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Showing content with the highest reputation on 01/25/2019 in all areas

  1. 4 points
    Spent some time with Mike Balzarini (great guy!) at the Cakewalk section of the BandLab booth (Noel was out walking around at the time). Walked away from this experience feeling really confident that Cakewalk is here to stay long-term. And while the Cakewalk section was moderate, it was given a key location, right out front at the BandLab booth. And it was staffed! The overall BandLab booth was first rate. Large. High profile location. And with quite an impressive array of components. Best Cakewalk presence since...well...pre-Roland Era!
  2. 2 points
  3. 2 points
    This is a known issue with the last two updates of Melodyne. Basically what is happening is that Melodyne is "forgetting" its default detection algorithm, and hangs Cakewalk. The workaround is to create a Region FX first, and if necessary, re-select the appropriate algorithm. But once the Region FX is there, you can drag your audio on to a MIDI track.
  4. 2 points
    I'm going with Melda. I can slap em on every machine in the house, lifetime updates. They also seem to be pretty stable.
  5. 2 points
    Isn't it what ProChannel is all about? I chose Sonar for this functionality. Obviously CLA plugins sounds somewhat different, but I prefer the workflow of the ProChannel. It's so genius! BTW, did anyone notice that Chris is talking to me?
  6. 1 point
    Yesterday I was looking at ways to calm the harshness of the pizeo pickup on my DI's acoustic guitar. I'd seen IR's for reverb and cabinets, but I was wondering if anyone had done them for the actual guitar body. Turns out 3Sigma Audio has: https://www.3sigmaaudio.com/acoustic-impulses/ So what these claim to do is take my harsh DI'd acoustic guitar and make them sound as if it came out of an expensive guitar body, mic'd with an expensive mic. Whilst it didn't make my guitar sound exactly like a Martin, it did give it that mic'd sound and took away the piezo harshness. Overloud TH3 (bundled with CbB) comes with an IR Cabinet effect, so this is what I did to get the sound I wanted: Note: These IR's are QUIET, so you'll have to crank the output considerably. Before: http://msmcleod.co.uk/cakewalk/piezo_guitar_DI_with_IR_before.wav After: http://msmcleod.co.uk/cakewalk/piezo_guitar_DI_with_IR_after.wav
  7. 1 point
    Boston Flowers 90's Cakewalk spirit::. [version 2021.04] Give it a chance! Click to DOWNLOAD::. Give it a chance! Click to DOWNLOAD::. Also, don't miss new Deep in Lab theme:
  8. 1 point
    Looks like Eventide updated their VSTs on 9/28 Change log: 3.4.1 Updated installer to automatically place plugins in the correct filesystem location, without prompting (where applicable). Individual download links: 2016 Stereo Room https://www.eventideaudio.com/support/downloads/2016-stereo-room-native-windows-2 https://www.eventideaudio.com/support/downloads/2016-stereo-room-installer-mac Blackhole https://www.eventideaudio.com/support/downloads/blackhole-native-windows https://www.eventideaudio.com/support/downloads/blackhole-installer-mac H3000 Band Delays https://www.eventideaudio.com/support/downloads/h3000-band-delays-windows https://www.eventideaudio.com/support/downloads/h3000-band-delays-mac H3000 Factory https://www.eventideaudio.com/support/downloads/h3000-factory-windows https://www.eventideaudio.com/support/downloads/h3000-factory-mac H910 https://www.eventideaudio.com/support/downloads/h910-windows https://www.eventideaudio.com/support/downloads/h910-mac Octavox https://www.eventideaudio.com/support/downloads/octavox-native-windows https://www.eventideaudio.com/support/downloads/octavox-installer-mac Physion Installer https://www.eventideaudio.com/support/downloads/physion-installer-windows https://www.eventideaudio.com/support/downloads/physion-installer-mac Quadravox https://www.eventideaudio.com/support/downloads/quadravox-windows https://www.eventideaudio.com/support/downloads/quadravox-mac SP2016 Reverb (Win & Mac) https://www.eventideaudio.com/support/product/12013/installers TVerb https://www.eventideaudio.com/support/downloads/2016-stereo-room-installer-windows https://www.eventideaudio.com/support/downloads/2016-stereo-room-installer-mac Ultrachannel https://www.eventideaudio.com/support/downloads/ultrachannel-installer-windows https://www.eventideaudio.com/support/downloads/ultrachannel-installer-mac UltraTap https://www.eventideaudio.com/support/downloads/ultratap-installer-windows https://www.eventideaudio.com/support/downloads/ultratap-installer-mac or All downloads: https://www.eventideaudio.com/support/downloads
  9. 1 point
    Well they were lost in the Delta quadrant and nothing else to do
  10. 1 point
    Thanks Matthew. I had tried that one earlier but it didn't work. Does now. No hope for the 'Slider Background' tho. If only they'd replace the nonfunctioning entries (all the gray CV backgrounds became defunct when colored tracks were reintroduced) with the missing entries, we'd be good. EDIT- Didn't work because it requires a reboot (close/reopen) of CbB to take affect.
