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TheSteven

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Everything posted by TheSteven

  1. Noticed the same thing. Edit: Yes the install set of the new update is full sized. 542Mb
  2. The update fixes an issue with 'Download Stems' I'm not familiar with the issue but here's link to thread discussing it https://discuss.cakewalk.com/index.php?/topic/389-bandlab-questionsexperiences/&page=3&tab=comments#comment-7424 Update: Here's more info: https://discuss.cakewalk.com/index.php?/topic/389-bandlab-questionsexperiences/&do=findComment&comment=7597
  3. Use Bandlab Assistant to access. Fixes an issue created with last update in Mix Recall**. Looks like the What's New doc has not been (yet) updated for this release. **This assumption is based on an announcement I saw yesterday by Jesse Jost that the previous update had broken Mix Recall and that a fix would be posted today. The currently posted What's New is the same as the previous post.
  4. Lol, I screwed that one up! Thanks for the correction. It didn't quite look right, now I know why!
  5. From what I've read 96k can bring out the best in some soft synths, think it has to do with reducing aliasing. but some audio interfaces are far from flat at 96k (compared to lower resolutions) it eats a lot more disk space. and I'm not going to hear a difference for acoustic tracks - my ears don't hear 20k.
  6. Lol - looks like you can nest anything in a spoiler but a pole (survey question kind, not the cylindrical object or person of Polish nationality).
  7. Been watching this. Waiting to see what prices are. I'm not seeing anywhere that they'll continue supporting Kontakt or for that matter dropping it, just that they're introducing a new sample player. Maybe I missed that or they mentioned it this morning in the presentation.
  8. Lol, oops! Thanks for catching that. Not sure how I pulled that off. I've correct the OP.
  9. Here's how to make a 'spoiler' on this forum. To make one you need to put text in between tags [.SPOILER]spoiler text[./SPOILER] Remove the periods before SPOILER and /SPOILER - had to use them otherwise you would not have seen code. Here's an example:
  10. https://www.beatskillz.com/ Sale ends Jan 31st, 2019
  11. It's called a 'spoiler' to make one you need to put text in between tags [.SPOILER]spoiler text[./SPOILER] Remove the periods before SPOILER and /SPOILER - had to use them otherwise you would not have seen code. Here's an example:
  12. PSSL KillerDailyDeal - $69.99 (MSRP $359.90) MXL 604 Small Diaphragm Condenser Microphone Pair Sweetwater has these for $169.99 but that package may include a case and mic holders - don't know if this deal does. Description MXL 604 Small Diaphragm Instrument Condenser Microphone Pair Our MXL 604 instrument microphone delivers the dynamic range musicians and artists crave for acoustic guitars, drums, high-hat cymbals, pianos, percussion, stringed instruments and more. Using transformerless FET circuitry and a gold diaphragm capsule design, the 604 also features -10 dB switchable attenuation pad, low-frequency roll-off, and an interchangeable omnidirectional capsule for versatility in any recording application. Features: Extremely versatile microphone for instruments Bass roll-off and attenuator to fit any recording situation Transformerless design for solid lows and open highs Ideal for drum overheads, acoustic guitars, pianos and strings Fast transient response for extra accuracy Specifications: Type: Pressure gradient condenser mic Diaphragm: 6 micron gold-sputtered Capsule Size: 22mm/.87 in. Frequency Response: 30Hz - 20kHz Polar pattern: Cardioid/Omnidirectional Sensitivity: 15 mV/Pa Output Impedance: 150 ohms Pre-Attenuation Switch: 0 dB, -10 dB High Pass Filter: 6 dB/octave @ 150 Hz Equivalent Noise: 17 dB (A-weighted IEC 268-4) S/N Ratio: 77 dB (Ref. 1 Pa A-weighted) Max SPL for .5% THD: 137 dB Power Requirements: 48V phantom power (+/- 4V) Size: 22mm x 133mm/5.24 in. x 0.8 in. Weight: 0.3 lbs/136.08g Metal Finish: Nickel Plated Package Includes (Click links for individual product info): 2 x MXL 604 Small Diaphragm Condenser Microphone More info on this mic at Recording Hacks http://recordinghacks.com/microphones/MXL/604
  13. Sonic Visualiser by Centre for Digital Music at Queen Mary, University of London has been updated to v3.2.1. Direct Windows 64 download Direct Windows 32 download Direct Mac download Direct Linux (Ubuntu) download Sonic Visualiser is an application for viewing and analysing the contents of music audio files. The aim of Sonic Visualiser is to be the first program you reach for when want to study a musical recording rather than simply listen to it. As well as a number of features designed to make exploring audio data as revealing as possible, Sonic Visualiser also has powerful annotation capabilities to help describe what you find, and the ability to run automated annotation and analysis plugins. Features include sophisticated spectrogram views; multi-resolution waveform and data displays; manual annotation of time points and curves; measurement capabilities from spectrogram and spectrum; playback at any speed; looping and playback of discontiguous selections; ability to apply standard audio effects and compare the results with their inputs; and support for onset