Jump to content

Eusebio Rufian-Zilbermann

Members
  • Posts

    1,084
  • Joined

  • Last visited

Posts posted by Eusebio Rufian-Zilbermann

  1. ok, I'll bite and I apologize in advance if I'm spoiling the game - go to the link posted by @dee, scroll down a couple of pages where it shows the issue content, look at the entry for page 82 and enter the different words there, it doesn't take many tries...

    • Like 1
    • Thanks 3
    • Great Idea 3
  2. @User 905133 More than canceling, I'd suggest turning off autorenew as soon as you subscribe to something you're unsure of, and then turning it back on if you decide to keep the subscription after reading a couple of issues

    • Like 1
    • Great Idea 2
  3. Does anyone remember if previous versions of the V collection had releases of their individual synths prior to the release of the new version?

    I'm just wondering if this is it for now and there is no v8 in the near horizon, considering that the number of synths added for each new version has been declining

  4. 15 minutes ago, ZincT said:

    Melody Editor essentially it's the same thing

    Looks like melody editor is the functionality integrated in rc4 and melodya is the vst version for integrating elsewhere

  5. 5 hours ago, Grem said:

    I picked these up. They do sound really good. .... it is really easy for me to try these out to get inspiration from. 

    Thank you for the informative comment among all the noise of bad jokes (of which I'm guilty too) and branch conversations

    I paid with a visa card (virtual single-purpose number) instead of paypal and it worked without a hiccup. The site uses sendowl, the same payment processor as Audio Assault.

    In summary, this is a "no frills" and relatively small (for the price) loops&midis collection, but sometimes simple is good.

    • Like 2
  6. 22 hours ago, kitekrazy said:

    One of the reasons why I would never subscribe to Humble Bundle is you would get a lot of games you would never play.  I'd suspect most of them are the type of games that are available for phones and a major title is rare

    Yes, there are many games you'll never play, and if you tend to play the latest and greatest then the Monthly Bundles is not what you want. On the other hand, while there aren't major titles that just came out a month ago, it's not all "phone games". There's a decent mix of older major titles (e.g., Shadow of war or Overwatch showed up in the bundle slightly over 24 months after their corresponding releases) along with more recent "middle-tier", or yearly franchises from last year (e.g., F1 2019), and then yes, indie and minor titles that are more "phone-like". Given the low subscription prices often just one game makes it a good deal even if everything else is "filler"

    Humble made a couple of changes this year that address the concerns about getting too many unwanted items. It used to be that you had to pay before knowing what was in the monthly bundle. Now, on the first Friday of the month you see what is in the bundle, and you have about 20 days to decide whether to keep it (if you start unlocking games or do nothing) or to suspend that month (extend your subscription one more month instead of getting the games). The other change this year is that the bundles are larger and instead of getting everything you just choose a subset (which also reduces the amount of "fillers" that you end up getting).

    I don't like much the subscription models where you have nothing left when you stop paying but I do like the idea of paying a subscription and getting a random mix of permanent licenses. This is why I'm quite happy with my Monthly Humble. It could be interesting if we had a similar model for plugins and soundware. In a way the "cover disks" from Computer Music & Beat magazine, have some resemblance with this model (esp. since they started including some full licenses that aren't limited versions, like Air's Vaccum Pro or IK's White 2A and Vintage 670). Maybe the PA subscriptions with the vouchers are also getting close to this, although they still feel like getting an "extended demo" with a purchase at the end (which has the typical concerns of using demos extensively - junk on disk, choice overload, projects that may not open later) . Also, one of the key points in the Monthly Humble is the variety of producers (PA does have multiple developers but not that many).

    The humble monthly model applied to plugins would look like this:

    Pay a $15/month subscription and get a bundle containing some of the "best of 2017/2018" and previous but still useful versions of well established franchises (e.g. something from these lists https://www.musicradar.com/news/the-14-best-new-effects-plugins-in-the-world-right-now or https://www.musicradar.com/news/the-best-new-effect-plugins-of-2017) along with a few sample packs and more recent but lesser-known indie plugins.

    • Like 1
  7. Given the current partnership with PA I wonder if they will focus on new instruments or if a few emulations of the older PPG instruments (with TMT inside ;)) will soon be part of their lineup

    While looking for more info on early PPG, I came across Wolfgang Palm's patent on wavetable synthesis https://patents.google.com/patent/DE3823025A1/en?inventor=Wolfgang+Palm&oq=inventor:(Wolfgang+Palm). Google's automated translator seems to have some strong opinions about wavetable synthesis...

    Quote

    Manure, according to another preferred embodiment of the OF INVENTION is the device with a programming station ver prevented.

    Quote

    According to a further preferred embodiment of the dung OF INVENTION signal processings are formed as signal processors

    Maybe some of the German speakers in this forum can help Google improve their AI systems...

    • Haha 1
  8. As a side note, buying physical products is so much easier than buying "a license".

    You go to a store, buy a guitar, and you don't have to sign anything that says "I will not use this guitar to infringe on copyrights, make music for a fraudulent or misleading tv commercial, play songs that could be offensive to some people, harass my neighbors, make music for the troops to encourage them to fight, or play songs that could be considered promotion of hallucinogens"

  9. 54 minutes ago, Matthew Sorrels said:

    Technically a CD is digital media

    I think that while the contents of the CD are technically digital media, the CD itself is a physical media distribution device and that's what's really forbidden

    Some of the intentions of the license sound more or less clear to me - Not being able to re-distribute the assets as assets - they are licensing their users for adding the assets to a game they're making, not for becoming a bundler/reseller of assets. Allowing a "third party contractor" - an indie game developer studio can buy a license and then hire someone to work on actually integrating the assets into the game. The "censorship" terms are typical for content producers to avoid potential liability if someone decides to do something illegal with it.

    What sounds unusual to me is their insistence on physical media. From the FAQ at https://assetstore.unity.com/browse/eula-faq

    Q: Can I purchase asset from the Asset Store and use it to produce commercial physical products?

    A: The standard EULA only permits the distribution of licensed assets as incorporated and embedded components of electronic applications and digital media. While distribution as part of any physical product is not permitted, the distribution of physical advertising materials solely for marketing those electronic applications or digital media is permitted.

    I just don't understand what is their concern with physical vs digital distribution. The Unity Store also sells visual assets, maybe they're trying to cover something like the potential use of graphics assets on clothing? Perhaps it is targeted to console games (with cartridge/cd-rom/dvd-rom distribution)?

  10. For those (like me) who obsess about reading licensing terms for anything that might be useful for creating a derived work from, these should be covered under the Unity EULA, single seat

    https://unity3d.com/legal/as_terms

    Selected quote: Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate it only as incorporated and embedded components of electronic applications and digital media

    Looks like we would be licensed to create digital media with it, but not any physical media. It's interesting that it would cover an interactive album app (and possibly a downladable/streamable song, I'm not sure exactly what are the requirements to be considered "embedded") but the license would not cover physical media such as a CD or vinyl

    (and, if anybody is curious, yes - I'm a member of the CD-buying population. I know we are a minority but I value being covered by first sale doctrine more than the convenience of downloading/streaming)

    • Like 3
  11. 5 hours ago, mladi 72 said:

    Despite the mail it accepted both vouchers

    It says it cannot be combined with *some* other vouchers but I've observed that these codes can usually be combined with the flash-sale and end-of-the-month vouchers (like the current "almost anything for $49.99"). Probably if you have 2 codes with a minimum purchase requirement you cannot combine them, otherwise you can.

    • Like 1
×
×
  • Create New...