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Everything posted by David Baay
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Controlling the order of bounced tracks...
David Baay replied to ROBERT KREMER JR's topic in Cakewalk by BandLab
The tagline from the old (maybe before your time) margarine commercial comes to mind: "It's not nice to fool Mother Nature". I can repro that CbB remembers the original order of the virtual ports in the rack and continues to render in that order. Apparently the render order is stored separately, and not re-ordered by the sneaky rack re-ordering trick. I'm still not clear what the ultimate goal is but it might be time to just tell the little OCD man in your head to go away and find something more important to worry about. I have to do this pretty regularly myself. -
When simply recording multiple takes sequentially each clip will get its own dedicated file, except in the case of loop-recording where the clips in multiple lanes will all reference a single file because it's really just one "take". When you comp, the comp will indeed be based on pointers to the different files. Not sure what you're getting at, though...?
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@msmcleod As mentioned ealrier in the thread, I found that Duplicate Track properly applies the result of automatic slip-editing by Punch Recording with Mute Previous Takes enabled to give the desired result. It seems to me it should be possible to do this transparently within the track. Melodyne already honors manual slip-editing; it's just not getting the message that the clip boundaries have been changed when it's by punch-in.
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Edit gain versus Envelope change - one better for audio quality?
David Baay replied to AB9's topic in Cakewalk by BandLab
All of the non-destructive gain-staging methods available in CbB are going to process with the same precision in real time - 32 bits or 64 if you have the 64-bit Double Precision Engine enabled (which it is by default). It doesn't matter where you do it in the virtual chain. Nothing happens to quality until you bounce/export to file at a lower bit depth and/or sample rate, EDIT: I should mention, however, that plugins that affect dynamics will of course behave differently if the change is a pre-FX gain change vs. a post-FX volume change. -
Wave files referred to but NOT used or in project
David Baay replied to Pathfinder's topic in Cakewalk by BandLab
Unused files can also be cleaned up by Utilities > Clean Audio Folder which operates only on the currently open project or by Utilities > Cakewalk Audio Finder (CWAF) which can scan all projects, show you what's used where, what's missing and and what's not used anywhere ("orphaned"), and let you remove all orphaned audio in one go. But it takes a little setup and understanding to use it properly. I've posted a usage tips a few time over the years; here's one: https://discuss.cakewalk.com/index.php?/topic/50614-files-have-become-disassociated/&do=findComment&comment=386320 -
Wave files referred to but NOT used or in project
David Baay replied to Pathfinder's topic in Cakewalk by BandLab
Will need to look at the project file that warns of missing files. You can delete all the MIDI content from a copy if you don't want to share it. -
Wave files referred to but NOT used or in project
David Baay replied to Pathfinder's topic in Cakewalk by BandLab
One of the autosave versions may be referencing those files. If yoyu run Clean Audio Folder from the Utilities menu, it will identify any files that are not referenced by any project. If nothing shows up, on of those backups is referencing them. But that's different from projects with missing files reported. Can you share one of those? -
Great summary and explanation. But based on my testing, and the effectiveness of using Duplicate Track to get the desired result, I think it's within the Bakers' ability to address this without enhancing either Melodyne or ARA. As the OP suggested early on, CbB just needs to 'refresh' what's being presented to Melodyne after applying slip-edits due to punching in. Duplicate Track does that so the Baker's should be able to make it happen transparently within the existing track.
