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Starship Krupa

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Everything posted by Starship Krupa

  1. Since it works well with your BFD Player app, I'd check with BFD themselves. They make a popular series of virtual drum instruments that can be hosted by Cakewalk (and other VST hosts). I'll assume that BFD Player came bundled with the kit. It's even possible that the BFD Player itself is available in VSTi form? BFD may even have an upgrade path from the Player to their full-featured drum software.
  2. "An unknown error has occurred." Similar to what I was getting from Best Service.
  3. That's what we usually think of when we hear someone talk about "choking" with MIDI cymbals, but having one note cut off another note's sustain isn't what @rin is having trouble with. If I have it correctly, rin has an electronic drum kit that supports transmits key aftertouch when the player physically pinches the edge of the cymbal pad. This lets them do a move that drummers do where they whack a (usually splash or crash) cymbal with a stick, then quickly stop or mute the cymbal by grabbing the edge with the fingers of the other hand. This is different from the hi-hat (or triangle) type of choking. A drum VSTi would have to be able to interpret key aftertouch correctly for this to work. I suspect that Cakewalk's Studio Drums isn't sophisticated enough to interpret aftertouch messages and turn them into cymbal chokes.
  4. Could you post the paths that it's complaining about? It could be that you have an extra, broken installation of Z3TA that's failing to get deleted.
  5. The first question has to be about what virtual instrument you're trying to control. The instrument has to be able to interpret key aftertouch events as cymbal chokes for it to work. It looks like your pads are putting the events out correctly and that Cakewalk is recording them correctly, so the next place to look is at the instrument. It looks like it might be the Studio Drums that comes with Cakewalk? If so, it's possible that it's not able to interpret key aftertouch as choking. It's a pretty simple instrument.
  6. I'd say that it leaves us in the same place where we are now. Bandcamp as a business is being bought by another company. They could leave it exactly as it is or make changes. They may wish to integrate some of the functions of the parent company with Bandcamp or they may not.
  7. I've been trying off and on for 2 days to buy this and every time it fails on accepting the payment, both with PayPal and MasterCard. Maybe the deal is done for.
  8. I've used Bandcamp both as a creator and consumer of music and I agree. I'd also add that one of my favorite things about it is that if I buy someone's album for $10, the person receives the great bulk of that. Selling 10,000 copies of an album back in the record company days meant you owed the record company a fortune and if the next one didn't sell at least 10X that you'd be done for. Selling 1,000 copies of your album through Bandcamp means that you've got housing covered for a year. Bandcamp rules my musical world, it's the first place I look when I want to buy the music of someone I just heard of. Also, 2 different times, I've asked an artist how I could buy a song or album that wasn't listed for sale on Bandcamp and the artists I asked just sent me a free copy of the single (Chris Zippel) or album (Under The Radar) I asked about.
  9. Is there anything about this announcement that makes you think that's no longer going to be the case? Bandcamp strikes me as something that any company who owned it and screwed it up would face a ton of ill will. If there are now to be tools to help people license their music, I think that's a good thing. As long as they don't do something stupid like making a rule that if you want to sell through Bandcamp, you have to stick to their licensing company or whatever.
  10. It depends. The message could be "we're going to have a complete solution for people who want to start in easy mode and move to a mixing powerhouse, so this would be superfluous" or it could be "this is an idea whose time has come, and as a matter of fact, we've already set it up in our own products." Project transfer from a starter DAW to the same company's top-of-the-line DAW has been around for many years with Garage Band and Logic. What hasn't been so easy is transfer between DAW's from two different companies. There have been project interchange formats introduced in decades past, and Cakewalk supports one of them.
  11. That's it. Doesn't say 6.5, though. $39.95 is $10 better than I've seen anywhere. I will pick up on this. Thanks!
  12. Use case! ? That's the kind of scenario I think it's built for: things that start out in one DAW and just need to go to another DAW. Wouldn't you just love to see a new feature that coddles the desires of lazy clients? ? We'll see whether the format goes anywhere. Bitwig have managed to get some uptake on the CLAP plug-in format, which IMO is a solution that's still waiting for a problem. This actually (potentially) brings something to the table.
  13. That's been the way that I do it too, but I've been hearing from more and more people whose projects involve more than one DAW. Track in one, master in another. Compose in one, mix in another. The Gibson/Cakewalk Inc. debacle taught me to always stay versed in at least two DAW's, 'cause you never know what's going to happen. And while it's true that you can do just about anything with any DAW if you try hard enough, some parts of the process just work better on some than others. There's at least one DAW whose primary focus is mixing: Mixbus. And if you're doing loop-based EDM, the compositional tools in the DAW's that started with that workflow might be the best. Bitwig, FL Studio, Ableton Live. But maybe they aren't the mixing and routing powerhouse that Cakewalk is. When I first tried Cakewalk, I had a project I was in the middle of in Mixcraft and decided to export the raw audio as I had it and import it into Cakewalk as a test of workflow, stability, etc. After spending an hour with Console View, I never wanted to mix with anything else. Setting up my routing and effects and everything took so much less time. With Mixcraft, tracking and comping is much simpler. The tools for comping might not be as powerful, but it has a straightforward workflow that gets out of your way. It's still too easy to mess things up in Cakewalk. Unintended consequences. Still, I do it in Cakewalk because it's simpler to just use the one program. But I do understand why someone might want to work that way. Anyway, DAWproject is for people who want to do it the other way. I don't know how much I'd use it, but I still think it would be a good feature to have in Cakewalk Sonar. It would help signal that Cakewalk wants to keep with the times, to take its place in the arena. Cakewalk has a long history of playing well with 3rd-party technologies, VST, ReWire, ARA, etc. It also, unfortunately, has a dark moment in its history when its entire userbase needed to figure out how to move on. SONAR was saved from oblivion, but that wasn't a given.