  11. 1 point
    Yup! DirectX 12 on Windows 10 Pro, according to dxdiag.
  12. 1 point
    I usually just bounce down a whole mix minus what I'm about to record and then "archive" the folders of tracks that use the most CPU. R
  13. 1 point
    I miss the 80s too ... I was 30 plus years younger for a start.
  14. 1 point
    There is no install button once CbB is installed. There is an update button. The update process was changed slightly starting with CbB 2018.11. Now BA will download one of two files depending on the version of CbB installed. If running the most recent version, BA downloads a CbB update file. This is a much smaller file than the full CbB installer containing only the parts updated since the last release. This file will only work with the previous production release. If this is the initial install or updating from an older release of CbB, BA downloads the full CbB installer. Either way, updates do not stop for user input so one must be quick when making a copy of the CbB installer in %appdata%\bandlab-assistant\Downloads (although I just noticed Cakewalk_by_BandLab_Setup_25.01.0.27.exe and my copy are in the download folder days after the update).
  15. 1 point
  16. 1 point
  17. 1 point
    Maybe watch for it here! https://www.bandlab.com/cakewalk_team
  18. 1 point
    A bus has no data to freeze but it may be bounced. Bounce everything possible through a bus or two to create a submix and archive the bounced tracks/buses after bounce. Aside from quick groups and control groups, folders are a quick way to archive a group of tracks. As far as a CPU conservation option there is this.
  19. 1 point
  20. 1 point
    That's easy! Just insert this plugin across all tracks you want to mix with it. Then assign each track to a subgroup, e.g., Kick and Snare to Drums group (Chris like to call them buckets), guitar tracks to Guitar group or buckets, etc. Then you'll be able to open any instance of the plugin and mix from there the way Chris does with his console.
  21. 1 point
    My list does not include multi-cpu checks. I have racks of servers, but they are not used for audio 😉
  22. 1 point
    If you're not into social media you can still get this by selecting Tweet and inputting garbage ID and password info. Tweet will fail but the Hornet download will then continue.
  23. 1 point
    All of your methods of reducing CPU that you've mentioned above are good ones, and are the ones I'd recommend. One other, which is pretty quick would be to increase your ASIO buffer. This would be less suitable for tracking however. For tracking, freezing tracks would be my first option.
  24. 1 point
    https://www.platinumsamples.com/index.php
  25. 1 point
    To say I had a rough time with this update would be a classic understatement . For some odd reason every time i went to download the bandlab assistant it would just hang in download mode and nothing got transferred ... Eventually I just moved on and downloaded it fine a day and a half later .... Thank you Bandlab everything is now fine . I'm happily updated and I'm very impressed with how well you guys are working together . all the best , Kenny
  26. 1 point
    What happened is that while BandLab does support Cakewalk, apparently "support@cakewalk.com" is a broken email address and therefore not a good way to contact them. Looks like the way to get help from the company is via https://help.cakewalk.com/hc/en-us/requests/new instead of support@cakewalk.com Support@cakewalk.com is referred to several times on BandLab-owned websites as being a valid way to contact support for Cakewalk, so they should either get rid of that or make it a valid means of contact.
