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abacab

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Posts posted by abacab

  1. 34 minutes ago, Starship Krupa said:

    The K suffix indicates that it's got an unlocked clock and it will turbo up to 4.9GHz. Are you overclocking it (I would, for sure?)?

    DAW work tends to be very heavy on AVX operations, which can really cook the CPU. Omnisphere, I would hope, is probably making a lot of use of AVX, so it could be heating up the processor to the point of protective shutdown.

    > One thing to try here would be to increase the AVX offset in the UEFI/BIOS to slow the CPU clock down for AVX operations. On my ASUS Z390 board the default is -3x for AVX on the clock multiplier.

    AVX offsets

    https://www.pcgamer.com/how-to-overclock-intel-cpus/

    "Intel's latest CPUs provide a series of updated AVX (opens in new tab) instructions, which are designed to accelerate audio, video, and image processing functions. However, these greatly increase the power usage and heat produced by a CPU.

    To prevent AVX power spikes from limiting general overclocking potential, Intel introduced the AVX offset in the BIOS. This feature detects AVX workloads and adjusts the multiplier downward by a specified value to maintain system stability, so a system overclocked to 5GHz with an AVX offset of 2 would adjust to 4.8 GHz automatically during AVX enabled workloads and switch back again when completed."

    > Another thing to look at is downclocking your RAM. Try setting it one SPD level down from the advertised speed, especially if you are running it at the RAM tested speed, or using an XMP profile. 

    RAM Speed

    https://www.makeuseof.com/difference-ram-spd-speed-and-ram-tested-speed/

    "If you are undecided about whether or not you should attempt to overclock your RAM, you should know there are some benefits to leaving your computer as it is:

    Stability: By leaving your computer's RAM speed at its default, you don't have to worry about the reasons for your computer's random crashes that usually follow speeding up your RAM."

     

    • Great Idea 1
  2. On 3/16/2023 at 1:17 PM, Starship Krupa said:

    I suspect that with all it does, Wotja is doing some uncommon stuff, likely not covered in the VST spec.

    I know that you already know all this, abacab, I'm posting the geeksplain for the lurkers. ?

    I suspect it's that uncommon VST3 stuff. AFAIK this is the developer's first VST3 plug-in creation, so there you have it.

    The DAW audio engine overloads even if you silence the internal audio source. So it likely has something to do with the MIDI output being sent to the host from the VST3. I have hooked up a MIDI monitor to the output of the plug-in, and it shows a multi-channel stream of MIDI notes being sent out according to the respective Wotja mix being played back. It requires a DAW transport loop region to be active for playback to happen. But after a first iteration of the loop, things go sideways.

    Edit: see my latest post for a resolution.

    • Like 1
  3. On 3/16/2023 at 10:46 AM, Starship Krupa said:

    Maybe you could alert the Cakewalk devs about this? Looks like an interesting plug-in.

    I would have, but the same Wotja plug-in setup fails for me in a few other leading DAWs, so cannot push the fault exclusively towards Cakewalk.

    It is an interesting plug-in, but was originally, and still is also a standalone application. That part works very well! https://wotja.com/

    Wotja standalone can host VST3 plugins internally or use its internal sound engine. Using a virtual MIDI cable such as "loopMIDI", Wotja can send MIDI output to another MIDI program or standalone instrument.

    Wotja 22 added the additional VST3 plug-in format last year. This allows you to insert Wotja VST3 inside a DAW and send MIDI output to multiple DAW hosted plug-ins, or multi-timbral instruments, such as Kontakt in the same DAW project. The plug-in version of Wotja doesn't support hosting plugins, but that is redundant inside of a DAW.

    So using Wotja VST3 is the part that seems to overload the DAW engine. The developer looked into this and issued several updates, but AFAIK never got it sorted out. This is a small boutique product with just 2 team members (one developer), so this VST3 thing was a big thing for him to take on.

    I would suggest anyone having issues with Wotja to contact the developer at: https://wotja.com/help/

    Edit: see my latest post for a resolution.

  4. For making electronic music in Cakewalk, it would probably be a good idea to Google for the latest 3rd party sequencer plugins. There are quite a few modern options available. Most are paid products, but some are free.

    The included Cakewalk Step Sequencer hasn't been maintained in years... probably not a priority for the majority of Cakewalk users. I find that and the Matrix View are awkward to work with.

  5. 2 hours ago, kperry said:

    I just went through both of the SoS articles and couldn't get any of the (non-FX parts of z3ta) to work as described.  Anyone else tried it and been successful?

    You must use "z3ta+_fx2" for this to work. And follow the directions in the last quote below. And to hear the source from the audio track there needs to be something used as audio input, either monitoring a live audio input or playing back a wave file, similar to a vocoder setup. The sound only passes thru the plugin when you open the gate via your MIDI controller input.

    https://www.soundonsound.com/techniques/using-sonars-z3ta-synth-effects-processor

    Quote

    OK, this is a Sonar workshop, but after all z3ta+ is a stand-alone Cakewalk product too, and it has a feature that, ironically, doesn't work in Sonar but does work in Cubase 4: the ability to send a track's audio not just through the effects section, but through the z3ta+ filters and VCAs as well. This is possible because Cubase can assign a MIDI track to a VST plug-in effect (it doesn't just do instruments), so you can trigger the envelope generators from a keyboard.

