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Showing content with the highest reputation on 05/02/2021 in all areas

  1. Hi guys, thanks for reporting this. I've identified the change that caused this and will fix it. Its caused because the latency offset is actually being applied twice in this case because of some obfuscated code that was doing this unexpectedly! I'll post a fix for you to test shortly.
    4 points
  2. Wow!! Ignorance on their part probably cost them a great employee.
    4 points
  3. Yes, this would be a great development. Update: I got through to Drew and he promptly sent a new serial # for my Zildjian ZP1. Registered it with no hitch and am d/l now.
    3 points
  4. Fixes the new Pigments 3.0 errors when you load any Pigments v3.0 presets. Run Arturia Software Center to update.
    2 points
  5. I've read they are all EZ. If you're not the bass player.
    2 points
  6. @DeeringAmps and @Base 57 So I ran the loopback test using my Scarlett 6i6 ASIO mode with version 2021.01 build 98 and as expected it was right on as seen in track 3. Up updated to 2021. 04 build 144 and now it is late by what appears to be 800 samples. see track 4 So defiantly don't update to the new release folks until they fix this. Its a big one. How the heck did they break that?? And I was going to update soon. Thanks for pointing this out most of the people using this software would not even notice.
    2 points
  7. Brusfri v1.2.1 available Our noise-reduction rock star Brusfri recently got a well-deserved update. It is still great at removing unwanted static noise fast and easy. But it now also got a new gain knob, plus a new fresh look. Free update, get the macOS/Windows version here! https://klevgrand.se/downloads/brusfri
    2 points
  8. A good reminder that if you really like a developers products support them, buy something or make a donation. Most small developers never make a profit, it's a labor of love. and sometimes in the end love costs too much.
    2 points
  9. No guarantees with what the release version will look like, but the current beta has new UI for this, which I'd image some would find to be an improvement over the non-descript current version: Of course I think the color of the knobs on the SSLs should correspond with the real world coutnerparts, but I'd say the idea is moving in the right direciton.
    2 points
  10. TS3 MAX in my cart is still $299, even with the $200 discount. And the only things I would get for that is AmpliTube 5 MAX (have AT4 MAX), the T-Racks Tape Machines, and that ARC System. Have everything else already, so that's a bit more than I'm willing to pay.
    2 points
  11. Yeah, weird. Loved his approach though.
    2 points
  12. Also, Ample Sound freebies have a limited note range, so that may explain why you are not hearing a particular note.
    2 points
  13. Hi, I've got exactly the same problem, record latency adjustment is not working for me in the new release. There is a gap between the pointer and the start of the recording corresponding exactly to the reported number of samples but no automatic adjustment as in earlier versions. If I use the ASIO panel to change the buffer size, the number of samples changes with the recorded audio clip offset but it is not automatically subtracted ie there is still a gap between the pointer and the start of the recorded audio. I can move the clips manually for perfect results but that defeats the object. It was working fine with the previous version so I will roll back until this issue is fixed. CbB 2021.04, HX Stomp audio interface, ASIO buffer 128 samples.
    2 points
  14. I've had Xenon for years and still use it regularly - it's a very good product and this is a very keen price nigel
    2 points
  15. Hi2all! I created a drum map for the free drum sampler plugin "Sitala": https://drive.google.com/drive/folders/1rluu_QrurnZv6VW5Vm01FXfD03WhN3jr?usp=sharing You just have to copy it to "%appdata%\Cakewalk\Cakewalk Core\Drum Maps\". Maybe a restart of CbB is necessary. Afterwards you will be able to use it like this: 1. Insert Sitala VST with additional MIDI source 2. Set the MIDI Output to "New Drum Map" 3. Move your mouse over the list of drum maps until one list entry gets blue 4. Then press "s" on your keyboard until Sitala appears and select it (arrow down key works, too) Now you can create new MIDI clips in the corresponding track using the drum map in PRV or Step Sequencer. Have fun
    1 point
