Misha Posted December 27, 2019 Share Posted December 27, 2019 Hi Folks. A gentleman from the forum suggested that I try "Mixing Scenes" to manage VST FX for different situations. I started experimenting with it, seems it is doing what I want to accomplish. So it is clear, I want the scenes to work for two scenarios. Tracking "light" scene with 2&3 VSTs and Mixing "heavy" scene with 10+ VSTs on a single project. When making tunes, I work meticulously, so I want to ask somebody who actually tried and knows this, so I do not lose things Assuming I am working on a project, switching from "light" to "heavy" scene, changing things in VSTs (FX, Kontakt or Melodyne) in different scenes.... will a single File->Save click will save all VST parameters in all scenes that were changed? Or I have to pay attention to something particular? Thank you for your time! Link to comment Share on other sites More sharing options...
CJ Jacobson Posted December 27, 2019 Share Posted December 27, 2019 Just now, Misha said: will a single File->Save click will save all VST parameters in all scenes that were changed? Or I have to pay attention to something particular? The save function saves for the entire project, not just certain parts or scenes of a project. Its global. Just try saving and see if both scenes are saved Link to comment Share on other sites More sharing options...
Misha Posted December 27, 2019 Author Share Posted December 27, 2019 CJ Jacobson, Thank you! I was a little concerned about more complex plugin save states as Kontakt or Melodyne. I just got a basic Melodyne to play with, as I understand it saves actual "captured" audio files to HD... Another question, please. I know there are "workarounds" when working on single project for tracking and mixing. To have some CPU / iO overhead for tracking, it seems that "scenes" are the most straight forward approach. Is this the most common workflow for this or there is something else I should look into? Thank you! Link to comment Share on other sites More sharing options...
Noel Borthwick Posted December 27, 2019 Share Posted December 27, 2019 Mix scenes are saved externally in the per project mix scenes folder. However if you add new scenes you should resave the project since the list of scenes is stored in the project file. Please note that mix scenes will not save melodyne region effects. Only track and bus effects and synth settings can be stored in mix scenes, no clip based effects... 1 Link to comment Share on other sites More sharing options...
martsave martin s Posted December 27, 2019 Share Posted December 27, 2019 you can make a copy of your project (as a test)and try scenes to see if all working fine on loading a scene(with full plugins) martin Link to comment Share on other sites More sharing options...
Misha Posted December 28, 2019 Author Share Posted December 28, 2019 Noel, Martin , Thank you! I checked, and basic stuff seems to be saving. It is just the Melodyne thing is a new beast to me As I understand, it is acting as a sampler in a way. It captures the track and saves audio to its folder and when project is re-opened, it loads those Melodyne tracks to the project... So if I have two scenes, one with Melodyne and one without Melodyne, once I load the scene without Melodyne from the scene with Melodyne, it will unload all of it from the engine and once I switch to scene with Melodyne back, it will load VST plus all of the audio data for it. So in theory I can go back and forth. The reason I am asking, I just got Melodyne and tried it on already established project. Everything kind of worked for a while...then clicking scene change started to crash Cakewalk. I suspect it is Melodyne, because it is the only "new" thing that was brought into equation. I have to do more testing to figure out what exactly crashing my Cakewalk. Maybe it is just that project and combination of VSTs used. Thank you, M. 1 Link to comment Share on other sites More sharing options...
martsave martin s Posted December 28, 2019 Share Posted December 28, 2019 you can also bypass all FX in one click Link to comment Share on other sites More sharing options...
Misha Posted December 28, 2019 Author Share Posted December 28, 2019 Martin, Thank you. That one I knew I think I even requested a feature of a couple of these FX on/off buttons... For example one for heavy duty VSTs and one for light things. 1 Link to comment Share on other sites More sharing options...
Noel Borthwick Posted December 28, 2019 Share Posted December 28, 2019 11 hours ago, Misha said: Noel, Martin , Thank you! I checked, and basic stuff seems to be saving. It is just the Melodyne thing is a new beast to me As I understand, it is acting as a sampler in a way. It captures the track and saves audio to its folder and when project is re-opened, it loads those Melodyne tracks to the project... So if I have two scenes, one with Melodyne and one without Melodyne, once I load the scene without Melodyne from the scene with Melodyne, it will unload all of it from the engine and once I switch to scene with Melodyne back, it will load VST plus all of the audio data for it. So in theory I can go back and forth. The reason I am asking, I just got Melodyne and tried it on already established project. Everything kind of worked for a while...then clicking scene change started to crash Cakewalk. I suspect it is Melodyne, because it is the only "new" thing that was brought into equation. I have to do more testing to figure out what exactly crashing my Cakewalk. Maybe it is just that project and combination of VSTs used. Thank you, M. No as explained, Melodyne is not a track based plugin, rather it is region (clip) based. Mix recall presets do not save the state of clip based plugins only track/bus effects. If you got a crash while changing scenes please send me a link to the dump file so we can investigate the cause. Link to comment Share on other sites More sharing options...
