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Posts posted by Matheus
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I agree with you @sjoens,mainly for whom the focus is not music, but sound design
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I did not know you could do this, thank you. It will help me a lot
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I am going to leave here a game where I am part of the development team
Link: https://bluewrench010.itch.io/tiny-invasion-post-btp-jam
Cakewalk and Game Development(Improvements for Sound Design)
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Posted · Edited by Matheus
Hello Guys, i use the cakewalk for development game audio and I would like to give my opinion about the problems I encountered.
I use cakewalk for a little less than a year and the main problem I encountered was the lack of some audio editing features, for example, changing the pitch is somewhat more difficult than in other softwares like Reaper, this entails a waste of time that would be essential for the progress of my work,.
I know most of the features are already there but they seem to be hidden from users for some reason, I think I speak for most new users when people need more clarity in the editor, something else that will be of great help is a better repagination and performance of the browser, since sometimes we work with giant amounts of files.
I think that for a great idea it would be interesting that in the future we could use cakewalk in direct connection with a game engine, such as Godot, since it is a very promising and open source engine.