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Craig Anderton

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Everything posted by Craig Anderton

  1. Just a few quick comments. Cakewalk was in fact losing money regularly with Roland and later with Gibson, except for a brief period of time (IIRC around when X3 came out). It always seemed like some level of success would be "just around the corner," but it never happened. The only influence the bankruptcy had was that if Gibson had been rolling in money, Henry might have kept Cakewalk going even though it was losing money, because he liked the program. But under any other circumstances, the financial performance had become increasingly unsustainable, especially when the competition started to include Reaper (essentially free), Audacity, FL Studio, etc. As to Ableton being overpriced, there are several tiers for the program - a free lite version, the $99 Intro version, and the $449 Standard version whose price is comparable to other programs ($100 less than Cubase, $50 more than Studio One, $30 less than Samplitude Pro, etc.). The Suite version is loaded with stuff that people may or may not need, and they can choose to pay the extra or not. (Also remember that Ableton is basically a two-product company. If they want to stay afloat, they have to get all the income from Live and Push.) Komplete is done the same way - if you really want EVERYTHING, then you pay $1,599 for the Ultimate version but the $599 version does what most people want. PreSonus Sphere is conceptually similar. If you're a newbie and don't have sample libraries and other extras, it's an inexpensive way to build your studio. But if all you need is Studio One, then you just get Studio One. The bottom line is there are plenty of choices at plenty of price points, and different programs have different strengths. Cakewalk need make no apologies, it's a comprehensive program that is free yet continues to be developed. I do wish BandLab would start selling add-ons, like some of the plug-ins and instruments that came with Platinum, but I suspect they have bigger fish to fry at the moment. There are some things Cakewalk does better than other programs and some things it doesn't do as well as other programs...just like every DAW, right?
  2. Is there a mixer applet in the background?
  3. Is the track interleave set to mono?
  4. The "nuclear option" is a Thunderbolt interface or a PCIe card interface (e.g., RME, ESI), either of which can have lower latency than USB. For USB, MOTU claims 2.5 ms round-trip latency for their M2 interface at 96 kHz with 32 sample buffers.
  5. I've used both since 1995, with the percentage spent on each varying over time. If price was no object, I'd buy the best Windows 10 desktop for Vegas and Cakewalk, and the best Mac desktop available for Studio One and Ableton Live. AFAIC both platforms have roughly reached parity. In theory Windows gives you more for your money, but if you go to a really good Windows system integrator for audio and get the best components, then the price is around the same...although the system integrator will likely give more personalized support. The Mac downside is you have to buy into their ecosystem. The Windows downside is that it doesn't have much of an ecosystem. A lot of your choice depends on what else you do with the computer. If you do graphic arts, you pretty much have to get a Mac. For scientific applications, it's Windows. For keeping your personal life in order, I'd choose Mac if you have an iPhone because the two work so well together.
  6. Reaper users tell me it not only has a hovercraft, but a talent plug-in and language support for Klingon.
  7. DAWs are like cars. All cars have engines, wheels, a body, brakes, and doors, and can accelerate or decelerate. But you can choose from sports cars, vans, 2-door sedans, 4-door sedans, hatchbacks, SUVs, luxury cars, etc. You choose a car based on what you need to do with it, and (hopefully) you choose a DAW the same way. I also feel that just as some people have more than one car, it often makes sense to have more than one DAW to handle different needs.
  8. If it opens fine in safe mode but not otherwise, it seems that would be plug-in related. You can try a few things. 1. First, the easiest, most obvious but also maybe not likely...make sure there's no hidden splash screen from a plug-in that wants to be authorized or updated or whatever. Check the Taskbar to see if anything is asking for attention. 2. After opening in Safe Mode, do a reset and rescan. The reset part is important. 3. Check your file paths to different folders that contain plug-ins. Rename the folders, like putting an x in front of the name, so that Cakewalk doesn't recognize the path and therefore doesn't try to load any plug-ins. If (3) solves your problem, enable/disable various plug-ins until you find the one that's causing the problem. Good luck!
  9. I wasn't trying to minimize what Noel did with you, just saying I'd love to see a Zoom session with him playing.
  10. Save the presets for the DSP-heavy effects, copy the audio tracks, and render then with the effect. Mute the tracks you copied. Now you can delete the effects, but if you need to edit the sound, you can always delete the rendered tracks and try again using the original ones. Another option is to premix the song except for the track you want to process with the external effect. Create a new project with the premix and the track you want to process. Process the track, export it, and import it into your original project. Hope this helps
  11. Noel is an extremely dedicated individual, to say the least. What people sometimes overlook is his killer jazz guitar playing. I would prefer that as a Zoom session, I already know how Cakewalk works
  12. The Sonarworks Reference 4 software that compensates for headphone anomalies is very cool, and doesn't cost as much as the version that can also tune your room for monitors (the headphone version is $99 IIRC). But - and you'll thank me for this - if you go the site, they offer a downloadable free guide that covers headphones for mixing and mastering. They've analyzed around 800 headphones in order to generate compensation curves, and chosen the ones they feel are the best. If you click on a headphone to read the associated review, you'll see the headphones' frequency response curve, as well as info about weight, durability, etc. The uneven response of most phones is scary, but at least you'll know what you're dealing with. I have several sets of headphones. The true test of Reference 4 is I tried their compensation with multiple headphones, and they all ended up sounding pretty much the same in terms of response. However, be aware the frequency response curves are averages. Curves vary for different production runs and even models within the same run. If you really want to go down the rabbit hole, you can send Sonarworks your specific headphones. They'll do an analysis and provide a custom compensation curve. I highly recommend this software if you have to mix or master on headphones.
