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Everything posted by Amberwolf
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Is the plugin inserted in a clip, or in the track fx bin? If it's in a clip, it goes away when the clip does.
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Based on their FAQ they probably don't test with any bandlab products, since they don't list them. Most likely there's something their plugin does differently than the usual that CbB doesn't expect. But it could be a system compatibility issue instead--do they work in any of their listed hosts on your computer? https://kb.audiomodeling.com/en/c/compatibility/d/what-are-the-hostsdaws-compatible-with-swam-instruments Contact our support if your host/DAW is not listed here or if you experience some unexpected behavior. Free hosts On Windows: Camelot FREE version Cantabile Lite VSTHost SaviHost Chainer Professional Hosts/DAWs On Windows: Camelot Pro Reaper Cubase Pro Tools Vienna Ensemble Pro Ableton Live Digital Performer Bitwig Studio One Reason 9.5 FL Studio NI Komplete Kontrol GigPerformer LiveProfessor Finale Sibelius
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I'm sure they've improved in the couple decades since I dealt with many of them, but back when I did, I saw way too many of them (of all levels of cost and design) with seal failures that let coolant out onto the electronics, damaging things (usually the video card and the motherboard as the sites of the two most commonly cooled things) either immediately from whatever was conductive or capacitive in the coolant, or over time as it corroded conductors, created shorts, etc. Most of the ones I saw used some form of antifreeze (like you'd have in a car, sometimes actually that exact stuff), or mold-deterrents, etc., in addition to whatever water they used, some were installed with only tapwater in them (some of them with enough chlorine to start to corrode things like the insides of the heat transfer blocks). The one I had myself was, I think, Corsair, and it was alright, but even without any leaks at seals, it still lost fluid (probably thru the plastic tubing, or the walls of the polyethylene reservoir or it's cap, etc).
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But what if my cat is christian? 💥
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Thanks--I snagged it, but will be a bit before I can try it. The LR reference is to https://logans-run.fandom.com/wiki/Carousel https://www.youtube.com/watch?v=bG_0hhckDSU
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Thanks...I didn't record any of it, though, just used the existing pieces (sometimes heavily modified) to create what I heard in my head. For the voice, it helps to have an Elf at your command...sort of. Thanks--I would try, but I don't know what "get the cohesiveness more realized and accessible" means? I am not familiar with DCD or SW, I found some videos but I don't know that what's on the top of a google search for these names is what you're thinking of (it doesn't sound like it to me).
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Well, you can do that with plugins if you want, there's a number of pitchshifting plugins out there. It's CPU intensive, so it will probably be lower quality done realitme than when you "print" the track to an audio file. And there will be artifacts in some content; the farther from original pitch you shift it the worse this will be. If you're only going up or down one or two semitones it's not so bad for most things, but synths with repetitive sounds (especially pulses, blips, assorted arpeggio patterns) can be really messed up.
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Anything to do with Logan's Run? (Since the video's still unavailable, can't check)
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If the track in question is a single clip, then open the clip properties for that clip, and enable Stretch to project tempo, and check the box for Follow project pitch. In my version that's in a tab for "audio stretching". Then just change the project pitch at the beginning of hte song to change the track's pitch. If there are several tracks taht must change, such as bass, rhythm, keys, etc, but not the drums, then just enable this on all the tracks that need to change, but don't enable it on those that don't. If the tracks aren't a single clip y ou can bounce them to one clip first. Keep in mind that realtime transpositon takes a lot of CPU, so the algorithms for realitme processing are "lighter" than the offline (full render/bounce) ones and don't do as good a job. usually it sounds alright, but there can be artifacts depending on the specific clip content.
