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Robert Bone

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Everything posted by Robert Bone

  1. You lost the Kits for Battery 3? Like, 'Rock Kit Add-On.kt3'?
  2. If I understood the OP question correctly, I just click on the clip I want to copy, making sure to click on the upper part of the clip, which selects that clip - highlights it, and I right-click on it, and then click on Edit > Copy, (just the events), and then position the Now Time where I want to paste the clip, and right-click on the track I want to paste the clip, just to the right of the Now Time marker, and click on Edit > Paste. Bob Bone
  3. By the way - you would be a hero to a whole bunch of NI Battery 4 users, if you would share those with the folks on the NI forums. And, here in the Cakewalk forums, as well, if you created a thread in the Instruments forum, with the download link for them, as there are a lot of folks using Cakewal, that also have some flavor of NI Komplete. I have drum maps for the Battery 3 drum maps - would you like those? Bob Bone
  4. I don't believe I stated that I switched to Brave, as I had never heard of it, so how it has me quoted as saying I had, does not compute. And, my comment about uninstalling and reinstalling Chrome, was only regarding the potential for that process getting rid of a pesky virus that only showed itself when a Chrome instance was launched. Have a blast with whichever browser you like, be that Firefox, Chrome, Brave, Not So Brave, etc....
  5. I think you might be able to see the other driver, for the integrated chip, if you change the Driver Mode to WASAPI Shared. When the Driver Mode is set to ASIO, it only shows ASIO device drivers.
  6. WOWOWOWOWOWOWOWOWOWOWOW!!! Thanks SOOO much. Soon as I win a Grammy, I will be mentioning YOU in my acceptance speech - AND, I will move you up in front of me thanking my second-grade teacher. Just a matter of time, now....... Bob Bone
  7. You can uninstall Chrome, and install it again. I did that on a friend's computer, for one of those hidden nightmares. That did the trick. Easy enough to try, in any case.
  8. Not sure what happened there. on my system, Bitbridge lives in: C:\Program Files\Cakewalk\Shared Utilities There is a bitbridge.dll and a bitbridge.exe in the above folder. Do you find it in the above folder? I assume both Cakewalk by Bandlab and Sonar X3 have the path hardwired to the above, for Bitbridge, and the other shared utility apps. All kinds of us other folks have older versions of Sonar, going all the way back to 8.5.3, living alongside Cakewalk by Bandlab, so again - a bit of a mystery as to how Bitbridge would have become a ghost, following an install of Cakewalk by Bandlab. Please detail where the Sonar X3 related folders are installed, as well as your Cakewalk by Bandlab install steps - thanks. Bob Bone
  9. (Edited - DOH - I just reread the initial post for this thread, and just now caught that you wanted to get that info outside of CbB. Sorry. I will leave this, in case the info below helps someone else. I recall manually calculating that info based on whatever info I had available, but it was a pain, and ever since finding out that the info displayed at the bottom of the CbB Media Browser, that is now where I go for seeing that info). Well, there is a super simple way - in Cakewalk, make sure the Browser Pane is open, then click on the Media Browser tab, and navigate to the file you are trying to determine sample rate and bit depth for, and click on that file, and that information will be displayed at the bottom of the Media Browser window in the Browser Pane. Please note - when you click on an audio file in the Media Browser, it will autoplay and you might want to click on the square 'stop playback' button on the right side of the Media Browser window - I just blasted out a great guitar solo, because I had forgotten it starts playback (more like payback if I had clicked on a file of me singing). Anyways, here is a screen shot, showing the Media Browser, and down at the bottom, for the file I had clicked on, you see the sample rate and bit-depth for the audio file:
  10. Yup - great explanation - was up to speed on those pieces I have finally gotten some decent sleep - last night, and again this morning, first good sleep in several days - I will submit the info related to the Insert From Track Template process breaking the connection between the loaded drum map, and the renumbered Addictive Drums 2 2 instance, because I don't think it should break that connection. As far as dealing with it in the interim - or should they decide to not bother with it - the workaround of altering the loaded drum map Output Port entries to point to the renumbered 2nd instance of AD2, which for my scenario is Addictive Drums 2 2, that works fine, as long as the project gets saved - which saves the altered drum map's settings in the project, without actually overwriting the drum map in the AppData folder. IF the loaded drum map Output Port entries are altered to the 2nd AD2 instance, but the Cakewalk project is not saved, then there will be a message that may confuse folks, about saving the drum map changes. (If I end up in this situation, I will just say No, since I didn't choose to save the project with the inserted track template anyways, for whatever reason. All I am saying is that the message may confuse other folks who also end up there. THANKS for your input - I think I am all set. I will alter my subject line for the 1st post, to reflect 'resolved'. Bob Bone
  11. I just also figured out that even just clicking on one of the drum map note mapping rows, or just clicking but not typing, in the Presets text box, and it thinks changes were made to the drum map - touchy - is no significance - just touchy.
