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abacab

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Posts posted by abacab

  1. 16 hours ago, chris.r said:

    If you own pre-bandlab Sonar version with bundled Addictive Drums then just leave that one installed and then install CakeLab, it will install alongside without affecting anything and your Addictive Drums will pop out in like that.

    While that method will work because Addictive Drums has already been activated on that computer, XLN Audio Addictive Drums is not locked to the Sonar installation. 

    If you ever had a license for Addictive Drums, your XLN Audio account and the XLN Online Installer will let you install your XLN plugins on any two computers, regardless of Cakewalk or Sonar being present.

    Addictive Drums is often discounted online, and a few of the leading online sellers currently have deals available.  The best deal available is usually for the "Addictive Drums 2: Custom" bundle that gives you the full AD2 engine, plus your choice of any 3 kits and any 3 MIDIpaks.

    For example, the Custom bundle is listed at Audio Deluxe for $99 USD, but in the cart with automatic discount it is currently $82.95 USD. https://www.audiodeluxe.com/products/xln-audio-addictive-drums-2-custom

  2. 33 minutes ago, Stephen Seth Ankrum said:

    The whole code thing sucks and wish they had written it differently.

    That is a two-edged sword.  The thing that gave Cakewalk an edge on Windows is because the developers worked very closely with Microsoft to leverage Windows audio technologies for the best performance possible.

    If Cakewalk had been developing for cross platform use from the start, things might be different now.  Hindsight and all that ...

    Unfortunately that leaves the code stuck between a rock and a hard place as far as good, cheap, and fast (pick any two) porting to another platform.

    The Mac OS since OS X is a certified Unix system, and Apple has written a custom audio subsystem for it: https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html

    Windows audio architecture looks like this: https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/windows-audio-architecture

    Very different animals.

  3. 33 minutes ago, Bill Ruys said:

    The only real issue, and it is an issue, that I have with Windows 10 is that each major anniversary update breaks the licensing on a number of components on my DAW.  Waves plugins and Addictive Drums being the first two to come to mind.  The latest update, 1809 also broke my audio interface driver installation, requiring a full driver re-install.

    With previous versions of Windows, you knew that if you upgraded, you were in for changes that you could prepare for in advance.  However, with Windows 10, major changes that used to be saved for version upgrades can be installed at any time, effectively breaking your DAW.  The October update just used up the last license renewal for Addictive Drums and I now need to raise a support call to get it working again.

    This was not a problem in previous versions of Windows and is quite a significant down-side to being on Windows 10.

    This distinction has been muddied by Microsoft in their attempt to call Windows 10 the "last Windows", while at the same time trying to push a rapid development cycle of two feature updates a year.

    These feature updates (known as Anniversary Update, Creators Update, etc.) are actually full version updates, equivalent in some respects to the upgrades to Vista, Win7, Win8, Win10, etc.  If you pay attention, you will see a full version installer run each time you update one of these semi-annual versions.  They even change your computer ID, that some software activation relies upon, and that is what triggers the need to re-activate some items.

    The only real way to get control of this annoyance, is to use Windows 10 Pro.  Using the Group Policy Editor in Pro, you can disable or defer the feature "upgrades" as long as you need to.  I always attempt to stay one version behind the current one. You will need to upgrade eventually, because MS keeps dropping support for older versions of Windows 10.  I think they maintain support for the most current 3 versions.

  4. 3 hours ago, Stephen Seth Ankrum said:

    what i dont understand about that is reason/cubase,studio one,ect,ect sell plenty to mac users

    What you don't understand is the business side of this. Those DAWs + Logic Pro X create a significant barrier to entry for newcomers to the Mac market.  Remember that they are already extremely popular DAWs that are already coded for the Mac and don't need additional millions $$$ invested for cross platform development (basically a re-write of the entire code base) to even begin marketing to Mac users. 

    Cakewalk was barely rescued from the dustbin of history after being questionably successful in the Windows only market (rumor has it that it lost money for many recent years for its prior owners), and so it would be a huge marketing and development risk to go there commercially.  Cakewalk on Windows is a mature technology that apparently requires minimum development to maintain in its current platform. Giving it away to Windows users has the potential to open up other marketing opportunities for its new owners.

    For the Mac market, Cakewalk would  have to become more popular and appealing than the competition to succeed commercially in the long term.  And if you would just plan to just give a Mac version away?  How would you recoup the huge investment in development for a Mac version?