detection, beat tracking, structural segmentation, key estimation and many other automated feature extraction algorithms via Vamp audio analysis plugins. Sonic Visualiser contains features for the following: Load audio files in WAV, Ogg and MP3 formats, and view their waveforms. Look at audio visualisations such as spectrogram views, with interactive adjustment of display parameters. Annotate audio data by adding labelled time points and defining segments, point values and curves. Overlay annotations on top of one another with aligned scales, and overlay annotations on top of waveform or spectrogram views. View the same data at multiple time resolutions simultaneously (for close-up and overview). Run feature-extraction plugins to calculate annotations automatically, using algorithms such as beat trackers, pitch detectors and so on. Import annotation layers from various text file formats. Import note data from MIDI files, view it alongside other frequency scales, and play it with the original audio. Play back the audio plus synthesised annotations, taking care to synchronise playback with display. Select areas of interest, optionally snapping to nearby feature locations, and audition individual and comparative selections in seamless loops. Time-stretch playback, slowing right down or speeding up to a tiny fraction or huge multiple of the original speed while retaining a synchronised display. Export audio regions and annotation layers to external files. The design goals for Sonic Visualiser are: To provide the best available core waveform and spectrogram audio visualisations for use with substantial files of music audio data. To facilitate ready comparisons between different kinds of data, for example by making it easy to overlay one set of data on another, or display the same data in more than one way at the same time. To be straightforward. The user interface should be simpler to learn and to explain than the internal data structures. In this respect, Sonic Visualiser aims to resemble a consumer audio application. To be responsive, slick, and enjoyable. Even if you have to wait for your results to be calculated, you should be able to do something else with the audio data while you wait. Sonic Visualiser is pervasively multithreaded, loves multiprocessor and multicore systems, and can make good use of fast processors with plenty of memory. To handle large data sets. The work Sonic Visualiser does is intrinsically processor-hungry and (often) memory-hungry, but the aim is to allow you to work with long audio files on machines with modest CPU and memory where reasonable. (Disk space is another matter. Sonic Visualiser eats that.).
  14. At Guitar Center online - saw a blurb somewhere that this was a one day sale but can't confirm that. https://www.guitarcenter.com/XILS-lab/XILS-StiX.gc Overview StiX offers an incredible variety of drums sounds of different eras : Vintage analog drum machines, or early digital ones. And many sound of the next eras. Synthesis: Virtual Analog morphing oscillators, FM @ audio rate, Sine + Waveshaping, Samples, CroSS Synthesis. 4th Gen 0DF Filters, Macros Knobs, Step Modulators, LFOs, Unique R-Clap Evs and ADSR, exclusive PolyStep auto-modulator: A whole synthesizer to taylor each of the 10 drum sounds. Sequencing: Variable number of steps per Beat. Per Step Divisi, Gate Time, Micro Position, Macro Modulators, Velocity. Song Mode to organize patterns. Workflow: FAST, intuitive. XoX Sequencer Multiline and SingleLine views, Synthesis Eazy And Advanced pages. Never more than a click away from your task. Exclusive Stretch and Modal Pitch Macro Controls, Global user defined Macros controls. Presets: 2000 presets: 120+ Global Presets, 720+ Patterns, 700 Drumpads, 60 Drumkits, 390 exclusive samples. And still growing. Features MIDI Output: Control your virtual instruments, or record the MIDI data in your Daw MIDI Learn: Full automation of all synthesis parameters of all drumpads, mixer etc Drums of the Past: 15 Wave Alchemy Drumkits ( Roland TR-xox, EMU SP12, Drumtracks, Linndrum etc ) Multi criteria Database engine: Find the right preset in minute,? create custom tags? Randomize: Drumkits, sequences, full patterns Live Control: Chain patterns, mute/unmute tracks on the fly. Swing: Sophisticated swing engine Multi Output version: With volume, groups and pan preservation Natural Reverb, Analog Delay & Phaser, Per drum crusher and distorsion Sample Accurate synchro and audio engine: The tightest beats for your tracks Envelope segments modulations, hundreds of modulation targets. Simultaneously. Gang Mode to edit Sequencer Lanes, mixer, effects sends
  15. Good post msmcleod! That technique can help acoustify (is that a real word? can we copyright it if not?) a DI recorded guitar. There are a number of acoustic guitar IRs out there, where instead of capturing sound of a room they capture sound of a guitar body. Here's a free Taylor Guitar set that uses a variety of mics https://drive.google.com/a/t-sciences.com/file/d/0B1XgNa5vH3j1ZkVoTFJLQ241WTg/view I found this mentioned on a Line6 thread (where there are also links to other kinds of IRs) https://line6.com/support/topic/26822-free-irs/ You might also try hunting / googling for IRs or checking KVR (they use to have links for posts & links for IRs but I haven't checked in quite a while).
