James Morgan Posted October 7 Share Posted October 7 (edited) Hi. This is just an example of what happens by default in Sonar. The split you see on the screenshot (image 1) was created automatically after the last take stopped. Is there a way to stop this behavior? Or, how can I delete/undo that split across all the lanes? This is very inconvenient because when there are any nearby splits like these, they don't disappear when moving the split section to the limit (image 2) and that little clip usually creates a click noise. Manually cross-fading every take is painstaking, or even merging/bouncing the takes back again would be counterproductive. So, TWO questions: 1. I have already made many takes. Is there any way to remove those splits? 2. Is there a way to stop this behavior? Thank you. ] Edited October 8 by James Morgan Link to comment Share on other sites More sharing options...
David Baay Posted October 7 Share Posted October 7 (edited) Enable Punch recording and check the box to Extend Takes to Punch Out Time in record options. When loop-recording in COmp mode, this happens automatically for the last partial take, but if you're stopping the transport in between takes you need to use the Punch option. Edited October 7 by David Baay 1 Link to comment Share on other sites More sharing options...
James Morgan Posted October 8 Author Share Posted October 8 (edited) 1 hour ago, David Baay said: Enable Punch recording and check the box to Extend Takes to Punch Out Time in record options. When loop-recording in COmp mode, this happens automatically for the last partial take, but if you're stopping the transport in between takes you need to use the Punch option. Thank you very much David. I have already made many takes. Is there any way to remove those splits? Edited October 8 by James Morgan Link to comment Share on other sites More sharing options...
Base 57 Posted Wednesday at 04:34 AM Share Posted Wednesday at 04:34 AM From page 497 of the Reference Guide. "To heal splits, select multiple clips on the lane and CTRL-click the lower half of the clip." 1 Link to comment Share on other sites More sharing options...
James Morgan Posted Wednesday at 04:41 AM Author Share Posted Wednesday at 04:41 AM 4 minutes ago, Base 57 said: From page 497 of the Reference Guide. "To heal splits, select multiple clips on the lane and CTRL-click the lower half of the clip." Thank you very much friend. I didn't know how to search for that. 1 Link to comment Share on other sites More sharing options...
Starship Krupa Posted Thursday at 01:06 AM Share Posted Thursday at 01:06 AM On 10/7/2025 at 1:11 PM, James Morgan said: 2. Is there a way to stop this behavior? The most baffling thing about Cakewalk (and Sonar) is that there's no simple way to suppress this. Link to comment Share on other sites More sharing options...
David Baay Posted Thursday at 06:19 PM Share Posted Thursday at 06:19 PM 17 hours ago, Starship Krupa said: there's no simple way to suppress this. Use Sound on Sound record mode instead if Comp recording and either manually mute previous takes as you go or enable Auto Punch with Mute Previous Takes and set a punch range wider than where you're recording. Link to comment Share on other sites More sharing options...
Starship Krupa Posted Thursday at 07:18 PM Share Posted Thursday at 07:18 PM 50 minutes ago, David Baay said: Use Sound on Sound record mode instead if Comp recording and either manually mute previous takes as you go or enable Auto Punch with Mute Previous Takes and set a punch range wider than where you're recording. I know the workarounds from your past helpful suggestions. I said "no simple way."😄 My workflow when recording drums is to loop the whole song and do multiple full-song takes. Sometimes I have to stop in the middle of a take due to major foul-up. When I do that, I get one of those what I call "spurious splits." I finally understand why they are there, the program assumes that you're going to split at that point while comping. I just want to be able to toggle it off. IIRC, your methods wouldn't work for my continuous looping workflow. It's especially a PITA when recording drums, because each take is spread across at least 4 tracks, and that's if you're a minimalist drum mic'er like me. Healing all of the splits across multiple takes across multiple tracks. Sheesh. Link to comment Share on other sites More sharing options...
Bristol_Jonesey Posted Thursday at 09:04 PM Share Posted Thursday at 09:04 PM Instead of storing takes in a single track, choose the option to store takes in separate tracks. Might help. Link to comment Share on other sites More sharing options...
David Baay Posted Friday at 06:24 PM Share Posted Friday at 06:24 PM 22 hours ago, Starship Krupa said: My workflow when recording drums is to loop the whole song and do multiple full-song takes. Sometimes I have to stop in the middle of a take due to major foul-up. When I do that, I get one of those what I call "spurious splits." The Bakers actually modified this bahavior quite a while ago (primarily motivated by your request IIRC) so that when loop recording, the last take is automatically extended to the end of the loop region so no split is necessary. As noted, this behavior is optional for punch recording as well. The OP got splits because he was just doing separate takes in Comp mode, stopping the transposrt in between, without looping or punching. Automatic splits at clip boundaries are a primary feature of Comp Recording; if you don't want them, you need to use a different mode or use the "auto extend" feature of looping or punching to avoid them. You can call it a workaround, but this is how the record modes and options are designed to work. 3 Link to comment Share on other sites More sharing options...
Starship Krupa Posted Saturday at 01:41 AM Share Posted Saturday at 01:41 AM 7 hours ago, David Baay said: The Bakers actually modified this bahavior quite a while ago (primarily motivated by your request IIRC) so that when loop recording, the last take is automatically extended to the end of the loop region so no split is necessary. You're correct. My bad. I haven't recorded drums in years, so I'd forgotten about the change they made, and I wouldn't be surprised if my kvetching had something to do with their taking it up. My memory ain't what it used to be.... Link to comment Share on other sites More sharing options...
msmcleod Posted Saturday at 08:45 PM Share Posted Saturday at 08:45 PM 19 hours ago, Starship Krupa said: On 10/10/2025 at 7:24 PM, David Baay said: The Bakers actually modified this bahavior quite a while ago (primarily motivated by your request IIRC) so that when loop recording, the last take is automatically extended to the end of the loop region so no split is necessary. You're correct. My bad. I haven't recorded drums in years, so I'd forgotten about the change they made, and I wouldn't be surprised if my kvetching had something to do with their taking it up. My memory ain't what it used to be.... Actually, it was something that had been bugging me for ages, but I think your input gave me the motivation to do something about it. I'm not hugely into comping, but I do stick things on loop record when recording guitar solos and drum parts (I get by on them both, but I'm no guitarist or drummer). Typically I'd just keep loop recording 10 - 20 takes until I get it right. It's impossible to stop recording dead-on the start or end of the loop, so you end up stopping half a measure or so into the loop after the final take. With the previous behaviour this always ended up causing an unwanted split, which was a pain to get rid of. It's even more of a pain when multi-tracking drums with grouped clips. Having identical splits across all takes is essential for comping to work correctly, so the sensible thing to my mind was to simply extend the last take to avoid the unwanted split. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now