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Olaf

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Everything posted by Olaf

  1. This is something that is greatly annoying to me, as well. And I fail to see the utility behind it. If I have the clips already drawn up, every time I add new notes, or copy-paste content, it makes a mess of all the clips involved, and I have to waste time just trying to make sense of what it did, and rebounce the clips to what they were. Can this behavior be removed?
  2. The standalone loads in less than 3 secs on my Threadripper 5800X machine (16 GB RAM, NVme drives). I've tried to replicate your experiment, and the results are as follows: Default preset, idle: 1.1-1.7% After switching to the parallel double routing, and back to single: 0.4-1.1% But after switching to the "forked" double route, and back to single: 0.2-0.7%. Massive difference. Why is that? From what I've noticed, the first switch you do sets the CPU load range, if you try different ones afterwards, when you go back single the CPU use will stay at the same values as after the first switch. I swear the behavior of these digital recreations, with mathematical precision, 1s and 0s, is just as finicky and unpredictable as on the real thing. The same thing happens when you do the switch in a VST instance, in a project. CW's CPU use decreases by 0.5-0.6% for one instance of Amplitube. I wonder if you have to do the switch with every amp instance in your projects, after every open (or maybe just doing it one will suffice?). Could it be made so that it goes straight to the post switch-reswitch load, from the get go?
  3. Hey, @Peter - IK Multimedia, can I make a feature request, if I got you here? It would be the possibility of having multiple parallel FX lines in all the stages (pre amp, fx loop, post cab, etc.), without the multiple/additional amp-cab rigs? It seems like a needless load on the CPU, and makes it a little more complicated to setup. Maybe with an overall volume for each section (all the lines in that section), to ease up the gain adjustment into the next stage. Ok, two feature requests - I tend to do that: add a Coles 4038 to the mic choices. at some point - I love that microphone. I know it's an entirely different ball game, but I'm just throwing it out there for consideration - maybe at least on the new cabs, for starters. And an SM58 - I know not many people use it, but The Edge does, so... I don't know what that's worth. Some great tones to have. Maybe a The Edge artist gear pack? OK, that's three, but I'll stop here. Thanks! PS: do you know what the Vintage 20 mic emulates? I'm curious, it's a favorite of mine.
  4. why are you going for the snarky response, cause you still don't get it, after all these (repeated) detailed explanations - which were not needed at all, since it's all clear in the clip, anyway? people who don't get it usually have that attitude. that's the same tool - the crop tool, when it's at the edge of a clip, it only has one rectangle. when it's in between clips, it has two. when it crops split points, the rectangles are full. when it's just plain resizing, they're empty. but it's the CROP tool, as you've said yourself, it's for resizing clip lengths - which consequently also moves comping split points - NOT slicing. so, no, that's what i was trying to do - cropping - but that's NOT the behavior that i got - which was slicing. i've already explained it three times. do you need it explained again? it's all in the video. go watch it before commenting. i'm so sick of people picking on everything to find imaginary faults - just trying to be right on something - just because they didn't get their desired attention on their comments missing the point, the first time, that you wouldn't believe. you're not right. ok? it's a bug - that needs addressing. anyway it is, the developers will make that assessment for themselves, they don't need you to speak for them, nor do i, or otherwise one of us would hire you to. we have a saying in romanian, the unpaid attorney deserves to be slapped (it rhymes in romanian). i guess in america you'd call it white knighting. it's not needed. so give it a rest. edit: this is split comping tool , by the way, if you've ever performed that operation.
