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Starship Krupa

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Everything posted by Starship Krupa

  1. The first use case I have is where the first 2 or 3 measures are only intro or count-in. If you work zoomed in and need to make the journey back to the start of the song often, or even just want to start the "song" part of your song where it starts, the only way to make the trip instantly is RTZ (no longer bound to W but Ctrl HOME, or on my system, just HOME). When this is 2 measures before the start of the song, it becomes tedious to either wait through it or move your cursor manually up to where you wanted to be every dang time. It's a feature request, for sure, and the way I'd like to see it implemented is with a special "Start" marker that we could set wherever we want this point to be. Then any commands or settings that referred to it could be "Return to Start" when playback stops, or an RTS command is invoked with a keystroke, or whatever. Thank you Robert for the idea to use key bindings for the Prev/Next Marker commands. At least I can set up a marker at "Start" so that when I RTZ it's just another keystroke to bump to the next marker. The other use case isn't so much about navigation so much as it is about counting. One project might use a 1 measure count-in, the next I might use 2. But in musical terms I think of measure 3 as measure 3 no matter what the ruler says, so it would be nice to be able to bump that zero over a couple of bars. On the left side of the Start/Zero marker, everything would just read as negative.
  2. I especially enjoy seeing the Slingerland logo on the Cakewalk drum icons because I, like my namesake and drum hero, Gene Starship....sorry, Krupa, play a Slingerland kit. Still waiting to see what DW do with the brand. I think they got it at the same garage sale where BandLab picked up Cakewalk. I'm sure by this time, Slingerland consists of the name and logo and that's it. It might include the trademark "Radio King."
  3. To be more specific, when you do the Import, it will place your kick sample in a Clip. From there, you can copy the Clip and paste it. Depending on what beat(s) you want to place your kick, setting the Snap to 1/8 or 1/16 notes can help with positioning.
  4. The recruit understands, Sergeant! The recruit has lost editing moves to friendly fire as a result of his neglecting to notice the state of the Ripple button, and has set punch-in points when he meant to turn on Looping. I always like a bit of colour in my Alt Text #2. Has Sergeant noticed that the Add Track and Duplicate Track buttons don't seem to ever use the colorful images in the 4th position? Not even in Mercury nor in Tungsten. In Mercury, the hover goes to the very pale blue in the 3rd position, but never the bright blue. It looks like you went to the trouble of colouring the button set, but it's not showing up. All the states are grey, it never goes to olive. If I'm correct, that might be one for The Young Lady's Illustrated Guide. Looking at the button convention in TYLIGTIC (pronounced TIL-ig-tick or ti-LIG-tick?) suggests that Cakewalk usually uses the 4th position to indicate "Active," but there is no Active state for those buttons, they're not toggles. It's off, hovered, pressed, and back to hovered and off. Two of the squares don't have states to go with them. But Mercury has a nice blue square and Tungsten an orange one in the 4th spot.
  5. The biggest issue is with the rounded/gradient ones, but I've managed to screw up some flat buttons, too.
  6. Welcome to the forum. Lots of good help available here. Are you having problems with only this one project you have been working on, or can you create a new project and play an audio clip or soft synth? Have you checked the Hardware Outputs (it's a pane on the far right in Console View)? Make sure that your playback device isn't muted or turned down. Is your Master bus set to output to your playback device? Do you see any movement on the meters in the Hardware Outputs section when you play your project? When you open Preferences/Audio/Devices, is your output device listed there and enabled? Onboard hardware CODEC's are fine for playback and monitoring purposes. It's only for recording audio that an outboard audio interface will become necessary. The fact that other sounds in Windows are working means that whatever device you're using to listen to playback from your computer is functioning, so the thing to figure out is what's gone wrong with Cakewalk and/or your project.
  7. I mean, what's up with those people who show up and just b1tch and whine about how Cakewalk isn't a professional DAW or R3AP3R is so much better or whatever? I've got a couple of them on my ignore list. Is it like gang members tagging other gangs' turf or something? Or is it just the usual troll attention-seeking disorder?
  8. So I would marquee select an individual button, then shift the hue in that selection? Or do I need to do more magic with selection tools?