  16. Looking through The Audio Programming Book... Initial impression It's a college text book (if not it reads like one) to teach nonprogrammers/nontechnical musicians C programming of Audio & MIDI. The assumption is that you know nothing - not what a sine wave is or what makes a line of code. So if you need ALL of the basics this is probably a great book. Depending on your experience/knowledge you might get frustrated looking for details that you do need buried in a lot of stuff you don't. Edit: abacab I just saw your post - agreed. Still going to spend some time with it (LOL to see if I can make the most of my huge $15 investment).
  17. Interesting old thread on KVR: Collection of Audio Programming Books https://www.kvraudio.com/forum/viewtopic.php?t=387466 The creator of that post says that Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory. http://www.amazon.com/dp/024082515 was "readable and easy to understand." vs The Audio Programming Book which he pans. It's around $35 (give or take a couple of bucks) for paperback copy on amazon.
  18. Just a heads up the ebook The Audio Programming Book does not come with the supplemental content (40 chapters!) that come on the DVD you would get if you purchased the book and unfortunately that's where, AFAIC, is a lot the real meat. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. Edited Jan 28th - This post is no longer true. During the last day or two or three Humble Bundle has updated downloads to include supplemental material. See info on following links.
  19. Thanks Larry! Looks interesting. A lot of similarity with Spitfire's Orchestral Swarm - not as deep but it's 1/5th the price (during the current sale).
  20. Yes, 1999 I'm excited about it, just hope it doesn't take another 20 years to finally get it approved.
  21. >we are only interested in GM in relation with a DAW. In looking at the info it seams like a primary concern is not screwing up the existing MIDI implementation. So hopefully all our current or old stuff (DAWS, other software, equipment) will still work flawlessly. The new abilities could be very nice, for example MIDI controllers that work with any DAW or sound module with virtually no preconfiguration.
  22. I believe that accessing patches in GM1 and GM2 is the same, just that GM2 has more standard patches - 256 vs 128. Both use the MSB (Most Significant Bit) and LSB (Least Significant Bit) system you described. If you have a GM1 device and feed it GM2 data it will respond to the messages it recognizes. GM2 CC# messages may be ignored or be handled differently. The additional GM2 instruments fall under the same instrument families found in GM1 so you'll still get a piano or drum kit, just possibly not the same kind. For example GM2 has 9 different drum kits vs the 1 found in GM1. The GM2 spec standardized handling of control messages for a variety of parameters, for example: Filter Resonance (Timbre/Harmonic Intensity) (cc#71) Release Time (cc#72) Attack time (cc#73) Brightness/Cutoff Frequency (cc#74) Decay Time (cc#75) Vibrato Rate (cc#76) Vibrato Depth (cc#77) Vibrato Delay (cc#78) Not saying the GM1 devices didn't have the ability to control these kind of settings through MIDI just that the handling (CC#) wasn't consistent across manufacturers. More information at: https://www.midi.org/specifications-old/item/general-midi-2 https://en.wikipedia.org/wiki/General_MIDI https://en.wikipedia.org/wiki/General_MIDI_Level_2
  23. Run the Spitfire installer to obtain latest updates. the Spitfire Audio installer v3.0.35 - minor improvements and bug fixes. Posted Jan 9th. Free update - Orchestral Swarm v1.0.1b25 - posted Jan 4th, changes - not listed. There maybe other updates - I found out Swarm was updated when I checked my account for something else...
  24. MAGIC JAW HARPS for Kontakt list price: €29,- INTRO: €12 only!! 7 Jaw Harps (3x regular, 2x handmade, 2x Dan Moi) 8 Kontakt instruments 1 main instrument and 4 sound presets 1 set with all jaw harps, 1 percussive set 1 unique ‘Automatic Jaw Harp’ instrument 519 samples (mono WAV, 24bit, 48kHz) 5 custom IR reverbs Tempo-synced rhythms and rolls Superb realism with up to 5 velocity layers and up to 7 Round-robins Gorgeous sound recorded with a Neumann U47 fet Total size uncompressed: 188MB full Kontakt 5.3+ required!!! list price: €29,- (+VAT for EU customers)
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