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What features does the OLD Cakewalk have that the free tier of Sonar doesn't have?


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7 hours ago, Kamikaze said:

Are the PC4K S-Type, the PC76 U-type and Tube Saturation part of the paid version, or have they gone? 

They don't show in the Insert list when they're already inserted.  Check the Replace list.

image.png.b2af255564e0b42a5a2d1375201899b5.png

Edited by sjoens
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15 minutes ago, sjoens said:

They don't show in the Insert list when they're already inserted.  Check the Replace list.

image.png.b2af255564e0b42a5a2d1375201899b5.png

Yeah,  sorry, I was too distracted looking around to use common sense like 'checking the Track Inspector to see if it's already loaded'. Once I remove the Tube Saturation, it then appears in the list, and as soon as I remove the PC4K then both appear in the drop down list. I'd never noticed this behaviour before, as my Cakewalk blank projects just load the EQ only by default.  I never realized it was on or the other for the PC4k and PC76 as other compressors like the CA2A  +10db and the Concrete Limiter let me loads as many instances as I want into the  Pro Channel Strip (not that I ever do).

 

Cool,

So all my Pro Channels are there.  Thanks for pointing out the obvious 

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On 6/26/2025 at 1:52 AM, Kamikaze said:

I never realized it was on or the other for the PC4k and PC76 as other compressors like the CA2A  +10db and the Concrete Limiter let me loads as many instances as I want into the  Pro Channel Strip (not that I ever do).

4 some reason the default 4 modules are limited to one instance per track while others can be added multiple times.

Don't know if it's recommended but you can clone the 4 with differing names to make additional copies that will show up in the list - without thumbnails.  These can also be inserted multiple times but with have simple control sliders instead of the usual GUI and their title bars will have actual names instead of the generic ones.

The original PC76 & PC4K compressors started out as "one unit" toggled by a switch.

image.png.e0deb3d608a5c44567423846d3f59662.png

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Thanks for the suggestion and workaround. I'm more of a less is more approach, so probably wouldn't need more than 1 instance, just hadn't noticed before. If I needed to stack compressors, or put an EQ before and after dynamics, I have some other ProChannel options, as well as VSTs from the FX Chain. 

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On 6/21/2025 at 6:28 PM, sjoens said:

Most obviously definitely Them Themes . . . :P

"Old Cakewalk" = Cakewalk by BandLab or CbB

Sonar Free Tier vs CbB:
1 Arranger track vs many Arranger tracks
No Plugin Oversampling vs Yes
No Elastique Pro vs Yes
No POWR Dithering vs Yes

Also, the ability to customize colors is now substantially limited.

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On 6/25/2025 at 6:44 PM, T Boog said:

John, is there any chance of losing some stock plugins from CbB by downloading free Sonar? In a diff post someone mentioned a couple missing plugins from CbB after they download the free Sonar.

At moment I 'm editing a project using TH-3 and SI Strings, I dont think either of them is included with free Sonar. 

No

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Hey John!Glad to see you're still actively involved over here helping us all figure everything out....

Like everyone else who just found out what's going on re-Aug.1,been studying all the threads here to better understand things...

Since I have a couple of current projects using both Drum Replacer and SI Strings,would really appreciate some clarification re-above i.e.-

"No "= they won't be available in Sonar free tier 

OR

On 6/30/2025 at 9:59 PM, John Vere said:

John, is there any chance of losing some stock plugins from CbB by downloading free Sonar?

"No "= that won't be the case and,just like people have been posting re-the TTS-1,as long as you already have these installed in CbBL,they'll "seamlessly migrate" along w/everything else...

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2 hours ago, Gary Shore said:

Hey John!Glad to see you're still actively involved over here helping us all figure everything out....

Like everyone else who just found out what's going on re-Aug.1,been studying all the threads here to better understand things...

Since I have a couple of current projects using both Drum Replacer and SI Strings,would really appreciate some clarification re-above i.e.-

"No "= they won't be available in Sonar free tier 

OR

"No "= that won't be the case and,just like people have been posting re-the TTS-1,as long as you already have these installed in CbBL,they'll "seamlessly migrate" along w/everything else...

Sonar's Free tier includes Drum Replacer and the Studio Instruments suite, which if you already have CbB will then already be available to Sonar. TTS-1 was removed from Sonar/CbB installers a while back at Roland's request due to their desire to drop support for it. 

