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Eezye

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Posts posted by Eezye

  1. 31 minutes ago, razor7music said:

    Are you wanting to layer additional drums over the top of the already recorded MIDI drums? If not, of course you can just delete the recorded MIDI parts that you're punching over, then you won't hear them while you're recording the punch part(s).

    no, but i will set the punch point and play along to the already recorded material a few measures before the punch actually occurs in order to get a more natural flowing performance, and in doing so i can hear both the existing MIDI notes as well as what i'm playing at the same time, which is very distracting

    this is the exact method that i use to punch in audio tracks, and it works very well for me... would be nice if you could use the same method for MIDI tracks as well

  2. is there a way to disable input monitoring during playback and automatically enable it during recording on MIDI tracks, like you can for audio tracks? i am recording using an E-drumkit and during punches, i'd like to hear only the previously recorded material up until the punch point. as of right now, i can hear the playback AND monitor the kit at the same time, and its very distracting.

     

    thanks!

  3. 3 hours ago, Larry Jones said:

     

    I used tape recorders for 20 years before DAWs even existed, so I usually punch guitar parts in overwrite mode. It's the way I learned, and hey -- if I'm punching in, it's because I don't like the way I played it the first time. But you should think about comping -- maybe not for guitar, but for vocals it is a HUGE advantage to do it that way. Take a look at these videos here and here. I try to record a bunch of complete vocal takes, just one after another, and then make a comped vocal track using only the best phrases I can find in the take lanes. If you're making records, this is what your competition is doing, and in the end I think you'll find its not really that hard to do.

    Yeah now that I know how to unmute the audio afterward, I will certainly give it some experimentation... I definitely see how it could be advantageous.

    2 hours ago, msmcleod said:

    I've started to use comping much more nowadays with guitar. I tend to record every other phrase in one take, then the other phrases in another.

    I don't know if it's old age making my hands stiff, or lack of practice, or (most probably) both... but comping certainly helps.

    Funny thing is, solo's are fine. It's just moving between certain chord shapes I struggle with  nowadays.

    Yeah not having to click around as much while you have the guitar in your hands could be a lot better, definitely going to test this out

  4. 25 minutes ago, Larry Jones said:

    So are you wanting to hear both guitars playing together after you do your punch? If so, use separate tracks. Otherwise...

    ...When you punch in in comp mode with "Mute Previous Takes" checked (that's the way to do it), the existing audio in the punch region is muted and moved down to the next "Take Lane." You can see the take lanes by opening them using the button in the left end of the timeline. See here for details on this. I don't work this way myself, so I'm rusty, but if, after you've done a punch, you then want to hear your earlier take, you can open the take lanes (at first there will be just the top track and one lane), click on your punched-in audio and (as @Base 57 says above) press "K" on your keyboard to unmute it and, I believe, promote it up to the top track. But for me, the point of comp mode and take lanes is to do a number of takes -- either complete or partial -- and when you are done, composite or comp a track using the best sections of your playing. I gather you want to hear the old take as soon as you've done a new take?

    I hope this makes sense to you. I'm still not entirely sure what your end goal is here, so help me if I've got it wrong.

    Yeah that makes sense. I've decided the best method for me going forward for doing simple punches on the fly as I record is to use the overwrite option. This is the most similar to what I'm used to in cubase. instead of layering the audio over top of the existing track and sliding it around (in cubase), in Cakewalk I have to open the track lanes to drag and line up the punches exactly where I want them... Which is fine, just a little different. Thanks again for all your help!

    56 minutes ago, Base 57 said:

    You just click on the muted clip and hit the K button

     

    Thanks dude!

  5. 21 hours ago, Larry Jones said:

    When you just hit record you will only be able to hear the input. When you are punching in, you will hear the track up to the point where you punch in, then it will switch to input. Is this not what's happening? This is the way it worked in the Cubase video you posted. This is the way it works in CbB. Could you describe exactly how you are setting up autopunch?

    Hi Larry, tonight I've done some extensive testing and I will try to be as clear as I can about what I've found

    using comp mode: when I click the record button with no punch, I correctly monitor only what im playing and not the track underneath

    when i use punch, when the scrollbar hits the punch in, i hear both what im playing AND the audio underneath(it sounds exactly like "sound on sound" mode), as in 2 sources of audio at once.