  5. Aha. Do mean this cursor right here ? Cause it's the exact same cursor, you realize that, don't you? Taken form the very clip posted above. Maybe you haven't watched the right clip. Why the urge to comment negatively, then? Thanks, but it's not how many separate posts you make or don't make that's gonna get the problem addressed, I'm sure the developers have a lot of fixes on the list, their schedules, their priorities, and they will address them according to that. Although something tells me they're working on it right now, which, if true, would be great news. "Your issues" - see, we've got the attitude problem again. It's not "my" issues, it's not "my" program, I'm just a user who encountered them. It's CW issues, that, once solved, will help all users, will help the program, the team, etc. As such, I think you'd be glad to have them solved. Personally, I'm always glad to see releases with improvements and fixes, even if it's about functions that I know I'll never use. Let alone stuff like comping, etc., which is essential. Aha, did you see that on every single driver out there? Did you also see why changing the buffer size for a driver, slows down or speeds up the playback, cause that shouldn't happen, again, regardless of the driver. Do you have anything against issues being solved, out of principle, or you don't like that I've shut down your initial ill willed comment, and are now determined to troll every one of my comments, like all disagreers, etc.? Cause that's infantile/narcissistic behavior.
  6. every post tends to become a "confusing mess" of random responses, single issue posts, too, that doesn't change anything. you just choose the comments that actually pertain to the problem, it's not that hard, and it doesn't need to be formalized to the teeth to navigate. there is a verbal description for every problem in case watching the video does not make obvious what the "expected result" is. like - verbal description - when you click and drag on something, the expected result is for that something to be clicked and dragged. when you resize a clip left, the expected result is for the clip to be resized to the left. so on, so forth. maybe excessive pedantry is not really needed. on the other hand, other times people may think it's a different issue, while it could actually be the same, it goes both ways, so what does that change? you don't invite the users to diagnose anything, you invite them to report problems, it's for the developers to discover the actual cause, if musicians were also software engineers, we'd fix it oursleves. users report symptoms, not diagnose. and that's no reason to report the same symptoms in 20 different threads. it's conflating two separate aspects having nothing to do with each other. very likely, and then the developers kindly ask you for the project, and you kindly provide it. it's how you normally do it, and there's no reason for that to change. or you believe people should preemptively upload the project with any bug report, cause i don't understand what the moral is. by the way, the project file for this case has already been sent. absolutely. which means - and follow me closely, here - that it's CW's fault. ok? it's something that you seem to miss. regardless of what the plugin does/doesn't do, what the hardware is, etc. and it's a fundamental philosophy problem that I've noted very early on: there seems to exist a faulty preconception that some plugin behavior or another, some hardware configuration or another, excuse or justify the program crashing, reacting badly, mistaking instructions, etc. they don't. to simplify things, none, ever. so, really, the discussion about what the plugin does is pointless. whatever it does. it shouldn't crash the DAW, it shouldn't resize a clip left, when you drag right, shouldn't prevent a clip from being resized, etc. obviously I understand it's normal and unavoidable for that to happen sometimes, no need to be absurd, you can't just predict and preclude everything, and a DAW is a very complex thing - no objection to it happening, when it does. what I do object to, however, is the attitude that, when it happens it's a fatalistic, normal thing that you should just live with and accept, and it magically makes the problems go away, as long as you can blame the plugin/hardware. it doesn't. and the integration between all these things falls on the DAW, not on the individual plugins, hardware settings, etc. - therefore it's the DAW's fault, when it happens, whatever happens. and they're to be corrected, with assistance from us, sure - hence the posts - not accepted as normal. in this particular case I was describing, it's absolutely the hardware - namely the hardware driver integration - meaning CW. it's all CW. everything, no matter what, it's CW. as long as we understand that, we're ok. that's the problem we have understanding. regardless of what it is, where it starts from, it's CW. that's the attitude we need to have, for these problems to be solved. otherwise they will never go away - there's always gonna be something. besides, it actually is CW. i have worked in CW on three different interfaces, and each one has reacted differently to buffer changes in CW. that's not normal, regardless of what the driver is. and it means driver integration. and only in CW were there such differences, not in 2 or 3 other DAWs I've tried. as for the plugins, again, i can tell you which they are, it does that mostly when waves plugins are involved, but not only - speaking of going off topic. again, doesn't matter. It matters in terms of the technical problem to look at, sure, but not in terms of accepting it as normal. i