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scook

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Posts posted by scook

  1. It takes no specific tools to create a CAL script. The files are text files which may be opened in any text editor. There few guides available and the feature was deprecated over 20 years ago.

    Best to always use a copy of the MIDI track when working with CAL.

    It appears that http://www.midi-kit.nl/ has moved to http://members.ziggo.nl/odw/en/index.html. This site is a pretty good resource. There is a CAL guide pdf on http://members.ziggo.nl/odw/en/indexmidi.html which is useful.

    Softpedia still has the CAL Editor available for download. I don't care for the editor but it includes a CAL reference in chm format which I used a lot when working with CAL.

    All that said, putting a lot of effort in CAL at this time is not a wise use of time. It was abandoned in 2000 with the first release of SONAR.

     

  2. There were very few monthly exclusives. They were always packaged in separate installers. It appears the original Anderton Collection was dropped from distribution. It had its own installer - AndertonCollectionSetup_1.0.0.25.exe. If you have the installer it should still work. Just run it manually. I had forgotten about that one. The 30th Anniversary Anderton Collection FX Chains, Modulator Chains and the CA-X Amps are still listed.

    Make sure to check the CCC settings page for any hidden products.

     

  3. Add Chordz like you would any other synth. I recommend adding it using an instrument track. Set the input to your controller and enable input echo.

    Add the synth to control like you would any other synth. Set the input to Chordz and enable input echo.

    Configure Chordz and play  on.

     

     

     

  4. The best was to run 32bit plug-ins is in a 32bit host. Use the 32bit host to aid in transitioning to 64bit.

    32bit DX plug-ins cannot load into 64bit DAWs. That said, there is way to wrap  them as VST plug-ins so the will actually load using the bridging tech for VST's but this tends to be unreliable and projects that used the plug-ins natively will not recognize them.

    Some 32bit DX plug-ins were ported to 64bit. These are all in the SONAR 8 installer. Use an advanced install of 64bit SONAR to get them installed. These plug-ins will work in CbB and replace any 32bit versions found in existing projects.

    There is bridge software to load 32bit VST plug-ins. It was intended as a stopgap measure so manufacturers could develop there 64bit replacements. Bridging is still available. CbB included BitBridge and jBridge is a low cost alternative which may offer better support for some plug-ins.

     

     

  5. There are several multi-channel frequency analyzers. Here is a video of MMultianalyzer showing how it displays frequency overlaps between tracks around 9:05

    The plug-in occasionally goes on sale for 50% off through the year. All commercial Melda plug-ins have a full feature 15 day trial before they go into demo mode.

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  6. Most plug-ins work just fine in folders under C:\Program Files. The exceptions are plug-ins that write into the folder containing the dll. This is the case with a lot of plug-ins built with Synthedit. These plug-ins should be installed in an area where users have read/write access otherwise the DAW must be run as administrator.

     

  7. Files with .vst3 extension are dlls. Regular dlls can be in the VST3 folder for a variety of support purposes. In fact, it is because of this the scanner was modified to skip files with the .dll extension in the VST3 folder.

     

  8. Yeah, it appears that somehow Toontrack is putting their plug-ins in the VST3 path. This is wrong. A change was made to CbB 2020.01 to skip dlls in the VST3. This change was made because manufacturers have taken to adding support dlls in the path. There is an ongoing discussion about this here

    I believe it was started in reaction the the thread I linked above.

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  9. AFAIK, ALL files with vst3 and dll extensions in the scan path will get scanned EXCEPT in the dedicated VST3 folder where dlls are skipped as of 2020.01.

    The iZotope VST3 plug-ins all scan and load using the vst3 extension. The dlls are called from the vst3 files.

    For true VST2 plug-ins in the VST3 folder, it is possible to force them to scan in 2020.01 by adding a directory junction in the VST2 scan path. I would advise against adding the entire VST3 folder but adding specific folders like C:\Program Files\Common Files\VST3\Toontrack should be OK. IOW, running a command shell as administrator in C:\Program Files\Cakewalk\Vstplugins and typing

    mklink /j Toontrack "C:\Program Files\Common Files\VST3\Toontrack"

    I tested this by moving my Toontrack folder under the VST3 folder and it scanned OK.

     

    Still think it would be better to move/re-install VST2 dlls to a path outside of the VST3 folder though.

     

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