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Starship Krupa

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Everything posted by Starship Krupa

  1. Yeah, the none more dark UI. Has to be a preference of BT, the guy who came up with Stutter Edit and Break Tweaker.
  2. I agree with you on the first point for sure. It should have an easy mode. As for the second point, well, it's a very specialized tool. If you want to do those controlled stutters and glitches, it's the thing. The alternatives are Gross Beat and MRhythmizer, and MRhythmizer at least is no picnic to figure out. Never tried Gross Beat, but it looks similar. A lot of trouble to go to to learn this one effect that's really only a seasoning, but if you wanna do that sort of thing, hey. Usefulness >0.
  3. The $12 is Stutter Edit 2, well worth it.
  4. As already reinforced by other (sometimes terse) comments, it is worth checking, but it may or may not improve the sound. You can use Cakewalk's nudge feature to get them all lined up, then listen to how it sounds. If it's better, yay. If it's not, fine. The tricks and so forth that are on YouTube are great things to try and see if they work for you. Initial compressor settings, etc. Unfortunately, too many YouTubers have click-baity headlines and attitudes that say something like "Do THIS simple trick to improve your drum overheads!" It gets more attention than "This may help your overheads sound better." If they make your tracks sound better or not, your ears will tell you. The phase police won't pull your track over for violations if it sounds better a little out of phase. After all, in live situations, the sounds from the various pieces of the kit arrive at our ears at slightly different times. To help train your ears, phase problems tend to sound whooshy or thin out the sound. Listen for that. Paradoxically, sometimes a little bit of phase shift can improve the sound. I have long preferred MAutoAlign for multi-mic'd instruments like acoustic guitar and drums. Sometimes it sounds better without it, but usually it opens up the stereo field in a pleasing way. As far as drums go, if you're getting so much bleed that your hi-hat is getting into the snare track or the snare is getting into the kick track, you need to first adjust your mic positions. Assuming you're using cardioids on the kick and snare, you can tweak their positioning. Keep in mind that the drum sounds that we have absorbed as "classic" were recorded at a time when the engineers couldn't adjust phase by any means other than moving mics and listening. When it sounded good, print it. Since there will always be some bleed, getting cozy with a good noise gate is a good idea. You can still get Unfiltered Audio's G8 CM for free with any issue of Computer Music, which you can pick up for $5 online. It's an excellent gate. A great drum-specific one is Boz Digital's Gatey Watey. Once you minimize or eliminate the bleed, phase issues become less important.
  5. You're looking at a very old website there. Cakewalk By BandLab comes with SI Drums as well as a other SI plug-ins (strings, bass, electric piano), all free. TTS-1 has drum kits as well. I originally installed the Studio Instruments via the BandLab Assistant, but I thought that they automatically install with the current version of CbB. If that's not the case, maybe try installing BandLab Assistant and looking for the SI install there. There are also many free drum VST's. Do a search on this forum for favorite freeware instruments and a big topic will show up that lists many of them. Spitfire's Labs series has a nice one.
  6. I'm not having these issues. This sort of thing is why it's a good thing to do to list your system specs in your sig, as I do. In addition to what's listed in my sig, I also use the Realtek onboard in my laptop (WASAPI Exclusive) and a Presonus Studio 2|4 (ASIO, natch).
  7. Finally tried yet another debit card and it worked. Thanks for your diligence in helping me out with this! $41 for Studio One Artist is a heckuva deal.
  8. This. After I first jumped in, I spent at least as many hours with Theme Editor as I did with Cakewalk, all of it just as enjoyable. And fine with me, I suspect there are more people who checked out and enjoyed the themes I made than who did the same for my music (it helps that the themes actually got released). My compulsive desire to theme every possible element got me to delve into features I had otherwise ignored or been unaware of. None of that would have been possible without TYLIP, as well as the inspiration @Colin Nicholls provided with his Steampunk theme. What a revelation! Themes can also reference pop culture! I hope that there are enough themeable elements in Sonar that we get to have our fun again. Although I doubt I'll ever have a theme I like using as much as I do Green Flat Dark and Blue Flat Dark. Here's hoping that the features of the new UI make up for that.