can show you how deleting a waves plugin from the project instantly makes the playback start to crackle. or turning it off - so less cpu load means worse performance. again, not normal, i don't care what the plugin is, does, doesn't do, what color it, brand, etc. or how switching it off it from the insert fx box goes smoothly, but doing it from its own little rectangle give rise to crackles. same plugin, both bypasses from the CW gui - without going into the plugin. so who's fault is that? you guessed it: it's CW. that's not to say I'm blaming the CW team, finding fault with them, etc., but this attitude of "it's plugin X, so no CW fault here, hence no fix, just fatalism" is really counterproductive and is a persistent problem. I don't understand what you're saying, with slip this, slip that. bottom line, the cursor is the one for resizing clips, and adjusting the comping points between them. i've already explained that, and it's clear in the video. it's not in comp/clip slicing mode, and that's not the cursor for slicing. so it shouldn't slice. maybe you're mistaking the little icon there. moreover - and, again, it should be obvious - if it had been in slice/split clip mode, it would have split the clips in all the lanes, including the current, not just the one above. so even it had been the comp split tool, it still would have been abnormal behavior, even for that. i want to see things fixed, not "fixed". it doesn't need to be a separate post, we've already covered that, and all the reasons why. a copy of the project has already been sent to the CW team, if you've followed the post, and it's for the developers to ask for, if they need it - or, again, you think a project should just be uploaded with every post, cause it's not apparent what your objection and/or request is. and it's usually asked for by the developers, not by other forum members, from what i know. so i hope that covers everything, but, damn, it's been so long to write, and i thought most of it was already clear. i don't mind, as long as we're well meaning, and not just trying to make personal points.
  7. ???? Will you give it a rest with the dock? Nobody cares where the tab is placed. There was no mention of that, and it's got no bearing on anything. The only things relevant to the preoblem: where you open it from, where you close it to. Where the tab of the open window is placed has nothing to do with it. Of course it's gonna be placed on the multidock, where else would it be placed? That's not what the talk was about. ????? And that you got from.... ??? And how would that solve anything of what I've mentioned? There was no mention of any problem with the actual window, so who's asking for an "option" to replace it, let alone an "only" option? It would require absolutely no change to he "skylight" (or any other) interface. It would just require that after you've closed the window, the track view is brought back up, and not the console view, that's got nothing to do with working with Melodyne, since it's a region FX.
  8. The cursor is in the smart tool mode, and it's in comp split move in the example, as it should be, and as it is whenever you adjust comping points. it's not the comp slice mode, so it shouldn't cut/split any clips. And, if you look in the example, it only slices the lane above, none of the others. It looks like a bug, it's not the cursor mode that's the problem. They're related, since this kind of behavior happens a lot with tempo changes - but not only - and I've noted these issues in that context initially, hence the post, but I've noted they're probably not only owed to tempo changes, and existed independently, but you don't need to flood the forum with a separate topic for each of these videos, particularly since they refer to the overall same kind of problems. Which one is the better choice, making 20 new topics, one for each video, or group all similar problems together, since they're related anyway? Which one is better for referencing? If it were up to me, I'd make a separate forum chapter for bugs only, no duplicates allowed, any various additional observations added as comments, likes on each topic from those who have the same problem. Gather all on a single list, grouped on chapters/topics, and tick all the boxes, one by one, as the problems get solved. And solve all bugs, starting with the big ones, before implementing any new feature - that is only gonna come with new ones and/or build on the old ones. Basics first. CW really needs some organization. And there's tons of other problems - for instance notes being written in the wrong place on the grid, in the piano roll, at certain zoom factors, and, more importantly, all kinds of problems with the audio driver implementation, that are directly affecting audio performance - for instance varying the playback speed depending on the latency settings; worse performance at higher buffer values; different performance after activating and redeactivating a plugin vs. with it just deactivated, that resumes after playback stop; changing performance depending on the place you deactivate a plugin from - the macro frame vs the internal on/off - if I were to write them all down, I'd make 30 different topics off of those alone. This is trying to keep it light. And if/when I write about all those - I would need to setup sound capture first - do you think they should go into a single topic, reflecting the larger overall problem, or do you think they should make up 30 different topics, just to fill the forum, and make it harder to follow? I don't get this. This is probably the kind of philosophy because of which these problems still exist decades later.
