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JL

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Posts posted by JL

  1. maybe double check if your autocross fade is switched on

    image.png.ac67fc605f3e916335640df63ddae1c4.png

    I've assigned a hotkey for the "fade clips" function then after editing all the drums i'll select all the clips and use that. You can find that under Clips> Fade Clips

    image.png.953cf7a8582718a5491c4fd9999e9a03.png

    There are 2 main fade types:

    Fade and Fill Gaps.

    Fade just apply a fade to all the clips with a specific in and out time. Fill gaps helps you cross fade clips and join them together if the clips are not touching each other.  This is my usual fade settings: sometimes the fill gap option doesnt really fade everything so ill do another pass of Fade without altering existing times/curve.

    image.png.b61c94f68833389e9e8b8d1d77fa2ee0.png

    i did a tutorial of my usual drum editing process here:

     

    fade clips.gif

  2. drum maps are pretty cool but kinda a pain to navigate around, I use it mainly to combine all my midi triggering for Samples via different VSTi or Trigger 2 and also trigger gates (like Fab filter Pro C) to open. Really helpful to go into detail like triggering which specific sample or open which mics base on the velocity of the hits, amount of bleed in the drum mics. 

    image.thumb.png.a6b43765ef6983934d0804f7d0eb48ab.png

  3. On 2/7/2020 at 10:50 PM, Mario Branchi said:

    I have the same annoying issue with the aim assist cursor jammed up against the left side. Restarting CbB solves the problem, but it happens every time I use CbB, I can't understand what triggers the bug

    i have this issue for quite a while now and its pretty annoying, still cant figure out why it gets stuck!

  4. On 1/30/2020 at 5:22 AM, Noel Borthwick said:

    @JL Hmm I havent run into that. Does it only happen with the aggressive mode?

    i cant seem to recreate the problem with consistency, but it only seems to happen in aggressive mode and occurs randomly. 

    here are some audio samples of what im referring to (mainly happens in the later half of the song): 

    https://app.box.com/s/q3oselcptgbyaaacu0oetgfn40lenu5x

  5. it has happened to me before, no idea why. recording vocals into a punched region with no count in enabled had some sync-ing issue, i think its gotta to do with the delay compensation. usually ill just need to restart cakewalk and it works normally again. 

    this also always happens when im reamp-ing or recording my axe fx-3 via AES, the first take of that session is always off sync, seems like a clocking issue thing, but subsequent takes will be alright

  6. go to the Menu->Views-> Tempo or press alt shit 5 to bring up the tempo map pane

    you can adjust the tempo at any point by going to the specific point in the timeline and press the + sign at the top left. you can add a gradual tempo change by using the draw tool and drawing a line between the 2 points

    tempo.gif.bcacc6f96b5f5c09963d0d9b7facaec9.gif

    • Like 1
  7. 3 hours ago, Chuck E Baby said:

    I am interested in picking up a touch screen myself. have been for a while now. Back to your problem,

    It appears to be a focus issue which is typical. You must first set focus by touching the fader, then the second touch will command fader movements. It is evident by watching you as soon as you touch the fader, you can clearly see the fader becomes focused (the track meter becomes highlighted).

    This is done with a mouse differently because clicking on the mouse accesses focus instantly and them mouse movement changes fader values. Its going to take a double click in your instance. Normally a mouse double click would reset the fader value to 0db (or your set snap value). But in your case touch needs to have focus first.

    Just tried this, doesnt seem to work. even with a single tap which causes the meter to be in focus (rectangle appears around the fader) it still has the slight jump.

    2 hours ago, pwalpwal said:

    from the vid it looks like it only "detects" a touch after a certain amount of movement, rather then from the actual first touch, maybe to avoid accidental touches?

    seems like this is the issue, i realized i could move my finger sideways first to "activate it"  then move downward. but its really not intuitive to do it this way esp if i want to be able do multiple faders at once. It also seems like its a cakewalk thing as knobs and faders in plugins doest have this threshold and immediately moves.

  8. So i bought an Acer T232HL touch screen a while back thinking i could use it as a mini Slate Raven ? as cakewalk has touch support. But one thing has always bugged me is how the fader always has an initial jump when u try to move it, so i never actually adopted the touch capabilities for automation and only used it as a secondary monitor.

    Is anyone else using a touchscreen monitor have this problem too or is this a problem with my specific monitor/touch setting?

    heres a short vid showing the issue, pardon my bad fader skills as i was trying to move it while seeing from the phone screen

     

  9. 3 hours ago, Gatters said:

    Interesting - I've not come across clip fx before.  Is this the main reason why you split them up like this, so you can have different processing for those different sections?  There's nothing in this particular band's set that would need this (it's all acoustic, no pedals etc), but it'd be a good thing to know about in the future

    for example sometimes u may get a small section of a clip with some crackling or clipping you can chop that clip up, drop in a declip or decrackle plugin and just bounce that section instead of having the plugin on the track running throughout the entire set.

  10. i usually mix it in one large project file mainly to be able to export as one continuous audio file to be sync to video.

    Like Ludwig said always make a backup first before starting. I would suggest to start by identifying the start and end of each songs with markers.

    There's gonna be a lot of automation of clip gain/volume to reduce the amount of bleed and stuff, reverb mix, delay tempo, panning etc etc

    Splitting of clips is also very useful for example if the guitarist changes patches between distorted and cleans, Vocalist doing screams and clean singing.

    Clip fx are also your friend, but it can really add up and get very heavy on your cpu . You may also lose track of your clip fx easily so i suggest bouncing to clip once you feel your clip fx has achieved your desired goal.