  12. In about 30 minutes, I will go back through this whole thread, to see if I see something I may have either missed or just forgot to circle back to, and I will post back either way. Bob Bone
  13. Not sure what you meant by 'The Project Drum map name change is just a side-effect.' Please clarify - sorry
  14. I don't even know which way is up any more, with this. My poor brain has been running in circles - I am going to start all over later on today, after a good long nap, and try to figure out what is or is not a problem. I have had difficulty getting to sleep, for the past 3 days - little 1-2 hour restless legs twitchy sleep sessions off and on - I need to get a clear head to reason through this properly. Bob Bone
  15. I must have either missed them or saw them while my brain was melted - apologies, in either case - can you please post the results from running LatencyMon again for a few minutes? If it is reporting issues, without Cakewalk even running, then those issues will need to be resolved, regardless of, or in addition to, whatever may be going on within your Cakewalk project. Thanks, Bob Bone
  16. That issue is that because there would be unsaved drum map changes, they would have to be either abandoned when closing the project, or they would have to be saved, which would involve either overwriting the drum map, or saving the drum map changes under a new drum map. If the changes were abandoned, then the alterations to the Ouput Port entries in the drum map, would have to be made every time that project was opened. If the changes were saved to overwrite the drum map, then the drum map would have Addictive Drums 2 2 as the instance name pointed to in the Output Port entries, but then when that track template would be brought into another project, where there was NOT already an AD2 instance, then CbB would insert the AD2 instance into the synth rack, as Addictive Drums 2 1, which would not match the instance in the drum map associated with the midi track - problem. If the changes were saved as a new drum map, then that would work, except firstly, there would be an eventual accumulation of pretty useless drum maps, that would literally only exist for the single project they were included in. Secondly, for the project with the existing AD2 instance, and the 2nd instance brought in with the template, CbB would AGAIN adjust the synth rack AD2 instance from Addictive Drums 2 2, BACK to Addictive Drums 2 1, once the first AD2 instance was actually removed once the midi data was copied to the track template's midi track for the AD2 instance. In other words, Addictive Drums 2 1 would go away, when it was removed after the drum midi data already in the project was copied over to the new midi track that came in with the track template - and at that point, CbB would automatically rename the Synth Rack Addictive Drums 2 2 instance to Addictive Drums 2 1, because it would now be the only AD2 instance in the project, but AGAIN, this would break the connetion between the drum map Output Port data for the entries in the drum map - because those would have been manually altered to point to Addictive Drums 2 2 - when the drum map changes were made initially when bringing the drum map in with the track template. I see problems with all of the above. Bob Bone
  17. Kewl - THANKS - I had gotten them from Noel's site, and when that went away, I put the components into a comressed folder, and uploaded them to my Dropbox, in case anybody else wanted or needed them. I will try to keep this link you provided, for future reference, and I will keep my compressed folder on my local hard drive, but reclaim the space from my Dropbox account, since it duplicates what is already present at the above link. YOU get a GIANT gold star for today. Yeah - those are quite helpful, to have a map for the giant AD2 Standard map that AD2 uses internally, by default, to map to all of their kits - to have the Cakewalk drum map for that is SUPER helpful. As is the Project and Track Templates to bring in an AD2 instance mapped separately to different audio tracks. Bob Bone
  18. These have split outputs, so that the AD2 instances in the track templates, include audio output routing to separate output channels for each kit piece, plus that is done post-fader, so that the AD2 mixer fader settings can be part of the gain staging, in conjunction with the individual audio tracks and the gain control knobs for each of those audio tracks. In addition, for the track templates, the AD2 instance for each track template uses a custom AD2 drum map - withing AD2, to map to particular note numbers for an electronic drum brain and midi trigger pads for that electronic kit, so yeah - these track templates are far more involved than just having a CbB drum map. The nice part about doing these track templates, is that one only needs to be set up the first time I, or my friend, use an AD2 kit/preset that we hadn't used before. Thereafter, by simply inserting one of the track templates, for perhaps the AD2 Studio Prog kit - and the Contemporary Prog preset withing that kit, we get: The custom mapping to an electronic kit, separate audio outputs from AD2 for each kit piece, all of the separate audio tracks in CbB, in a track folder, and assigned to pick up their input signal from the separate outputs from the AD2 instance, AND, all of the extra buses I set up for drums, (Kick bus, snare bus, toms bus, parallel compression bus, drums master bus), AND, every audio track for the different kit pieces, is already set for gain staging, to the desired goal of -18 dBFS. That is why these track templates were set up, because they save a BOATLOAD of work, other than just the intial work to create the track template for any new kit I want to use. Bob Bone
