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scook

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Everything posted by scook

  1. They are in folders wherever the plug-in dll is installed; by default, "C:\Program Files\Cakewalk\Vstplugins\Session Drummer 3\Contents\Programs".
  2. No doubt. The main menu Process > Transpose was not part of my original reply. Here is the documentation about that feature. It only becomes active when MIDI data is selected. But I would not use it in this case. If I needed to reassign note values of some part of an e-drum kit my first choice would be the hardware itself. Then knowing the target was Superior Drummer 3, that would be my second choice. Finally, the DAW can remap notes too using the methods I linked above.
  3. Change the note assignment in the hardware or transpose the note in the DAW using MFX Transpose or a Drum Map or change the note assignment in Superior Drummer
  4. remove the keys under HKEY_CURRENT_USER\SOFTWARE\Cakewalk Music Software\Cakewalk\Core\Recently Used Plug-ins HKEY_CURRENT_USER\SOFTWARE\Cakewalk Music Software\Cakewalk\Core\Recently Used Synths may also need to set their permissions to read only.
  5. Yes, MAGIX dropped CDA some time ago. While it was sold separately, it was also part of the SoundForge Pro bundle. Once they integrated the CB burning into SoundForge, CDA was discontinued. As noted above, along with the purchase of Sony Creative Software, MAGIX acquired the customer data. So, legacy products may still be installed.
  6. Audio generated from a synth cannot be recorded in an instrument track. Try using audio+MIDI track pair (IOW split the instrument track) with soft synth audio recording
  7. Yes, the user directory is where the DAW picks up audio metronome wav files. The user directory is initialized using the contents of C:\ProgramData. The folders in "Cakewalk Content" are redundant
  8. Opening automation lanes where no automation already exists automatically creates volume automation. This makes it easy to create unintended volume automation.
  9. Sounds like the volume is automated. That said, here are the controls documented to work in Mix Recall (emphasis added) Check the Mix Recall Settings It is also possible to store multiple copies of the same project in the same folder.
  10. Was the TH3 input level set as described in page 7 of the manual?
  11. Mostly dynamics plug-ins intended for mastering, some IR reverbs and linear phase plug-ins buffer their input. Often, the plug-ins have a way to adjust the lookahead buffer. Plug-ins may reference it in their documentation or there will be some statement about latency.
  12. Don't use plug-ins that need a lookahead buffer
  13. probably your workspace setting Either create a custom workspace with "Control Bar Layout" not loading from the workspace or set workspaces to None X2 did not have workspaces.
  14. Overloud TH-U is an ampsim not a synth. An instrument track is not needed, just a MIDI track to route the controller data to the plug-in.
  15. To get MIDI data to any plug-in requires a MIDI track. Add the track with its input set to the FireStudio, output set to the plug-in and enable input echo (the button right of record) until the data is recorded.
  16. Loads OK here Anything bundled with CSC is also available in 64bit DP or Rapture. I bought one CSC expansion pack and built programs for the samples in Rapture so that I did not have to rely on CSC. Rapture Session put the final nail in CSC. Rapture Session was the 64bit replacement for CSC and more.
  17. I must have built this one directly in master.ins it was so basic. Any way I fleshed it out. Originally, I did not even create the ".Instrument Definitions" section necessary for import. Posted a link here Enjoy
  18. A more basic an instrument definition probably does not exist. Really not much more than a shell for other plug-in instrument definitions. Available from my Google page
  19. The DAW uses the master.ins in your user directory "%appdata%/Cakewalk/Cakewalk Core" You may edit master.ins directly but I usually create separate ins files for each instrument and import them using the UI. I'll add to instrument definitions in a minute.
  20. I built an instrument definition for Breaktweaker some time ago. There is not much to it. All that can be controlled is the pattern or sample. if you want it. I can post it in instrument definitions. Instead of using the CbB UI, I mostly use a text editor then import the instrument definitions. Alot of the stuff in the UI is not needed for plug-ins. The good news once the instrument definition is defined, the ".Note Names" section may be converted into a drum map using the ins2map tool I have mentioned in other threads BTW, I already have several instrument definitions available on the forum, if you just want to see the layout.
  21. They gave it away for free a couple years ago before releasing the reverb collection.
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