    Here's a screencap of my mix for a 30min metal/hardcore set of a 5-piece band

    image.thumb.png.af3442df0fa33192aca524c0f3943f98.png

    • Like 1
  11. On 9/28/2019 at 10:26 AM, JL said:

    i used to be able to hold shift and extend multiple clips by specific duration but i cant seem to do it in this version. Not sure if this is a feature that requires additional step to turn on in this release. here's a gif trying to show the issue. 

    UPDATE: just realised its because of this new feature:
    Holding SHIFT on Comp track (lanes collapsed) now allows for adjusting split location across lanes

    is there a way to keep this feature, but still have the ability to extend the multiple clips by a specific duration?

    clips.gif

    @Noel Borthwick is there to bypass that new feature or has the key modifier for adjusting multiple clips at once been changed?

  12. i used to be able to hold shift and extend multiple clips by specific duration but i cant seem to do it in this version. Not sure if this is a feature that requires additional step to turn on in this release. here's a gif trying to show the issue. 

    UPDATE: just realised its because of this new feature:
    Holding SHIFT on Comp track (lanes collapsed) now allows for adjusting split location across lanes

    is there a way to keep this feature, but still have the ability to extend the multiple clips by a specific duration?

    clips.gif

  13. 14 hours ago, Grem said:

    Yep, I like it heavy, somewhat. I'll give it a listen. It's good to get a variety of music in here. That's what I like about this place. It's all over the place!!

     

    Listened to Desolation and Requiem and I can say that's a little harder than I usually listen to. You did a good job on the Prodution. Both songs sounded like they came off the same album. Playing was executed well as was the recording/mix/mastering. 

    At the end of Requiem, is that drummer really that fast? : ) If so, give him props!! That was quite a finish!!

    thanks for the kind words! All the songs were recorded across a long period of time so there was quite a bit of sonic variations.

    yes the drummer is pretty sick, i've help filmed some of his live drum stuff too

     

     

    • Like 1
  14. On 8/7/2019 at 5:01 AM, RevSpyder said:

    Well thank you! I think we may be making progress. Setting the Monitor switch to 3/4 and the headphones the same, I eliminate the echo. However, it also eliminates the drum track. The whole point is to hear the drum track and sing or play along to it. To hear the midi drum track from the DAW I have to set the headphones to 1/2. With the monitor set at both 1/2 and 3/4 but the headphones at 1/2 (so I can hear the drum), there is still an echo. 

    Seems like your cakewalk project's master output is routed to only the 1/2 output hence you dont hear the midi drum track or the echo. Based on your observation that the echo only appears on 1/2, that means the latency is probably caused by having the input monitoring in the cakewalk turn on.

    Just turn input monitoring off (speaker icon becomes grey) and switch back your monitor button to 1/2 and you should be able to hear cakewalk, youtube etc.
    input monitoring button in cakewalk:
    image.png.ff7606dfd40aacb9a1a0ad947bde366e.png

    if direct monitoring is too soft, you can probably turn down your backing music (or the drum track) and turn everything way up. 

    if turning input monitoring off doesnt fix the echo, it could be the "listen to this device" from windows recording device:

    find your interface input under the recording device tab and make sure "listen to this device" is not checked

    image.png.22459d653d1b98d662ed5082abb0adcb.png

    if you really want to hear your vocals through certain plugins/effects you need to use low latency plugins and have a low buffer size/interface with good drivers. Let us know whats the latency number your interface is currently reporting.

    Press P (for preference)>driver settings and check the round trip latency value
    image.png.06bf907c61e313bb63f2729f9c2a1839.png

  15. 4 hours ago, Jim Roseberry said:

    I was running an Apollo-8 (Quad) and Quad Satellite expander (both via Thunderbolt) for a good while.

    Fidelity is excellent (super low noise-floor).

    Stability was excellent.

    My only gripe with the UA audio interfaces is that (due to their onboard DSP), round-trip latency is a little higher than something like a UFX+ or Quantum.

    Of course, if you're wanting to run UAD plugins, you can play/monitor in realtime thru UAD plugins with 2ms round-trip latency (via their Unison tech).

    The lowest round-trip latency you'll achieve with the Apollo series (and Arrow) is ~3.7ms.

     

    If you go Thunderbolt, you've got to make sure all the details have been tended-to.

    The combination of Asus Thunderbolt EX3 and the Apple Thunderbolt-3 to Thunderbolt-2 adapter has worked extremely well in all scenarios we've tested.  This includes many different desktop builds, laptops, etc...

    Though Presonus recommends the StarTech Thunderbolt-3 to Thunderbolt-2 adapter, the Apple adapter works perfectly fine with Quantum.

    Yup I'm using a x299 mobo with Asus ex 3 card. I've even went to buy both the startech and apple adapters. Could just be an isolated issue with my pc but I realized the dropouts were also due to using non vst3 plugins. Thunderbolt as a whole is really more of a Mac thing, way better drivers implemented in Mac than in windows. Hence u don't see a ton of thunderbolt interfaces with windows drivers right out of the box e.g. slate vrs8 (beta), Steinberg arx, antelope discrete (beta)

    The Apollo is a great interface and I wished that it would work well with my setup but eventually I have to go for a more stable option even if it meant spending the extra dough.

    Yup the extra buffer for their plugins' delay compensation adds quite a bit of latency. You can adjust this extra buffer but like what Jim said, if you intend to use a lot of vsti with midi controllers, the UA stuff are not the best.

     

     

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