.

    https://www.humblebundle.com/software/get-into-music-variety-pack-software

    • Like 3
    • Thanks 1
  11. 4 minutes ago, Bad Penguin said:

    New to all things IK-M.

    Does one earn JamPoints only when purchasing directly from IK-M?

    Or, can one purchase TS3.5M from a TPR, and when registering with IK-M, also receive JamPoints?

    TS3.5M would earn approx how many JamPoints?

    Thanks in advance,

    Every time you purchase/register a qualifying IK product, you get JamPoints™ calculated as a percentage of the product's suggested retail price. This percentage varies between full, crossgrade, upgrade, bundles, etc. You can redeem your JamPoints™ at any time while shopping in the IK Store or the Custom Shop. A maximum of 30% of the product value can be paid by JamPoints™.

    You do get JamPoints even when you register a product bought from another seller. You get JamPoints usually worth something like 5-10% of the retail price. 

    • Thanks 1
  12. 32 minutes ago, filo said:

    EDIT: No, I'm not because I can't use my IKM jampoints at JRR  ... am I right?

    You can't use them on other websites.

    IKM with jampoints might still be more expensive than JRRshop because of VAT.

    • Like 1
    • Thanks 1
  13. Quote

    We want everyone to experience AmpliTube TONEX and the thrill of creating Tone Models of your own gear. For a limited time, you can grab TONEX SE for only $€49.99. That's $/€100 off!

    The most affordable of the three versions, TONEX SE gives you 200 Premium Tone Models, the ability to create your own Tone Models and access to unlimited user-created Tone Model downloads from ToneNET, currently at over 5,000 free Tone Models.

    https://www.ikmultimedia.com/news/?id=TonexSEDeal2023

    • Like 2
    • Thanks 1
  14. 50 minutes ago, raisistef said:

    I can't get revalver4 to work in cakewalk, I gave it the path but cakewalk doesn't detect revalver as a vst plugin, or I can't find it among the effects (beginner...) revalver works flawlessly on its own, I activated the producer pack everything is ok. my concern is with cakewalk.

    Looks like the VST is installed to the "C:\Program Files\Steinberg\VstPlugins" folder.

    You have to add that folder to Cakewalk's VST Scan Paths in VST settings.

    • Like 2
  15. Quote

    Scaler 2.7.2 Changelog:

    - Filter SysEx messages from ScalerControl on M1.
    - Handle bind velocity based on default or custom chord velocity.
    - Prevent a crash with the next user set selector when the folder is empty.
    - Fix a crash when sending too many change scale commands to multiple instances simultaneously.
    - Fix an issue causing the auto-play to jump to the scale playback when browsing chord sets.

     

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