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Session Drummer conundrum


Cobus Prinsloo

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Yes, it is a conundrum (pun intended).

I started playing with SD and generated a Step Sequencer based on its drums successfully. However, after loading my own samples into SD, it seems to get confused with its channels. For instance, the Bassdr track (row no 36) works fine, but rows 37-40 all play channel 2 from the SD. 

Row 41 plays channel 6.

Row 42 plays channel 3.

Row 43 plays channel 6 again.

Row 44 plays channel 3 again.

Row 45 plays channel 5.

Row 46 plays channel 3 again.

Row7 plays channel 5 again.

Can anyone make sense to me?

FEATURE REQUEST: Please make it possible to load one's own drum thumbnails in the mixer, just like for instrument tracks in Sonar.

S Drummer.PNG

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6 hours ago, Cobus Prinsloo said:

FEATURE REQUEST: Please make it possible to load one's own drum thumbnails in the mixer, just like for instrument tracks in Sonar.

Entire GUI images are stored in C:\Program Files\Cakewalk\Vstplugins\Session Drummer 3\Resources folder and can be customized at will.

Drum thumbs are 3-state images that simulate motion.

Edited by sjoens
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You can if you go to the folder I referenced and replace the images there.  Not the same as right-clicking to load a new one but these weren't meant to be changed that way and I'm not sure they would go thru the trouble to do that for a single plug-in.

If you do edit the images you should backup the originals.

Edited by sjoens
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On 7/30/2025 at 6:34 PM, Cobus Prinsloo said:

For instance, the Bassdr track (row no 36) works fine, but rows 37-40 all play channel 2 from the SD. 

Each pad can host from 2 to 10 different sounds with associated note numbers based on the underlying SFZ  file(s) on which Session Drummer is based. The relationship between note numbers and sounds corresponds roughly to the layout of General MIDI drums which does not put the note numbers for like-sounds in strictly numeric order. If you right-click the kick and snare pads you'll see that the associated notes they cover (35-36 and 37-40, respectively) happen to be in order because that's how GM drums are laid out. But the Hi Hat pad covers notes 22, 26, 42, 44, 46 because GM distributes them that way, and all of those are going to go out the same audio out channel 3. Right-clicking other pads will show that the correspondence between note numbers and output channels is all over the place.

 

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