Jump to content

Tez

Members
  • Posts

    204
  • Joined

  • Last visited

Posts posted by Tez

  1. Call me crazy but... Since 2019.07 I get a higher frequency of the sporadic "audio dropout" toast when editing events, in the PRV, not in the PRV and no audio or midi activity (the keyboard was switched off).

    The last time it occurred though, was at the start and at the end of a "bounce to tracks", this messed up the start of the rendered audio... On initiating the bounce, up popped the toast and I canceled it without saving the partial, restarted the bounce and let it finish and the toast appeared as stated, start and end. I had to close CbB and after a restart the bounce was fine. I appreciated Noel's remarks but it does feel like something's amiss, a bad pointer, memory leak or something... I don't know if the latest w10 monthly update "August 30, 2019—KB4512941 (OS Build 18362.329)" did something?

  2. 5 hours ago, pwalpwal said:

    is there no log file that might give a clue as to why? for an "on-line" company this seems a bit amateurish...

    The key entries I found at the update time were:

    [2019-08-31 15:21:29.029] [info] Checking for update
    [2019-08-31 15:21:29.121] [error] Error: TypeError: this.app.whenReady is not a function

    the rest in the log I looked at is code entry points (+ corresponding personal info) ...

    Personally I happy to download the exe & run it manually,  that's 99.9% likely to work, if it's predecessor had no problem, rather than rely on auto-update code to do the job, and going forward that's just what I might do... 😁

  3. On 8/29/2019 at 3:08 PM, mkerl said:

    IF you don't run BA at Windows-Startup automatically:

    Bandlab Assistant Update 5.0.6. is available. And it works (at least on my system ;) )

     

    greez

    5.0.6 works fine here... Don't use BA on startup, so had to launch the assistant which issued an update notification, but on selecting update, presumably a self update, it failed, followed by an instruction to download BA (bandlab-assistant-windows-latest.exe) and  manually install via the exe, which is ok... Just remember to run as Administrator. 

    Was this your experience,  or was this just a glitch going from 5.0.4 (which was my initial BA install) to 5.06, if anyone knows??  

  4. 37 minutes ago, msmcleod said:

    I noticed it last night - clicked on the Game Mode within Control Panel by accident and noticed it was on.

    Patch Tuesday is precarious... I've had various settings weirdness  after an update restart, some vanish on a reboot, others not... One mo' thing to add to the check list, post update 😆

  5. 9 hours ago, msmcleod said:

    I'd been wondering why projects that used to play comfortably were now starting to use up more CPU, and in some cases cause clicks & pops / dropouts.

    Turns out that one of the recent Windows updates had turned Game Mode on....

    So yet another thing to look out for after running updates!

    Good Catch... Just checked and yup,  Game Mode was on! When did you notice this??

  6. FYI... My current project has 4 instances of Kontakt, 1 with 10 instruments loaded, 1 with 3 and 2 each with one, separate outputs & midi channels. The single instrument instances were breakouts from the multis, as there seemed to be performances quirks for those instruments, for unknown reasons, but I suspect it might have been due to a combination older libraries (Kontakt 2) with current ones, so there may have been some compatibility issue, or a scripting issue who knows, as also a chunk of midi CCs are used for all of them...

  7. 51 minutes ago, scook said:

    More critical when performing a real time bounce are auï»żdio buffer settings.

     

    Thanks. That was my guess, hence the question... As to external audio, that's not an issue as there is none for my midi projects. The issue for me is Kontakt, on a fast bounce it might glitch, midi events sometimes get lost. I 'll have to experiment to see if there's an audible improvement on a higher than the default buffer size, not that the render sounds bad, but it's the potential for lost midi events such as cc data that doesn't easily get noticed unlike a missing note which can happen even with fast bounce unchecked.

  8. If you’re using “Native Access” to update Kontakt which is the prescribed method, under the user icon’s (that’s the little head & shoulders) drop down menu is “preferences”, click on that and see the install vst paths that Native Access uses... Then check CbB Utilities>Cakewalk Plug-in Manger>VST Instruments (VSTi) & locate the “Kontakt” registered plugin and select to see it’s location... Copy the new to that location. That’s essentially what I do, as I keep all my NI stuff in a specific location...

  9. 1 hour ago, scook said:

    Of course, aux tracks like regular audio tracks lack waveform preview. The only way to see the waveform in an aux track is record to the track (just like any other regular audio track).