  9. Don't worry. I think I understand what you have and what you are trying to get it to do. Check with Alesis, check with BFD. You just need to find a virtual drum instrument that knows how to interpret what your Alesis drum brain is putting out. The DAW's job is to record whatever MIDI messages the drum brain is putting out. Then to play that information back either to an external unit or a virtual drum instrument. Unless the DAW is set to filter out polyphonic aftertouch data, the DAW will be out of the troubleshooting equation, and you've already pointed out that Cakewalk is successfully recording it. The only matter of concern is that the virtual instrument knows what to do when it gets those key aftertouch messages. There's a terminology issue in this thread, I think. The term "choking" usually refers to setting up a note so that playing a certain note event immediately after it cuts off its sustain. The classic example is that the open hi hat note will be choked by both the pedaled hi hat and the closed hi hat notes, and the open hi hat and pedal hi hat notes will both be choked by a closed hi hat. In the case of your Alesis, the thing that's supposed to cause the note to get muted isn't a subsequent note event, it's a polyphonic aftertouch event. Polyphonic MIDI aftertouch isn't seen too often in the world of MIDI controllers, so it's interesting to me to see it being used in this way.
  10. Since it works well with your BFD Player app, I'd check with BFD themselves. They make a popular series of virtual drum instruments that can be hosted by Cakewalk (and other VST hosts). I'll assume that BFD Player came bundled with the kit. It's even possible that the BFD Player itself is available in VSTi form? BFD may even have an upgrade path from the Player to their full-featured drum software.
  11. "An unknown error has occurred." Similar to what I was getting from Best Service.
  12. That's what we usually think of when we hear someone talk about "choking" with MIDI cymbals, but having one note cut off another note's sustain isn't what @rin is having trouble with. If I have it correctly, rin has an electronic drum kit that supports transmits key aftertouch when the player physically pinches the edge of the cymbal pad. This lets them do a move that drummers do where they whack a (usually splash or crash) cymbal with a stick, then quickly stop or mute the cymbal by grabbing the edge with the fingers of the other hand. This is different from the hi-hat (or triangle) type of choking. A drum VSTi would have to be able to interpret key aftertouch correctly for this to work. I suspect that Cakewalk's Studio Drums isn't sophisticated enough to interpret aftertouch messages and turn them into cymbal chokes.
  13. Could you post the paths that it's complaining about? It could be that you have an extra, broken installation of Z3TA that's failing to get deleted.
  14. The first question has to be about what virtual instrument you're trying to control. The instrument has to be able to interpret key aftertouch events as cymbal chokes for it to work. It looks like your pads are putting the events out correctly and that Cakewalk is recording them correctly, so the next place to look is at the instrument. It looks like it might be the Studio Drums that comes with Cakewalk? If so, it's possible that it's not able to interpret key aftertouch as choking. It's a pretty simple instrument.
  15. I'd say that it leaves us in the same place where we are now. Bandcamp as a business is being bought by another company. They could leave it exactly as it is or make changes. They may wish to integrate some of the functions of the parent company with Bandcamp or they may not.
  16. I've been trying off and on for 2 days to buy this and every time it fails on accepting the payment, both with PayPal and MasterCard. Maybe the deal is done for.
  17. I've used Bandcamp both as a creator and consumer of music and I agree. I'd also add that one of my favorite things about it is that if I buy someone's album for $10, the person receives the great bulk of that. Selling 10,000 copies of an album back in the record company days meant you owed the record company a fortune and if the next one didn't sell at least 10X that you'd be done for. Selling 1,000 copies of your album through Bandcamp means that you've got housing covered for a year. Bandcamp rules my musical world, it's the first place I look when I want to buy the music of someone I just heard of. Also, 2 different times, I've asked an artist how I could buy a song or album that wasn't listed for sale on Bandcamp and the artists I asked just sent me a free copy of the single (Chris Zippel) or album (Under The Radar) I asked about.