  14. I can understand not wanting to fall down the (Super) rabbit hole, but I hope that you can check out Portal someday. There would be no Talos Principle had there not been Portal. That's where the utility cubes came from, AFAIK. ?
  15. Oh, I was referring to the cost to upgrade from a previous version of Artist to the latest version of Artist. It's always been a nice deal for those of us who got a license for Artist when we bought a Presonus interface, but found no use for it because it didn't allow use of 3rd-party VST's. Or even for someone who bought their Artist license at full price. It would be kind of a drag to have dropped a hundy on Artist 6.0 a few months ago but have no discounted upgrade path. I'll try logging in to my Presonus (muh-muh-muh my Presonus) account and see if something shows up. If I were hot to own it, I would have already bought a license, but I already have a few other DAW's.
  16. Yes, that's usually how it's done now. If this thing actually works and gains acceptance, then there will be another option. It's nice to have options, whether one uses them regularly or not. I'm not someone who at this point needs to move projects from one DAW to the next, but if I can ever get my head around Ableton Live, that may change. This, to me, seems like something that might be more popular for the use case I suggested: track/edit/compose in one program, then export it to another, for use in one's own studio. Or more casual collaborations, rough demos between bandmates, etc. Starting a piece in a program whose strengths are in composition and moving it to one whose strengths are mixing. As you suggest, not something I'd foresee getting much uptake in the "industry." After all, industry favorite Pro Tools is usually last to get features like this, if it ever does. And Apple, makers of Logic Pro, treat interoperability like vampires do holy water.
  17. Hmm. I mentioned the "from any version of Artist" upgrade earlier, which has long been $49. I can't find that upgrade on Presonus' website any more. Wonder if they discontinued it.
  18. Can confirm that this library is another of SoundPaint's essential tools for people who want to make ambient drone. Every other song on 9128.live sounds like it was made using SoundPaint's free libraries. Maybe more than every other.
  19. Really looking forward to The Talos Principle II. Coming in November.
  20. I guess it makes sense if you consider that the last people in get the benefit of the work that's already been done as far as smoothing out the workflow, issues with data transfer and display, etc. They didn't have to invent those wheels, so they have more resources available to direct at other features.
  21. Right, as with MIDI, VST, ARA, .SFZ and ASIO. Standards like these, once they get enough traction, result in greater revenue for those who buy in. So you like to track and edit in REAPER or Studio One, but you prefer to mix in Sonar or Mixbus? Great, the easier it is to do that, the more likely that both companies will get your licensing money. Your client's home studio is based around Waveform, but you work in Cubase? Great, they can do the initial tracking and/or composing in Waveform, then you can import their work into Cubase for mixing and further editing. Maybe your client can't afford a copy of Omnisphere, so they write the track using XPand! and let you pick some groovy sounds using Omnisphere. To the extent that being able to do this is important to you, presence or lack of this feature will influence purchasing decisions. Of course it won't be able to cover every single parameter. As with all interchange formats, there will be features that aren't/can't be included. For instance, at present, video is a no-go between Bitwig and Studio One. As with loading a project in any DAW, it pops a notification if it can't find a plug-in. It's not meant to be able to go back and forth all day long between dissimilar DAW's during a complex mixing process, but to be a way that a certain amount of pertinent information can be exported from one DAW and imported to another. At as early a stage as possible. I'd say that it could probably cover most things that are involved in a rough mix, so you do your tracking and comping in your favorite tracking and comping DAW and then export it for mixing in your favorite mixing DAW. People do this today by bouncing to individual audio files in the first DAW, then importing them into the second one. "Imagine" doing that for 50 tracks, at the end of which every effect you used, every edit (no matter how imperfect) and every MIDI track, is baked-in and can't be unbaked without going back to the first DAW. I'm not going to bother typing it all out for people who don't follow links, but here's an in-depth list of what it does (and does not) cover at present: https://www.bitwig.com/support/technical_support/dawproject-file-format-faqs-62/
  22. As much as I love Cameron's channel and his music and libraries, I don't understand why he's not making a friggin' FORTUNE as a VO artist. He's got such a great "70's FM late night DJ" voice. Jim Ladd comes to mind. Some automobile maker should adopt him as the voice of their commercials.
  23. https://www.bitwig.com/stories/bitwig-and-presonus-are-making-it-easy-to-share-projects-between-programs-271 Free and open standard. This would be an excellent feature to include in Cakewalk Sonar.
  24. Whoa, that's trippy. I still don't quite understand the motivation for this. The Linux DAW market is miniscule. Do they do it just to shut the Linux moonies up? But they are really working hard to pry that $50 out of my pocket for the Artist upgrade....
  25. Oh, very nice. I've been waiting for this to come around again as a freebie. I already had a single license for it, but was hesitant to use it because I'd need to bring my license card to my laptop if I wanted to work on a project there.
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