  9. I would like some help with using GIMP or Paint.Net or whatever to change the colors on buttons. I used to do software QA on a photo editing program, so I know there are tools for replacing one color with another, but that was almost 25 years ago and I've forgotten. Where I run into trouble is on buttons that have a gradient or shadow or 3-D effect, where the original color isn't consistent across the whole image. For instance, let's say I want to alter the Tools Module buttons from Mercury so that they are bright green instead of bright blue. If they were flat, no problem, but they have a gradient. What do I do? I have been using GIMP, but I'm open to other free tools if they are more suited to the task. This is the biggest issue holding me back from doing themes of my own.
  10. Sergeant, the recruit has a new favorite "flat, light" theme, and would like to especially thank Sergeant for swapping the Instrument and Synth track and header icons! The recruit cannot fathom how the default got to be the other way around, Sergeant! Impressions: I like the colour scheme you used in the Tools Module and would like more of the rest of the theme to use the "grey=off, olive=on" motif. For example, in the track headers, the buttons for expanding lanes are blue when the lanes are expanded. I think it would look great if they were your same olive. Same with the Input Echo. Really, anywhere bright blue or pink or lavender is used to signify active state could be olive. Similar for the Loop Module, Select Module, Marker Module. I like the look of the Auto Crossfade button, I think using the same colour instead of the....less "military" pink would be good for the Ripple Edit button. I know the Snap Module is "brass," but I'd like to see the olive there, too. Also it looks sharp when I set Alternative Text #2 set to 9BCEB1, which is your olive colour. This is a great theme! I really love how you start out with a fantasy concept like "Military" or "Steam Punk" and build a theme around that idea.
  11. Sergeant, no, Sergeant! The recruit understands that it goes with the terrain and is grateful to Sergeant and others like him who have a commitment to excellence, Sergeant!
  12. I don't know of a specific one yet (go for it!), but in the meantime, check out some of the "light" themes like MIL-SPEC Alpha, Boston Flowers or M-Titanium.
  13. Ha! We'd need Steel, too. I wonder how many other Yanks got the reference. This thanks to Amazon Prime Video. It was so great to see the two of them, and they're still in major roles in television. I was 15 when The New Avengers was syndicated in the US, and Purdey definitely made an impression.?
  14. "How to Become a Lord of the STH"
  15. I know you meant this as a joke, but as a salve to buyer's remorse, I pointed something out on the old forum to the SPlat people who were, not surprisingly, aghast at "It's SONAR Platinum, but free!" We now understand that that pitch was hyperbole and it was really more SONAR Professional, and I definitely have add-on envy (and undying gratitude) for anyone who owns a SPlat license. Even if BandLab would just put in the stuff they own! Sure, I got Cakewalk by BandLab for free, but I only got to use it for a month or two at that point. They got to use SONAR for years, sometimes decades. Do we get bent out of shape when the toll bridge becomes a free bridge, even though we paid $5 a day for 10 years to cross it? (Well, maybe if we bought a non-refundable $300 pass 6 months before it turned free.? Still, 6 months I didn't have) That's the thing I always remind myself in such situations: for the $29 I dropped on Ozone Elements, I had over a year of using the software before iZotope started giving it away at Pluginboutique. These are tools, and yeah, I'm a plug-in 'ho, but unless you're in it for "he who dies with the most plug-ins wins," we pay to have the tools when we need them. Getting Ozone Elements at that phase of my development was HUGE. When I could finally set up my master bus so that it sounded better than the presets and wizard in Ozone was when I knew that I was getting somewhere.? If you're doing the kind of work that requires RX, especially if you're getting paid for it, $20 a month for 6 months to have the new features NOW is totally worth it. RX is amazing, incredible, a time-saver, and I haven't watched the video, but it's been a long time since 7 and they tend not to mess around. Recently, I got Phoenix Reverb for $10. If I could go back in time 5 years and pay $100 for that license, knowing how much it would do for my mixes....
  16. I don't think that's necessary. From my reading of it, the OP was asking about the etiquette of using affiliate links, and then offering their opinion that they preferred the idea of disclosing them, and why. That's just their opinion, and it opened the topic for discussion. Other opinions, some contrary, followed. My opinion: who cares, unless they're junk posts, which would be against the spirit of the forum. I suspect the forum would police itself in brutal fashion if someone started spewing junk posts. It's a savvy bunch, and as the OP noted, the quality level in this forum is so high that it's intimidating. Even with a real gem, like the W.A, Production one I just posted, I'm careful to check back a couple of pages to make sure it's not a duplicate that someone (invariably you-know-who) has already posted. I'd say that as far as etiquette goes, trying to avoid dupes is the biggie. There's so much stuff here that bandwidth is limited and every duplicate is another deal that gets scrolled to page 2. If I were to post anything where I got a perk if someone clicked on the link, I'd put a friendly "if you use this link, I get X benefit." But that's just me, and I have no problem with anyone who does otherwise (w/junk post caveat).
