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Everything posted by Amberwolf
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Easiest Way To Make A Sweeping EQ Effect For 1 Track?
Amberwolf replied to sjoens's topic in Instruments & Effects
Something like "thin controllers" (a CAL, IIRC) but for automation rather than MIDI CC? -
Easiest Way To Make A Sweeping EQ Effect For 1 Track?
Amberwolf replied to sjoens's topic in Instruments & Effects
This is his thread for those MFX, if you want to give him specific feedback (he does fix things ) https://discuss.cakewalk.com/topic/529-new-midifx-available/ -
Easiest Way To Make A Sweeping EQ Effect For 1 Track?
Amberwolf replied to sjoens's topic in Instruments & Effects
Perhaps: Use Variorum's CS Midi Modulator MFX to generate modulations as desired. https://viramor.com/csmidimodulator-midifx/ Convert to shapes. Copy automation data from that track to the track you want. Reassign envelope(s) to the EQ parameters? If you can use a midi loopback, you can feed the output of the MIDi track into the midi port assigned to a "remote control" of an effect that can be setup that way, for instance the Z3TA FX? There are also self-modulating filters, which includes Z3TA's FX module. IIRC Borogove Breathe Beat or Breather, and maybe it was called Murmur, could do this. Also, ConcreteFX Vfilter? (haven't used them in a long while). There's other ways i'm just too tired to think of ATM, maybe after I doze a while I'll remember. -
Is "FLEXI" like a "round robin"? Or more like velocity-swtiching? Or something else entirely? @Roy Slough: Keep in mind when using velocity to modulate drum hit volume that drum synths that use velocity-switching or similar techniques to create more realistic sounds will play different drum samples for different velocity ranges, so if you are editing velocities on something that is built this way, and it suddenly sounds different than you wanted it to, you just change the velocity back to what it was and it will sound the same. In that event you can use a volume envelope on audio track to change the volume of that hit, *if* it is either isolated in time from others *or* is on a separate channel (like with Session Drummer with several independent outputs, vs something like SI Drums with only a stereo pair). Most of the ones I've tried are very simple and don't use velocity switching or different samples, but ones that do are nicer / easier to use for subtle realistic percussion variations, if it's important for your track(s).
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Synth Rack should show all your synths, you can then either select one and delete it, or right click on it and choose delete from the menu. The tracks created during insertion, if any, will still be there until you manually delete them.
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There are several things that can make them do that, but one fix that probably works is just to slide the drums forward (later in time) by a tiny amount. Sometimes it isn't *all* the drums that need it, it may be just the kick (and / or snare), and sometimes it isn't every beat that needs to move. If you have each one on a separate track and they're MIDI, it's easy to mess around just by using the Time+ field to push some forward or back relative to the rest of the song, without moving the actual data until you find which things need to move. I'm not a drummer either (or a musician) but I need them to compose my stuff, so I've gotten fairly good at some things with them. (some of my best ones with the most percussion work on my bandcamp page are Just Give Me A Voice (inside the Lies, Truth, and Assorted Inconveniences album), Gareki, Less Like A Whisper, Ookami no Kari no Yume, etc). Some of them are all MIDI driving drum synths, some are actual individual drum samples laid out and tweaked individually, some are audio loops sliced up and tweaked, and some are a mix of all of those. There are quite a few places with free loops and such you can experiment with. Some are MIDI, some are audio, and some are both. Some of them come as "kits" where you have the basics of a whole song as separate stems, and you can just delete the other stuff after downloading and use just the drums---but having the other parts available is useful for lining up timing of everything, using a muted (or even archived)"timing track" to stick the other parts in and use it as a visual reference to line things up with. Then delete that track when you're done with that part. Ghosthack has a lot of stuff free as "advent calender" downloads from the past several years. FunctionLoops has free "Beta" packs that are samplers of their regular packs. Cymatics has a number of free downloads. MIDIKlowd also does. Groovemonkee has good stuff; I don't know if they still have their free stuff up (wasn't there last time I looked)--some of their stuff used to come with Cakewalk products, and all of it was pretty useable. If you have SessionDrummer, there's a bunch of usable patterns with variations in there that you can load up into it to use as a drummachine to play to, and then drag them into the tracks to edit them to your liking. I've used this technique a few times, deleting out stuff I don't want, or even splitting them all to separate MIDI tracks and transposing which notes go to which drum to use them in a completely different way than intended. (I've even used this method to generate arp patterns for synths, but that takes a lot more work) This search https://www.google.com/search?q=midi+drum+loops will show a lot of sites, some with free, some not, if none of the above are things you like.
