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Eezye

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Everything posted by Eezye

  1. Eezye

    pre-roll record

    It is absolutely a huge workflow improvement. Tracking parts more specifically, or writing on the fly while recording etc
  2. Eezye

    pre-roll record

    It's a workflow improvement. I used to use cubase in the past and it has a similar option, and i saw the option in studio one as well. You don't have to set markers or any of that, with the option selected, you get pre-roll right from the playhead. Just makes tracking faster if you are recording part by part or completely flub a take. There's a reason it's an option in other DAWs, it's quite useful
  3. Eezye

    pre-roll record

    That is the beauty of this addition, it would be an option you could select. Don't want it? Don't use it. I want it, as well as a few others
  4. Eezye

    pre-roll record

    Keep in mind that a pre roll record punch isn't just for punching in and out where you made a mistake, it allows you to play along to the track before recording starts in order to get a more seemless transition between wave regions and not have to trim/tidy up the connect points as much. Playing along a few bars and recording into the next part makes for a much more natural take. Not having to worry about where the punch out of a region is is immensely helpful, and having the pre roll start by a user defined amount would allow a fast, expected workflow during the songwriting/tracking stage. This is the only real thing i currently think is missing from cakewalk that i would use a LOT.
  5. Eezye

    pre-roll record

    It's annoying if you dont want it to punch out and want it to keep recording. It'd be better to not have to rely on workarounds. They could add the option to the metronome page in preferences, or recording in audio etc. This would not be a very hard option to add i would think, and i believe a lot of folks would use it. What is the point of feature requests if folks just dismiss them? This would be a useful feature to add
  6. Eezye

    pre-roll record

    Or, improve workflow in cakewalk by adding the option. This is what feature requests are for. Why are you being such a hardass about this?
  7. Eezye

    pre-roll record

    in order to punch in cakewalk, you have to define a punch out point too. you can work around it by setting the punch out time waaay ahead in the project, but it would be easier to include a pre roll. you are not understanding my request... it's basically an option to have a set number of beats or bars play before the recording starts and NOT have a specified punch OUT point. i want it to punch IN and not out, ie, just punch and keep recording indefinitely. here is an example of what I'm referring to, as I am not sure how to make it any clearer in text
  8. Eezye