  17. This for sure. The threads where Adam is finding his way around this stuff make for fascinating reading. He goes from "where do I find the Theme Editor" to 4 variations on an old theme that go way beyond "update" and land in "inspired by." 4 variations is @Matthew White territory! And in the space of weeks (is this a lockdown benefit?). I've always loved the look of the Green Glow/Dark Aqua themes, but couldn't use them because of lack of contrast between OFF and ON states on the toggle buttons. He's a fast learner, to say the least, and ego-free when it comes to accepting help and suggestions. Not surprising that the end product is so good. I was musing that excerpts might make a good addition to the appendices in @Colin Nicholls The Young Lady's Guide. Not just for how to update a SONAR theme, but how to get started.
  18. https://www.waproduction.com/plugins/view/kshmr-essentials-kick I just got it and they tossed in a license for Sphere Delay, which I already have, was just using on a drum loop yesterday. Sphere Delay is a wicked creative effect, so act now while that giveaway is part of the package. I think the SphereDelay add-on may go away at the end of August, so JUMP.
  19. I've started seeing a trickle of freeware 64-bit VSTi's showing up at KVR that bear the "Made with SynthEdit" logo. I don't know anything about SynthEdit except that it was a popular development tool for small shops for a while, and at one point, seemed like an abandoned project. That break in its development happened right when it was time for 64-bit plug-ins to become essential, and SynthEdit couldn't build them. Now it would appear that there's a version of SynthEdit that can make 64-bit plug-ins and I wonder if that old code can now be used to build 64-bit versions.
  20. Been using 5.21.5 and loving the pan readout with the "C" for center. Looking forward to 5.22 with that option!
  21. You helped bring down a 15-year old bug that a lot of heavy hitters had given up on. The Force is strong with this one.?
  22. What I suspected. My headache was that it let me type all that stuff in, then ignored it. The reason I thought it was "as designed" was that I brought this up a while back and Jon (I think) told me that it was set up that way so that users wouldn't lose track of their audio files. I think he misunderstood what I was saying and I misunderstood what he was saying so I didn't file a formal report. I do appreciate how you guys are willing to wade into the ancient code and pull these weeds. Props due.
  23. True, that is the best solution. There are of course those one-of-a-kinds, like HG Fortune's stuff, (built in SynthEdit, the blessing and later curse of independent synth developers), and since Mr. Fortune passed in 2014, they are unlikely never be available in 64-bit. There are some developers that I wish would stop shipping 32-bit versions, if only because their installers spew them all over the place on my system.
  24. Are you running the 64-bit or 32-bit version of SONAR 7? Cakewalk is said to coexist well with previous versions of SONAR, but I don't know that I've seen anyone with a 32-bit version doing it, so there may be more of a chance for a configuration problem. I would think that a 32-bit version would completely ignore 64-bit Cakewalk, and vice-versa, but who knows. Your SI plug-ins appear in your list of available plug-ins, but when you try to use any of them, either in a new or an existing project, you get error messages. Is that correct? I've never used SONAR 7, so I don't know what the interface looks like. My guess is that Plug-In Manager is still the same. Do you know how to run the Plug-In Manager? In my version of Cakewalk, I can run it from the Utilities menu. You need to run it in SONAR 7. Once you have opened Plug-In Manager, you'll see a list of all the plug-ins SONAR knows about over on the left. You can click on VST Instruments and see if the SI ones are on the list. If they are, you can click on one and see information such as the path where it's installed. Down at center bottom, there's a section called VST Configuration. If you click the button there that says Options, you can do things like check what folders SONAR is scanning for plug-ins, re-scan the folders, and reset your plug-in system's folder configuration. Doing a re-scan is the first thing, then if that doesn't work, try the reset button. These will force SONAR to rebuild your plug-ins list. Also, when you check to see what folders its scanning, make sure that it's set to scan the correct one(s) as Scook outlined. There may also be paths to other locations, but you can leave them alone as you choose, if they look okay.
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