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Everything posted by scook

  1. May want to remove the Cubase installed "Generic Low Latency Driver" too. Either rename the dll or remove its entry from HKEY_LOCAL_MACHINE\SOFTWARE\ASIO While probably not related to the OP, this has been known to cause problems when installed along with a factory supplied driver.
  2. Is “Dell SupportAssist Remediation” service running?
  3. They have a sale every day. From https://valhalladsp.com/faq/pricing/do-you-have-black-friday-sales/ So far the prices have never changed.
  4. It may be easier to see exactly what is going on by using the Note Map Pane next to the left of the Drum Grid Pane to edit the drum map. There should be no problem defining two incoming notes to the same outbound note.
  5. This is not particularly meaningful. It fails to take into account all the plug-ins that work fine in the DAW. Submitting a crash dump may be a good idea
  6. Yeah, try the WASAPI driver modes when using the internal sound chip. The RealTek ASIO driver does not appear to be suitable for DAW use. An audio interface designed for DAW use with a manufacturer supplied ASIO driver is the best solution.
  7. * Products NOT included in this promotion: ADPTR AUDIO Streamliner, bx_console SSL 9000 J, AMEK EQ200, Bettermaker EQ232D, Gig Performer 3, Shadow Hills Class A, dearVR PRO, dearVR MONITOR, Neold BIG AL, Lindell Audio 50 Series, Gallien-Krueger 800RB The original version is part of the sale
  8. The company that made that product was shutdown in 2017. BandLab has no plans to port Cakewalk by BandLab to other platforms.
  9. scook

    multiple sound card

    Likely this Possibly due to using ASIO driver mode. This is not a limitation imposed by the DAW. The ASIO specification calls for the host to use one I/O driver at a time. For most this means one audio interface but some manufacturers supply ASIO drivers that work with several of their interfaces at a time. IOW, it is down to the hardware and driver supplied by the manufacturer. Other driver modes allow using multiple interfaces but unless the interfaces have the ability run off the same clock, chances are there will be timing issues when trying to use more than one interface at a time. In short, unless the hardware manufacturers provide a way to link interfaces together, trying to run more than one interface at a time is probably a bad idea. Need more I/O...get an interface with the appropriate number of ports or units designed to work together. BTW, if possible, consider upgrading to Cakewalk by BandLab. It is free and a considerable step up from SHS.
  10. The traditional solution is the use of linked clips, copying the data from one instrument/MIDI track to the others. Another solution uses a virtual MIDI cable to distribute MIDI data from one track to others. One can get the same result by using a plug-in that echoes MIDI data. For this method, I use one of the Code FN42 such as MIDIChFilter, NoteMapper or Veloscaler but it could be any "synth" plug-in capable of sending data. This plug-in will appear as an input to any instrument/MIDI track.
  11. The key bindings for for Move Input Focus to Track/Bus Pane are global so they should work in both the Track and Console Views.
  12. If you prefer, in this case, the MIDI track may be deleted after splitting the instrument track. Alternately when adding this synth to a project use any add method other than the Add Track menu and select only the "First Audio Output" from the "Insert Soft Synth Options" dialog. No need to add the MIDI track to the project.
  13. Adding an additional audio track is not necessary. Right click in the instrument track header in the track view and select "Split Instrument Track" to gain access to the underlying audio and MIDI tracks. This audio track is setup to record the synth audio output. In this case the MIDI track is not being used for anything other than a way to get the synth positioned before the audio track input.
  14. Yes, it is possible. Here is one way... Add a virtual MIDI cable to CbB (the "missing" interconnectivity) I installed LoopBe1. While not as flexible as LoopMIDI, it does not have the latency that LoopMIDI introduces. Add LoopBe1 as MIDI input and output device in CbB preferences Create the project Add audio and MIDI tracks to a new project. Set the MIDI track output to LoopBe1. Add the Step Sequencer to the MIDI track. Open the Matrix view and add samples to a couple cells in different columns Matrix View MIDI learn Click on one of the columns in the Matrix View and set to MIDI learn. Click the steps in a row in Step Sequencer. A couple of notes should be enough to teach the Matrix View column. Repeat for each column using different notes in the Step Sequencer Now the fun begins...clear the step sequencer and start programing the Matrix View using the step sequencer. Enjoy Note: LoopBe1 is defined as both a MIDI input and output device, take care to avoid creating a MIDI feedback loop. If LoopBe1 detects feedback it will mute its output. The may be re-enabled by clicking on the LoopBe1 icon in the Windows notification area. One thing to help avoid creating a loop is disabling Always Echo Current MIDI Track in preferences.
  15. Synth plug-ins that generate audio without MIDI data be recorded using synth audio recording.
  16. AFAIK, they call different functions. All plug-ins may be bypassed in the FX Rack. This is implemented in the DAW itself. The bypass button in the plug-in standard header is linked to the VST3 host bypass function. This must be implemented by the plug-in and is only available in VST3 format. Unlike the DAW plug-in bypass, the VST3 host bypass may be automated. IIRC, because this may be automated, it does not cause PDC to be recomputed like the DAW plug-in bypass options.
  17. This error occurs when trying to bounce a MIDI track without selecting the associated audio track.
  18. TTS-1 is GM Do you really need a drum map for it? The instructions I posted were specifically for creating an instrument track from an audio+MIDI pair where the MIDI track used a drum map. This has nothing to do with bouncing a synth. The process of bouncing a synth is the same with or without a drum map. Select the instrument track or audio+MIDI track pair and bounce.
  19. Yes, if you downloaded the file today, by definition it is the current production release. My point was issues with the current production release should be posted in the thread dedicated to the release.
  20. By design, files with a .dll extension are not scanned in the dedicated VST3 folders. Manufacturers should not install plug-ins with a .dll extension in the VST3 folders. The .dlls in these folders are consider support files and not plug-ins. Only files with a .vst3 extension are scanned in the VST3 folders.
  21. please read before posting It would have been nice had @2017 Laup followed up on this thread.
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