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5 minutes ago, William Irvine said:

I'm confused by no oversampling in the free tier. My third-party plugins still allow me to choose oversampling but are they not really working?

The oversampling of third party plugins still works, it is a function of the plugin not Sonar.

The oversampling built into Sonar, doesn't work in the free tier version of Sonar.

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@Jonathan Sasor Drum replacer is not available in the free Sonar on the two computers that I in have installed it on. 
My insert regional effects list only shows Vocal sync. 
 

Not a problem as I rarely got it to work as expected. It’s got great potential when combined with stem separation to create a midi drum track using the original recording. 

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2 hours ago, John Vere said:

@Jonathan Sasor Drum replacer is not available in the free Sonar on the two computers that I in have installed it on. 
My insert regional effects list only shows Vocal sync. 
 

Not a problem as I rarely got it to work as expected. It’s got great potential when combined with stem separation to create a midi drum track using the original recording. 

 

It's a separate install from the app itself, but it's available in either the updates tab of Sonar or CPC. I've used Drum Replacer on stuff on many occasions over the years, just have to dial it in. 

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20 hours ago, Jonathan Sasor said:

Sonar's Free tier includes Drum Replacer and the Studio Instruments suite

Jonathan-

Much thx for taking the time to reply to my post above man;great to know you're part of the discussion over here and that we have BL staff people like yourself/MS McLeod/Noel etc providing the kind of factual info all of us still familiarizing ourselves w/everything involved in this migration > Sonar can rely on....

Planning on setting up a new thread along the lines of the current one focusing in on some specific aspects of the transition process I've been unable to find clear concise info about within the next few days.....however to continue going over the Drum Replacer situation in light of John V.'s posts above (which led to my starting to wonder about things again after "breathing a sigh of relief" immediately after going over your reply)> 

Leaving aside the directly-related subject of DR itself being available for usage as part of the ARA options  in the Sonar free tier momentarily ,my actual situation is a current project which uses DR and where some of the individual drum kit tracks have been bounced while others are still active DR tracks(i.e.liked the sample layering results I got for the tambourine so this has been bounced;still working on the sound design for kick/snare so these are DR tracks)...

Been focusing more on some other aspects of the track completion process w/a working drum track in place-so my concern is being able to continue working on things in Sonar w/"everything intact" (as so many of the thread postings I've been seeing over here/in the various Facebook Cakewalk groups suggest will be the case)vs.some kind of "worst case scenario" where the project opens in Sonar without DR and I have to figure out how to get things re-established before being able to continue....     

As your time permits I'd really appreciate the opportunity to keep going over this stuff and get a full understanding of what's involved....and once again much thx for making yourself available over here...  

 

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14 hours ago, Gary Shore said:

Jonathan-

Much thx for taking the time to reply to my post above man;great to know you're part of the discussion over here and that we have BL staff people like yourself/MS McLeod/Noel etc providing the kind of factual info all of us still familiarizing ourselves w/everything involved in this migration > Sonar can rely on....

Planning on setting up a new thread along the lines of the current one focusing in on some specific aspects of the transition process I've been unable to find clear concise info about within the next few days.....however to continue going over the Drum Replacer situation in light of John V.'s posts above (which led to my starting to wonder about things again after "breathing a sigh of relief" immediately after going over your reply)> 

Leaving aside the directly-related subject of DR itself being available for usage as part of the ARA options  in the Sonar free tier momentarily ,my actual situation is a current project which uses DR and where some of the individual drum kit tracks have been bounced while others are still active DR tracks(i.e.liked the sample layering results I got for the tambourine so this has been bounced;still working on the sound design for kick/snare so these are DR tracks)...

Been focusing more on some other aspects of the track completion process w/a working drum track in place-so my concern is being able to continue working on things in Sonar w/"everything intact" (as so many of the thread postings I've been seeing over here/in the various Facebook Cakewalk groups suggest will be the case)vs.some kind of "worst case scenario" where the project opens in Sonar without DR and I have to figure out how to get things re-established before being able to continue....     

As your time permits I'd really appreciate the opportunity to keep going over this stuff and get a full understanding of what's involved....and once again much thx for making yourself available over here...  

 

There haven't been any changes to Drum Replacer recently, so if it's not in the Region FX menu, it sounds like there was an issue with it getting registered in the VST scan.

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