  16. Hi All, I have encountered this problem . . . I would like some thoughts . . . Here is the Process: 1) Create/edit a bass guitar part using Guitar Pro 7 (GP7) and export the midi 2) open a CW session (project) and using the "Synth Rack" create a instance of SI bass with/source midi track. At this point I can click on the bass string or run the MIDI program snippets on the left side or use the virtual controller keyboard and get sound from the instrument. 3) import or drag & drop (D&D) the midi from GP7 4) When I hit play, the midi track shows activity (VU), but now no sound is produced. 5) Stop play & go back to the instrument GUI (interface) . . . Clicking on bass or running the programs on the left do not produce any sound. Interesting enough, if I do not import or D&D the midi everything is working as described (I kill the project before hand by closing CW). Notes: Sometimes when I try to open CW again, it will not open and is hanging (still active process). Killing process allows me to open CW again. I don't know if it will kill it's self at this point (process) but something is obviously running in the background of CW. If I manually enter midi data using the PRV (on the instrument's source track), all is good and I can play the midi notes with sound. I tried to use the event viewer to see if there was anything weird going on with the imported midi, but saw nothing. Tried using another VST (MODO Bass) and reacted the same as described above I'm assuming the the midi data from GP7 is the problem as this point. I'm going to go and generate some other midi data with another program and import it to see if it has any problems . . . Has anyone out there experienced this? Thanks, Syphus
    1 point
  17. Every month we release FREE patches for TH-U A new bank, dedicated to the most representative shoegaze songs, is now available for Computer and iOS! HOW TO GET THE FREE PATCHES Click on the download button below to download the bank On computer: drag the downloaded file into the TH-U Bank list On iOS: tap the downloaded file: it will be loaded into the TH-U You'll see a new preset bank, named Shoegaze Download Free Patches Presets are designed for TH-U Full https://overloud.com/downloads/presets You can upgrade to TH-U Full from TH3, TH-U Slate, TH-U Rock, TH-U Metal, TH-U Funk and R&B 30% off using the following coupon code: THUP0521
    1 point
  18. Get MTurboEQ free with any purchase https://www.adsrsounds.com/
    1 point
  19. So until May 13th it seems Pigments is available to Arturia owners for 49 bucks instead of the 99 bucks. I am not sure what you need to own to get it at this price. In my case I have V COLLECTION 7 and I get this 49 bucks price https://www.arturia.com
    1 point
  20. Hi and Hello, just a humble question to the pros ? What happened to the Track-View Category in Shortcut-Editor? I can't find it anymore here on my system... super friendly ? from Berlin (today: red, socialist terror again)
    1 point
  21. I updated my original SONAR Platinum theme called Tuncury (a blue highlight Tungsten w/ Mercury style buttons) to CbB. It was a pretty quick pass through the theme and there may be some things I missed or did not get the shade just right. If so, let me know. The theme may be found on my google page along with Tuncury Light Green (the theme I use). Also planning to update Mercury Light Green soon. I will try to keep it current but since it is not my everyday theme there are no guarantees. edit: updated for 2020.04 edit: updated for 2021.01 edit: updated for 2021.04 edit: updated for 2021.04 Update 1 edit: updated for 2021.12
    1 point
  22. Yes See: https://discuss.cakewalk.com/index.php?/topic/28721-current-release-202104/
    1 point
  23. Exporting raw tracks to send off for mixing has been a nightmare with Cakewalk. Firstly, the file naming convention does not make sense and I understand that requests have been made since years ago to allow for customized naming convention and up til today there has been no progress on that front. Nevertheless I can somewhat overcome this issue with a third party batch renaming software. However this is where another problem with Cakewalk comes in, the numbering sequence that Cakewalk gives to the individual tracks does not correspond to the order of the tracks that are in the session. For example, my tracks are ordered in this manner, as seen in the picture (session tracks): GTR Bass FX Vocals So I would expect that the numbering of tracks should be GTRs first, then the Bass tracks, FX and Vocals. However, when the raw tracks are being exported, somehow Cakewalk just chooses to randomly number the tracks ending up something like the picture (Track List): So I end up having GTR tracks at the bottom of the numbering sequence. This does not make sense, the idea of having the groups of instruments in the running order is so that when the mixer drags the tracks into his DAW of choice, its all in the correct order, guitars are together along with the vocal tracks. Any help is greatly appreciated, this naming thing has been driving me nuts... PS: Am using the latest 2021.04 Build 125
    1 point
  24. Yeah, I didn't do anything. I just checked and it was there again.
    1 point
  25. I got this. I haven't had time to explore it all, but I think it's really good. I've been looking hard for drums for ambient music and this really fits the bill.. This is another great deal from Ghosthack: https://www.ghosthack.de/ultimate-ambient-bundle/?gclid=Cj0KCQjw-LOEBhDCARIsABrC0TmTqrookkGeyZ9GtwY3PaRP0vR5Q_ElZZ9sfgAFII3kDxu08JSOhF0aAkvrEALw_wcB They also have some excellent percussion libraries.