  9. Thank you, I'll try it next time. It's true the Melodyne window doesn't get selected even when it opens with the notes showing, you have to click inside it to select it. Otherwise you hit CTRL+A, to select all the notes, and it selects all the clips in the Track View instead, which does not even show on the screen, and you don't even know it happens. Lots of useless extra clicking. Not to mention who knows what you might press, thinking you're in Melodyne, and wake up to stuff disappeared in your tracks, without even being aware. I think you're confusing things. The Melodyne tab is docked in the multi-docker, but you don't open it from the multi-docker, but from the respective audio clip(s), which are in the Track View. When you work with audio clips, which is what Melodyne is intended for, that's where you have to work. Regardless, it's a rule of thumb, something that opens from a certain place should close to that place, to allow the workflow to resume. Being switched to the console after very render, when you're working with dozens of clips, becomes a little annoying.
  10. Another problem, where slip resizing a clip comp slices another clip on a different lane. I guess it interprets it a comp slice selection, but only on that lane. Slip Trimming Cuts clip on Different Lane.mp4 A problem where slip resizing a clip to one side actually resizes it into the opposite direction. And it doesn't allow the clip edge to be aligned to the gird line, always leaving a gap to it past which it cannot be resized. Unable to slip extend clip edge.mp4 Unable to slip extend clip edge More Complete.mp4
  11. I have never had that problem and don't know what to ascribe it to, but I do have a couple of problems with it, too: one would be that sometimes opening the clip in Melodyne opens to a blank view, unpopulated with notes. I have to close it and reopen it again, for the notes to appear. The second is that every time I close the Melodyne window, after having finished editing, the view changes to Console View, instead of the place I opened it from, which is the Track View.
  12. I've made time to read the article, thanks, very informative piece, but I still don't think it supports the behavior. Normally, I think what it should do is instantiate the right synth, first, not freeze the track, second, and, as to the drum map, either keep the one loaded and replacing the destination instrument with the new one, with a warning, or remove the existing drum map, maybe with a prompt to create a new one/replace with existing. This last alternative would be my choice.
  13. It's weird. It might depend on other project variables. I had SSD sending to 6 different stereo outs routed to 6 audio tracks. And had a dedicated drum map loaded for the MIDI track. Once switched, the map got replaced with a new one routed to Element, which was loaded instead of TC Drums. Maybe it's connected to the number of outs, I don't know. I have two more synths in the project, other than Element and the drums, the Electric Grand, and a T-FM keyboard. Element must have been the last synth added to the project, but it's the first in alphabetical order - that's the only probable cause that stood out at first glance.
  14. I haven't tried that, that's even more strange, that makes it an entirely different bug altogether ?. Speaking of selecting, something happened yesterday that hasn't happened before, on the particular project or any other. Selecting different parts of the Arranger track automatically unselected others. Very strange. What I did before that started happening, probably connected in some way, was move all but the first section left by one bar. So whenever that first section was selected, the right half of the timeline got unselected. But also the last section got excluded if I selected more sections starting towards the left. @Noel Borthwick Timeline Selection Problems.mp4 Yeah, exactly, it's not scrolling out intentionally, it's the selection scrolling itself away while lassoing out of the screen area.