    Technical reality and business reality don't always coincide.  So don't misunderstand me, I am not against doing this by any means.  I have invested 20 years of my life into learning Cakewalk tools, and I would certainly love to see it flourish everywhere. But I am sure that the reality is not as simple as some may wish.  At the end of the day if you are running a business, you still need to pay your employees and creditors, and hopefully turn a profit for your investors.

  5. 40 minutes ago, msmcleod said:

    First thing, don't uninstall Sonar. The bundled plugins you would have otherwise had to pay for will still work with Cakewalk.

    Secondly, make sure your VST paths in Cakewalk match what you've got in Sonar.

    Thirdly, if you've changed any of the default folders (e.g.  Picture, Global Audio, and Projects directories etc) make sure they match what you've got in Sonar.

    After that you're pretty much good to go.

     

    Ummm. With all due respect, I think the question was how to migrate everything from an OLD computer to a NEW computer.  Your method would work for migrating to CbB on the SAME computer.

    So for starters, after you get  Windows setup to your liking on the new computer, install your audio interface and MIDI devices with the latest factory drivers.

    Note: back up everything DAW related on the old computer before you attempt this. You will want to copy some stuff over, and you should have a backup of the rest anyway.

    1. Install the Sonar version you are currently using and any add-ons that are bundled with Sonar on the new computer.

    2. On the old computer, look in your Sonar preferences for the file folder locations used by your projects, templates, audio library, etc. You will want to back this all up and copy to your new installation of Sonar and adjust the locations in the new Sonar preferences to match.

    3. On the old computer,  look in your existing Sonar preferences for your VST folder paths and make note of them,   then install/authorize as needed all of your plugins onto the new PC.  Then adjust the VST paths in the new Sonar Preferences to match.  The details of this will vary depending on what plugins you are currently using, and may take the most time.  Some of your 3rd party plugins may need to be de-authorized on your old computer before you can activate them again.  You may need to research each 3rd party vendor to determine how many activations you are allowed.  The Cakewalk bundled plugins should be straightforward though., except for the XLN Addictive Drums 2 and Celemony Melodyne which use their own websites for your user accounts and activations.

    Those are the main points.  As long as you have access to the old PC, you can compare configuration settings between the old and new until everything is running to your expectations.

    Good luck! If I forgot anything, I hope somebody else will chime in!

    • Like 2
  6. 27 minutes ago, Jim Roseberry said:

    Development resources are finite.

    In today's economic environment, it doesn't make sense for a company to spend resources on antiquated products.

    BTW, CbB is not alone in this situation. 

    • Steinberg doesn't make a 32Bit version of Cubase 10
    • Line-6 only makes a 64Bit version of Helix Native

    Also dropped 32-bit versions (64-bit only now):

    PreSonus Studio One v4

    Ableton Live v10

    Tracktion Waveform v9

    Propellerhead Reason v10

    Avid Pro Tools 2018

    • Like 2
  7. 14 hours ago, Kris Olin said:

    I think it was on the Akai MPK mini2  setup video where they recommended to put all VST plug ins into one folder, such as OS (C:) > Program Files > VSTplugins. I guess this would be for easy management. I have done so, and it has been working just fine for me. Just a thought...

    I like this approach.  It keeps things simple.  VST plugins are relatively small, so keeping them on the OS drive is reasonable.  

    If the plugin has additional sample content, the installer will usually allow you to specify a secondary path for the content only.  I put that content stuff on my D: drive, while keeping the plugin .dll file in "C: > Program Files > VSTplugins".

    Moving plugins, and/or their content after installation can sometimes break things.

    Using Windows directory junctions is the safest way to move things that cannot be moved via the installer or the Cakewalk preferences.   http://forum.cakewalk.com/Hello-BandlabNO-custom-install-options-Is-this-True-m3744203.aspx

    • Like 2
  8. 2 hours ago, Steev said:

    For instance, did you know that until you until you specifically configure your Microsoft Account and One Drive to stop receiving Boot records and drive images your whole desktop config is being backed up in your cloud storage? That alone is an enormous sized background operation going on.

     And every system change and tweak you make "Hits the RESET" button for uploading the brand new Boot Records to your personal free cloud storage, which you may want to go and delete large files you no longer need and clean it out because you only get a few Gigs of free storage.

    That's exactly the reason I have disabled One Drive, and never sign in to my Microsoft Account.  I use a local machine user account only. I have also blocked as many Windows processes as practical in my network firewall, without breaking Windows.  Now I love my Window 10. Out of the box, she was a bit too chatty for my taste, LOL! 