    Indeed... And it seems recording is only way to see the waveform behind the envelopes after stopping the recording. Just checked a track with vst automation and the waveform preview has the same issue as the bus. This was for a stereo track with the double waveform,  don't know if it's same for a mono?

  10. Terrific...   jBridge is not free & the demo's limitations make it only useful for a review,  be nice if there's a fix for BitBridge. Meanwhile is there any other free alternatives out there someone could recommend??

  11. I loaded the testï»ż project in the final Splat 64 bit, originally created for final Splat 32 bit. I can confirm that, yes indeed, in spite of the preset indicating the one that was saved, it was in fact the 1st in the preset list “Bass Gratification”, and re-selecting the checked preset that was originally saved will restore it. Re-saving the project under a different name from Splat 64 bit made no difference on the Splat 64 bit reload. This was with BitBridge, so it seems that whatever the preset parameter is, is not being recognized or applied to the vst via the bridge on loading in Splat 64 bit, yet the Splat 64 saved version opens in Splat 32 bit without any problems. It might work with JBridge but that I can’t test.

  12. Interesting synth... I created a test project for final Splat 32 bit, using two (2) instances of “Prodigious Synthesizer V1.2” each setup with a different “Prodigious Factory patch”, recorded a midi sequence for each midi track per instance. Also loaded an instance of AD2 and setup a midi drum sequence and saved and closed the project. On reloading the project all returned as saved no problems!

    Since this is a 32 bit synthedit VST, I hesitate to use it in CbB, having had problems with some 32 bit VSTs and BitBridge, causing crashes in Splat 64 bit. I assume your issue is in CbB, who knows it might be whatever bridge you’re using in conjunction with Prodigious, or another plugin in the mix? And, I always run the Splats & CbB as an administrator...

    • Like 1
  13. 15 hours ago, John said:

    Try hitting your scroll lock key on your keyboard.

    Nah... That has nothing to do with it... Me thinks it's a bug that after the tempo map change operation via "Fit to Time",  the progress bar fails to render, and further, the  condition subsequently remains until CbB is closed & re-launched, even if a new project is opened followed by a simple save operation prior to the CbB shutdown... Yet the "save' or the "bounce" nevertheless succeeds.

  14. After a Process>Fit to Time, using the tempo map option is followed with a project save (Cntrl + S) the "Now Time" remains and doesn't switch
    to the "Saving Project" progress bar. If I recall correctly, the same thing happens on a "Bounce to Track(s)", that is after a "Fit to Time", using the tempo map, the progress bar fails to appear, but it seems the bounce continued, but in that case thinking something bad was happening (i.e. a error loop), I shut down CbB, to find a partial bounce .wav in the audio folder...

  15. After a Process>Fit to Time, using the tempo map option is followed with a project save (Cntrl +) the "Now Time" remains and doesn't switch
    to the "Saving Project" progress bar. If I recall correctly, the same thing happens on a "Bounce to Track(s)", that is after a "Fit to Time", using the tempo map, the progress bar fails to appear, but it seems the bounce continued, but in that case thinking something bad was happening (i.e. a error loop), I shut down CbB, to find a partial bounce .wav in the audio folder...

  16. I've use iZotope Dynamic Delay, when hooked to the hosts tempo, and using changes to the tempo map, you can get some weird artifacts. You could try what I do, that is

    put the delay on a separate bus/aux track  and set the dry to 0% the wet to 100%, and on the track where you want the delay use a send to the DDLs  track... It's a thought...

  17. My AAS VSTs have dials for most parameters or left-mouse-press drag to set the values. In addition, a right-mouse-press opens a drop-down menu where you can select manual value entry which opens an entry box for numeric values. This will not work for CbB or for Splat, numbers are blocked, I guess due to the keyboard shortcut numeric assignments, whereas alphas are not. This is unlike the properties for envelope nodes, which allow numeric entry.

    Does anyone know a way around this numeric entry block?? And of course, the AAS standalones don’t have this problem.

  18. 6 minutes ago, Noel Borthwick said:

    We aren't supporting offline help presently. It was likely an oversight that that option was migrated.

    Thanks Noel, I was aware of no offline support... But after the install and the failure to launch the browser window as described, I closed CbB and when I couldn't start up the browser I was initially concerned that something had been corrupted.  Fortunately it could be worked around. So is the browser issue an independent glitch?

×
×
  • Create New...