  27. 1 point
    https://www.native-instruments.com/en/products/komplete/bundles/komplete-start/
  28. 1 point
    Going to need to install the Platinum core (The top level SONAR Platinum link in the Command Center) to be able to install all the Platinum plug-ins. Unlike X3 and older, there is no advanced install option for Platinum. There are several installers though. To save about 50% of the space used by Platinum (excepting the samples for DP and Rapture Session) skip the tutorial install. Can also skip the SONAR Theme editor; CbB has its own. Include the local documentation if you want a relatively recent pdf and chm file. There is a hack to add the old SONAR chm to CbB but there will be missing pages. All the other legacy plug-ins from X3 and older may be installed with actually installing the DAW EXCEPT V-Vocal. To get V-Vocal requires a minimal installation of the DAW. Here is what that option looks like in X2 Producer The legacy LP plug-ins were dropped from Platinum when the L-Phase plug-ins were added. The easiest way to get these back is an advanced install from X3 or older. It is good idea when installing the actual DAW (in this example X2, Platinum and CbB) they be installed oldest first. While the installers are pretty smart about not overwriting newer files it can happen with unexpected results. Installing in order prevents lost updates. When running SONAR installers advanced option for plug-ins only, order does not matter. In fact, these installs may be deferred until a project is encountered with missing plug-ins.
  29. 1 point
    From what I can gather from the video it works like this: You put one instance on every track, this "registers" this track with the plugin You then go to the assign tab (from any instance of the plugin), which lists the registered tracks. You then assign the registered tracks to buckets So the display CLA has of 4 instances showing each tab, is 4 separate instances (from any 4 random tracks) with the appropriate tab and bucket selected. So in essence, you can control all tracks from any instance.
  30. 1 point
    One game changer for me was tweaking the ( mix thread count ). I'm using an Appollo interface and I presumed that using all cores was the most efficient way to process. But I had to reduced the number of cores to 6 before all was well. I presumed that maybe the Appllo required core for it's internal processing. I don't really know but - I luckily found a very old thread on the forum that eluded to this and sure enough that was the key. I don't know enough about how this all works - but you might try to see if it helps. Hopefully it couldn't hurt.
  31. 1 point
    Pwalpal, I went through that npr thing a while back and I think I got about 66% which I suppose is good. I actually ended up there after a video from Rick Beato on the topic using his friend as the young, perfect pitch hearing music major. She got 66%. I felt good matching that, but in all honesty I could only discern the difference when hearing them right after each other. If I heard them 10 minutes apart there is no way I could do anything other than guess. It's not exactly the same measure as this thread but similar I think at the end of it. I use 24/44.1 here. I am happy with the results and as mentioned above, my room, my equipment and my talent at playing, mixing, and mastering will fail me before the differences in these settings will.
  32. 1 point
    But - you are a heck of a great resource to this forum. In case you couldn't read my mind.
  33. 1 point
    Awesome. Thanks to Larry and Steven posting these deals over the past few months, I now have the Ozone, Neutron, and RX Elments bundles for a total of $11!
  34. 1 point
    Yes ..they could allow you to it drop into the Multi Dock
  35. 1 point
  36. 1 point
    I already asked for that in another post a while back " Nested Folders "
  37. 1 point
    As I understand it, whether or not to check "UseMMCSS" depends on your audio interface. The documentation for my Antelope Orion 32+ suggests turning it off in the DAW as it is being handled by the Antelope driver. I had better performance after turning it off in CbB. However I don't think that is the OP issue. Crackling audio is usually is caused by too small of a buffer. Many people have reported being able to use smaller buffers with Reaper. I have auditioned Reaper and while I like the program well enough, I did not find it to perform any better than CbB. However Cakewalk works very well on my system, so YMMV. As far as this goes... You should probably start a new thread. Deleting those two .ini files is not something you should have to do repeatedly. More info will be needed.