    And I have disabled Defender as much as Windows 10 Pro will allow, and only use 3rd party security software.   Running Windows with the user in control, as it should be!

    • Like 1
    • Great Idea 1
  9. Here are a few links to songs submitted to KVR's One Synth Challenge.  Many of these contests were dedicated to free synths, and the requirements are to use only the one designated synth to generate all sounds (including percussion) used in the songs entered for that challenge.  Multiple instances and tracks are allowed.  Check the rules for details and restrictions.

    Note: some of these synths have had repeat appearances in additional challenges. 

    There is some excellent work here by the participants.  I am amazed at what can be done with just one (FREE) instrument in creative hands! :D

    Synth1: https://sites.google.com/site/kvrosc/osc-94-synth1

    OB-Xd: https://sites.google.com/site/kvrosc/osc-93-obxd

    Tyrell N6: https://sites.google.com/site/kvrosc/osc-91-tyrell-n6

    Dexed: https://sites.google.com/site/kvrosc/osc-74-dexed

    Zebralette: https://sites.google.com/site/kvrosc/osc-32

  10. 55 minutes ago, paulo said:

     

    I can't remember what came with what version now and don't know what actually comes with the bandlab version, but for elecronica keep an eye out for offers on  air hybrid3/vacuum pro/loom.  Don't pay the "normal" price though. There are nearly always deals on these for sometimes as little as £1/$1. IIRC I got one free and paid less than £5 total for the other two.

    I agree, those free or nearly free AIR synths are a no-brainer.  They may have dated GUIs, but still make some excellent sounds.

    There are also lists of excellent free VST instruments all over the place, as well as lots of opinions on which are the best.  Some are very, very good, and worth hunting down and trying.

    For free, I would start with:

    u-he Zebralette (free version of Zebra)

    u-he Tyrell N6 (analog modeled subtractive synth,  inspired by Roland Juno, many community preset banks available)

    Synth1 (a Nord Lead clone, with a bazillion free presets available, amazing sounds)

    OB-Xd (an Oberheim OB-X emulation, with many community preset banks available)

    Dexed (a Yamaha DX-7 FM synth clone, with another bazillion free presets available)

    Ample Sound Ample Bass P Lite II ( a sampled fingered Fender P-Bass)

    Ample Sound Guitar M II Lite (a sampled Martin acoustic 6-string)

    Native Instruments Kontakt 6 Player (free factory library with 50 sampled instruments included)

    IK Multimedia Sample Tank CS (Custom Shop edition, with 30 free factory sounds included)

    Sennheiser DrumMic'A (a sampled drum kit for Kontakt Player, requires registration on a German website, but Google translate can get you through that!)

    MT Power Drum Kit (a sampled drum library with groove library)

    In my opinion, that is the cream of the free crop, and all found a permanent home on my hard drive!  :D

    • Like 1
  11. It wold make sense for BandLab to re-issue Rapture Session as part of the CbB bundle, while offering the full Rapture Pro as a paid upgrade.

    Rapture Session doesn't offer much in the way of instrument editing, but it comes with a nice collection of sounds. including basses, guitars, pianos & keyboards, synths, strings, etc.  That would make a nice addition to the package for first timers. :D

    • Like 1
  12. 8 hours ago, Dreamer said:

    I do have a legacy environment and I've always been self supported. (BTW, I do have both 32 and 64 bit windows 7, 8, 10). You're correct on that many of my favorite plugins are older. But contrary to what you stated, most are not supported in 64bit.
     

    Everything should run on a 64-bit Windows.  If you are referring to 32-bit plugins, your options are more limited, but you can still run a 32-bit DAW on 64-bit Windows.  I have Cakewalk Project 5 (32-bit only) running on a current release of Windows 10 64-bit. It runs my 32-bit plugins just fine.

    And with Cakewalk by BandLab (64-bit), running here on 64-bit Windows I can still load 32-bit plugins, thanks to the built-in bit bridge in CbB.

  13. I don't see many new versions of applications being released in 32-bit these days. 

    It seems that many developers have decided to focus their development resources on the 64-bit model. 

    You could acquire a 64-bit computer to try out newer software on.  Many 32-bit DAW applications and plugins will still run fine on 64-bit Windows, so you can install your trusted apps side by side with  the new versions and still continue to use the 32-bit DAW apps that you are comfortable with.  Then gradually migrate your workflow to the newer 64-bit apps when you are ready.