scook Posted December 28, 2019 Share Posted December 28, 2019 It is not clear if the OP is using Melodyne as a Region FX or if it is loaded in the track FX Rack. Link to comment Share on other sites More sharing options...
Misha Posted December 28, 2019 Author Share Posted December 28, 2019 Noel, Scook Thank you. I am using it as FX insert on individual track(s). It "produces" clips with transfer button on VST, so I assume it is considered a clip based plugins and will not work properly with "scenes". Ohh, I wish Cakewalk would have 2-3 FX On/Off switches for different scenarios, so it does not load or unload FX, but takes it out of sound engine just like that single FX doing now... just selectively. Maybe one day Link to comment Share on other sites More sharing options...
scook Posted December 28, 2019 Share Posted December 28, 2019 Inserting Melodyne in the track FX rack is NOT a clip effect. The clip based method Noel was referring to is using the plug-in as a Region FX. Here is a recent post about using Melodyne as a Region FX Link to comment Share on other sites More sharing options...
Noel Borthwick Posted December 28, 2019 Share Posted December 28, 2019 Even if you use melodyne as a track effect it utilizes data from the track. I restoring a scene simply restores the melodyne effect state. If the track data has changed since then it will be out of sync. Link to comment Share on other sites More sharing options...
Misha Posted December 28, 2019 Author Share Posted December 28, 2019 Scook, Noel, thank you. Got it. Have to figure out another workflow with Melodyne as far as scenes go. Vicious circle. I just wish there was a way to selectively turn FX on / off from sound engines as a particular "heavy" group, without deleting them. Would help with tracking / mixing workflow. Basic example: You have 15 VSTs FX in FX bins and 2 FX buttons on top. One turns on/off 4 VSTs from sound engine second button turns on/off all 15 (or remaining 11) P.S. Touch navigation sucks on Melodyne. I wish touch was streamlined to have same feel as Cakewalk Link to comment Share on other sites More sharing options...
Noel Borthwick Posted December 29, 2019 Share Posted December 29, 2019 You can use mix scenes to swap in different sets of effects on tracks. That's one way to do this. Link to comment Share on other sites More sharing options...
Misha Posted December 29, 2019 Author Share Posted December 29, 2019 Noel, Thank you for your time! Can you please tell me if what I am asking is possible. I am not requesting a feature here (now), I am just trying to understand... When FX button on top is pressed, it is almost instant, like a light switch. "Scenes" seem to actually load/unload things, sometimes making Cakewalk unstable. In theory, is it possible to have a mechanism that would selectively turn off some FX, leaving others from/in sound engine, same way all of FX are turned on/off with the button on top? Basically splitting the VST load to two parts, which can be turned on/off Globally independently? Or it is not possible by design? Thank you. Link to comment Share on other sites More sharing options...
Noel Borthwick Posted December 29, 2019 Share Posted December 29, 2019 Anything is possible But today there is no way to select which effects are bypassed when you use the global bypass button. Link to comment Share on other sites More sharing options...
Misha Posted December 30, 2019 Author Share Posted December 30, 2019 Noel, Thank you for the answer. I admire your positive spirit, even if this never hits the DAW! Hats off to you and the crew for doing absolutely amazing job in maintaining Cakewalk. I never expected such pace of progress after Gibson thing. Thank you and Happy New Year! Misha. Link to comment Share on other sites More sharing options...
SHADE Posted January 4, 2020 Share Posted January 4, 2020 Can I use a vocal from one file and put it on another? If so how do I do that? Link to comment Share on other sites More sharing options...
Gswitz Posted January 5, 2020 Share Posted January 5, 2020 On 12/29/2019 at 8:50 AM, Noel Borthwick said: Anything is possible But today there is no way to select which effects are bypassed when you use the global bypass button. You can put the power buttons for the pro channels in a quick group so when you toggle one, you toggle all in the group. This way you can disable fx on some tracks without others. Use the console view. Link to comment Share on other sites More sharing options...
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