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What are the "synth wiggles"? Do you mean the bits in the "rocking elven" part that are in the "bassline"? If so, that's a highly modified / snipped up version of "WAFBF_Kit5_Drop_Bass_Loop_132BPM_Fm" from WhatAboutProductions' Free Anniversary Collection Vol 10 pack, from the Future Bounce Flair demo set. It was 'wierd" but catchy when I was just randomly clicking thru samples with the word "bass" in them out of the stuff collected in the last few months...and while there were parts I didn't like in the sound, those were easy to slipedit out, and then slice it up and transpose notes as needed, and copy some of the clip bits up to a distortion-bass-effects track for punching holes here and there. In this particular one, as an experiment to misuse existing things (because it's a challenge and it's fun when it doesn't end up frustrating ), everything in the song is from various sample sets, mostly from Ghosthack's Shymer and Ultimate Cinematic and Vocal bundles, from when they were on supercheap sales (APD?). Part of the goal was to *not* use anything that was intended to be used together, that if there was any set of sounds, I would pick only one from that set, and any other sound like it had to come from another set--I did not quite hold myself to that, but almost. Was a lot harder that way. The lady singing is mostly pieces from Ghosthack's Shymer, "Main Vocals (DRY) - Cm 60Bpm" from one of the "kits" (don't remember which one). It's passed thru a sonitus EQ to take a bit of the 4500hz region down (smooths it out to my ears with all the reverb) then a big washy Sonitus reverb and then channeltools to "widen" it out. I used pieces from the spoken elvish phrases of Shymer to build the base of the vocals for the last two sections, along with some pieces of a chant phrase "FL_HTV_120BPM_40_G_CHANT" from FunctionLoops Ethnic Female Voices. All that stuff gets some reverb / echo but is a lot drier than the other part so it sounds closer and more in your face. I don't think I'm using their stuff like they intended.... 😆 The other sound she pairs with is mostly modified bits of "Ghosthack-UCV_Kit 03_Ethnic Violin_Fm 70Bpm (WET)" with bits of "Ghosthack-UCV_Kit 06_Cello_F 75Bpm (DRY)" and bits of "Ghosthack-UCV_Kit 03_Ethnic Violin_Fm 70Bpm (DRY)" to fill in places where the wet version didn't do what I wanted when I wanted it, so that's run thru a Sonitus reverb to try to wash it out similarly to the wet version--it's not the same but it doesn't really seem to stick out as different. The intro drone is several things combined, faded into each other. The longer higher part is from the "MIP2_Xtra_D_Atmosphere" from BlackOctopus' Mystical Indian Percussion 2, and the deeper part is from the "MIP2_Xtra_D_DeepBass" from the same set. Near the beginning after the deepbass ends is a modified version of "Ghosthack-UCV_Kit 01_Bassline_Cm 70Bpm (Dry Only)"from the Ghosthack Ultimate Cinematic Vocals. Orignally this was the entire intro, with repeats of it and breaks between, but it just didn't feel right. I worked over it a lot and faded things in, out, etc., but didn't like (for this song) any of that, eventually picking a different drone I could just fade into the song that made it's presence known then let the song come in... (if I were using synths to create the sounds, I'd've easily come upon the "right" sound but it's a lot harder picking from a limited set of sounds, which was my goal to restrain myself to force me to learn new things, since I could've designed a sound easily enough in a synth or two). Tehy are routed to two separate busses in parallel; the output itself goes to the subbass buss that eq's out everything above about 90hz and sends that to the master bus, and a post-fader send 6db up from the fader goes to the basshighs buss that filters out everything below about 1200hz and shoves the rest thru a sonitus reverb There's also a modulated and hard panned bass drone thru most of the first two thirdsish of the song taken from "Ghosthack-UCV_Kit 01_Panned Bassline_Cm 70Bpm (Dry Only)" from the Ghosthack Ultimate Cinematic Vocals. This fades in just as the deepest part of the bass drone ends. It goes mostly to the regular bass2 buss, with a bit fed to the sub and basshighs busses but not nearly as much as the intro drones have.
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You're welcome, and thanks for listening! What makes it your favorite? Any bits you don't like? (haven't had more than a handful of listens on this one, and no feedback yet except someone on the Endless Sphere forum that didn't like the "screeching annoying woman" sounds. (or much of anything else, from what I could tell).
