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Mr. Torture

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Posts posted by Mr. Torture

  1. I have a mix going with my ASIO buffers set at the highest they can go. I froze my amp sims and consolidate plugs wherever I can, still getting popping. Anything else I can try? 

    I have an RME PCIE soundcard, 32 gigs of RAM.

     

    • Superior drummer 3 ( Set to use all 4 cores of processor)
    • EZ Bass
    • Softube 1959 Marshall (2 instances)
    • Reaxis sim (1 Instance)
    • 8 vocal tracks (2 lead, 6 backups) I run Slate VMR on the buss so I only have to use 1 instance for most.

     

    Various plugs such as saturation, reverb, Microshift.

     

    Thanks.

     

  2. 22 hours ago, User 905133 said:

    Unless I am mistaken, Mr. Torture is asking for the space between the amplitude and zero to be filled in--maybe.

      image.png.ddc40da4617d2c8817fb98e283245fd9.png

    Yes sir, the third picture illustrates it well. The top (Yellow) wav is what I would like to see, as opposed to the bottom single line.

  3. How do I bounce to clips a track that I have done some timing edits with using audio snap?

    I fixed some timing issues, now I want to save those fixes by bouncing to clips, how do I do that? If I right click with audio snap on it doesn't give me any bounce options?

  4. I wanted to try out the Softube Marshall plug. i downloaded the trial, installed and can see the dll file in the vst folder. I scan the folder for new plugs and and it pops up with an activation window. Well, I don't have a code, it's a trial good for 20 days, so I cancel out of that window.

     

    I open a new project in Sonar and try to add it in the FX bin but it's not there. I downloaded multiple times, downloaded and installed the beta Softube installer app thing as well. The app says its there and has 20 days left on the trial?

    Nothing in ilok at all, doesn't even show up. I contacted support but all they did was tell me how to install.

     

    Any suggestions??

  5. 6 hours ago, Craig Anderton said:

    Like other pre-BandLab instruments, where sounds and files are stored is pretty arbitrary. If you moved your sounds somewhere to save space, or moved any of the folders SD3 wants to reference, or messed with the file structure in any way, you'll probably lose things.

    I ended up moving all my SD3 content over to a separate drive, and added an mklink where Cakewalk looks for the sounds.

    I will look into that. I have a seperate drive for samples and SD3. Thanks

  6. 2 minutes ago, Vernon Barnes said:

    Are you using the MIDI to drive a different drum VSTi? There is a possibility drums in a pattern may be using alternative articulations mapped to different keys and not supported by the other VSTi.

    I am not, only using one midi file to play sounds in SD3 only. When I get home tonight I will try to shoot a video of what's happening. Thanks for all the help on this!

     

  7. This is what I do:

    Insert soft synth > Superior drummer 3

    Open the gui for SD3 and select a midi pattern

    Drag the midi pattern from the SD3 gui into the Sonar track that contains SD3

    If I play the pattern through SD3's gui, it plays all instruments. If i drag the midi file into Sonar and hit play in sonar, the toms are missing.

     

    Like I said, I have been doing it this way for many, many years and have never experienced this issue before?

  8. When I drag a midi pattern from Superior drummer 3 into the Cakewalk track it is missing elements of the pattern.

     

    For example; There is a pattern with kick, toms & hats. When I play the pattern in SD3 all the drums are sounding, when I drag the pattern into cakewalk and play it, the toms are missing?

    I know you can select which drums are dragged into the DAW, I assure you I do not have any individual drums selected. Is this a glitch in Cakewalk? First time this has ever happened to me and I have owned Cakewalk since version 6.

     

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