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How to undo automatic takelane clip splits created when recording?


James Morgan

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Hi. This is just an example of what happens by default in Sonar.

The split you see on the screenshot (image 1) was created automatically after the last take stopped.

Is there a way to stop this behavior? Or, how can I delete/undo that split across all the lanes? This is very inconvenient because when there are any nearby splits like these, they don't disappear when moving the split section to the limit (image 2) and that little clip usually creates a click noise. Manually cross-fading every take is painstaking, or even merging/bouncing the takes back again would be counterproductive. 

So, TWO questions:

1. I have already made many takes. Is there any way to remove those splits?

2. Is there a way to stop this behavior?

Thank you. 

image.png.0c033aa26a01d0a1a6d2d0acfd601dce.png]

image.png.0a5a767485d892e06b08a46e53075b6a.png

 

Edited by James Morgan
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Enable Punch recording and check the box to Extend Takes to Punch Out Time in record options.

When loop-recording in COmp mode, this happens automatically for the last partial take, but if you're stopping the transport in between takes you need to use the Punch option.

Edited by David Baay
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1 hour ago, David Baay said:

Enable Punch recording and check the box to Extend Takes to Punch Out Time in record options.

When loop-recording in COmp mode, this happens automatically for the last partial take, but if you're stopping the transport in between takes you need to use the Punch option.

Thank you very much David. 

I have already made many takes. Is there any way to remove those splits?

Edited by James Morgan
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17 hours ago, Starship Krupa said:

there's no simple way to suppress this.

Use Sound on Sound record mode instead if Comp recording and either manually mute previous takes as you go or enable Auto Punch with Mute Previous Takes and set a punch range wider than where you're recording.

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50 minutes ago, David Baay said:

Use Sound on Sound record mode instead if Comp recording and either manually mute previous takes as you go or enable Auto Punch with Mute Previous Takes and set a punch range wider than where you're recording.

I know the workarounds from your past helpful suggestions. I said "no simple way."😄

My workflow when recording drums is to loop the whole song and do multiple full-song takes. Sometimes I have to stop in the middle of a take due to major foul-up. When I do that, I get one of those what I call "spurious splits." I finally understand why they are there, the program assumes that you're going to split at that point while comping. I just want to be able to toggle it off.

IIRC, your methods wouldn't work for my continuous looping workflow.

It's especially a PITA when recording drums, because each take is spread across at least 4 tracks, and that's if you're a minimalist drum mic'er like me. Healing all of the splits across multiple takes across multiple tracks. Sheesh.

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