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I learned the hard way in many programs to SaveAs (NEVER "save") after any important edit, or every series of edits (like if I'm adding any content, SaveAs new filename, then move the content a bit, saveas, trim it, save as, etc). Becomes part of the workflow rapidly, and doesnt' slow down the process (except when I have a lot of slip-edited clips, especially if they are all chopped up bits of a longer clip, especialy with a lot of midi notes in them, which causes my ancient SONAR to take at least several seconds up to half a minute to write the file (same for timed autosaves). Doing this has saved many a project in many programs from system or program crashes, corruption, hardware failures, bad editing choices , etc. over the decades. I bound the Ctrl-S to SaveAs *and* removed the save icon from the toolbar so I can't ever save over the top of anything unless I deliberately choose to do that (which there is no reason to do).
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AFAIK, nudge (for timeshifts) should work on nodes, too, unless they've changed that in modern versions. In my ancient version they must be reselected after each nudge, which is really annoying, but it does work. There might be a way to do vertical (value) changes thsi way in modern versions, though there isn't in my ancient one. When I need to fine value adjustments I maximize the track so it has the greatest vertical resolution for my mouse movements.
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I guess it's all greek to them.
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Split single instrument to multiple tracks/channels
Amberwolf replied to quattj's topic in Cakewalk by BandLab
The only way I know to do this with most synths is to use at least two separate instances of a synth, driven by separate MIDI tracks (for ease of editing, vs a single track with clips for each synth assigned to different channels, or different notes assigned to different channels to feed each synth), I don't know an easy way to automate the process of splitting the track into separate alternating notes and keep the bends with the right notes. I've always just drawn or played the stuff into separate ones to start with, so haven't had to worry about spending time splitting them up...the only way I know to do it is to make two copies, and start deleting alternating notes and bends out of each track. It might make it easier to deal with the bends if you use the convert-midi-to-shapes feature and then just delete specific nodes as required, as long as the conversion accurately reproduces the bends you need. EDIT: there are cal routines around to split alternate notes to separate tracks or clips, but I don't recall that any of htem can move the bends with them. -
"the file cannot be accessed by the the system"
Amberwolf replied to Richard Schweitzer's topic in Cakewalk Sonar
Which menu, in which program? (you'd have to change any antivirus options in the antivirus program itself) -
What if you take the actual audio files that were recorded and compare them directly? Not exporting, which creates new, different files, but the files in the audio folder for each program and project. That would eliminate processing during export. Beyond that, maybe someone that knows both programs, could compare all the specific settings you've chosen in each place there are any audio settings in each program, to tell you if there is any difference between them.
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I don't have a specific answer, but some questions, thoughts: What exactly does "same settings" mean (specifics), in each program? Are all the same options chosen for dithering? Same driver mode? Bit depth? Sample rate? latency? If you record a clip in one program, then go to your audio folder, and drag that clip into the other program, or a separate simple wave file player (like windows media player, MplayerC, etc), does it sound the same? If you record a clip in each program, then go to your audio folder, and drag both into something like Audacity that has a spectrum view, do the two clips look the same?
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Cannot figure out why Export different than mix I hear
Amberwolf replied to dougalex's topic in Cakewalk Sonar
Exactly what export options are you using? -
Is it lame music cartoon time again? I think "yes".
Amberwolf replied to Notes_Norton's topic in The Coffee House
Do they have one for clef palates, too? -
Well, I don't know if you'd really call me *ugly*....
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If we're going there, I'm gonna have to be dissapointed about Priss and the Replicants. Not that the music was great, but their offstage work was explosive.
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05-03-25: 042425 000001 300140F -- timing, mix, sound, vocal, etc changes to funky section. https://amberwolf.bandcamp.com/track/behind-you-lie-many-unseen
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Well, I'm safe...I'll never be on the cover of anything. :lol: