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Variorum

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Everything posted by Variorum

  1. One other thing to check is the Control Surface mapping (Preferences/MIDI/Control Surfaces). When MIDI devices are added or removed, the In Ports and Out Ports can get scrambled. If any of these Control Surface In Ports are set to your Korg, they will effectively intercept all the MIDI data and you'll get the symptoms you're describing. This catches me occasionally and I always seem to forget about it
  2. You might want to try Track Doorman from tencrazy.com. It seems to do exactly what you're looking for... and it's free Can't hurt to try it.
  3. I occasionally delete anything that gets installed in that folder and I've never had any issues. If you don't use ProTools, you're fine getting rid of them.
  4. Glad it helps you @Sleetah2000. I'm still working on some new MFX plugins (and improvements to the ones that are out now), but I haven't had much energy lately... need more coffee ☕
  5. Hope I'm not misunderstanding what you're trying to do, but if you select the "Line" draw mode (right click on "Draw" in the Tools Module), you can draw lines from point to point in the Tempo View. I think that's the same thing @Tez is saying...
  6. Here's one more thing for everyone to add to their drop-out troubleshooting checklist... A few years ago when I started switching over to SSDs, I installed a third-party disk cache manager (inadvertently) called Crucial Storage Executive. After DAYS of trying to find the cause of sporadic drop-outs and glitches during playback and recording, LatencyMon hinted at a process related to that cache program. Once I disabled and removed it, my drop-out problem was gone forever. Just something else to check for...
  7. Hey @Ged... Just in case you didn't know, there are some really good, totally free drum VSTs available. Steven Slate 5 has a free version and Sennheiser has DrumMic'a. All you have to do is register on the site(s) and download them. Both are very high quality and have a ton of features and flexibility (including multiple outs). They're single sets, but because there are so many adjustable parameters, you can get a lot of different sounds out of them. You'll need a few GB of hard drive space... they're pretty big.
  8. I've had the same problem in the past... it turned out to be an issue with my M-Audio interface (the MIDI driver part). If I turned my keyboard on or off while Cakewalk was running, sometimes the driver would would get all wonky and refuse to unload when Cakewalk was shut down. There were two indicators of this; the little keyboard icon in the Windows task bar (bottom right of the screen) would stick around after Cakewalk was shut down, and bringing up Task Manager showed that Cakewalk (or at least one of its processes) was still running. Unfortunately, it was impossible to kill that process, so I had to reboot in order to get Cakewalk to restart. Can't say for sure your problem is identical, but I'd lean heavily towards an audio or MIDI driver causing the problem.
  9. Damn, scook!!! You're everywhere! All the time! ?
  10. If it really bothers you (by obscuring the screen), you can edit or replace the image file for the splash screen (Cakewalk Core\Splash.dib) with a graphics program that will load and save DIB files. PaintShop Pro will do this and I'm sure there are others. You can substitute a tiny image (i.e. 5 x 5 pixels) so it won't be obtrusive. You'll have to jump through some security/permission hoops in Windows 10 to overwrite the file, and it may be replaced with the original with some future update... so make sure it's worth it.
  11. If the file you have is fx_phase_tip.cwb (downloaded from https://www.cakewalk.com/Support/Knowledge-Base/2007013062/Sonitus-fxphase), then that's not what you're looking for. That's a Cakewalk Bundle file... essentially, a project file and audio files bundled together for demo purposes. It doesn't contain the actual Phaser component.
  12. I think @sjoens is talking about the actual PRV windows, not the automation lanes. It actually a little weirder than that... if you delete all regular (0-127) CC controllers from the view and leave only the Wheel controller, it reverts to the correct scale of -8192 to 8191. If you add a regular CC controller after that, the view retains the -8192 to 8191 labels even if you select and edit the regular controller. The only thing that indicates the wheel (Pitch-Bend) controller consistently when it's selected for editing is a dim horizontal line at the zero position. I just dab Wite-Out on my monitor and draw in the correct labels ?
  13. For all my fellow cheapskates, you can download a surprisingly good collection of drum samples as a 254MB zip file from musicradar.com here. Free! It contains several complete kits, a bunch of miscellaneous samples of individual kit pieces (Ludwig, Tama, and Sonor snares, et al.), and a few dozen REX loops if you're into that ?. Some of the samples are multi-velocity, too. Good for general use, additional sounds for your favorite drum VST, or as a huge expansion to the Drum Replacer samples.
  14. I'll apologize in advance if you already know this stuff... some people who are new to GPO aren't aware of some of the quirks ? Most of the instruments in GPO use Modulation (CC1) to control their volume. Velocity generally controls the attack of the note. There are some exceptions (GPO is not known for consistency ?). For example, the key-switched SAM brass instruments don't use velocity at all; their attack is modified by a knob (usually CC73). The keyboards and percussion instruments DO use velocity to control their volume, but virtually all the strings, brass, woodwinds, etc. use Modulation (CC1). Double check that Modulation (CC1) is higher than zero for the tracks that aren't producing sound. Either wiggle the Mod Wheel on your keyboard, or manually insert a CC1 event at the beginning of the track, or add an automation lane to the track, set to Modulation, and drag the first node up.
  15. Yeah, that's the cool part! There were quite a few good songs written back in the 90's using relatively primitive software. Some great orchestrations of anime and video game music, too. I often wonder if those people are still making music today...
  16. Another vote for Rode here, I have a pair of NT1A's. Really wide dynamic range and incredibly low noise... I can can crank the pre-amp gain all the way up and record a flea fart 10 feet away with no hiss! Pretty flat frequency response, too.
  17. Wow @K.P. Sullivan! I didn't expect anyone to do real research on the file? Thanks for the effort! If you have a few GB's of midi files, you're way ahead of me. I only have a couple hundred meg. I think you're probably right about the "WinJammer Demo" label on the tracks... I didn't think of that, but it makes sense. I attached the original midi file below. I also uploaded it to my site. Here's a link if the attachment doesn't work for some reason. Let me know if you have any problems DLing it, and post a copy of your version when you're done! SONG5.MID
  18. Variorum