  38. 1 point
    Check your buffer size too, in the audio controls. I'm not in front of my DAW or I would post a screen capture. I love, love low latency, and I used to push the low buffer to the point where I would have similar cracking symptoms like you describe, and I'd have to increase a little with the buffer size. Sometimes you have to play with the buffer size until you find just the right balance of performance. Might be worth a try. Good luck!
  39. 1 point
    There are a few things about the AUD.INI. None of which appear to big performance issues but each machine is different. The project and picture cache are on the system drive. Given the machine has multiple drives, it may be better to put these elsewhere. This may already be done with directory junctions. Can't tell from AUD.INI entries. If possible put the picture cache on a non-system drive that does not contain project audio. I use a regular HD for my project audio and needed a little larger DiskBufSize. I double the default to 512. UseMMCSS is set to 0. The default is 1 and the help advises to leave it at 1. Sometimes the help is not accurate but it may be worth testing the default value. FileBitDepth is set to 16. This is not a performance issue but most would recommend projects record bit depth of at least 24. ExtraPluginBufs is set to 0. With 32GB of RAM it can't hurt to give a little extra memory to plug-ins. I changed this to 32. DropoutMsec is set to 250. I increased this on my PC to 750. With the exception of UseMMCSS and FileBitDepth, I cannot recommend my values for any machine but my own. These just stand out as differences from my config.
  40. 1 point
    "Passing Through Gethsemane" and "Intersections in Real Time"...and any episode where Zathras makes an appearance, of course. Poor, poor Zathras...
  41. 1 point
    I would much rather Bandlab allocate their resources to any of a hundred other things first.
  42. 1 point
    CbB will use all the CPUs made available by the OS. One the thing I noticed about the Xeon E5420 is its slow clock speed. This could be an issue. That said, WRT to CbB settings, in preferences: EnableSetThreadIdealProcessor should be True ThreadSchedulingModel should be set to 2 You may try tweaking MixThreadCount. By default, it is set to 0 which makes all cores available to CbB. Sometimes, it is preferable to reserve 1 or 2 for the OS and other tasks.
  43. 1 point
    I'm an anti-quantizing person for most forms of music (some electronic dance music and disco songs need it). I believe that along with auto-tune, they are tools better to be left alone. IMHO quantizing takes the soul out of the music. It takes the breath out of it. It makes it sterile. The rhythm section needs to groove. Sometimes the 2s and 4s need to be a hair ahead of the beat, some times behind. Same for eighth notes. Big triplets need to be dragged in most cases. Melodies often drag part of a phrase and then rush to catch up or vice versa. Sometimes a certain beat of a song needs to be rushed or dragged for emphasis. In many Latin American forms of music the congas need to be played laid back behind the beat. Sometimes in jazz the ride cymbals need to be a hair pushed. And this is only the tip of the iceberg. I've played professionally since the 1960s in a variety of genres and venues. When I started sequencing MIDI back in the Atari/DOS/MotorolaMac days I tried quantizing and hated the sound. Where's the groove? Where's the soul? Where's the vox humana? I realized I had to play the parts in live, in real time, and use the feel that I'm used to by playing with some of the finest musicians I've ever heard. Of course there are many exceptions. And although you can generalize about certain things like 2&4s being laid back in the blues, the reality is no two songs are alike. If you know the song well, play it like you feel it. One more thing, as I mentioned earlier, some "dance" forms of music and/or individual songs from the disco era on need to be quantized as that is their sound. Of course, there is more than one right way to make music. My way may not be best for you. Insights and incites by Notes
  44. 1 point