  19. If you look in your Addictive Drums 2 user interface, on the upper right side, is a '?'. Click on that, and then click on Map Window, and you will see the note numbers that your kit maps out, for all of the kit pieces in that kit. Additionally, AD2 defaults to using a Map called AD2 Standard, which is not the same mapping as you would have for General MIDI. If you click on the drop-down arrow in the Map Window, at the upper left - to the right of the Map Preset, you can choose different factory-provided maps, or, if you made and saved any, you can also select one of your custom maps. They have a General MIDI map you can pick, from the list. And, there used to be a page on Noel Borthwick's web site, that had some links and downloadable files, that included a drum map for Cakewalk - of the AD2 Standard map from AD2, along with a Project Template that brought in an AD2 instance and the drum map, and a Track Template to do the same thing. Anyways, that page is no longer valid, but it exists somethwere else - I think on the KVR site. Nonetheless, I uploaded those components to a compressed folder in my Dropbox account, and here is the link to that, which you might find helpful, because using the AD2 Standard mapping, there are a LOT of mapped notes, for a whole bunch of different kind of kit piece triggered sounds (such as, in addition to the standard toms and cymbals and kick and snare, you also have mapped notes for hitting the metal shaft of the Hi-Hat, and that sort of thing). Anyways, here is the link to what I uploaded - which are all the same components from Noel's page, and I have a text document in that folder too, that gives you the destinations for where to copy and paste the components..... Bob Bone's Dropbox Folder With Noel Borthwick's AD2 Components - Drum Map for CbB, Project Template, Track Template, and such Here is a link to the AD2 user manual - read the section that starts on page 40, about Hi-Hat implementation. AD2 User Manual Chek Out the Section That Starts On Page 40 on Hi-Hats Bob Bone
  20. I actually thought that was a great idea - renaming the instance before creating the track template - but CbB still internally knew it was an instance of AD2, so it still added the '2' anyways, thus breaking the connection between the track template's midi track associated MIDI track, and the AD2 instance brought in with the track template. I was thinking your idea might work, actually, and I was rooting for you. Alas - denied. DOH! SO, it appears we are down to the notion of altering the drum map Output Ports for each of the rows in the map that are assigned to that AD2 instance, and just having unsaved drum map changes - I think that saving the project and closing it, with those unsaved drum map changes, would prompt for saving the drum map, which I would really not want to have to do, because I would have to then overwrite the existing drum map, or end up with having to make the drum map changes to the output ports again, when I again load that project. Neither of those two choices are good, so whether it is called a bug, or a feature request, I believe it has to change. I believe the best solution, for CbB users, would be for the track template insertion logic to apply the same instance renumbering logic to the AD2 instance for the Output Port entries in the track template's drum map - so that the drum map Output Ports pointed to the same renumbered AD2 instance that was placed in the Synth Rack. The above presents a problem, though, because however the Output Port entries get changed, whether by changes to the track template insertion logic, or if manually changed by the user, the drum map will have been altered, leaving that same issue of either having unsaved drum map changes, or having to overwrite the drum map to save the Output Port changes, or having to create a new drum map. @Noel Borthwick? @msmcleod Any thoughts on the above? Seems like this is a bit of a mess to have to address. Perhaps you guys have some alternative that would either fix or work around the above issues? Bob Bone
  21. Tried this, it named the 2nd instance with a '2', even though the name of the instance was quite different.
  22. I concur - I suggest trying setting the ThreadSchedulingModel to '2', and see how that works - that is what I use, and I am quite pleased with it at that setting. Bob Bone
  23. Well, I got FL Studio when I got it for my son, as that was the one he wanted to use, and the same for Pro Tools. I picked up Studio One when Gibson terminated Sonar, but was pleasanly surprised, elated actually, that Cakewalk got resurrected by the FABULOUS owner of Bandlab. Ableton I picked up for free, and I got a new one, Luna, from UAD because of my Arrow Thunderbolt 3 interface. So - I had, and have, no particular interest in trying to become proficient in the multiple DAW products I have - sometimes I get into Studio One, mostly to look around. I never was a big fan of Pro Tools, but a lot of the studios have it, so I picked t up a while back. The only way I get into any of them, is to explore their strengths, and possibly then, to use them, should something be 'easier' to do there, rather than in Cakewalk, but far and away, Cakewalk is ABSOLUTELY my favorite one of all of them, and I go back to the days of the original 12 Tone Systems Cakewalk, in the days before Windows existed. Bob Bone
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