    1 point
  26. @John Vere - @scook is correct here. The Record Bit depth is the bit depth the WAV files will be recorded at, which is totally separate from the Audio Bit Depth in your driver settings. You can set your audio bit depth to 16 bit, and still record a 24 bit file - it'll only be 16 bit quality though. The audio bit depth of interfaces (for recording) is slightly misleading in any case.... AFAIK... and maybe this has changed... but, most AD converters are pretty much 20 bit in any case simply due to the limitations of the hardware. They use 64 x, 128 x, or 256 x oversampling to mitigate this to some extent. The DA converters in most modern interfaces are pretty spot on though. When audio interfaces say they're 32 bit, that usually means they're sending/expecting audio data as 32 bit words. It doesn't necessarily mean that they're actually sampling incoming audio at 32 bit accuracy.
    1 point
  27. So this is interesting. The migration successfully picked up one of the kits for me that was part of BFD Lite!!...the XFL kit.
    1 point
  28. Oh hey! If you leave something in the Cart for a couple of days, they send you a 5% Abandoned cart discount!
    1 point
  29. Again - please add mouse wheel scrolling to the input/output dropdown lists I use x32 card with 32 inputs and 32 outputs. I have to tediously mouse click to scroll the input/output list (because the "more instinctive" and convenient mouse wheel scrolling is not implemented). Thank you!
    1 point
  30. Thanks for confirming this and for that extra detail. The snapping of the aim assist, in the PRV, worked as expected when measure 1:01 is visible. I have lodged a support ticket with Cakewalk support.
    1 point
  31. I was sitting on the fence and while still climbing there I 'accidentally' pushed the Buy button...?
    1 point
  32. Finally got PayPal to work!
    1 point
  33. A huge percentage of VSTs have the lowest note possible as C-2. Cakewalk calls that note C0. That is 2 less than the VSTs. So if the video says C1 you must add 2, which means use C3 ob the piano roll.
    1 point
  34. A lot of nice little details in the current update: 2021.04. Wave pictures have more details. If you have too many plugins like I do (1057) they now break into separate columns, so none of that endless scrolling to get to the bottom of the list. Just started seeing the changes. I am so happy with this program; can really fly and get things produced; I would pay so much for it if it wasn't free. I have Studio One 5 and Cubase 11..0.20 and rarely open them. Open them just to update. Cakewalk user since 2.0.
    1 point
  35. Twas a lovely service! RIP my friend! You were taken much too soon!
    1 point
  36. Brian Funk has released a new free Ableton Live Pack - A Bottle of Coffee. (Many more free packs on the site.) https://brianfunk.com/blog/a-bottle-of-coffee
    1 point
  37. Evenin` ya all? 5 year cakewalk user here and first time poster. Started a collab with my wife since lockdown ? Nice to hear what you think bout it? kai spotify: https://open.spotify.com/album/5BTpuBwC1jS8Okqr7MW3B0 apple music: https://music.apple.com/us/album/clean-cuts-single/1563514188?uo=4
    1 point
  38. Version 2021.04 now available::.
    1 point
  39. good guitar as per usual - sort of made me think of Japanese Surfing for some reason! Cool stuff Nigel
    1 point
  40. Dammm everbody is going lately around ... sad , Larry i totally forgot to send you the money man ... damm anything i can do at this point ?
    1 point
  41. $35 with Jam Points on the IK website
    1 point
  42. Now updated for changes made in the 2021.4 update of Cakewalk. Please note, If you're using an earlier version of Cakewalk, please do not update the Themes yet.
    1 point
  43. wow. I have like many of them but this is current favorite. The segmented meters is -yes -wow. Makes me smile every time I look up. Many thanks.
    1 point
  44. No worries Actually I'll stick with the older Reworked version. Us musicians/producers are an odd lot - aren't we ? We don't like change sometimes
    1 point
  45. 1 point
  46. This would be my guess. Chances are Guitar Pro 7 is adding setup information to the exported files. This should be dealt with by modifying the program's export options. Cakewalk sfz engine synths shut down when encountering unexpected data. Once the data is sent to the synth, it will make no sound until the project is shutdown and restarted. There are two ways to deal with the unexpected data in MIDI clips - Open the clips in the Event List View and remove the offending data. Often the data is at the beginning of the clip. Deleting everything up to the first note may be enough or Enable "Don Not Intercept NRPNs" in the VST plug-in properties page for the synth
    1 point
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