  15. Replacing SSD 4 on a multi-out track with either Tony Coleman Drums or EZ Drummer freezes the track, and wrongly replaces it with Waves Element, which there already is an instance of in the Synth Rack. On Undo, the track gets frozen again, and the undo operation fails - the synth keeps Element on it. I haven't tried other synth combinations. EDIT: SSD 4 is linked to a drum map. On replacing, a new drum map gets created without asking, and it routes to Element 2, which might be the first synth in alphabetical order. Replace Multitrack Synth Not Working.mp4
  16. See video below. The behavior occurs both when opening a new instance on a mono bus, and on opening a project with an existing instance, on a bus that has meanwhile been switched to mono. When it happens, the plugin doesn't work - lets the dry through, as if it didn't exist. The Weirdest Bug Ever.mp4
  17. Thanks, man, great explanation! I hope the bugs get fixed over the next releases.
  18. To be honest I don't understand myself what the difference is between a two node linear change - which is my normal way of working with envelopes, so didn't think twice about it - and one node jump changes. At first I thought jump changes were a defect ?, and the node missing was due to a bug. It looks a little confusing.
  19. I know, that's what it's supposed to do, but it doesn't do it. If you notice in the video, it inserts an entirely different wave clip - I don't know how it chooses the particular one - in the slip space. So, instead of having a boundary between two clips, you now have three. It's just normal envelope editing, same as with gain envelopes, pan, or anything else. It's a linear tempo change, according to the instructions: https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Tempo.07.html#1999891 and https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Tempo.04.html. You can see there're two nodes on a number of tempo changes, in the tutorial images, too. I don't believe it processes the two nodes as being exactly at the same timestamp, though, I think that's just the graphic representation, that would be the logical assumption. That how it should be, at least - adjacent, distanced by the smallest timeline resolution. In any case, it shouldn't create a third node. Thanks for confirming. I've moved the clip on a different lane, exactly to show that there is no clip underneath it, or to either side - usually invisible clip fragments would prevent the edit, but it's not the case here. The weird thing is that if you leave it alone, and do some other operations, you come back to it, and the slip works again.
  20. @Noel Borthwick New finds, while working on the project. So it's all these things. I hope all these details are telling , so maybe I won't need to add different ones - they're all in the vein of the main phenomena described here. These are the latest. Resizing a clip inserts a portion of a different clip in the resize space, and moving a tempo envelope segment always creates new nodes where the initial node was. Moving Tempo Env Segment Adds New Node & Resizing Audio Clip Splits It.mp4 The node values are displayed inverted in the tempo envelope. Value Display Order Inversion in Tempo Envelope.mp4 Clip resizing becomes unresponsive, for some reason. It's happened several times in the past. Clip Trimming Unresponsive.mp4
  21. Thanks a lot, I'll check them all out. Weirdly enough, even though I have a ton of plugins in the project (about 90, including the sends and the synths), all of them almost exclusively serve one purpose, that of mirroring recording in a real room, through consoles, to tape. That's it. So I have room/studio reverbs, consoles, summers, transformers, tapes, etc. Plus the amps. It's true to that you have to pay special attention to keep the levels constant when going into bus saturation, clipping and/or compression, so I try to do that. If not, a lot of the mud will come from exactly the master bus, and I found that out the hard way, several times. The misleading part is that what you think helps you, on a certain day, cause it thins out the honk, for instance, you realize adds a lot of bloatware lower down, that you weren't focusing on, when you listen to it the next day, with fresh ears. But I keep them on the mix bus, because I feel that without them, things don't have the necessary depth, roundness, glue and rich texture, and since they're gonna be there at the end, I think it's better to make all the EQ/compression/saturation moves through them. That's an interesting thought. I know there are some plugins out there that can do de-saturation, but I don't think they work on complex sources, and if the remaster was done in the 90s, they wouldn't have been available. My version is plenty analog, and it sounds great - except for the cymbals, which sound like they've been recorded separately - it just has that focused sound, with smooth, but more metallic transients - that I believe comes from clipping. I've tried that on the master bus, and that's exactly the effect it had. And I was thinking about consoles, and how people drive them, and how much gain they can take, whereas plugins seem to have a very narrow sweet spot, usually within a few fractions of a db - certainly smaller than what consoles seem to have. And I was thinking about why that was, and about that sound consoles put out, where, when driven, they seem to get these exact characteristics - punch, smooth, brilliant attack, less dynamics, and a cleaning up of the low mids, instead of swelling them, like plugins do - that clipping generates. And it dawned on me that maybe the reason for which they can get away with so much saturation, and so much drive, and have a wider sweet spot, is exactly that - that they push the signal into clipping. So I figured I'd give it a try. I've tried an experiment, if anybody's interested. Listening test, to see if you can spot the differences, or it's just my self-suggestion. I've exported the same song snippet in three versions, one with no clipping added, the 2nd with clipping on the master bus, and the 3rd with clipping on each track - except the piano. Note that I've gone VERY easy on the clipping, so the differences are very subtle. I'm curious if you can hear the differences among them, and what those differences are. I think the result would be the same, while recording in a loop, even with punch regions, cause you'd still go over the previous takes - because of the loop. I just wish it didn't split the previous takes automatically. On some projects it doesn't, but I haven't identified the setting. Do you know, by chance, how to set that up?