  18. Is there anything about this announcement that makes you think that's no longer going to be the case? Bandcamp strikes me as something that any company who owned it and screwed it up would face a ton of ill will. If there are now to be tools to help people license their music, I think that's a good thing. As long as they don't do something stupid like making a rule that if you want to sell through Bandcamp, you have to stick to their licensing company or whatever.
  19. It depends. The message could be "we're going to have a complete solution for people who want to start in easy mode and move to a mixing powerhouse, so this would be superfluous" or it could be "this is an idea whose time has come, and as a matter of fact, we've already set it up in our own products." Project transfer from a starter DAW to the same company's top-of-the-line DAW has been around for many years with Garage Band and Logic. What hasn't been so easy is transfer between DAW's from two different companies. There have been project interchange formats introduced in decades past, and Cakewalk supports one of them.
  20. That's it. Doesn't say 6.5, though. $39.95 is $10 better than I've seen anywhere. I will pick up on this. Thanks!
  21. Use case! 😄 That's the kind of scenario I think it's built for: things that start out in one DAW and just need to go to another DAW. Wouldn't you just love to see a new feature that coddles the desires of lazy clients? 😄 We'll see whether the format goes anywhere. Bitwig have managed to get some uptake on the CLAP plug-in format, which IMO is a solution that's still waiting for a problem. This actually (potentially) brings something to the table.
  22. That's been the way that I do it too, but I've been hearing from more and more people whose projects involve more than one DAW. Track in one, master in another. Compose in one, mix in another. The Gibson/Cakewalk Inc. debacle taught me to always stay versed in at least two DAW's, 'cause you never know what's going to happen. And while it's true that you can do just about anything with any DAW if you try hard enough, some parts of the process just work better on some than others. There's at least one DAW whose primary focus is mixing: Mixbus. And if you're doing loop-based EDM, the compositional tools in the DAW's that started with that workflow might be the best. Bitwig, FL Studio, Ableton Live. But maybe they aren't the mixing and routing powerhouse that Cakewalk is. When I first tried Cakewalk, I had a project I was in the middle of in Mixcraft and decided to export the raw audio as I had it and import it into Cakewalk as a test of workflow, stability, etc. After spending an hour with Console View, I never wanted to mix with anything else. Setting up my routing and effects and everything took so much less time. With Mixcraft, tracking and comping is much simpler. The tools for comping might not be as powerful, but it has a straightforward workflow that gets out of your way. It's still too easy to mess things up in Cakewalk. Unintended consequences. Still, I do it in Cakewalk because it's simpler to just use the one program. But I do understand why someone might want to work that way. Anyway, DAWproject is for people who want to do it the other way. I don't know how much I'd use it, but I still think it would be a good feature to have in Cakewalk Sonar. It would help signal that Cakewalk wants to keep with the times, to take its place in the arena. Cakewalk has a long history of playing well with 3rd-party technologies, VST, ReWire, ARA, etc. It also, unfortunately, has a dark moment in its history when its entire userbase needed to figure out how to move on. SONAR was saved from oblivion, but that wasn't a given.
  23. I can understand not wanting to fall down the (Super) rabbit hole, but I hope that you can check out Portal someday. There would be no Talos Principle had there not been Portal. That's where the utility cubes came from, AFAIK. 😄
  24. Now that's opening a treasure chest. I like Joe Hisashi's work on the Studio Ghibli/Miyazaki movies, although he used to have an unfortunate reliance on the General MIDI soundset. One of my favorite pieces of music, period, is "Rei's Theme 1" from Neon Genesis: Evangelion.
  25. Oh, I was referring to the cost to upgrade from a previous version of Artist to the latest version of Artist. It's always been a nice deal for those of us who got a license for Artist when we bought a Presonus interface, but found no use for it because it didn't allow use of 3rd-party VST's. Or even for someone who bought their Artist license at full price. It would be kind of a drag to have dropped a hundy on Artist 6.0 a few months ago but have no discounted upgrade path. I'll try logging in to my Presonus (muh-muh-muh my Presonus) account and see if something shows up. If I were hot to own it, I would have already bought a license, but I already have a few other DAW's.
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