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Everything posted by scook

  1. This was meant to be in the context of the link It could have been clearer if I wrote: There are only a few hosts that support surround sound plug-ins and CbB is not one of them.
  2. Because this is how surround support is implemented in the DAW. Support for plug-ins in a surround FX rack comes from SurroundBridge. I am not sure there were any VST surround plug-ins available when surround was added to SONAR.
  3. Clear the selection in the track view Then open the Export dialog, select one of the Tracks presets at the top of the dialog, uncheck any Tracks not to export under Sources, click Export. If it will be run multiple times, consider creating a task. For more info about the Export dialog see http://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=0x2026A
  4. There are not many manufacturers shipping plug-ins without a preset manager. It appears that plug-ins originally written for UAD and later released as native plug-ins lack a preset manager. I believe this is because UAD has a built-in preset manager that these plug-ins rely upon, and the developers do not bother to add a preset manager to their native plug-ins. This used to be the case with Softube and still is the case with most Plugin Alliance. Plugin Alliance have preset managers for their synths presumably because they are not available as UAD plug-ins. Some developers who sell products through Plugin Alliance have integrated preset managers. I believe those developers do not make UAD plug-ins. Bettermaker VST3 is an interesting case as it seems to display its presets in the CbB plug-in manager automatically just like VST2. They show up in a section between the MRU and User added presets. The path to the presets is stored in the VST inventory. This seems to be unique to this plug-in. There must be something in the VST3 spec that Bettermaker uses to tell CbB about its presets. I do not write plug-ins and don't know much about the spec but there is definitely something different about this plug-in. Update: Bettermaker is not the only one. DearVR Pro and several of the Lindell VST3 plug-ins also automatically load in the CbB preset manager. Last night I played around with a way to automate getting PA VST3 FX plug-in presets into CbB. I came up with an autohotkey script. It's not very pretty and it is not something I would normally share. The script requires some familiarity with autohotkey to adjust xy coordinates based on monitor resolution and font scaling. I run 1920x1080 at 100%. It may also need some tweaking of the wait states. And, if anything goes wrong while adding presets, the fix is a manual process either by removing the presets from the preset manager or blowing the out with regedit. IOW, once the first preset is written, there is no error handling. That said, the final script has worked on about 75 different PA plug-ins without error.
  5. If the plug-in supports VST2 - VST3 migration, the plug-in's current settings in the project will migrate along with it. User created VST2 presets stored on disk do not migrate as part of this process.
  6. scook

    Missing Audio Files...

    You did not say they were frozen tracks. And it would help to know if the frozen tracks originally contained audio or are frozen synths. How did you move the project? Just move the cwp file or move the folder containing the cwp file along with the associated folders? Are you using the default per-project audio layout where a project folder contains the project file and an audio folder (if the project contains audio including frozen tracks)? If the original audio files are available to the project and the frozen clips (which should be in the same folder as the original audio BTW) are not, unfreeze the tracks. If the frozen tracks are synths, try unfreezing them.
  7. Just because BitBridge supports 32 servers (assuming the documentation is correct) does not mean users may manually assign servers higher than 16.
  8. In general, 32bit plug-ins should be avoided in new projects. The developer abandoned them years ago or they have replaced them with 64bit versions. I have never messed with BitBridge Server Configuration It is only relevant when using 32bit VST plug-ins and in most cases, automatic assignment is good enough. By default, the servers are automatically managed by the software and the servers are loaded using server 1 first. Manual server assignments may be made on a per-project or per-plugin basis. Per-plugin assignments override per-project assignments. To manually assign plug-ins into specific servers on a per-project basis: select the server to use in preferences add the plug-ins to the project for that server repeat steps 1 and 2 until done save the project The server assignments are stored in the project. To manually assign all instances of a plug-in to specific server, use the BitBridge Server value in the VST Plug-in Properties dialog. This dialog is found in the VST2/3 drop down in VST standard header and in the Plug-in Manager. To access the standard header for a plug-in running in BitBridge, hold down the ALT key when adding the plug-in or opening its UI. Usually the standard header opens under the plug-in UI. Here is an example opening the old Cakewalk BitMeter a 32bit VST and setting its BitBridge Server from automatic to server 2. The changes will be picked up the next time the project is opened or the plug-in is loaded. Per-plugin server assignments are stored along with the rest of the plug-in properties in the VST Inventory in the registry.
  9. scook

    Missing Audio Files...

