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Vinyl or tape stop? I need help with creating a very brief "grind to a halt and restart" effect


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Here's an example of what I'm trying to do, it's fast and smooth and fits the rhythm. I have multiple POWERFUL FX that do tape and vinyl stops and spin-ups, but this effect eludes me. No matter which one I use, it doesn't sound right rhythmically and I there's also something happening that isn't found in my standard tape stoppers:

 

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59 minutes ago, Starship Krupa said:

Here's an example of what I'm trying to do, it's fast and smooth and fits the rhythm. I have multiple POWERFUL FX that do tape and vinyl stops and spin-ups, but this effect eludes me. No matter which one I use, it doesn't sound right rhythmically and I there's also something happening that isn't found in my standard tape stoppers:

 

I looked at some videos of Melda Production's MRhythmizer and MTransformer and they look like they can do that.

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1 hour ago, Chaps said:

I looked at some videos of Melda Production's MRhythmizer and MTransformer and they look like they can do that.

I have both of those, and have messed about with MRhythmizer in my quest. It probably can do it, I just haven't been able to figure out how. Much as I love MRhythmizer, I'm completely dependent on presets, because despite having it for years, and really wanting to incorporate stops and glitches in my own work, I remain innocent of any clue how to either create a new preset or even alter an existing one with clear intent. I've tried reading MeldaProduction's "documentation." I've tried watching video tutorials.

I also have Stutter Edit 2, as well as a number of other plug-ins that can do tape stops. No luck so far with any of them. I can get them to do what they do, which is simulate the sound of a tape deck stopping and restarting, but it's nowhere near the effect I want to create.

There's possibly something in the timing of it I'm not getting, and maybe some extra pitch manipulation. Been banging my head against it off and on for years.

Figured I'd throw it out to the hive mind. Thanks for replying.

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3 hours ago, Starship Krupa said:

I also have Stutter Edit 2

Stutter Edit 2 will do that more easily (I still prefer the GUI from Stutter Edit 1 for some odd reason). That snippet from the OP would require running multiple tracks (stems, or even elements for some effects done) through multiple Stutter Edit 2 instances (locked to the DAW tempo), since the sample elements buffered are discreet. Stutter Edit needs to see them discreetly to achieve that, so it couldn't be done on a single, combined track.

Side Note: I haven't looked at Stutter Edit in a while, the other reason I still prefer 1 over 2 is the visualization of the effect when making edits. 

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I haven't done that specific effect with it yet, but the way I have done something similar (for just one track's sound) was to slice up the audio clip into very short lengths (shorter and shorter slices closer to the "stop"), and use the clip properties pitch change in the notes and cents sections to adjust by ear each slice downward in pitch.  

I don't have plugins that can do this sort of thing, except in multiple steps with different ones, so it was actually easier to do it that way.  

 

 

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Stutter Edit is rather complex when you delve into the guts of it. Basically, it is fed a buffer and then can manipulate that at will, but that is where the complexity starts. It can be set to take in no more audio buffers (so holds the sample being processed) if desired, but the slicing and manipulations are all done automatically based on the presets which can get intricate to say the least (some of the complex presets are simpler to start with, depending). One thing that does throw folks at times is that you can shut the "Stutter" off, so the FX can be used in a more traditional music fashion. While the stutter is fun to play with, I have yet to use it myself in anything... maybe if I do a cover of Rock Me Amadeus at some point.

Although, to your point, if you want pin-point accuracy on what gets processed, that is sometimes simplest by copying that portion of audio to another track so the input buffer is constrained to only that copy.

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