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About Me

Found 2 results

  1. Hi, I have updated my system and whilst most things have gone smoothly from Win 10 -> Win 11 (Completely new kit) when I am moving a bundle (.cwb) everything works (Audio and Synths) apart from the AD2 Drum Synth, It shows the AD2 in brackets The workaround is that I have to re-insert AD2 and copy the midi file, but the problem is of course is that it has lost all my drum config settings. Any thoughts why AD2 should be so awkward?
  2. I've created an Addictive Drums 2 "minimalist" drum map. I found the default AD2 drum map too elaborate and too jumbled to manage, so I've reduced the entire map down to the sounds I'm most likely to use. Image is attached here. As pictured, I've neatly grouped each category of drum piece together as closely to the traditional GM map as possible. (I wasn't satisfied with the AD2 custom GM map either.) I'll eventually create a Cakewalk drum map that matches this so it's reflected in the PRV. But, to further educate myself and tweak the drum map accordingly, I request clarification of the behavior of some drum sounds: What's the difference between Bell, Tip, and Shaft hits (esp. Ride and HiHat)? What's the difference between Snare Open / Shallow hits? (These sound alike.) What's the difference between a Snare RimClick and SideStick? Am I clear in understanding that the designated Flexi hits don't stay saved in the map, as they're variable with each AD2 kit? Part of my confusion is that many of the corresponding hits sound alike. If any drum enthusiasts out there can enlighten me, much appreciated. After all, this will be a universal drum map for me and I don't want to change it later after I've used it in several projects. Thank you!
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