    When you install Sonar 7, it actually installs two versions of the z3ta+ effects section: z3ta+_fx and z3ta+_fx2. The one with the fx2 suffix is the one you want.

    In Cubase, insert z3ta+_fx2 into the insert of a VST audio channel (of course, you should also have audio on this track, so that there's something to process). Create a MIDI track and assign its output to z3ta+_fx2. Unless you want to play the synth section at the same time, go through each oscillator and turn each wave to 'Off'. Now your MIDI keyboard can trigger the envelopes; you can play with the filter parameters, drive parameters from LFOs, and so on. Fun stuff! 

    https://www.soundonsound.com/techniques/rhythm-effects-using-sonars-z3ta-synth

    Quote

    Many years ago, I wrote about using the Z3TA+ synth as an effects processor in Sonar. However, back then you couldn’t send a track through the filters and VCAs with envelope control (only through the effects), because you couldn’t assign a MIDI track to a VST plug-in. That limitation has since been remedied, so signal processing with Z3TA+ is a topic well worth revisiting —

    Quote

    Insert Z3TA+ in an audio track’s effects rack. Do not insert a MIDI track yet. Instead, go to Z3TA+’s header and, under the VST2 drop-down menu, choose Enable MIDI Input. Next, insert a MIDI track and assign its input to your controller of choice, and its output to Z3TA+. If you play your keyboard, you’ll hear whatever synth patch is loaded.

    Unfortunately, Z3TA+’s program initialisation function doesn’t do what we need for this application, so choose a program and ‘zero’ it by at least setting all the oscillators to off and removing the modulation sources, including LFO Waves and Patterns. (Bank A, Program 032 ‘Staccato Bass’ is a good choice for a program because it’s simple, so you can zero it pretty quickly.) Also, click on the Effects button to access the effects page, set all the levels to 0, and set the EQ Mode under Equalizer/Simulator to Off. Once you’ve done that, save the program under a new name so you can call it up again in the future. To do this, double-click the program name in the header, enter a name, then click the floppy disk icon to save the program as an FXP file.

     

  6. On 3/12/2023 at 5:55 PM, User 905133 said:

    So, (1) can the CZ V load in CZ sysex files (presets from the Casio CZ line) and (2) am I missing anything about the Collection? 

    Since (1)  has been answered, I will expand a little bit on these features in the V Collection.

    The synths that had full MIDI SysEx implemented in the hardware, can import .syx files. So in addition to the CZ V, synths such as DX7 V and SQ80 V can do so as well.

    Synths that used samples in the hardware can import user samples. So in addition to the Emulator II V, that feature is also available in the Mellotron V, The Synclavier V2, and the CMI V.

    And apparently the new Prophet-VS V can do both.

    • Like 1
  7. I never got Wotja v22 Pro plugin to play nicely with Cakewalk. If I want to use the Wotja VST plugin, I use Reaper.

    In my case. Wotja loaded OK in Cakewalk and the track is created, but after it started playing the Cakewalk audio engine would always overload and drop out. Never figured out why, so just moved on... evidently the Wotja plugin is sending something that Cakewalk doesn't like. So really have no clue...

    Tried the new Wotja v23 Lite, and it's about the same.

    Edit: see my latest post for a resolution.

  8. I don't believe that the MS VC++ redistributables are generally issued during monthly MS Windows update cycles.

    More likely a 3rd party installer is responsible. From a developer's perspective, the point of a redistributable is to make sure that the client has the MS VC++runtime components installed to support the application that the developer is installing on your machine (to satisfy dependencies).

    IMO it would be best if MS was the only one installing these things, but it is what it is.  https://helpdeskgeek.com/help-desk/what-is-microsoft-visual-c-redistributable-do-you-need-so-many/

  9. 5 minutes ago, Marc Cormier said:

    I just wish it could be pulled out of the proprietary XLN format and used elsewhere.  

    Did you ever try dragging and dropping a MIDI pattern from AD2 into a DAW track? Works great! :)

  10. 2 hours ago, marled said:

    How is it authorized? How many installations are allowed?

    Nowadays it is really painful that many plugin developers hide this crucial information. The last week I was searching this for several plugins without success.

    You redeem a serial code for Panagement 2 FULL at itch.io and then your downloads are available there. But all that can be avoided just by using the FREE version. :)
    https://www.auburnsounds.com/faq/I-bought-an-Auburn-Sounds-plugin-on-the-Internet-and-got-a-serial-code.html

    Quote

    Question: I bought an Auburn Sounds plugin on the Internet and got a serial code

    This is normal procedure when you use a reseller like:

    • Sonicwire,
    • ADSR Sounds,
    • Audio Plugin Deals
    • JRRShop...

    Click here to go to the redeem page: https://www.auburnsounds.com/redeem.html

    You will need to create an account on itch.io in order to get updates.

    We don't store anything about you on the Auburn Sounds website. The customer database is at itch.io, and that's why you need to create an account there.

    https://www.auburnsounds.com/faq/index.html

    Number of installs is not documented, but I installed it on my desktop and laptop without any issues.

    • Thanks 1
  11. 1 hour ago, Last Call said:

    I would usually agree with this kind of comment , and still, in a way you're right, but quality still projects in a mix:

    In my example GGD is full of fizzy harshness, usually on the high end,  in the cymbals, drums have no weight, even when their samples are super compressed or limited.

    Those are things that can be fixed in the mix.

    • Like 2
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