    On the Windows 7 topic, I can understand the desire to retain older apps that still work, but Windows 7 will lose support next year.  Moving to a supported OS would be recommended at that point, unless you plan to be completely self supported. and intend to maintain a "legacy" computing environment.  But as mentioned earlier, the older apps should be fine on a modern 64-bit OS, at least for now. At some point, app developers will discontinue support for unsupported OS.

    • Thanks 1
  14. 16 minutes ago, Starship Krupa said:

    Ugh, how's this for nastiness. Windows 10 ships with what I consider to be malware.

    The thing I described earlier about using Resource Monitor to see what Cakewalk and other processes are up to?

    I tried it on Disk Activity with MsMpEng.exe during a Cakewalk project load, and Windows Defender's realtime protection racket was furiously scanning every plug-in and audio file and synth preset that Cakewalk was loadingYou know, to make sure that my Hybrid 3 synth presets and WAV files haven't been infected with malware.

    Which seals the deal, Windows Defender's realtime protection racket is hereby disabled on all of my Windows 10 systems, 'cause that is BS. Microsoft does not get to decide that every file my DAW loads, including my synth presets, sample libraries, and recorded audio, has to run through their malware checking engine before the DAW can use it.

    Once again I find that a "virus protection solution" is worse for my computer than the thing it's supposed to be protecting me from. And it's one clever piece of malware, it actually ships as part of the OS itself and can't be disabled without getting into Group Policy Editor or RegEdit.

    Windows Defender seems to have gotten a bit more aggressive in recent versions of Windows 10.  Even with Defender effectively disabled by installing a 3rd party AV, and turning off scheduled scans, you still cannot fully disable Smartscreen.  https://www.howtogeek.com/123938/htg-explains-how-the-smartscreen-filter-works-in-windows-8/

    https://www.howtogeek.com/75356/how-to-turn-off-or-disable-the-smartscreen-filter-in-windows-8/

    I followed these instructions, and SmartScreen will still scan certain files, until I kill the task in Task manager.  Then it starts up again whenever it wants to.

    Defender was upgraded for Windows 10 Creators edition:

    https://www.howtogeek.com/220232/how-to-use-the-built-in-windows-defender-antivirus-on-windows-10/

  15. 17 hours ago, Dreamer said:

    Do I have to use that online BandBlah thing? My stuff works great with minor things due to lack of knowledge. Still using Producer 8.5 though...

    "Online BandBlah thing"? 

    If you are referring to BandLab's online social music creation platform, you do realize that BandLab version is an optional online community feature that is completely separate?     For example, this is not the Cakewalk DAW: > https://www.bandlab.com/

    Cakewalk by Bandlab,  is actually just an updated version of Sonar found here: > https://www.bandlab.com/products/cakewalk

    Cakewalk by BandLab is a DAW that runs locally on your PC and has the core features of Sonar Platinum, plus all the updates added last year.

    But if you were referring to the online BandLab Assistant to get the software download.  Yes you will have to use that to download Cakewalk.  It works sort of like Cakewalk Command Center did for the Sonar Platinum installers. But once you have Cakewalk by BandLab  (CbB) installed on your PC you don't have to go online unless you want to.

    • Like 1
    • Confused 1
  16. 25 minutes ago, Iva Biggin said:

    So they are leaving the most important Sub Forum and one of the 'lesser' Sub Forums live a little longer then?

    LOL, maybe they are afraid of that riff-raff making the pilgrimage over here when they are cutoff.  Just let 'em be, and all that!  Uh-oh, there goes the new neighborhood!

    • Haha 1
  17. On 1/13/2019 at 10:01 AM, scook said:

    In all cases for a plug-in to process audio in CbB, the plug-in must be instantiated in an audio track FX Rack or ProChannel.

    This comment from scook above clarifies what I was trying to say earlier:

    Quote

    As far as I can tell, Cakewalk and Sonar do not provide for any audio input to a virtual instrument.

    So the plug-in must be configured by the developer as an FX version in order to receive audio in Cakewalk, and instantiated as scook says.  Cakewalk will not route audio to an instrument in an instrument track.

    The looper in TH3 works fine and records audio, but that complies with being an FX plugin inserted into the audio FX bin.

    I don't know of any samplers capable of live audio recording to test with in CbB that are not locked to the DAW they are bundled with, the exception being TX16Wx.  And Cakewalk sees that plugin as an instrument only, so no luck there.

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