    pre-roll record

    Yes, im aware of the punch properties. Cakewalk does not currently have the option I'm discussing
  9. would be nice to have a pre-roll record function, like studio one has. you can specify a number of beats/bars that will play before the playhead marker sets record so that you can hear the track(s) up to the record point... makes it easier to play along to the music for punch and rolling. basically, this is exactly the same as when a producer plays a track and manually punches you in while it plays, but enables to you to do it when you are tracking yourself.
  10. Whenever I see my friends (I have quite a few facebook musician friends or when it comes up in conversation) asking what DAW they should get, I always recommend Cakewalk. I make it clear that it's a legit, completely unhindered DAW for free... so it'd be pretty senseless NOT to try it, or even use it alongside another already paid DAW. I think that in and of itself is pretty effective, to be actively recommending it as individuals whenever the topic comes up as word of mouth will always be powerful. I want it to be as popular as it can to keep the support ball rolling!
  11. i would either add a second HDD or get an SSD to replace your main drive and use the HDD for backup/other files. sounds like your computer is doing what you need it to do still, so I'd hold off on the upgrade (unless you are bored and just want to, by all means). I'm still running a 1st gen core i7 860, and it does everything i want it to still. granted, im not a super power user, but it handles everything i do in cakewalk with ease (albeit my projects are pretty small, admittedly).
  12. this is definitely a valuable post. this has been a point of contention with AMD vs Intel in DAW performance since ryzen first launched. glad to see this issue is resolved and that one can confidently get pure low latency performance from team red... thank you for sharing this!
  13. Could be a good opportunity to turn people onto trying cakewalk and letting them know it's alive and well, if they didn't know already. I was on the fence about upgrading from a very old cubase until i found out about cakewalk being free now... so i figured "why not" and tried it out. Needless to say i didn't need to buy cubase haha.
  14. Running a 10 year old system myself, core i7 860 on windows 10 1803... Runs amazingly with everything I need it for, including cakewalk! I've upgraded from windows 7 to 10, so its also a 10 year old windows install all on old HDD drives haha. Good to know that 1903 should continue being awesome when i upgrade in a few weeks.
  15. that is not the issue i'm having, i am using overwite mode. what i am asking is if there is a way you can "disable input monitoring" for MIDI tracks, exactly like you can with audio tracks. this is for pre-punch playback, where i prefer to NOT hear the MIDI input i'm playing and only the recorded MIDI performance until i hit the punch point
  16. no, but i will set the punch point and play along to the already recorded material a few measures before the punch actually occurs in order to get a more natural flowing performance, and in doing so i can hear both the existing MIDI notes as well as what i'm playing at the same time, which is very distracting this is the exact method that i use to punch in audio tracks, and it works very well for me... would be nice if you could use the same method for MIDI tracks as well
  17. is there a way to disable input monitoring during playback and automatically enable it during recording on MIDI tracks, like you can for audio tracks? i am recording using an E-drumkit and during punches, i'd like to hear only the previously recorded material up until the punch point. as of right now, i can hear the playback AND monitor the kit at the same time, and its very distracting. thanks!
  18. Yeah now that I know how to unmute the audio afterward, I will certainly give it some experimentation... I definitely see how it could be advantageous. Yeah not having to click around as much while you have the guitar in your hands could be a lot better, definitely going to test this out
  19. Yeah that makes sense. I've decided the best method for me going forward for doing simple punches on the fly as I record is to use the overwrite option. This is the most similar to what I'm used to in cubase. instead of layering the audio over top of the existing track and sliding it around (in cubase), in Cakewalk I have to open the track lanes to drag and line up the punches exactly where I want them... Which is fine, just a little different. Thanks again for all your help! Thanks dude!
  20. Hi Larry, tonight I've done some extensive testing and I will try to be as clear as I can about what I've found using comp mode: when I click the record button with no punch, I correctly monitor only what im playing and not the track underneath when i use punch, when the scrollbar hits the punch in, i hear both what im playing AND the audio underneath(it sounds exactly like "sound on sound" mode), as in 2 sources of audio at once. Both of these scenerios are with "mute previous takes" UNCHECKED when I then CHECK the "mute previous takes" box to try to use comp without hearing 2 audio sources playing at once while recording, it greys out the audio that is in the punch region as soon as i click record. this would be fine if i could unmute the greyed out waveform somehow, but I'm not sure if that is possible
  21. Thank you Larry, I really appreciate you helping me with this... I will give it another go tonight or tomorrow night and report back.
  22. It is confusing to try to explain in text. In comping mode it works as expected when just hitting record but not when using auto punch. I watched a Cakewalk tutorial that exhibited the same behavior that I'm experiencing so I'm not sure what to think. I've put in a feature request for a tape style monitoring option so maybe someone there can verify this issue further
  23. hello! I have a feature request to add "tapemachine style monitoring" to cakewalk. for those who may be unfamiliar, this mode would: 1. disable monitoring during playback 2. enable monitoring and disable playback simultaneously during record/punch, just like a tape recorder would behave when recording/punching. many other DAWs have this option and its a HUGELY better workflow for doing punches than what's in cakewalk right now here are a couple of examples of the option i am referring to: thank you! hope to see this option make it to a new release in the future!
  24. correct, i cant figure out how to unmute the track that's leftover after i record the punch. I apparently have to vastly change my approach to punches if i want to continue using this software. most other DAWs have a "tapemachine style monitoring" option where punches behave like a traditional tape recorder, IE you dont hear the monitor only playback while not recording, and no playback only monitoring while recording. this is my preferred approach but it does not appear to be an option with cakewalk here is a video to demonstrate what i mean:
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