  22. Hey Craig, thanks a lot for the advice! I really appreciate your audio knowledge, and have read a lot of your articles. I am interested in workarounds, but where I also need to move the parts around, to various structure variants, and adjust the tempo accordingly, very frequently, I think the process of exporting everything and reopening it separately might be very cumbersome. I've adopted manually stretching every clip for now - it's still a lot more cumbersome than just readjusting the tempo and have the clips follow along, but at least it solves the alignment issue, and it seems the simplest, under the circumstances. I'd like to pick your brain on one issue, though. I use a lot of warmers in my mix - console channels on every track, a console bus emulator on the two-bus, for the summing, plus a transformer and crossover emulator, tapes on everything, and the end result is warm, and thick, with a good stereo image, the harshness rounded off, all good and well, but then I listen to Berlin - Marillion, which I have as a reference track for this mix, and everything seems to be so focused in their mix, no flab, with a lot more net, yet not harsh, transients, whereas mine seem pasty and diffuse, bloated, and grainy - a smooth grain, but still - it has a "grey" sound. Would clippers help on every track? - I've got a clipper on the maser bus, cause it does have that type of effect - netter - more of a metallic brilliance, but without harshness - transients, and it sucks in the gut. You do seem to have that kind of transients in your Youtube project, do you mix through a console? Nice songs, I detect a little bit of a Mike Oldfield guitar in there, Bryan Ferry vocals - who's singing? - and a little Pink Floyd mood combined with a Brit sound. I like the guitar sound at 10:10. Real amp, right? Did you play everything? My favorites are "My butterfly" and "Goodbye to you".
  23. Hey, Will! Normally, stretching the clip would proportionally stretch the wave content along with the edge you're stretching and in proportion to the clip length, not slide it inside inside the clip like that. And it would do it as you change the stretch value, not on trim. What's in the video it does even without stretch enabled, and with "follow project tempo" on. If you want to check out the project, follow this link, I've aligned the clips via stretch for about half the project, around 3:55, it starts to be out of sync again, for the next two parts - I had those aligned, too, but slowed down the tempo again, by a bit. It's the same recordings, only I've bounced a few clips, after having them aligned, and it's a little less embarrassing ?. Same improvised vocals, recorded on the phone. https://we.tl/t-d4aBu8cIEt Yeah, I agree with you. Ever since the new export dialog, I can't export a song in the same session I've been mixing - it only exports some of the audio tracks completely unprocessed, and ignores everything else. I need to reopen the project every time before export, and redo all the setting that it doesn't remember. Very frustrating. Every time I open a single take track - after comping, I like to keep everything on one lane - it arbitrarily creates a second lane and it automatically distributes the clips between them. Another thing that bugs like hell is that when you record a new take it automatically splits all the takes in the parallel lanes, at the point where you stop recording. I have to manually remove the clips before it and resize them all, and if you're recording in a loop, the splits are very small and you have to zoom in, cause you can't grab them, and so on. Do it after every single take. It doesn't do it in all projects, and I have no idea what prompts this behavior. I've changed all the settings in the comping settings, no change. Very frustrating. Absolutely agree with you.
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