  13. Computers are a house of cards - when one card goes, the whole computer falls over. So many times, the "problem" with a DAW relates to something that has little, if anything, to do with the DAW itself. For example, for several weeks I tried to figure out why Windows was suddenly taking so much longer to boot. Turns out there was a blank CD in an optical drive, and removing it solved the problem. I guess Windows was trying to boot off the CD, which of course must have been a highly unsatisfying experience for the operating system
  14. Create the fades, and then bounce the clip to itself at its native tempo. This removes the looping properties, but "bakes" the fades into the audio. Then, enable looping, and you'll be able to roll out loops that incorporate the fades.
  15. Also, don't forget that you can just transpose the guitar down an octave and use some EQ to make it sound better. Not ideal, but it can do the job.
  16. You may want to use the version for Bass instead, although I found it less reliable than the Guitar version, for some reason. I'd be interested in your experiences, I did some pretty extensive experimentation with it but ultimately, found it needed too much cleaning up to be fun. You might find Melodyne's pitch-to-MIDI conversion is all you need for doing bass lines.
  17. It doesn't look like the Sound on Sound column will be coming back any time soon, they said not enough of their readers use Cakewalk to justify the space. I miss writing it, so I was hoping MusicTech would want to pick it up (Meng's company owns the magazine), but that didn't pan out. At the moment, the only place I have to put Cakewalk articles is on my craiganderton.org web site (although the Cakewalk by BandLab tips book is still available on craiganderton.com). I do continue to post in the forum, but basically, I just scan the threads and see if any have topics where I might be able to help. It seems the regulars have everything under control, and of course, Steve Cook is a national treasure for Cakewalk users.
  18. Sometimes I've fixed issues by doing a repair installation, which is an option in Waves Central. It's faster than a full install and cleans things up nicely.
  19. You won't be a great guitar player by screwing around with one for four hours It's been mentioned previously, but I can't emphasize enough that Cakewalk is a complete recording studio whose capabilities dwarf what used to require at least $100/hour, a professional engineer, daily maintenance, and a tape op. I can say with certainty that if you spend a month trying to learn Cakewalk, you'll be much further along than if you'd spent that month trying to learn how Record Plant worked many decades ago.
  20. I wrote an article called VST 2.4 vs. VST3 - Who Cares? You should that you may find helpful. Bear in mind that VST3 is a set of suggestions, not rules, and it's a crap shoot as to which features a plug-in company will support. VST3 is loaded with potential, but that potential has not always been realized. The only truly annoying thing I've noticed is that sometimes I have to use a VST 2.4 version because it can receive program changes commands, while the VST3 version cannot. Huh? I've asked software companies about this, and apparently, there's no technical reason why VST3 plug-ins can't support program changes so I don't know why this is a common problem.
  21. Fixed the typo, thanks! Note that the tips apply to Sonar as well.
  22. Hey all - I posted a new Cakewalk tips article on craiganderton.org. I hope you find it helpful. Since Sound on Sound discontinued the Cakewalk column, and I have a few articles that weren't published, I'll probably post them on my site when I get a chance.
  23. The variety of responses as to what is "best" should give a clue about how subjective this all is. You can always try just adding a low-frequency boost in the same range as a head bump for your speed of choice, and add a bit of saturation. Frankly. I the only time I use "tape emulation" is (sometimes) on acoustic guitars to saturate the pick transients, and bass so it cuts better on mixes played through crappy playback systems. And for acoustic guitars, a transient shaper is often better at taming pick transients. There's no "magic bullet" to make a mix sound wonderful, other than an awesome song. and the ability to hear all the instruments clearly.
  24. At least you got it working! Sometimes you just have to accept that something will work for reasons you don't understand, and likely never will
  25. Tape exhibited a low-frequency "head bump" that added a low-frequency boost; this was different for different tape speeds. Also, tape softened transients and added distortion. Even sine waves as low as -20 dB would start showing a tiny bit of distortion, which increased as the level increased. The distortion also meant you could get a higher average level. But bear in mind that there's no such thing as "universal" tape saturation. Tape required interacting EQ and bias adjustments that had an effect on frequency response, distortion, and level. So for example you could have better high-frequency response if you were willing to trade off for more distortion. Also, different tape formulations had different characteristics. Tape Emulation plug-ins should be called "emulations of particular recorders, using particular tape, calibrated in a specific way, and which may or may not have been well-maintained." I wrote a comprehensive article for the Waves web site comparing their J37 and Kramer master tape plug-ins. It does not go into marketing-speak, it's about what tape did and what tape emulation does. It also has a couple audio examples, and I think it will answer pretty much any questions you might have about tape emulation.
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