    @StariseFeel free to add, delete, change, etc : this is about trying out BandLab as a collaboration tool. Also, feel free to make the piece public, invite others in, etc. In regards latency - so here is some feedback from my experience of trying Bandlab. YMMV. But before that - just to say that the actual latency does not matter as I am not using live monitoring or live effects. So, even if the latency is 500ms, as long as it is correctly represented, it will all line up correctly. So with the mobile phone (BandLab app) - at least for my phone (android) - it allows you to measure the latency - which is basically the app makes a number of frequency sweeps and records itself - and comes up with its own measurement. I note that this latency is different, depending on whether I am using the headphones, or, the built-in speaker (by as much as about 20-30ms). In the particular version (which was the latest version at the time I recorded) I think there may be a bug - in that after it measured the latency, it did not seem to apply it. So in that particular recording, the cello was out of sync, and as I didn't feel like re-taking it, I just manually shifted it using the bandlab browser application - basically using the mouse, shift it a bit until it looks and sounds right. I think the actual quality of the phone's mic is not too bad. With the web browser BandLab interface a.k.a. Mix Editor - this also has its own process for measuring latency - which basically tells you to point your mic at the loudspeakers, and it makes some noises and measures its latency. On my particular system (Chrome browser, Windows 10, USB motu interface) it was a relatively high latency. But it was correctly measured (or near enough) and the recorded track was in sync. Earlier in the 'experiment' we had noticed that the Mix Editor on play back appears to have some clicky noises - ?? due to buffering or other issue - but we disregarded it as, when the Project was 'mixed' and played back as a whole, outside the the Mix Editor - it sounded fine. However with recording via the Mix Editor - I encountered the same problem - so the recorded Flute part does have some subtle noises which my guess (I am not an expert) are due to a buffering issue. With the Mix Editor - it uses the default/active playback device (Windows 10) and allows you to choose an input device (as available/visible to W10) - and I believe these would be the safe/slow drivers (i.e. not the ASIO drivers) - the measured latency was 193ms (much more than the mobile phone's latency) Now with the new 5.0.3 BLA feature of exporting the BandLab project as stems - firstly - this works quite effortlessly (thank you very much for this feature). I would prefer that it notified you which folder it was saving it in, and also notified you that downloading has started in the background and when downloading was finished, rather than a 'done' type of message (as I was pretty sure my broadband speed - is fast, but not that fast!). I imported the stems back into the same CbB project to see if the tracks lined up. They more or less do, but not sample-perfect (i.e. the null test fails - most likely due to temporal alignment). See picture - Track 13 is the original drum track, Track 16 is the re-imported track. It is possible that myself, or Tim, have accidentally nudged or 'touched' the track in the Mix Editor version. (I also assume that Addictive Drums 2 has not "re-recorded" itself with slightly different timings. But I also tried the null cancellation with the piano (Audio) track, and it did not cancel out). Anyway this is my own experience so far. Time permitting - more experimentation will be done. Wei Liang
  45. 1 point
  46. 1 point
    Note this will only appear once you've engaged ripple edit. Once it does appear though, you can toggle it on and off.
  47. 1 point
    Mine just needs to say "Dude cut down on your plugins".
  48. 1 point
    Hot cocoa sounds like it will be in order. The tail end of that big northeastern blizzard will make it down here and Sunday is supposed to be the coldest night of the year. It normally goes into the upper 60s or 70s here at night, but Sunday night they are predicting 50s or 40s and then a warming back to normal. I know that doesn't sound cold to people who live in the north, but it's 80 right now, and that's a big dip in temperature. I've seen a number of full lunar eclipses, and I never get tired of them. So if I don't return, send out the Saint Bernard dogs with a full keg of brandy !!! Notes
  49. 1 point
  50. 1 point
    Yes, ALT+click on the bus number will select the tracks sending to it. Sends have a pre/post fader switch. The output is post fader. Functionally a post fader send is the same as routing the output to a bus. Pre-fader sends are useful for sidechains. Sending tracks to another track using a patch point or an aux track can serve the same function as a bus except the it is located in the track area. Some like to see "buses" next to the tracks. Some prefer the have buses in the bus area.
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