    Both of these scenerios are with "mute previous takes" UNCHECKED

    when I then CHECK the "mute previous takes" box to try to use comp without hearing 2 audio sources playing at once while recording, it greys out the audio that is in the punch region as soon as i click record. this would be fine if i could unmute the greyed out waveform somehow, but I'm not sure if that is possible

  6. 1 hour ago, Larry Jones said:

    This "feature" is already part of Cakewalk. It has been for decades. It's the default behavior. I tried to help you sort it out in your other thread, but I never was able to understand exactly what you thought wasn't working the way you wanted it to work. Still happy to go through the process with you step by step if you want to get it working.

    Thank you Larry, I really appreciate you helping me with this... I will give it another go tonight or tomorrow night and report back.

  7. 21 minutes ago, Larry Jones said:

    The default behavior in CbB is just like what's in the video you posted ("tape machine mode"). You arm the track, turn on input echo, roll the transport. You hear the track until you punch in, then you hear the input. When you stop the transport or punch out, you hear the track again. I feel like I'm missing something here. This is the way it works. If it doesn't do this for you, something's wrong, either with your installation or your settings.

    Sorry, I don't follow this:

     

    It is confusing to try to explain in text. In comping mode it works as expected when just hitting record but not when using auto punch. I watched a Cakewalk tutorial that exhibited the same behavior that I'm experiencing so I'm not sure what to think. I've put in a feature request for a tape style monitoring option so maybe someone there can verify this issue further

  8. hello! I have a feature request to add "tapemachine style monitoring" to cakewalk. for those who may be unfamiliar, this mode would: 1. disable monitoring during playback 2. enable monitoring and disable playback simultaneously during record/punch, just like a tape recorder would behave when recording/punching. many other DAWs have this option and its a HUGELY better workflow for doing punches than what's in cakewalk right now

    here are a couple of examples of the option i am referring to:

    thank you! hope to see this option make it to a new release in the future!

  9. 59 minutes ago, Larry Jones said:

    When you do this, you are either erasing parts of your track that you don't want to erase (as in Overwite mode) or moving them down to a different take lane (as in Comp mode). Are you saying you want to punch in early, have the existing track muted, but then be able to unmute  that track on playback?

    correct, i cant figure out how to unmute the track that's leftover after i record the punch. I apparently have to vastly change my approach to punches if i want to continue using this software. most other DAWs have a "tapemachine style monitoring" option where punches behave like a traditional tape recorder, IE you dont hear the monitor only playback while not recording, and no playback only monitoring while recording. this is my preferred approach but it does not appear to be an option with cakewalk

     

    here is a video to demonstrate what i mean: 

     

  10. When I'm monitoring during the punch, I do not want to hear the old material on that track at the same time while the punch is occurring. As it is right now, it's 2 audio sources (DIs) being jammed through the amp sim simultaneously and it sounds like a mushy mess. In the manual, it states the audio you are recording over is supposed to be muted while recording is happening with comping and overwrite modes.  This DOES happen if I just press record, but it DOES NOT when using punching. The behavior as it is currently is unusable... Why would you want to hear the old bad take at the same time that you record the new punched take on the same track? This is extremely distracting.

    I'm pretty sure at this point that this is a bug, unless there is an option somewhere in the menus that I am missing

    EDIT: I guess the behavior that i want, or expect is called "tape style monitoring". Does this exist in cakewalk? if not, i think it'd be a MASSIVELY helpful addition in a future release.

  11. When using comping mode, I want the audio I'm recording over to auto mute... Like I'm layering the new audio over top of the older audio. This is the behavior I'm used to in cubase. When using the mute previous takes option, it just greys out the audio in the punch points, but sometimes I set the punch points wider than the actual part I'm replacing and I can't figure out how to unmute the audio when I'm done... It'd be a lot easier if it just muted automatically.

  12. hello all! I am having an issue while recording/punching where i can still hear the old recorded audio while i punch over top of it. This occurs with all 3 recording modes. I have tried the mute previous takes option and that just permanently mutes the audio underneath. i am using an amp sim on the track, if that makes any difference. am i missing something somewhere?

    I'm coming from cubase... on that program, your older audio/input is silenced as soon as you hit the punch point and all you hear is the monitoring of the instrument until the punch has ended.

    hopefully this is clear. any ideas?

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