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The headphone output would have to still use the preamp, while avoiding the whole USB / driver / latency issue, if you ever want or need to try it out thru your regular audio interface.
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What specifically do you mean by "a clip window"?
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I think there is an option in Track View Options for "display clip contents"; if unchecked all you get is blocks of color. If the wave drawing files got corrupted or are missing, it can do the same thing; you can force them to redraw by selecting the clip, choosing Clip Properties, and then the Audio Files tab, select everything in the list and choose Recompute Pictures. If that doesnt' work there are other ways.
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Does PS use the GPU for anything? (some programs do, some don't, quite a few "AI" coded programs do) Or just raw CPU speed and lots of RAM? (almost everything benefits from those)
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Well, I started posting the updates partly because there were virtually no replies to the threads, hoping to eventually get someone to listen and perhaps post feedback on the songs themselves. The updates are (to me) milestones, but it's hard for me to say if I have done anything useful with the edits without feedback. To me each version is quite a bit different from the previous ones, enough to warrant an "update" note. But just so it doesn't bother anyone, I'll stop posting to any of the threads except in response to anyone that does reply with feedback, and I'll only edit them into the first post instead. And I'll go back and delete all the posts (well, replacing them with "." since there's no actual delete function) for the existing updates in all the threads, and sticking that into the original post for each thread instead.
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Based on this advice https://discuss.cakewalk.com/topic/83416-if-i-should-wake-wip-looking-for-feedback/?do=findComment&comment=583948 I removed all the posts about various edits (consolidating them into the original post) except for those discussing stuff with other members. (I'll do the same in all my other threads). I can't actually delete the posts so I just made them all "." and nothing else, best I can do. To not add more wasteful posts, this one also includes a major revision of the track, making for a bigger slower feel, with hopefully more emotion. Less of the "funky indian percussion" loop sections, more handbuilt stuff from individual sounds, some new sounds, etc. The previous version is still there, after the end of the "new" one. (the previous one still has the wolf sounds under the vocals, I'm considering removing them there and leaving them only in the newer one before it...what do you think? I left the Bandcamp version alone, and added this one on Soundclick since it is likely to need significant refinement before adding to BC as an alternate version. 010625 000001 500128H extended slower feel - Gareki https://soundclick.com/share.cfm?id=14934398 EDIT 01-28-25: 010625 000001 500146M Further refined the extended version, same link. Many many changes, added sounds, mix changes, timing edits, etc. EDIT 01-30-25: Considerable further refinement of extended version (at same link above), also posted to bandcamp here https://amberwolf.bandcamp.com/track/gareki-ii-alternate-version-cinematic-feel
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Sometimes you gotta lose control (sorry Ian Curtis)...
Amberwolf replied to Rain's topic in The Coffee House
JellyBeanThePerfectlyNormalSchmoo will probably not even notice if I croak; she'll just wonder why nobody's giving her any more breb snaks. I'll be curious to hear what you do with that. My problem is more that I simply don't have a useful voice for what I want to do, and I can't carry a tune in a locked steel box. With many hours of manual tweaking per word (or phrase, if I'm lucky), I can eventually create usable crappy-demo-level vocals, but it's still the wrong voice, even if that was perfect. The kind of stuff I need to be able to sing is like the vocalists I listed before, or like the stuff in my few most recent bandcamp tracks (all using clip libraries) , but what I can actually do is like my tracks "Who?", "Drying Tears", "As He Lay Dying Alone", and the best of them "Back To The World". -
no matter what I record, playback is 1/2 a beat off.
Amberwolf replied to Michael Nickisher's topic in Cakewalk by BandLab
If you still have the ASIO4all driver installed, uninstall it and clean it out of the system. There's a number of posts describing that, just search on ASIO4all. It has been known to cause problems. Then use just the 2i2's manufacturer-supplied driver, whether that is ASIO or WASAPI or WDM/KS, and only that one. -
Ah, that seems different than the "I cannot control them" from your other post Best I could recommend is what others have said: If you have an independent set of outputs on the MOTU, that do *not* pass out the headphones, and they are available as separate channels in the drivers (so they show up as a separate pair in your output choices on the buses), then you can connect your speakers to those, and route the main out to that pair. Then create a separate headphone out bus, and put your Sonarworks Reference plugin in that bus, and route it to the MOTU channels that go to the headphone bus. Then create a send in the Master bus that goes to the headphone bus. If there is no channel available in your bus choices that doesn't also go to the headphones, you can't do the above. If there is a routing app or panel for the MOTU that lets you configure it's internal routing so that you can have an output pair that doesn't go to the headphones, then you can still do the above, but you'll need to make sure that's set whenever you want to use this configuration, if you can't make it the default way it powers up. If none of those are options, then yeah, you'll just have to switch between using the SR plugin and not.