    ...

    I really liked this! Good song, cool video, pro production... But the credits were my favorite part (Herbie Hind ? ). Looking forward to seeing more of your stuff.
  19. I had no problems at all when I upgraded to CbB. V-Vocal appears in the Region FX list and works perfectly. I have Melodyne Studio, but I agree that V-Vocal is still useful for some things (like vibrato ?) and it's sonic quality is comparable to Melodyne for small adjustments. I'm pretty sure V-Vocal was only included up to X2, though, so your X3 copy will have Melodyne Essentials instead of V-Vocal. If you don't have a version of Sonar that included V-Vocal, it's highly unlikely you'll ever be able to install it separately since it was technically a Roland product and isn't available anywhere.
  20. Nah... this one would be too easy. I'm thinking about remixing some Death Metal into elevator music, though ?
  21. Yeah, doesn't surprise me. I get different results with 3 sets of headphones, the monitors, the car stereo, etc. Tons of respect for the good mastering engineers, I don't know how they make a song sound good on every system ? Yup, but strangely, I like a lot of them played on the old crappy sound cards better than the newer instruments, especially the old Amiga "tracker" songs. Klisje Paa Klisje, anybody? Just nostalgia, I guess...
  22. Ahh! Found a thread on the old forum that might give some help if you're still having trouble: http://forum.cakewalk.com/Behringer-Motor-61-and-Sonar-Platinum-as-Mackie-Surface-Controller-m3505276.aspx
  23. Cool looking keyboard! I've never seen one that has motorized faders. I see that there are actually 2 midi ports that are associated with the keyboard; one for the keyboard itself (port 1) and one for the control surface aspect (port 2). Dumb question, but I assume you've selected/checked both ports (1 and 2) under input and output in the MIDI Devices section of preferences. You'll use Port 1 as your Midi input in the track view. You probably shouldn't use Port 1 output at all You should probably add a control surface (using Port 2 as the midi input and output) using the "Mackie Control" device since Behringer MOTOR supports Mackie emulation. Just guessing here since I can't get to your machine. ?
  24. Wow! @msmcleod That's a perfectly balanced, clean set of samples! And recorded totally dry (the way acoustic instruments should be ? )... It may be the nicest piano I have now. For the people using the SFZ version (which works great in the Sforzando player, BTW), paste this at the top of the .sfz file to take care of the release he mentioned: <global> ampeg_attack=0 ampeg_decay_zero=0 ampeg_decay=0.005 ampeg_decay_shape=-2.6635 ampeg_hold=0 ampeg_release=0.3 ampeg_release_shape=-4 ampeg_sustain=100 Thanks again!
  25. I'm guessing you don't have an old version of Sonar that included V-Vocal... it has a vibrato function that allows you to to ramp up the amplitude. It's pretty realistic if used carefully. It still works fine in CbB. And thanks @Lynn for the pointer to meldaproduction.com. I thought I knew all the freebie sites, but this one's new to me. I just grabbed all their free plugins in the giant 275MB bundle... New Toys!
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