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Wave files referred to but NOT used or in project
David Baay replied to Pathfinder's topic in Cakewalk by BandLab
That will get rid of files that aren't referenced, but it won't get rid of references to missing files. But if normal-sized dummy clips are being created, another solution would be to actually 'feed' it an audio fiile for each of the 'missing file' prompts, and after it opens, select them all, delete, and re-save the project. That will get rid of the file associations. But I'm guessing the clips are there, just hidden or down to 1-tick long or something. -
Wave files referred to but NOT used or in project
David Baay replied to Pathfinder's topic in Cakewalk by BandLab
I gather this means there are remaining MIDI/Instrument tracks that are playing fine; is that right? Audio file associations are stored in the project. If CbB is reporting a file missing, there's likely either a hidden track that's referencing it or possibly you incompletely selected a clip(s) when deleting it, and there's a sliver of a clip remaining in the timeline somewhere that's keeping the reference alive (don't ask me how I know this). Shift+H to show all tracks, then selecting the track numbers of all audio tracks and hitting Delete should take care of it. If you have Instrument tracks that might have had audio recorded or frozen at some point, you might need to split them so you can select and delete synth audio without deleting MIDI. If you can't figure it out, post one of the projects here for us to take a look. -
Not at all. You beat me by a second, and I figured you had picked up on that thread, but I pushed the button anyway.
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It's a workaround; take it, leave it or avoid it as John suggests. Everyone has his/her pet bug that they encounter all the time because of some particular workflow they use frequently. I have some going back a decade or more, so I'm both sympathetic and not. ;^) Development priorities are based on a number of things, including the number of independent reports of the problem. Yours (and the formal one I made to the Bakers to help you out) are the only two I know of. I would wager not many other people are trying to punch in to a Melodyne clip. Most will do one or the other, not both. This is actally the kind of thing I try to avoid. The more non-destructive edits you pile on a clip, the more likely you are to get a weird result from a combination that was never anticipated or tried by anyone during development and testing, and when one of those edits involves two complex 3rd-party technologies (Melodyne and ARA) all by itself, I am not surprised when this kind of issue crops up.
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See Noel Borthwick's explanation in the following thread from last year about this issue that was recently bumped to life. If you re-save the project with the the Media Browser set to a different location it will re-open to that location (default would be \Cakewalk Content \Audio Library). It's not entirely clear why it sometime picks up on archive files in other Locations, but I've run into myself as mentioned in that thread.
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Look for a large zip archive in the path that the media browser is referencing or possibly on your desktop.
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Have you been using a common custom template to start all your porojects since then? If you open the Media browser what directory does it default to, and is it the same as the fast-opening projects?
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Trying to better understand track selection
David Baay replied to norfolkmastering's question in Q&A
A track can be focused without having anything selected in it. In addition to being shown in the Inspector, the focused track (name highlighted) is the track that will respond to keyboard shortcuts like Alt+R to arm it for recording or Shift+T to show its lanes. And it's the default target for pasting. Among other things, separating focus from selection allows selecting something in one track, and copy/cut-pasting it to another track with keyboard commands. This is handy for pasting to a precise Now time that's different from the start time of the selection or that would be hard to hit by dragging and/or that's far offscreen from where the selection is. -
Yes, it has a lot of different functions depending on the context and what part of the clip your cursor is over. Adding Ctrl/Alt/Shift modifiers or combinations of them can give you almost all the available functions without having to change tools. https://legacy.cakewalk.com/Documentation?product=SONAR&language=3&help=Tools.04.html
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When the Smart tool is used in the top half of a clip, it should automatically operate as the Move tool and display the relevant cursor.
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I don't believe so. I agree it gets too fine too fast.
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Google says (excerpt from Microsoft): Go to Start > Settings > Update & Security > Windows Security > Virus & threat protection. Under Virus & threat protection settings, select Manage settings, and then under Exclusions, select Add or remove exclusions. Select Add an exclusion, and then select from files, folders, file types, or process.
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It's not random, it uses the velocities of the selection you specify as the Groove reference, and applies them at the specified strength. 100% means the reference velocities will completely overwrite the existing velocities.
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You know, I thought I remembered this being the case, but when I took a quick look at the Ref. Guide to refresh my memory, I somehow missed it. Good catch.
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A must-see handpan video:
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Import multiple clips into 1 audio track?
David Baay replied to sadicus's topic in Cakewalk by BandLab
Hmmm... twice in one hour: Disable "Always Import Broadcast Waves at Their Timestamp" in Preferences > File > Audio Data before dragging them in.