    Audio clips are not stored in the project files. The clips are stored separately most often in an Audio folder wherever the project file is located. Project files contain references to where the clips are physically located. When clips are missing in a project, the area where the clips should be in the project display placeholders, effectively clips with no sound. Delete these placeholders from the tracks in the project then save the project and the references to the missing clips will no longer be in the project.
  10. scook

    Missing Audio Files...

    Delete the clip references in the project then save the project.
  11. See https://www.waves.com/plugins/abbey-road-studio-3#tab-tech-specs|tab-supported-hosts There are only a few hosts that support surround sound and CbB is not one of them.
  12. No, this is done in the DAW. The hardware does not matter.
  13. Sounds like you're running CbB as Administrator. Windows automatically disables drag/drop between applications running as non-admin and admin. Very likely but rather that discuss the differences between CbB and SONAR X3 here, I hope @usalabs elects to create their own thread so that whatever problems they have may be addressed there rather than in this OP's farewell thread.
  14. Not my experience, here is a video using CbB showing the import behavior attributed to X3. It works the same way regardless of the project track count. If there are specific issues, it may be better to address them in a new thread rather than appending them to this old thread.
  15. When originally released, it was a single plug-in modeled on the hardware. The current release includes the original plug-in along with separate gate and compressor plug-ins. Seems like a decent price for 3 plug-ins. I paid $66.36 in 2016 for the original version. Can't say I use it all that much but then again, I have quite a few dynamics plug-ins before including all the channel strips with built-in dynamics processors.
  16. I don't use MuseScore so don't have any idea how flexible the export process is. That said, if it can create a file without a lot of setup info, that would be best. When it comes to editing a MuseScore created file in CbB, it may be necessary to modify "%appdata%\Cakewalk\Cakewalk Core\TTSSEQ.ini" in order to see all the data in the Event List View. By default, CbB creates a "General MIDI setup measure" from some of the data at the beginning of a MIDI file and as a result this data is not displayed in the Event List View. Using a text editor open TTSSEQ.ini and in the [Options] section modify the GeneralMidiSMFs line to GeneralMidiSMFs=0 I second the recommendation to avoid using 32bit plug-ins like Arminator 2. Using it was a bad idea 10 years ago and has not improved with age. There are thousands of free and paid alternatives. And while there may not be another free CS-80, that does not make a SynthEdit version any more attractive. Here is a thread dedicated to free synth plug-ins.
  17. precisely I have no problem with the FR just offer the current method while waiting for the FR to materialize.
  18. Here are a few ways to delete markers
  19. AFAIK, there is no way to connect the controller to the Focusrite Scarlett Solo because the audio interface does not have a MIDI input. The good news is, from a latency perspective, it does not matter whether MIDI is connected directly via USB or to an audio interface that also supports MIDI connections. Latency is strictly an audio problem. "MIDI latency" or the time it takes between pressing a key on the keyboard and hearing sound is all about the buffering in the DAW to keep everything in sync (plug-in delay compensation) and playback buffers in the audio driver (along with a relatively tiny safety buffer in the interface hardware itself). The time it takes for MIDI data to get from the keyboard to the DAW is nothing compared to the audio buffering necessary for monitoring audio from the DAW. To keep "MIDI latency" low, record MIDI as early as possible during project development, avoid plug-ins requiring large lookahead buffers when recording and keep the audio driver buffer as low as possible.
  20. To import multiple clips, one after the other, into a track starting at 0 Select clips (in the gif below, I used a selection from the media browser) Click-drag the clips to the area between the track header and the clips area (AKA track scale) Hold down CTRL+SHIFT Release the mouse button to drop the clips in the track.
  21. Yes, once recorded the data does not change. I am not sure which method was used to get the plug-in to play. Opening the clip in the Event List view will show all the data in the clip. Most often the part that shuts down sfz engine synths is at the beginning of the clip, but it could be anywhere.
  22. Where did the MIDI data come from?
  23. It is all down to the MIDI data streaming through the plug-in. All Cakewalk sfz engine synths have been sensitive to unexpected data since their inception. If the data is being generated in Tripleplay, review its configuration.
  24. Usually, the result of unexpected data found in 3rd party MIDI clips For more info see
  25. Input echo is the button to the right of the record button in a track
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