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Sonitus Plugins - will they remain in Sonar and be supported?
Amberwolf replied to Salvatore Sorice's topic in Cakewalk Sonar
Are they still included? There was a topic a short while back discussing things that weren't, and those weren't, AFAICR. (and I think the company that made them is long gone) Maybe it was just the DX versions, and the VST was still included? (EDIT: was wrong--not VST, just 64bit?) Anyway, if you have them on your system from an old install, they should still work (I use them all the time in my ancient Sonar version, in every project, especially the Multiband Compressor and the Delay). EDIT: I can't find the thread now (was going to link to it and quote the relevant part), though there are a lot that mention Sonitus... I did find one of the 2024 Sonar threads by Morten Saether that specifically lists that at least one Sonitus plug was updated, so I guess they are still including and fixing them. https://discuss.cakewalk.com/topic/82965-sonar-202411/#comment-575840 -
If tha'ts this one you just turn the knob above the headphone jack to set your level. The main out level is under the MOTU marking, the big knob, for your speaker mix. Normally you'll set those and leave them, so your mixes will all be consistent.
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What specific settings do you have in the Sonar8 Audio Options window, in each tab? What are the specific track settings for your project, in the tracks you're trying to record? What are all the hardware knobs and connections setup as on the Tascam US-2x2, front and back? What is connected as the input audio source to the Tascam, and what are it's levels?
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"Generic Low Latency Asio driver" may be something installed by some other software (such as realtek sound chip, or came wiht some audio program or standalone synth, etc. As long as it is a *real* ASIO driver, it shouldn't cause you problems if you deselect it from the available drivers in CbB/Sonar/CW, so that when you are using the Yeti driver it can't affect anything. Only one ASIO driver can be used at a time within CbB/etc, so you probably already have to do this in order to use the yeti's actual driver anyway. If the generic one is a wrapper like ASIO4all, and not a real ASIO driver for a specific piece of hardware, and just lets you use "any" device on your system as ASIO, then it's not what you want to use either. If you find it impossible to deselect within CbB/Sonar/etc so that you can use the Yeti driver instead, you can disable it in Device manager in Windows itself (rightclick My Computer and choose Manage) or you may be able to disable it in the Sound control panel (rightlcick on your windows volume control speaker icon, and choose Playback devices. Rightlcick on the generic one, and choose Disable. Click the recording tab, and do that again. Ok to dialog, go restart CbB/Sonar and it shouldnt' show up in the audio devices list anymore. )
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I'd recommend removing all vestiges of ASIO4all from the system entirely. It's known to cause various issues in CW/CbB/Sonar/etc, because of the way it works. It doesn't work in "low latency", it's minimum latency is whatever the WDM/KS or other driver your device has, *plus* it's own latency, plus...whatever you have to use to get it to "work" in your program. It isn't really an ASIO driver, it's a wrapper for whatever other non-asio audio drivers are on the system, and it does them "all", so if there's a problematic driver somewhere (even if you never use it) it could cause problems for anything using A4A. It could easily be causing your issue, especially if that Blue ASIO driver worked before installing ASIO4all or on a previous system that didn't have A4A on it.
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Sounds like the long-defunct Mason Jar here in the Phoenix area.
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Ah, yes, I use that too, but more often just the slection filter which is basically the first half of interpolate, because that way I have the chance to actually see what has been selected and verify that is correct, before I do anything to it. (because it's a modal dialog I can't get "behind" it to zoom, scroll, etc., as I can rarely fit everything I want to deal with on one screen at one time with enough zoom to see whats going on).
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Unfortunately that feature wasn't created yet in the ancient version of SONAR I use. So I use Edit - Select - by Filter and then whatever process I need to. But yes, it is primarily with velocity-switched samples, and some with non-sample synths that have different stuff going on with velocity for different oscillators, LFOs, modulators, or effects,
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It's also a little closer and easier to play, with slightly higher bandwidth. FWIW, I used to have a SC page https://soundcloud.com/user-792388526 , but after so many spam-likes I removed all the tracks and just use it as a link-page to my Bandcamp https://amberwolf.bandcamp.com/ . (and soundclick https://www.soundclick.com/amberwolf , but that's a virtually dead site; anything I post there can get like 1 listen and suddenly be in the top 1000 of the entire site's charts :lol: . I still use it to host experimental stuff that isn't ready to go on the bandcamp page or alternate / older versions of BC "final" songs).